Is it just me or are these games over hyped and just plain awful at the moment? I mean I have bought and backed most of the indie MMOs except Star Citizen, and they just seem so generic, and buggy as hell. I realize that a lot of these games are pre-alpha, but a lot of them just seem to lack the basic formula for modern games. Like smooth combat, smooth frame rates, and modern graphics. I mean I can get past some of the dated graphics if the combat in most of these games wasn't so awful. My main complaint though is that a lot of the MMO gaming sites praise these games like they are the next best thing, when we have yet to have not one single game get released. The only game in my opinion that does deserve any kind of praise or press would be ARK. That game has a lot of polish and some pretty fun mechanics so far, but I wouldn't call it an old school MMO.
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Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
You should clarify between Indy mmo and Indy mmo that I like.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Luckily theres a few good ones in the works, im mainly hyped for https://chroniclesofelyria.com/blog which brings alot of new features to the MMO scene including combat that isnt the old and by now to me very boring tab targeting. Crowfall also seems to be breaking a bit with the old template but not as much.
Its also nice to see a indie company that actually have most of the work done and paid for with their own money before comming around asking for crowdfunding, i'd rather not support anyone that havent even begun making their game or invested any money into it which seems what kickstarters are all about..
I'm playing Warhammer Online (best game ever made ) and Vanilla WoW, so go figure how much I value "modern graphics" and shinies. Unfortunately, not much is happening on the AAA scene and the future seems even less promising.
Here's my MMO waiting list (surprise, surprise - indies everywhere!)
Camelot Unchained
Crowfall
Revival - I like the atmosphere, art style & concept, still kinda early in development.
Chronicles of Elyria has some very interesting gameplay concepts
Pantheon, Rise of the Fallen - I like the visuals & races, I hope I'll like the gameplay.
Shroud of the Avatar will IMO be more PvE that any of the above
Worlds Adrift looks lovely, still in early development
Gloria Victis caught my attention recently, and it's similar to Life is Feudal
Shards Online is another one I might play casually, not exactly on top of my list
Albion Online - same as Shards, hope for some casual love in this one since I don't plan to go AO hardcore. Thou you never know!?
* more info, screenshots and videos here
I develop a game by myself, as a single developer, in my free time only. I am still at an early testing stage and the technical backbone is weak, but I like my conceptual progress so far. I've played many many many AAA titles in the past and I was fed up with all that, so much to complain in every single game.
The big plan is to stay free to play, nothing to buy. You can donate if you like. I am even giving money to the players currently
My biggest problem is building up a player base. Most of them quit after 10 minutes and never come back. This is excactly what I am addressing these days. I want to know and find out why.
Maybe you can help me here:
http:///www.i-show-you.de/orbs/
http://www.indiedb.com/games/orbs
Blue
http://www.I-SHOW-YOU.de/orbs/
* more info, screenshots and videos here
For example, try to name all the AAA developer created MMORPGs with release dates in the next 2 years.
Then take off the list games that are westernized repackages of games from Asia.
How many do you have left?
* more info, screenshots and videos here
http://www.I-SHOW-YOU.de/orbs/
If you are interested in making a MMO maybe visit my page to get a free open source engine.
* more info, screenshots and videos here
Also people don't steal idea's at all in game design. And even if they did they wouldn't be successful at stealing your idea, since because in actual practice game development is choosing trade offs that are based on your situation. Even the most famous case of the stolen idea of notch saying "I could make a better version of this" to get minecraft from infinity miner, shows how different even ripped off ideas are.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
http://www.I-SHOW-YOU.de/orbs/
If you're willing to expand your search a bit to the webspace you have tons of browser games(empire building an old favorite of mine). Imperial Conflict, Ferion, and just too many.
You also have titles that are indy in the sense of Independent(READ: people would disagree since the spirit/size isn't there). EvE-Online, Iron Realm games(Acheae, Lusternia, ect), Runescape.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Don't get me wrong .. there are a tons of indie games that i like (The ROOM, for example, is brilliant) but I have not yet seen an indie MMO that i want to play.