I remember hearing in the news (And looking it up a second ago), that they were offering a ship for sale, called The Javelin. Only 200 were made available at a point in time, and each sold for $2,500. The ship in question? A 345 Meter Destroyer, which looks -quite- formidable when compared to the tiny 18 Meter Fighter that "Basic" pledge members start off with. Now, while its possible that yes, at some point in time, people -will- be able to get this ship in game, the sheer power of this behemoth of a ship compared to everyone else at an early stage just seems...overwhelming. Not so much "Buying a hero in Smite/Dota" as starting off a match at level 15. People will eventually get to you...but the early game power just seems...staggering. An extreme example, but one that was done in the past (Currently, the Javelin is unavailable for sale, after selling out all 200 of them.)
Most of the current ones for sale fall into Medium/Heavy Fighters, or Explorer ships, which seem like they would offer still substantial increases..so while it may not be "Pay to Win" in the strict sense, it -does- offer some manner of advantage the same that buying a higher level character outfitted with dungeon gear in a more traditional MMO would...and it feels a little...distasteful.
It is all great saying we made 100m we have this many people, ect ect ect. I would be more interested in how much money do they actually have right now? That would show us at least the company is not dependent on having to secure more money!
read what was written on that topic. To me it seems you did not.
Listen to a lot of international gaming journalists that have taken a close look at the system proposed by CIG and have declared it a "NOT P2W" system. If you do not want to read, watch a vblog.
Then you would know that CIG has said that they will NOT sell full ships after "Launch Day". Only ship skins and temporary tuning kits and such things. And that the UEC wallets are deliberately limited to a size that you cannot buy a full ship.
They WILL offer new "mission discs" that continue the storyline. They DO have an in game store for skins, kits, basic modules etc.
But there is an overarching design principle: EVERYTHING can be bought in game with in game money only. NO ITEM is exclusively available only for real world cash (like World of Tanks Premium Ammo or such things).
And based on what we have heard from CIG, it will take only a moderate amount of time to earn enough in game money to buy such stuff. Hours, days ... weeks for the really big stuff ... certainly not months or years. And the extremely large stuff (like Bengal carrier) can not be bought anyway but needs to be earned in game. Same goes for exceptional modules ("military hardware").
And all of what i have written above was - literally - said thousands of times before and can easily be found via Google.
Have fun
And you believe them? With the prices they are getting now for funding Ships?
I'm not even going to ask you about trusting Media nowadays... I'll leave that sidebar alone...
If you want to trust them go ahead, your right and your choice. Not me. I see "sucker" written with a sharpy on everyone's foreheads who trusts in this kind of funding.
I do hope I am wrong and someday I will have to eat my words. Until then I will spend money on only released MMOs, not MMOs that may or may not be vaporware. For your sake I hope you are right in your faith of this project's ultimate success and launch (success defined by a Player's point of view, not an Investor's).
thats cause there is a whole lot of stupid on this forums. i mean hell look at how many people got involved with the whole Derrek Smart and escapist bs slandering and most even thought it to be true. and now the evidence is out there and they are being sued. To get sued over stuff like this you have to have some pretty serious evidence to even get a court date for that
Whos being sued? I wouldnt mind a link to the story or is your later comment about mmorpg.com becoming a hub for lies, slanders(actually libel) and personal propaganda apply 100% to you?
You are funny and didn't really pay much attention.
I know I'm a riot :proud:
I'm not the developer who claimed to be making a 20 million dollar game.
You must have missed the memo; the stretch goals were all to expand the scope of the game, which is where the extra money is SUPPOSEDLY going.
Until you can provide proof otherwise...
The guy missed his mark by 80 million dollars. So what anyone can make a mistake. But a 80 million dollar mistake?
So he's guilty of making too... much... money... ?
I am not sure I understand your idea of what a business is supposed to do... But last time I checked making money was one of the things that falls on the "Do this" list.
If he is capable of making such a blunder on such a basic element of game development then you can fill in the rest here.
Making money is not a basic element of game development... It's part of business.
Where in the development pipeline does the "Make too much money" step fall?
Sure I hope this game works and is all it claims to be
You don't need to lie to me.
but the actual evidence and the direction of the company is screaming otherwise.
