We are aware that the elevator UI frequently provides a
false-positive “server full” error message when attempting to join an
instance. We are investigating the cause of these errors.
The doors from the spawn elevator into ArcCorp proper will occasionally break, trapping occupants inside.
Hangar Module
Ships
Fixed an issue where the Hangar camera would clip through the Vanguard when rotating around the player in third person.
Fixed an issue where the Vanguard was missing it’s bathroom door.
Persistent Universe:
Balance/Tweaks:
Gameplay
Made several improvements to turret movement speed.
We are still in the process of making other improvements to turrets.
Fixes:
Gameplay
Fixed an issue where ship weapons were not functional after having been repaired.
Technical
Fixed an issue where clients connected to Crusader would receive a black screen if GIM restarted.
Made some additional performance improvements for clients connected to Crusader when a player characters die in combat. "
Star Citizen seems to have dropped their Grabby Hands system which was confirmed for SC 6 months ago. Lando spoke it out then ruddered a bit back to something they maybe look into in the future.
Thanks ... listened to it now. Lando said "Grabby Hands" was a first try to create a system for manipulating items. He made clear that some kind of system will be in the game, but it will NOT be "Grabby Hands" exactly as shown. It will most likely be a modification of the "Grabby Hands" system. Preferably an even better system. So ... not dropped ... they continually work on it since the presentation in 2015.
But most of all I personally understood: they will have in the game whatever WORKS in the game, is fast enough in an instance without dragging down the framerate, accurate enough when it comes to placing things! He specifically mentioned decorating hangars .... and I have VERY FOND memories of interior architecture and design in Star Wars Galaxies ... where i was continually amazed by the creativity of people when you gave them various items to place as they want - and out came something amazing.
Fixed an issue where you could not place the s4 fixed mount in the turret port of the Cutlass Black.
Arena Commander Module:
Environment
Fixed an issue where the audio for the Apocalypse Arms Mass Driver would only trigger once, for the first bullet fired.
Persistent Universe:
Gameplay
Fixed an issue where ship weapons would remain non-functional after having been repaired.
Fixed
an issue where destroyed portions of the ship such as the hull were not
being replaced by repair. But weapons would return and float mid-air
near your ship.
Technical
Additional performance improvements for clients connected to Crusader while combat is taking place in the instance.
The Constellation Andromeda has received some optimizations to improve client performance in and around the ship."
Star Citizen seems to have dropped their Grabby Hands system which was confirmed for SC 6 months ago. Lando spoke it out then ruddered a bit back to something they maybe look into in the future.
Thanks ... listened to it now. Lando said "Grabby Hands" was a first try to create a system for manipulating items. He made clear that some kind of system will be in the game, but it will NOT be "Grabby Hands" exactly as shown. It will most likely be a modification of the "Grabby Hands" system. Preferably an even better system. So ... not dropped ... they continually work on it since the presentation in 2015.
But most of all I personally understood: they will have in the game whatever WORKS in the game, is fast enough in an instance without dragging down the framerate, accurate enough when it comes to placing things! He specifically mentioned decorating hangars .... and I have VERY FOND memories of interior architecture and design in Star Wars Galaxies ... where i was continually amazed by the creativity of people when you gave them various items to place as they want - and out came something amazing.
Thanks for the link. The rest is interesting too.
Have fun
No he didn't. This is a lie. In fact he went to great extent to explain that a lot of things that are shown don't make it through development. "It's a thing we are exploring". He then went on to say "pretty good chance" "most likely" something like it will be in game, something "very different". He stopped far short of saying this feature will make it to the game.
You might say I'm nitpicking here, but you being the self appointed source of SC information should not fluff up information as you did here by saying "He made clear that some kind of system will be in the game".
No he didn't. This is a lie. In fact he went to great extent to explain that a lot of things that are shown don't make it through development. "It's a thing we are exploring". He then went on to say "pretty good chance" "most likely" something like it will be in game, something "very different". He stopped far short of saying this feature will make it to the game.
You might say I'm nitpicking here, but you being the self appointed source of SC information should not fluff up information as you did here by saying "He made clear that some kind of system will be in the game".
