A new pre-cu SWG with better PVE mechanics...which is not an option covered in the poll btw..
It's not an options Because we all know only a few bitter vets want to see the train wreck Swg was be reinvented. There is a reason no Devs are trying....
If open world PvP is made so higher levels cannot gank or prey on significantly lower level players, then it is fun and I am all for it. Most games these days though, is gankfest, carnage for all, and that is not to my liking. Though I love PvP, I love PvE as well, and would like to quest in peace once in a while.
And what you describe (gankfest), is how option 1 should have been written. Praying on significantly lower level players is what PvPer want from PvP (period).
When Planetside (1) came out, I loved it. Open world, large variety of roles, FPS PvP. The problem I have with zoned PvP are the border crossers. People who use the warp bubble or border as a blockade from PvP retaliation. The purpose of the safe zone or warp bubble is to protect the player from lag upon loading into a new zone. If you are trying to get to the next zone and it is full, to bad so sad.
Here is my thought. if you enter a PvP zone, then you are flagged for PvP until he flag wears off or you die. You can't just hug a magic line and cross it to PvP when the enemy's back is turned. You cross that line into the PvE zone and the enemy should be able to follow you and continue to PvP with you until you die or other Player Characters (PCs) or NPCs come to your aid. Though now they too will be PvP flagged.
I chose PvE with battlegrounds, because I believe and fully support consensual PvP. Open world PvP on people who are trying to PvE is non-consensual, and is just simulated raped. I don't think MMO developers should be in the business of rape simulation (non-consensual).
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
As an avid PVP'er in almost every game I play, I have a few thoughts about this and none of the above options represented them. [edited for space] Lastly, PVP should not ever ever be a gear grind. It should be a skill based contest between players and the goal of PVP should be territorial conquest with clearly defined winners and losers. PVP gear stratifies the PVP player base and turns the highly skilled players with the best gear into gods which drives other players away.
And that is what highly skilled PvP players want, to separate themselves from the other low level PvPers. They don't see gear grind as an obstacle, only the first step to their final goal. Those driven away are not PvPers. They are the definition of poser, one who wants the glory but at none of the cost, risk, or effort.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
A new pre-cu SWG with better PVE mechanics...which is not an option covered in the poll btw..
It's not an options Because we all know only a few bitter vets want to see the train wreck Swg was be reinvented. There is a reason no Devs are trying....
I'm no bitter vet, I like new games too, SWTOR, ESO, TSW, AOC, are some of my top MMO's. Most of my guild plays newer MMORPGS, yet we still play SWG emu's as well. You sound fairly bitter though..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This would be like going to a tribe that lives in the rain forest to do a poll on smartphones.
These forums are not a representation of any unified community.
So who reads these forums? Is it not some representation of MMORPG enthusiasts from a range of backgrounds, experiences, and perspectives? Isn't the only thing truly unifying us here our interest in MMORPGs?
If your point is that the poll results won't properly reflect the whole range of MMO gamers (not sure if you're emphasizing MMO as unique from MMORPG) in the world then I guess I'd have to agree. Or are you suggesting something else about the frequenters (I'm not saying community on purpose) of this site?
As an avid PVP'er in almost every game I play, I have a few thoughts about this and none of the above options represented them. [edited for space] Lastly, PVP should not ever ever be a gear grind. It should be a skill based contest between players and the goal of PVP should be territorial conquest with clearly defined winners and losers. PVP gear stratifies the PVP player base and turns the highly skilled players with the best gear into gods which drives other players away.
And that is what highly skilled PvP players want, to separate themselves from the other low level PvPers. They don't see gear grind as an obstacle, only the first step to their final goal. Those driven away are not PvPers. They are the definition of poser, one who wants the glory but at none of the cost, risk, or effort.
Couldn't agree more, I'm tired of hearing these types of players spout their drivel of what real pvp is. "Real" PvPers shouldn't farm gear, "real" pvpers shouldn't be penalized, "real" pvpers only exist in a 3v3 arena.
Structured PvPers are ridiculously hostile towards open PvPers, they really believe that it takes more skill to fight in a structured environment with rules than one without.