Evidence plox?
Yes they are developing a game,
I would hope so, that was supposed to be what all that money was for!
yes they come out with what feels like a new gimmick every month to make even more money.
Again... not sure why making money is a bad thing but... go on.
Somehow even though they miscounted 80 million dollars they will be able to produce a game that isn't pay to win.
I... I don't even know how that first point leads into the second. You've just created a non sequitur so absolutely devoid from reason and logic that I think the Earth just became flat out of spite.
You missed that they are going to sell ingame gold for real money.
No I didn't... In fact I don't think I even mentioned this in my post...
I am starting to wonder if you even know what you are talking about.
Yes that means you will be able to purchase gold in the game so you can buy those ships.
Who are you even talking to? What conversation are we now having? DO YOU EVEN CONVERSATION BRO?
Unless somehow the purchased gold will be immune to such an issue. Archeage's failure was they loaded the cash shop with items and gimmicks and I see this happening with Star Citizen already.
I have no idea where gold selling/P2W became part of my reply to you but I think you might want to spend a bit less time drinking before taking a leisurely stroll into madness and then spewing it all over the forum.
It is all great saying we made 100m we have this many people, ect ect ect. I would be more interested in how much money do they actually have right now? That would show us at least the company is not dependent on having to secure more money!
They have enough money to deliver something.
They don't have enough money to deliver Chris' entire vision.
They will be continuously developing this game over a decade or two or three to come, so they will inevitably be dependent on securing more money.
It is all great saying we made 100m we have this many people, ect ect ect. I would be more interested in how much money do they actually have right now? That would show us at least the company is not dependent on having to secure more money!
They have enough money to deliver something.
They don't have enough money to deliver Chris' entire vision.
They will be continuously developing this game over a decade or two or three to come, so they will inevitably be dependent on securing more money.
Your statement makes it sound like you know how much they have. I know it has been said they have 8m left, but I discarded that as speculation. I do believe they have more than that, just saying with games like SC (not just picking on SC) I would love if they would be honest and allow people to know how much they still have. I know it would make me more secure in allowing my money to become part of it. Or part of any crowdfunding.
It is all great saying we made 100m we have this many people, ect ect ect. I would be more interested in how much money do they actually have right now? That would show us at least the company is not dependent on having to secure more money!
They have enough money to deliver something.
They don't have enough money to deliver Chris' entire vision.
They will be continuously developing this game over a decade or two or three to come, so they will inevitably be dependent on securing more money.
Your statement makes it sound like you know how much they have. I know it has been said they have 8m left, but I discarded that as speculation. I do believe they have more than that, just saying with games like SC (not just picking on SC) I would love if they would be honest and allow people to know how much they still have. I know it would make me more secure in allowing my money to become part of it. Or part of any crowdfunding.
Gotta agree with Bren here. I doubt CiG is in any danger of going broke but it would not be a bad idea from CiG to at the very least give potential backers an idea on how financially secure the development is.
We've seen a good amount of failed Kickstarters and Early Access titles, and it makes sense that most people are unwilling to hand someone money on the promise of returns later; especially considering one of the most common causes of failure in these titles has been misuse of funds.
You are funny and didn't really pay much attention.
I know I'm a riot :proud:
I'm not the developer who claimed to be making a 20 million dollar game.
You must have missed the memo; the stretch goals were all to expand the scope of the game, which is where the extra money is SUPPOSEDLY going.
Until you can provide proof otherwise...
The guy missed his mark by 80 million dollars. So what anyone can make a mistake. But a 80 million dollar mistake?
So he's guilty of making too... much... money... ?
I am not sure I understand your idea of what a business is supposed to do... But last time I checked making money was one of the things that falls on the "Do this" list.
If he is capable of making such a blunder on such a basic element of game development then you can fill in the rest here.
Making money is not a basic element of game development... It's part of business.
Where in the development pipeline does the "Make too much money" step fall?
Sure I hope this game works and is all it claims to be
You don't need to lie to me.
but the actual evidence and the direction of the company is screaming otherwise.
Evidence plox?