Well, everyone feel free to listen to it yourselves ;-)
When will that guy get a clue ?! When will he realize that the patch notes are being reposted all over the internet and that its not a sikrit conspiracy if he personally cannot read them on the official CIG forum ?!
"Alpha Patch 2.1.0 has been released to
live, and is now available for players! This patch provides access to
our new flyable Freelancer base, the flyable Vanguard Warden, the
hangar-ready Sabre, as well as numerous fixes for the Crusader region."
Find it funny you can't look at patch notes if you aren't a backer. How does this help with getting new backers?
Probably because the only people really concerned with patch notes at this point in development are those actually interested in playing the Alpha/pre-alpha stuff. I've been a backer since forever now and all I do is log in to look at my ship in the hangar. Never really bothered looking at the notes.
Find it funny you can't look at patch notes if you aren't a backer. How does this help with getting new backers?
Probably because the only people really concerned with patch notes at this point in development are those actually interested in playing the Alpha/pre-alpha stuff. I've been a backer since forever now and all I do is log in to look at my ship in the hangar. Never really bothered looking at the notes.
That's weird. Like what do they think? Someone's going to go off and make grand, sweeping assumptions about the progress of the game based on something published in the release notes?
(some of you - non backers, non PTU testers - may not be able to access that page, so I repeat the patch notes here. We all know who will post this in Twitter as "hidden and sikrit" in two or three days as proof for an ongoing conspiracy :-)
"Arena Commander Module:
Balance/Tweaks:
Ships
The Vanguard Warden has received a number of maneuverability tweaks, based on feedback and our own observations.
Simple movements should result in much less oversteer and sliding when doing simple movements.
Changes of direction when pitching and yawing should now come with improved acceleration.
It should no longer be able to get into unrecoverable spins unless severely damaged.
Fixes:
Ships
Fixed an issue where Vanguard Pilots would find their character
eyes visible in the middle of their screen, after respawning in Arena
Commander games.
Persistent Universe:
Additions:
Gameplay
The max player count for Crusader has been returned to 16.
We gathered a ton of great data during the time it was increased, thanks to everyone who jumped into for testing!
Fixes:
Environment
Removed an errant Devastator-12 Energy Shotgun that would spawn inside of one of rare wrecks in the Yela Asteroid Field.
This was removed because it would cause a client crash. If any
player finds this still in-game on this new build, please report it to
Issue Council ASAP. Thank you!
Technical
Made several FPS performance improvements to the Constellation Andromeda while in Crusader."
Is it now allowed to post patch notes? Because the Original is in a restricted area that requires a paid membership. Have you double checked that with CIG?
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
The Vanguard Warden has received a number of maneuverability tweaks, based on feedback and our own observations.
Simple movements should result in much less oversteer and sliding when doing simple movements.
Changes of direction when pitching and yawing should now come with improved acceleration.
It should no longer be able to get into unrecoverable spins unless severely damaged.
Fixes:
Ships
Fixed an issue where Vanguard Pilots would find their character
eyes visible in the middle of their screen, after respawning in Arena
Commander games.
Persistent Universe:
Additions:
Gameplay
The max player count for Crusader has been returned to 16.
We gathered a ton of great data during the time it was increased, thanks to everyone who jumped into for testing!
Fixes:
Environment
Removed an errant Devastator-12 Energy Shotgun that would spawn inside of one of rare wrecks in the Yela Asteroid Field.
This was removed because it would cause a client crash. If any
player finds this still in-game on this new build, please report it to
Issue Council ASAP. Thank you!
Technical
Made several FPS performance improvements to the Constellation Andromeda while in Crusader."
Have fun
Seems odd that the game being touted as the most open development project ever has something as simple as patch notes behind a potential paywall. I say potential because the link requires an account to sign in so I can't check if you need to be a backer or just signed up.
Is it now allowed to post patch notes? Because the Original is in a restricted area that requires a paid membership. Have you double checked that with CIG?
It IS allowed to post patch notes. Always was. And many do. There is no NDA.
Some people we know ;-) claim patch notes are super sikrit ....
Is it now allowed to post patch notes? Because the Original is in a restricted area that requires a paid membership. Have you double checked that with CIG?