It takes more skill to beat an opponent of equal level/ gear with the same number of team mates than to beat a player you outgear/level.
There's a place for every type of game and gamer. Personally I would like to see another game that quits ruining pve with pvp balance issues, the 2 seem to not fit together. My days of UO and Shadowbane are long past, I would rather enjoy my time relaxing in game with friends. We used to be all about the hunt, but most gaming friends have left gaming or are no longer interested in pvp.
As an avid PVP'er in almost every game I play, I have a few thoughts about this and none of the above options represented them. [edited for space] Lastly, PVP should not ever ever be a gear grind. It should be a skill based contest between players and the goal of PVP should be territorial conquest with clearly defined winners and losers. PVP gear stratifies the PVP player base and turns the highly skilled players with the best gear into gods which drives other players away.
And that is what highly skilled PvP players want, to separate themselves from the other low level PvPers. They don't see gear grind as an obstacle, only the first step to their final goal. Those driven away are not PvPers. They are the definition of poser, one who wants the glory but at none of the cost, risk, or effort.
Couldn't agree more, I'm tired of hearing these types of players spout their drivel of what real pvp is. "Real" PvPers shouldn't farm gear, "real" pvpers shouldn't be penalized, "real" pvpers only exist in a 3v3 arena.
Structured PvPers are ridiculously hostile towards open PvPers, they really believe that it takes more skill to fight in a structured environment with rules than one without.
It takes more skill to beat an opponent of equal level/ gear with the same number of team mates than to beat a player you outgear/level.
Then what of the people who overcome the odds and went 1v2 encounters? What about the people who are fighting for open world resources be it, NPCs or Bosses and fighting off players? What about lower levels and gear beating those higher level and gear?
Either way the biggest thing is that structured PvPers can't handle PK rulesets with xp and item penalties. They simply they can't do it, the rush and risk from losing xp and items far exceeds that of losing a few mere rating points.
Structured PvPers are carebears. You're not a PvPer in my eyes if you can't handle opvp.
Then what of the people who overcome the odds and went 1v2 encounters?
This type of stuff DOES happen in structured PvP.
What about the people who are fighting for open world resources be it, NPCs or Bosses and fighting off players?
There are often resources, NPCs and capture points in structured PvP including boss fights in many games.
What about lower levels and gear beating those higher level and gear?
This also happens in structured PvP. Especially battleground style PvP.
Either way the biggest thing is that structured PvPers can't handle PK rulesets with xp and item penalties. They simply they can't do it, the rush and risk from losing xp and items far exceeds that of losing a few mere rating points. Structured PvPers are carebears. You're not a PvPer in my eyes if you can't handle opvp.
I can and do handle both. I'm just able to see that things like arena style PvP and upper echelon battleground style PvP offer a much more competitive environment than OWPvP. When I play in OWPvP games, I'm looking to get my win percentage to 100% by taking every advantage over my opponent that I can before PvP ever happens. That does not make for a competitive environment.
Honestly speaking? A VRMMORPG similar to SAO, .hack, or any of the other similar litRPG games so I can leave the curse of flesh behind.
Realistically speaking, I'd say a game that isn't driven on a short ROI model, with self perpetuating content where the devs take a reactive storyteller role, instead of an active on-the-rails kind that we see today.
As a community? The same as any addict, the first high. I'm not mocking anyone, I consider myself an addict as well.
People keep searching for the mmo that inspires the wonder, adventure, challenge, and camraderie that their first true love inspired. PSU was my first mmo, and I could have walked away--I did, but FFXI did me in.
I'm not taking credit for this observation. I'm not the first person to observe this, but OP isn't the first person to ask this either.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
I want a massive, lore rich and lore driven mmo with zero division between pve and pvp (although not hardcore and pve servers available). Pve drives all content including reasons to pvp (like in real life). Advanced npc AI. Every single damn thing resides within game (not cash shops).
MOBA's seem to have a huge part of the gaming market right now so I would think of few of those players would want a MMORPG with a large PVP element. So where are all these people?