Yes they are developing a game,
I would hope so, that was supposed to be what all that money was for!
yes they come out with what feels like a new gimmick every month to make even more money.
Again... not sure why making money is a bad thing but... go on.
Somehow even though they miscounted 80 million dollars they will be able to produce a game that isn't pay to win.
I... I don't even know how that first point leads into the second. You've just created a non sequitur so absolutely devoid from reason and logic that I think the Earth just became flat out of spite.
You missed that they are going to sell ingame gold for real money.
No I didn't... In fact I don't think I even mentioned this in my post...
I am starting to wonder if you even know what you are talking about.
Yes that means you will be able to purchase gold in the game so you can buy those ships.
Who are you even talking to? What conversation are we now having? DO YOU EVEN CONVERSATION BRO?
Unless somehow the purchased gold will be immune to such an issue. Archeage's failure was they loaded the cash shop with items and gimmicks and I see this happening with Star Citizen already.
I have no idea where gold selling/P2W became part of my reply to you but I think you might want to spend a bit less time drinking before taking a leisurely stroll into madness and then spewing it all over the forum.
The topic is about this game being pay to win once it launches. Just to make it more simple the current cash grab that this game is emulating is a perfect pay to win model for any mmo. For a limited time buy this item for 1000$ and we are only selling 100 of them. Next year they will sell the same ship with 1 different gun and different color for the same deal. I'm not personally addressing what you have said I am addressing what this game has claimed. You failed to see that the developer claimed capable of making a game for 20 million dollars and yet he has over 100 million and still hasn't developed a game. He's not guilty of making too much money he is guilty of missing his mark by 80 million dollars. They are planning to sell ingame gold for real money and I don't care if you said it or not the developers did. Considering you ignored basic sentences when put together I am not speaking only to you since I would be wasting my time.
Well i do see it as P2W at the moment, but at the end it is not even needed to point it out. By the time this game is out so many other games will be out and they will need to revamp there game engine, graphics will be outdated, etc.
The thing is they said them self the original idea as change because backers where asking for more. But instead of just going steps by steps and adding the extra things once the original product was finish, they decided to add most of them right from the start and that is why the project is taking so long.
The other thing is the fact that even with huge servers, etc. of any kind they won't be able to fit everyone on the same servers and it will cost a lot to maintain, like a lot!!!! So they will need a monthly sub or something similar to be able to keep this beast going. I am sure it will be very fun and mostly how the players wants it to be but at what price?
It is a shame for now that the original game is not out yet, i just hope they do end up finishing this soon at least by end of 2016 but i am sure it will be more like end of 2017 or mid 2018. 1 Module is not the game, 2 not even close, at least 3 or 4 needs to be finish.
I remember hearing in the news (And looking it up a second ago), that they were offering a ship for sale, called The Javelin. Only 200 were made available at a point in time, and each sold for $2,500. The ship in question? A 345 Meter Destroyer, which looks -quite- formidable when compared to the tiny 18 Meter Fighter that "Basic" pledge members start off with. Now, while its possible that yes, at some point in time, people -will- be able to get this ship in game, the sheer power of this behemoth of a ship compared to everyone else at an early stage just seems...overwhelming. Not so much "Buying a hero in Smite/Dota" as starting off a match at level 15. People will eventually get to you...but the early game power just seems...staggering. An extreme example, but one that was done in the past (Currently, the Javelin is unavailable for sale, after selling out all 200 of them.)
Most of the current ones for sale fall into Medium/Heavy Fighters, or Explorer ships, which seem like they would offer still substantial increases..so while it may not be "Pay to Win" in the strict sense, it -does- offer some manner of advantage the same that buying a higher level character outfitted with dungeon gear in a more traditional MMO would...and it feels a little...distasteful.
Star Citizen is not a MMO. The type of power creeps you are talking about doesn't exist that way among the ships. Ships are a mix of purpose (mercantile/trading, fighting, exploration, touring, etc) along with handling factors (nimbleness, maneuverability, speed, acceleration, weight, etc). You can only compare ships in their own class (i.e. heavy fighters vs heavy fighters) and even then a lots depends on the player preference (for example, I prefer high mobility ships).
