It looks like you're new here. If you want to get involved, click one of these buttons!
I've played a lot of MMO games like you all here but I've been kind of disgusted with the way MMO games have been designed so I started making my own a couple years ago. Since this is a huge MMO community I value your opinions on what kind of things you like to see in a MMO Game and what are the things that immediately turn you off?
One of the big things that I revolved my game around was the "Multiplayer" part of MMO. Too often I play MMO games but it feels like I'm playing a single player game with some random internet people here and there. They aren't part of my game, just people to socialize and group with. My game is a sci fi themed game about trading and loosely cooperative events where the other players you are sharing space with in a city can all vote on outcomes and scenarios of how events unfold. Kind of a space opera.
I would love to hear all your opinions on this kind of social interaction
My game can be found at:
Comments
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Pet Peeves:Yellow markers over npc heads and any kind of free cheesy xp.
Never forget 3 mile Island and never trust a government official or company spokesman.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
My thought is that the players who want a game that doesn't use such devices are going to have no problems playing such a game.
Players who don't like it will probably not play such a game. Especially since the game probably has other more "old school" game play.
I say find a demographic and cater to that demographic.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I DO NOT like the idea of getting wiped out by some random attacker, it's one of the things that bothers me about Astro Empires, OGame and Eve Online.
For one, it costs a lot of money to attack someone. All your units in the game have an upkeep its what limits you from having an endless armada. You can actually bankrupt yourself if you hold on to too many units or overproduce in your industry. Importantly, the military units upkeep for the few turns they are attacking will go up 10x-100x times for those few turns. It's not worth attacking someone for no reason. Like everything else it needs to be profitable.
Also, if they DO destroy your structures or units, those units automatically will savage for about half what they are worth so you can rebuild them.
I also want to incorporate a "raid" option in the combat system so you can attack freighters or areas where other players have products at a reduced combat value but in exchange your units can pick up a chunk of whatever products you re after during combat. This would allow you to hit a freighter convoy for what they are carrying and leave without destroying everything. This is a big problem in other games where you can only gain by annihilating everything.
The best defense though, are the other players. You can place your Corporate HQ and structures in a city that is already controlled by another player. That players job is to protect the business inside his city because the better his city does the more tax credits he will get. Its only if you operate farther and farther into the frontier do you risk getting pummeled by player pirates. But having your entire game destroyed is a rarity.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
You can choose to go either way. You can specialize into one specific industry (via your tech points) and be the "Sugar Baron of Centauri" or spread yourself around. Specializing in one area has obvious advantages but is more volatile. Your industry can get hit with disaster or windfall which can dramatically, although usually temporarily, affect your entire game. You will also have significant voting power and attention if certain events that affect your industry come up.
If you want to go more military then perhaps governing a city is more your thing in the long term. The elected players who run cities, planets and even star systems typically will need to have a large force which is maintained by the money they get from the citys taxes. Combat oriented players will be more involved in the combat oriented events that happen (Monster attacks, pirate invasions).
Most of the things to do are going to be event driven and I plan to balance the military with all the industries when it comes to events.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
You can become the #1 ranked player of a certain industry or military in your solar system by your own hand "Contraband Kingpin of Centauri", or "Sky Marshall of Sol". There is a title system that gives titles to the top 3-5 players of every industry by city , planet and star system. But Rulers of cities, planets and star system are ELECTED by the other players within them, their voting power corresponds to their industry/military might but anyone, even a noob player, can be elected to be "Star Lord of Rigil". That Star Lord might ask you, the Contraband Kingpin of Centauri for help in a planetary wide event involving Contraband. Go politics
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Otherwise, why would i take the risk with a one-man project instead of getting the quality of a development team with the right funding?
Best of luck to you and your project, but if i were on your shoes i would make a single player game (with coop gameplay through LAN) i can sell and dont have to worry about shutting the game down if its not profitable enough.
EDIT: that is just a personal concern i always have about software development
Its a browser game. It's not real time or even 3D, although the graphics and artists I got are pretty good. More of a game you play offline but check in on and make adjustments in response to things that happen.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Your concerns are legitimate. It would be too ambitious to try to make a full fledged PC MMO game by myself. I am a realist!. My real life profession is that of a .Net Web applications and Database developer. So the game I'm making is essentially a website with a database back end, something I've been doing for 15+ years. I've also done a Hall of Fame winning persistent world in Neverwinter Nights back in the 2000s called "World of Torr" by myself. That went well and was a lot of fun.
The game I'm making now is mostly working already and I'm confident I can make the rest come together but I'm keeping the scope small. I'm also doing it while I hold a steady career. If it works out in the small scale then perhaps it will grow and become a real business. I hear Riot and League of Legends started out small too. In the end though, its a labor of love and the money is a close second
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
I have a couple of people who tell me that, and its usually a problem with there ISP or their computer. I've had my ISP look into it. Are you in the UK by chance?