It IS allowed to post patch notes. Always was. And many do. There is no NDA.
Some people we know ;-) claim patch notes are super sikrit ....
Have fun
You know you can say Derek Smart right? He's not going to pop out of your screen and eat your soul if you do.
Comments
https://www.reddit.com/r/starcitizen/comments/40i9ml/disco_lando_on_starcast_108_private_servers_are/
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
It helps to have a game first ;-)
Have fun
https://forums.robertsspaceindustries.com/discussion/312467
"Notes:
Hangar Module
Ships
Persistent Universe:
Balance/Tweaks:
Gameplay
Fixes:
Gameplay
Technical
Have fun
This is something they promised as core feature (with mod tools) and now they will look into it maybe somewhen after release.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
But most of all I personally understood: they will have in the game whatever WORKS in the game, is fast enough in an instance without dragging down the framerate, accurate enough when it comes to placing things! He specifically mentioned decorating hangars .... and I have VERY FOND memories of interior architecture and design in Star Wars Galaxies ... where i was continually amazed by the creativity of people when you gave them various items to place as they want - and out came something amazing.
Thanks for the link. The rest is interesting too.
Have fun
You might say I'm nitpicking here, but you being the self appointed source of SC information should not fluff up information as you did here by saying "He made clear that some kind of system will be in the game".
Have fun
https://forums.robertsspaceindustries.com/discussion/312799
"Arena Commander Module:
Balance/Tweaks:
Ships
Fixes:
Ships
Persistent Universe:
Gameplay
- Fixed an issue where the explosions from player ships would not appear for all clients in range.
ShipsFixed an issue where the Cutlass Black would bounce around constantly on landing platforms."
Have fun
PS:
OMG ... i am a leak for Derek Smart ;-)
Here is what he wrote (one day AFTER the patch notes were posted here):
"Seriously, this is the crap they're spending time hiding. Of course it's all gonna get leaked. https://i.imgur.com/6BWCCKA.png "
When will that guy get a clue ?! When will he realize that the patch notes are being reposted all over the internet and that its not a sikrit conspiracy if he personally cannot read them on the official CIG forum ?!
Patch Notes:
https://robertsspaceindustries.com/comm-link//15137-Star-Citizen-Alpha-210
"Alpha Patch 2.1.0 has been released to live, and is now available for players! This patch provides access to our new flyable Freelancer base, the flyable Vanguard Warden, the hangar-ready Sabre, as well as numerous fixes for the Crusader region."
Have fun
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Have fun
http://imperialnews.network/2016/01/10-for-the-developers-episode-3/
Questions about ship pipeline, character pipeline, status alien races development etc.
Have fun
https://forums.robertsspaceindustries.com/discussion/314337
(some of you - non backers, non PTU testers - may not be able to access that page, so I repeat the patch notes here)
"....Some important call-outs:
Arena Commander Module:
Balance/Tweaks:
Components
Ships
Fixes:
Gameplay
Ships
User Interface
Persistent Universe:
Additions:
Gameplay
Fixes:
Gameplay
Technical
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
That's weird. Like what do they think? Someone's going to go off and make grand, sweeping assumptions about the progress of the game based on something published in the release notes?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Patch Alpha 2.1.1a has been published to the PTU Server
https://forums.robertsspaceindustries.com/discussion/314572/2-1-1a-published-to-ptu#latest
(some of you - non backers, non PTU testers - may not be able to access that page, so I repeat the patch notes here. We all know who will post this in Twitter as "hidden and sikrit" in two or three days as proof for an ongoing conspiracy :-)
"Arena Commander Module:
Balance/Tweaks:
Ships
Fixes:
Ships
Persistent Universe:
Additions:
Gameplay
Fixes:
Environment
Technical
Have fun
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Seems odd that the game being touted as the most open development project ever has something as simple as patch notes behind a potential paywall. I say potential because the link requires an account to sign in so I can't check if you need to be a backer or just signed up.
Some people we know ;-) claim patch notes are super sikrit ....
Have fun
https://forums.robertsspaceindustries.com/discussion/314704/2-1-1b-published-to-ptu#latest
Have fun
¯\_(ツ)_/¯