I doubt much players will want to have a destroyer anyway. It require a crew of 20-something to operate (players and/or NPCs which are paid via contracts). It will cost a lot more in ammo, repairs, insurance and fuel than a smaller ship. It cannot land anywhere and is slow, it will always be floating in space somewhere, that make it vulnerable to boarding. That means you need weapons for the crew as well. Being slow also means smaller ships will escape it all the time, so you need a fighter escort. In other word, it will be expensive to maintain.
On top of it, the player limit per zone less or more means that it will find itself all alone against 20 other ships in a combat situations.
It is all great saying we made 100m we have this many people, ect ect ect. I would be more interested in how much money do they actually have right now? That would show us at least the company is not dependent on having to secure more money!
They have enough money to deliver something.
They don't have enough money to deliver Chris' entire vision.
They will be continuously developing this game over a decade or two or three to come, so they will inevitably be dependent on securing more money.
Your statement makes it sound like you know how much they have. I know it has been said they have 8m left, but I discarded that as speculation. I do believe they have more than that, just saying with games like SC (not just picking on SC) I would love if they would be honest and allow people to know how much they still have. I know it would make me more secure in allowing my money to become part of it. Or part of any crowdfunding.
Gotta agree with Bren here. I doubt CiG is in any danger of going broke but it would not be a bad idea from CiG to at the very least give potential backers an idea on how financially secure the development is.
We've seen a good amount of failed Kickstarters and Early Access titles, and it makes sense that most people are unwilling to hand someone money on the promise of returns later; especially considering one of the most common causes of failure in these titles has been misuse of funds.
I'm going to start sounding like a broken record soon, but why not, 83% of games successfully funded by the end of 2013 have been delivered as of today. Less than 5% have been placed on hiatus or officially cancelled. That's a far cry from a "good amount".
I do agree that many people aren't willing to spend their money on something that isn't tangible, something that isn't immediately available, but that's ok. Take a look at some of the KS games and their sales on steam. In many cases they receive 10 times the sales following the release of the actual game. So it doesn't mean there aren't people waiting for these games, it just means there aren't as many willing to put that money in before it's done.
Again, I will disagree with you on the failure of these games. In most cases, these games have simply not requested enough money. I'm not sure how you misuse $5000 to make a game, really. In these cases, it simply boils down to inexperience. One of these days I'll boil my numbers down and get some cool graphs and everything, but based on what I've seen so far, games securing more than $100,000 succeed at a very high rate. It's usually because these games need good developers behind them to be successful in the KS in the first place. Either way, if you feel like beating me to the punchline, feel free to throw up some current graphs that show that the misuse of funds leads to the failure of these projects.
1) ALL ballistic type ammo weapons will have to bought and restocked constantly. 2) ALL ship repairs will cost UEC (the amount to be determined yet). 3) Cap class ships will require massive amounts of crew-members to operate. a) tier 1 NPCs we be the cheapest, however will only have a "basic understanding of the respective system". b) Higher tiered NPCs will cost more and have better training and knowledge of their respective system. c) The cost for any NPC crew has yet to be determined, as in hourly,daily,weekly, and so on, per NPC crew member. 4) All ships will require fuel to operate, and larger ships will burn fuel faster. cost to refuel has yet to be determined. 5) All ships will "age" with use. Requiring constant observation,and eventual ship replacement.
The topic is about this game being pay to win once it launches. Just to make it more simple the current cash grab that this game is emulating is a perfect pay to win model for any mmo. For a limited time buy this item for 1000$ and we are only selling 100 of them. Next year they will sell the same ship with 1 different gun and different color for the same deal. I'm not personally addressing what you have said I am addressing what this game has claimed. You failed to see that the developer claimed capable of making a game for 20 million dollars and yet he has over 100 million and still hasn't developed a game. He's not guilty of making too much money he is guilty of missing his mark by 80 million dollars. They are planning to sell ingame gold for real money and I don't care if you said it or not the developers did. Considering you ignored basic sentences when put together I am not speaking only to you since I would be wasting my time.
Ok so I now see it is a failure of your reading comprehension that is the issue here. Fair enough.