I think you will find the mmo community really wants some down and dirty PVP. Open world PvP that's ruthless and cutthroat. Most players don't want the shiny new mount or cool armor. They yearn for the feeling you get went you kill a player in cold binary blood. Give us cold calculated digital murder (hehe)
What does the MMO community want? We are huge and varied in our interests. I can only speak for myself. I don't like forced PvP. PvP servers or flag for PvP would work for me. Combat system similar to GW2 (my all time favorite). Epic story along the lines of LOTRO. Game that looks as good as FFXIV and crafting and building similar to Wurm online. Probably impossible or way too expensive. But that would be my fantasy game. And even though I have said I am against subs, I would probably pay a high monthly sub to play such a game.
What does the MMO community want? We are huge and varied in our interests. I can only speak for myself. I don't like forced PvP. PvP servers or flag for PvP would work for me. Combat system similar to GW2 (my all time favorite). Epic story along the lines of LOTRO. Game that looks as good as FFXIV and crafting and building similar to Wurm online. Probably impossible or way too expensive. But that would be my fantasy game. And even though I have said I am against subs, I would probably pay a high monthly sub to play such a game.
Asking that is like asking what does the single player community really want? MMO is not a genre. They can be a lot of different things and will have a wide range of communities within.
There is no such thing as a 'MMO community'... There are communities within certain games (some more than others) but no unifying hive mind beyond that. You are just looking for windmills.
PVP and PVE players do not go together and they never will no matter what anyone thinks. Those who think they like both or feel as if they "know" they like both don't know anything. They are just confused. MMORPGS should cater to one or the other and not both at the same time. A PURE PVP MMORPG or a PURE PVE MMORPG. I'm a PVP Player...have been one since had a taste of my first MMORPG over 10 years ago. I have only settled...and dealt with the PVE aspects of MMORPGs but I've always HATED them...
Fortunately for you PVP players....I'm around....I'll make an MMORPG just for us. Just give me some years. Then we can all finally have the fun we deserve.
Oh.....and I'm not talking about those players who cry when a group kills them...or those who think "I'm a high level with super equipment NO one can beat me ahahahahaha..." no....nor those who want to do "mission and pure race based battles etc...."...none of that soft PVP crap. just the hardcore PVP players...who just like the chaos and violence of it all in an open world where they love that they can die anytime,anywhere and will lose all that is on them IF the one that killed them wanted their sh1t. . .Safe nowhere....no safe dude with a shop in town...while he's sleeping in his bed irl.
PVP and PVE players do not go together and they never will no matter what anyone thinks. Those who think they like both or feel as if they "know" they like both don't know anything. They are just confused. MMORPGS should cater to one or the other and not both at the same time. A PURE PVP MMORPG or a PURE PVE MMORPG. I'm a PVP Player...have been one since had a taste of my first MMORPG over 10 years ago. I have only settled...and dealt with the PVE aspects of MMORPGs but I've always HATED them...
Fortunately for you PVP players....I'm around....I'll make an MMORPG just for us. Just give me some years. Then we can all finally have the fun we deserve.
Oh.....and I'm not talking about those players who cry when a group kills them...or those who think "I'm a high level with super equipment NO one can beat me ahahahahaha..." no....nor those who want to do "mission and pure race based battles etc...."...none of that soft PVP crap. just the hardcore PVP players...who just like the chaos and violence of it all in an open world where they love that they can die anytime,anywhere and will lose all that is on them IF the one that killed them wanted their sh1t. . .Safe nowhere....no safe dude with a shop in town...while he's sleeping in his bed irl.
I disagree with you completely. Without PvE there is no conflict and politics. Fighting over resources or prime experience spots gives rise to some of the best conflict.
PvE and PvP players are needed for an open MMO to work. Economics, progression and politics are a key ingredient to meaningful PvP.
I understand why you disagree with me completely. It's because You are either a PVE person or confused. It's alright really...as I already typed earlier. PVP and PVE player do not go together...and the confused ones just fk everything else up...thinking we can have both. We can't....there is a line between us...and there should be...
Comments
When Planetside (1) came out, I loved it. Open world, large variety of roles, FPS PvP. The problem I have with zoned PvP are the border crossers. People who use the warp bubble or border as a blockade from PvP retaliation. The purpose of the safe zone or warp bubble is to protect the player from lag upon loading into a new zone. If you are trying to get to the next zone and it is full, to bad so sad.