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Next, if players can attack each other as you describe, what stops powerful players from wiping out newer, weaker players with nothing that the latter can do about it? You only lose half of everything rather than all of everything isn't much comfort unless it's pretty quick to rebuild.
The attacker hurts himself to some degree isn't much comfort, either. What happens when you get griefers who see destroying random newbies as the goal of the game, and see the purpose of building up an empire as being so they can go slaughter weaker players?
-----
Your game reminds me of a browser-based game that I played about 15 years ago. I think it was called Merchant Empires, though I might be wrong on the name. You pretty much had to join a guild to avoid being a sitting duck. (I don't think the game called them "guilds", but that was the general concept, regardless of the name.)
So I joined a guild, and then the guild increased the tax rate to 50%, meaning, they got half of whatever I earned--but any combat losses were on me. Presumably they had a low tax rate for recruiting purposes, and then hiked the tax rate once they were done recruiting. So I left, and they came to my base and wiped it out out of spite that I had left their guild. So I quit the game and haven't touched another game along those lines since then.
Had I only lost half of my stuff rather than everything, I'd still have quit. With more powerful players who wanted to kill me to spite me for leaving their guild, had I rebuilt with that half, they'd have just come to kill me again.
Making it costly to them to come kill me doesn't fix the problem, either. It was costly for them to come kill me in that game, too. You had limited numbers of turns to do stuff--including simply moving around--and they spent a bunch to come kill me.
Had I stayed in their guild in the first place, the bulk of what I did would have constituted raising money so that higher level people in the guild can do stuff without me. That works fine for the guild leaders, but I wanted to build up my own stuff, too.
If you don't want that sort of player behavior to chase people away from your game, you'll need some pretty strong systems in place to stop it. I'm not saying that it can't be done, but it doesn't sound like you're particularly trying to do it. Just putting some mild, first-order incentives against attacking isn't going to shut down blackmail and guild politics.
Then again, you might not want players to really be safe. If you make a game where attacking is self-destructive, then the game ends up basically not having combat and is just about expanding what you build forever. It doesn't sound like that's the game you want to build, either.
Quizzical
There's no easy way to completely remove the advantage of being on at all hours of the day when it comes to attacking other players. I don't think the answer to the problem is to make new players immune or making No PvP zones. You actually want players to cause some problems like this, it's a game, you just don't want it to easily WRECK another players game. Ideally it would be a source of reward. The way to mitigate other players from rampaging is to make it in the best interest of OTHER players to defend you as PART OF THE GAME and make it easy to do.
In my game your base of operations, your corporate HQ, has to be inside a city although you can still build elsewhere most of your game is going to be close to your HQ. Every City, planet and Star system in the game outside of Sol System is run by an elected player and that player collects tax money from the city he is governing. The more population his city has, the more he makes. The population of the cities increase when the other players (You) are selling to it and doing business. Those rulers will almost always be set to defend the entire location from any attacks. YOU are their profit, you are essentially their industry as they will usually be more military oriented. Not just the city ruler will be defending you, but the planet ruler and star lord as well. You can also vote that ruler out and another one in. Players based in a city can vote in its election.
You should be very safe deep inside a populated planet, or at least there will be a dozen other players defending with you. But that protection becomes less and less present as you build or relocate deeper into the expanding frontier. There are fewer and fewer cities with less and less players which makes the profit potential larger but also makes the chance of getting raided higher. Also realize that the event system causes a lot of combat to happen on a regular basis vs NPC mobs and scenarios that should affect you but rarely wreck your game.
You can choose to play safer and operate from a populated area or diversify and have some operations near the frontier.
A few other things that mitigate the problem:
Combat is instantaneous between turns, but the fights rarely take one turn to resolve. You will usually have at least one or two turns (10-20 mins) to respond to an attack on your own units before serious damage is done and attacks against structures usually take a lot longer than that to destroy them completely.
Units can be set to respond to "Distress" calls of other units and possibly be set to "Run home" when attacked or a certain hit point threshold is reached
You can relocate your HQ and your structures to another area of the galaxy at a small cost. IF things are going crappy in that part of the game, you can relocate elsewhere.
We were considering have 3 servers and each one would be offline for a different 8 hour block of the day.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
There's nothing stopping you from playing "solo" . The game is described as "loosely" cooperative. You don't need to deal with anyone else or be a part of any group. You don't have to vote in any election or event. You can mine resources and make products to sell to cities without talking to anyone else.
You can be the mysterious Space Pirate of Hermes III who has taken over the entire planet and always has his forces set to attack anyone.....
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
UPDATE: After another 10-15 attempts I figured out whats broken with your email registration form. Your form does not allow for capital letters in it. You definitely need to fix that, your likely losing a LOT of potential players because of it.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
wow. you're right. Validation is refusing capital letters. What a silly oversight. I'll need to fix that tonight
Thanks Kazuhiro you're my #1 beta tester now. I'm not sure what benefits that entails yet but congratulations
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.