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Contracts give power back to the players, enabling an infinite number of character-driven occupations. The foundation for marriages, guilds, trade agreements, in-game mail systems, families, and even governments, contracts make Chronicles of Elyria one of the first true sandbox MMOs.
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Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com
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Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
Now i was talking about the crafting end of it.Contracts as in the other mentioned ideas i have also witnessed playing an older game.In that game they were a really bad idea,like off the charts bad.The reason is simple,first it favors the highest skill/level/ability players,alienates the lower ones.Secondly if it is and idk but if it is tied intro a cash shop it is 100% a game breaker.
So again,i don't want to sound negative towards a dev trying to bring in some good ideas but this idea is only good on paper not very good in practice.I hope they think of the negative side of this before finalizing it.
Never forget 3 mile Island and never trust a government official or company spokesman.
-Miguel
Chronicles of Elyria Community Manager
Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com