Here is my thought. if you enter a PvP zone, then you are flagged for PvP until he flag wears off or you die. You can't just hug a magic line and cross it to PvP when the enemy's back is turned. You cross that line into the PvE zone and the enemy should be able to follow you and continue to PvP with you until you die or other Player Characters (PCs) or NPCs come to your aid. Though now they too will be PvP flagged.
I chose PvE with battlegrounds, because I believe and fully support consensual PvP. Open world PvP on people who are trying to PvE is non-consensual, and is just simulated raped. I don't think MMO developers should be in the business of rape simulation (non-consensual).
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
And that is what highly skilled PvP players want, to separate themselves from the other low level PvPers. They don't see gear grind as an obstacle, only the first step to their final goal. Those driven away are not PvPers. They are the definition of poser, one who wants the glory but at none of the cost, risk, or effort.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It would be nice if the players voluntarily segregated, as they don't seem to get along well whenever forced to mix.
If your point is that the poll results won't properly reflect the whole range of MMO gamers (not sure if you're emphasizing MMO as unique from MMORPG) in the world then I guess I'd have to agree. Or are you suggesting something else about the frequenters (I'm not saying community on purpose) of this site?
This type of stuff DOES happen in structured PvP.
What about the people who are fighting for open world resources be it, NPCs or Bosses and fighting off players?
There are often resources, NPCs and capture points in structured PvP including boss fights in many games.
What about lower levels and gear beating those higher level and gear?
This also happens in structured PvP. Especially battleground style PvP.
Either way the biggest thing is that structured PvPers can't handle PK rulesets with xp and item penalties. They simply they can't do it, the rush and risk from losing xp and items far exceeds that of losing a few mere rating points.
Structured PvPers are carebears. You're not a PvPer in my eyes if you can't handle opvp.
I can and do handle both. I'm just able to see that things like arena style PvP and upper echelon battleground style PvP offer a much more competitive environment than OWPvP. When I play in OWPvP games, I'm looking to get my win percentage to 100% by taking every advantage over my opponent that I can before PvP ever happens. That does not make for a competitive environment.
Realistically speaking, I'd say a game that isn't driven on a short ROI model, with self perpetuating content where the devs take a reactive storyteller role, instead of an active on-the-rails kind that we see today.
People keep searching for the mmo that inspires the wonder, adventure, challenge, and camraderie that their first true love inspired. PSU was my first mmo, and I could have walked away--I did, but FFXI did me in.
I'm not taking credit for this observation. I'm not the first person to observe this, but OP isn't the first person to ask this either.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
I want a massive, lore rich and lore driven mmo with zero division between pve and pvp (although not hardcore and pve servers available). Pve drives all content including reasons to pvp (like in real life). Advanced npc AI. Every single damn thing resides within game (not cash shops).
Social, difficult and immersive.
You stay sassy!
MOBA's seem to have a huge part of the gaming market right now so I would think of few of those players would want a MMORPG with a large PVP element. So where are all these people?
PVP and PVE players do not go together and they never will no matter what anyone thinks. Those who think they like both or feel as if they "know" they like both don't know anything. They are just confused. MMORPGS should cater to one or the other and not both at the same time. A PURE PVP MMORPG or a PURE PVE MMORPG. I'm a PVP Player...have been one since had a taste of my first MMORPG over 10 years ago. I have only settled...and dealt with the PVE aspects of MMORPGs but I've always HATED them...
Fortunately for you PVP players....I'm around....I'll make an MMORPG just for us. Just give me some years. Then we can all finally have the fun we deserve.
Oh.....and I'm not talking about those players who cry when a group kills them...or those who think "I'm a high level with super equipment NO one can beat me ahahahahaha..." no....nor those who want to do "mission and pure race based battles etc...."...none of that soft PVP crap. just the hardcore PVP players...who just like the chaos and violence of it all in an open world where they love that they can die anytime,anywhere and will lose all that is on them IF the one that killed them wanted their sh1t. . .Safe nowhere....no safe dude with a shop in town...while he's sleeping in his bed irl.
edit: changed it to less hackable because this is gonna happen no matter what, tbh