The point you made that I was addressing was not your P2W argument, it was your claim that the game is a scam based off the fact that they have made too much money. I don't care if you think the game is P2W or not and I thought I made that pretty clear when I chose not to argue with you about it. I am sorry if you think with your infinite wisdom that the rest of your points were important but for me they were not.
I have not failed to see anything either; YOU have failed to make a compelling argument as to why the game's expanded scope is not tied to expanded revenue intake. You have simply stated your rather flaccid opinion and then got uppity when I dismissed said opinion due to your lack of evidence. The game the developer claimed could be made with 20 million is not the same game they are making now due to the sheer amount of additional content they are claiming to be adding.
Also I broke your horribly formatted mental diarrhea (or as you like to call them "sentences") into individual statements and addressed them as such because I did not wish to give myself a brain tumor reading it over and over to locate anything resembling a point.
Like I said before if Roberts pulls this off he could go down as one of the greatest developers of all time. Time will tell and I am getting a little excited to see if he can do it.
it is true this could change the gaming industry for decades.
Like I said before if Roberts pulls this off he could go down as one of the greatest developers of all time. Time will tell and I am getting a little excited to see if he can do it.
it is true this could change the gaming industry for decades.
And for how many years before that WoT only offered premium items for Real World Cash ?
Take your time .... I am in no hurry ;-)
Have fun
Since day one.
I'm sorry, how does that make you less wrong about premium ammo? I asked you to stick to the facts since you are such a stickler for them yourself.
Let me again remind you of the point i made.
Star Citizen design principle. EVERYTHING
can be bought in game with in game money only. NO ITEM is exclusively
available only for real world cash.
Other games: Various items/tanks/ships/planes with better stats than the normal items are ONLY available for real world cash and cannot be attained only by playing the game and buying with in game currency.
World of Tanks is (and has been for many years) one of these "Other Games". They still have premium stuff you can ONLY get with real world cash. They may have changed it for premium ammo for the last year, but for the 4 years before that they happily sold it for cash. Like they still do with many vehicles ... you may take note that many of them ONLY have a monetary tag attached, no in game "gold" price.
...The Javelin. Only 200 were made available at a point in time, and each sold for $2,500. The ship in question? A 345 Meter Destroyer, **snip *** the sheer power of this behemoth of a ship compared to everyone else at an early stage just seems...overwhelming.
Regarding the Javelin ...
It needs to be said that the players only bought the HULL.
FIRST they have to find/beg/borrow/steal weapons and equipment. That was NOT included in the price.
This is a demilitarized civilian piece of metal with everything remotely military removed.
It is the very purpose of those organisations that bought one to make it into the behemoth you spoke about .... but only through their work in game.
And no, that is not my personal opinion. That is the official description :
".....PLEASE note before buying that the Javelin is not a free ride to
interstellar domination. While it’s the largest ship we have made
available to backers, it’s actually the smallest UEE ship-of-the-line.
Additionally, Javelins sold to players are “used” by the UEE. They are
surplus ships with their military weapons removed. Purchasing a Javelin
means a new quest for your Org or team as you rearm and upgrade it for
your needs! The ship will also be available in the finished game for
players who wish to earn it.
...."
>>>Yes that means you will be able to purchase gold in the game so you can buy those ships.>>>
Incorrect.
Your wallet size for UEC converted from real world cash is deliberately limited to a size so you cannot buy even the smallest ship.
You will be able to buy temporary tuning kits, ship skins, basic equipment like weapons and shields (you get better ones through missions e.g. for the military or pirates with the right reputation) etc.
There is a repeating mantra here. Every time the numerous threads about SC drop from the front screen someone, like the creator of this one, comes along and writes a libel in order to keep the hate and the spite going.
I'm sure the smallest ship is going to cost less than 150,000 UEC. The caps are 25,000 UEC per 24 hours with a wallet cap of 150,000 UEC iirc. So $25 per 24hr and a cap of $150. Or has there been talk of smaller caps?
A buggy costs 15.000 UEC. I suspect even the smallest spaceship costs more than 10 times the value of a small open golfcart. But that is just guesswork at the moment.
What we do know is info from the devs: you cannot buy ships with that special wallet.
