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Tired of having to raise your character level so you can craft? Chronicles of Elyria allows players to focus on just the areas they want. Finally, you can be a full-time crafter without having to gather or engage in combat.
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Hybrid: Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE harkens back to the days of coin-op arcade games where players paid for lives. CoE is no different. Players buy a life, and can continue to play as long as their character lives. The game also supports an in-game exchange system allowing people to purchase in-game gold with USD.
With all those original features they list, I have the strong impression that you need a blockbuster budget to pull it off.
I also think what they are offering is way to close to real life, they should keep in mind that this should be a game after all.
Even though I like a realistic experience, I don't want to swap my real life fir a virtual one.
They really need to find a good compromise between a realistic world and a game.
hoping this feeling will remain.
Everyone agrees those games weren't P2W... they were P2P, and so is Chronicles of Elyria. In most current MMOs you P2P by either paying a subscription, or buying an expansion - neither of which have anything to do with skill. No matter how bad or good you are at the game you get to play just for paying. (Since it has nothing to do with skill, doesn't that mean subscription games are actually all P2W?)
Chronicles of Elyria on the other hand charges you to play, but depending on your skill you get to play more or less. Similar to Mortal Kombat, Tetris, Ms. Pac-man, etc.. the better you are, the more time before you must put more quarters in to continue. So if anything, CoE isn't P2W.... it's W2P.
As for the FAQ entry and the "exchange market," we're working on re-wording that as it's confusing to people. CoE values time and money equally. Most MMOs today assume everyone in the world has unlimited time. Nobody complains if it takes 20 hours of farming to gather reagents for cool weapons. But allow someone to pay $20 for the same weapon and suddenly the game is P2W.
The reality is some (most) people have jobs, families, and other interests that prevent them from spending 20 hours a week at the PC in order to stay competitive. This creates an unfair advantage for people who have significant time to contribute to the game, making it difficult for the more casual gamer to stay even.
CoE's solution to that is to allow players to buy an optional subscription or one-off purchase in-game which gives them access to certain higher-paying professions or training which they can do while they're offline. This provides 0 benefit to people who are going to be online anyways, and only provides a benefit to people who are offline. Furthermore, because it's time based, it caps the amount of money, skills, etc... a person can build while offline.
So it doesn't give people who put forth a bit of money an advantage, it helps them stay competitive with those who can afford to spend more time in the game.
Between requiring skill to continue to play, and offering offline benefits for people who can't spend as much time in the game as others, CoE is anything but P2W. It's a thoughtful new approach to game monetization that encourages skill building will also being accepting of casual players.
Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com
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-Miguel
Chronicles of Elyria Community Manager
You mention MMOs requiring players to be a bit of everything; I actually like this play style, as it gives you a variety of things to do. Don't feel like adventuring today? Go work on crafting / gathering / playing the markets / etc. instead. What I don't like about it though is that, generally, unless you are a master of X you may as well not bother because you can't do anything useful. Crafting is a typical example of this, where useless you have X level of crafting (and the right recipe) you simply can not even attempt to craft anything useful.
What I would like to see is a system where you can be primarily an adventurer, but also have some skill in crafting, and, even though you may not be an expert, you can still craft yourself a useful sword. It won't be the worlds best sword, and it may not be much good at slaying a dragon (magical sword of dragon slaying required) but it is still a well balance, sharp bit of steel with a good handle that is more than capable of taking the head off the next bandit you meet.