Comments
Most of the current ones for sale fall into Medium/Heavy Fighters, or Explorer ships, which seem like they would offer still substantial increases..so while it may not be "Pay to Win" in the strict sense, it -does- offer some manner of advantage the same that buying a higher level character outfitted with dungeon gear in a more traditional MMO would...and it feels a little...distasteful.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
I'm not even going to ask you about trusting Media nowadays... I'll leave that sidebar alone...
If you want to trust them go ahead, your right and your choice. Not me. I see "sucker" written with a sharpy on everyone's foreheads who trusts in this kind of funding.
I do hope I am wrong and someday I will have to eat my words. Until then I will spend money on only released MMOs, not MMOs that may or may not be vaporware. For your sake I hope you are right in your faith of this project's ultimate success and launch (success defined by a Player's point of view, not an Investor's).
Whos being sued? I wouldnt mind a link to the story or is your later comment about mmorpg.com becoming a hub for lies, slanders(actually libel) and personal propaganda apply 100% to you?
They don't have enough money to deliver Chris' entire vision.
They will be continuously developing this game over a decade or two or three to come, so they will inevitably be dependent on securing more money.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
We've seen a good amount of failed Kickstarters and Early Access titles, and it makes sense that most people are unwilling to hand someone money on the promise of returns later; especially considering one of the most common causes of failure in these titles has been misuse of funds.
The topic is about this game being pay to win once it launches. Just to make it more simple the current cash grab that this game is emulating is a perfect pay to win model for any mmo. For a limited time buy this item for 1000$ and we are only selling 100 of them. Next year they will sell the same ship with 1 different gun and different color for the same deal. I'm not personally addressing what you have said I am addressing what this game has claimed. You failed to see that the developer claimed capable of making a game for 20 million dollars and yet he has over 100 million and still hasn't developed a game. He's not guilty of making too much money he is guilty of missing his mark by 80 million dollars. They are planning to sell ingame gold for real money and I don't care if you said it or not the developers did. Considering you ignored basic sentences when put together I am not speaking only to you since I would be wasting my time.
The thing is they said them self the original idea as change because backers where asking for more. But instead of just going steps by steps and adding the extra things once the original product was finish, they decided to add most of them right from the start and that is why the project is taking so long.
The other thing is the fact that even with huge servers, etc. of any kind they won't be able to fit everyone on the same servers and it will cost a lot to maintain, like a lot!!!! So they will need a monthly sub or something similar to be able to keep this beast going. I am sure it will be very fun and mostly how the players wants it to be but at what price?
It is a shame for now that the original game is not out yet, i just hope they do end up finishing this soon at least by end of 2016 but i am sure it will be more like end of 2017 or mid 2018. 1 Module is not the game, 2 not even close, at least 3 or 4 needs to be finish.
Star Citizen is not a MMO. The type of power creeps you are talking about doesn't exist that way among the ships. Ships are a mix of purpose (mercantile/trading, fighting, exploration, touring, etc) along with handling factors (nimbleness, maneuverability, speed, acceleration, weight, etc). You can only compare ships in their own class (i.e. heavy fighters vs heavy fighters) and even then a lots depends on the player preference (for example, I prefer high mobility ships).
I doubt much players will want to have a destroyer anyway. It require a crew of 20-something to operate (players and/or NPCs which are paid via contracts). It will cost a lot more in ammo, repairs, insurance and fuel than a smaller ship. It cannot land anywhere and is slow, it will always be floating in space somewhere, that make it vulnerable to boarding. That means you need weapons for the crew as well. Being slow also means smaller ships will escape it all the time, so you need a fighter escort. In other word, it will be expensive to maintain.
On top of it, the player limit per zone less or more means that it will find itself all alone against 20 other ships in a combat situations.
I'm going to start sounding like a broken record soon, but why not, 83% of games successfully funded by the end of 2013 have been delivered as of today. Less than 5% have been placed on hiatus or officially cancelled. That's a far cry from a "good amount".
I do agree that many people aren't willing to spend their money on something that isn't tangible, something that isn't immediately available, but that's ok. Take a look at some of the KS games and their sales on steam. In many cases they receive 10 times the sales following the release of the actual game. So it doesn't mean there aren't people waiting for these games, it just means there aren't as many willing to put that money in before it's done.
Again, I will disagree with you on the failure of these games. In most cases, these games have simply not requested enough money. I'm not sure how you misuse $5000 to make a game, really. In these cases, it simply boils down to inexperience. One of these days I'll boil my numbers down and get some cool graphs and everything, but based on what I've seen so far, games securing more than $100,000 succeed at a very high rate. It's usually because these games need good developers behind them to be successful in the KS in the first place. Either way, if you feel like beating me to the punchline, feel free to throw up some current graphs that show that the misuse of funds leads to the failure of these projects.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Some things to consider:
1) ALL ballistic type ammo weapons will have to bought and restocked constantly.
2) ALL ship repairs will cost UEC (the amount to be determined yet).
3) Cap class ships will require massive amounts of crew-members to operate.
a) tier 1 NPCs we be the cheapest, however will only have a "basic understanding of the respective system".
b) Higher tiered NPCs will cost more and have better training and knowledge of their respective system.
c) The cost for any NPC crew has yet to be determined, as in hourly,daily,weekly, and so on, per NPC crew member.
4) All ships will require fuel to operate, and larger ships will burn fuel faster. cost to refuel has yet to be determined.
5) All ships will "age" with use. Requiring constant observation,and eventual ship replacement.
Have a good day.
The point you made that I was addressing was not your P2W argument, it was your claim that the game is a scam based off the fact that they have made too much money. I don't care if you think the game is P2W or not and I thought I made that pretty clear when I chose not to argue with you about it. I am sorry if you think with your infinite wisdom that the rest of your points were important but for me they were not.
I have not failed to see anything either; YOU have failed to make a compelling argument as to why the game's expanded scope is not tied to expanded revenue intake. You have simply stated your rather flaccid opinion and then got uppity when I dismissed said opinion due to your lack of evidence. The game the developer claimed could be made with 20 million is not the same game they are making now due to the sheer amount of additional content they are claiming to be adding.
Also I broke your horribly formatted mental diarrhea (or as you like to call them "sentences") into individual statements and addressed them as such because I did not wish to give myself a brain tumor reading it over and over to locate anything resembling a point.
it is true this could change the gaming industry for decades.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Star Citizen design principle.
EVERYTHING can be bought in game with in game money only. NO ITEM is exclusively available only for real world cash.
Other games:
Various items/tanks/ships/planes with better stats than the normal items are ONLY available for real world cash and cannot be attained only by playing the game and buying with in game currency.
World of Tanks is (and has been for many years) one of these "Other Games". They still have premium stuff you can ONLY get with real world cash. They may have changed it for premium ammo for the last year, but for the 4 years before that they happily sold it for cash. Like they still do with many vehicles ... you may take note that many of them ONLY have a monetary tag attached, no in game "gold" price.
https://na.wargaming.net/shop/wot/vehicles/
Have fun
Have fun
It needs to be said that the players only bought the HULL.
FIRST they have to find/beg/borrow/steal weapons and equipment. That was NOT included in the price.
This is a demilitarized civilian piece of metal with everything remotely military removed.
It is the very purpose of those organisations that bought one to make it into the behemoth you spoke about .... but only through their work in game.
And no, that is not my personal opinion. That is the official description :
".....PLEASE note before buying that the Javelin is not a free ride to interstellar domination. While it’s the largest ship we have made available to backers, it’s actually the smallest UEE ship-of-the-line. Additionally, Javelins sold to players are “used” by the UEE. They are surplus ships with their military weapons removed. Purchasing a Javelin means a new quest for your Org or team as you rearm and upgrade it for your needs! The ship will also be available in the finished game for players who wish to earn it. ...."
Have fun
Incorrect.
Your wallet size for UEC converted from real world cash is deliberately limited to a size so you cannot buy even the smallest ship.
You will be able to buy temporary tuning kits, ship skins, basic equipment like weapons and shields (you get better ones through missions e.g. for the military or pirates with the right reputation) etc.
Have fun
Some people have an agenda it seems.
Or has there been talk of smaller caps?
What we do know is info from the devs: you cannot buy ships with that special wallet.
Have fun