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Star Citizen - Development Update

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  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Scorg lampoon doesn't cross language barriers.



    I missed "czech orchestra" in the stretch goals.
  • ErillionErillion Member EpicPosts: 10,317
    Update from Ben Lesnick (CIG)

    >>>> Alpha 2.2 has moved from the development side of things (adding new features) into internal testing. Our QA teams in the UK, Austin and (brand new!) LA are having a look at it as we speak, >>>


    Have fun
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    About 2.2...

    "I don't want to drop features, that's all coming in the Patch Notes whenever we get to deploying to PTU. :) "
    "What I will say is that this is a closed PTU test where we have invites in waves. I'll be posting later today on the forums about how we come up with the waves, as there was a lot of confusion about previous PTU wave invites. This will completely define all of that for everyone." ~ WLeverett-CIG

    So, what's this mean? Something is messed up so badly, only select, dedicated people are allowed closed alpha test of an invite-only tech demo? What could possibly be the harm in making it available to all at once? Any professional technical analysis?
  • ErillionErillion Member EpicPosts: 10,317
    edited February 2016
    For those who want the right arguments in a discussion:





    Have fun

  • ErillionErillion Member EpicPosts: 10,317
    edited February 2016
    As Alpha 2.2  is about to hit the PTU this week here is a nice v-blogger summary of what to expect:




    Have fun

  • ErillionErillion Member EpicPosts: 10,317
    Alpha 2.2 is now on the PTU Servers. Here are the notes:

    https://forums.robertsspaceindustries.com/discussion/319414/2-2-0-published-to-ptu#latest

    >>>Star Citizen Patch v2.2.0

    Alpha Patch 2.2.0 has been released to PTU, and is now available for player testing. This patch provides access to our new flyable Sabre, the hangar-ready Khartu-al, our new Hostility, Monitored Zone and Bounty systems as well as tweaks to our FPS animations, new fps weapons, and numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

    Your launcher should should show “2.2.0-323338” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

    Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.


    New Features

    Star Systems:

    Crusader
    • The scale of the system has adjusted, the planet Crusader and moons are at a more appropriate distance from one another.
      • Comm Arrays have been re-positioned accordingly.
      • Comm Array 8 has been removed.
      • The Comm Arrays have been changed drastically as part of the new Monitored Space and Bounty systems and no longer unlock Research missions.
      • For the time being, Research Missions are now offered to characters who visit ICC Probe 849.
        • ICC probe 849 is now on the QT Nav Points list.
    • There are three new icons on the player visor HUD while in Crusader.
      • An icon will appear in the top-left of your screen when you are in Monitored space.
        • This icon looks like a satellite sending off little signals.
      • To the right of Monitored Space, there is an icon to indicate when you are in an Armistice Zone.
        • This icon looks like a bullet with a line through it.
      • To the right of the Armistice Zone icon, an icon will appear if you are a wanted criminal.
        • This icon looks like a shooting range target, with a border that will become incrementally more orange with each Criminal level.

    Game Systems:

    Your efforts repairing Comm Arrays in Crusader have not gone unnoticed by Crusader Industries!

    Monitored Space System
    • “Monitored” space are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar.
    • By disabling the Comm Arrays, you can toggle monitored space off for that area. Likewise you can reactivate “Monitoring” by activating the local Comm Arrays.
    • Comm Arrays will be active or disabled at-random when a instance is first brought up.
      • Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries.
    • Players who are not currently considered a “Criminal” will receive missions for any Comm Arrays that need to be reactivated.
    • Player character kills made in unmonitored space will go unnoticed by local authorities.
    Bounty System
    • In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their “Bounty” system and encourages all pilots to hunt down any wanted criminals in their space.
    • Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal.
      • However, these are not cumulative and will not take your character above 1 Criminal level.
    • Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
    • Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar.
    • There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character.
      • Players who successfully complete the bounty mission for a Level 5 Criminal will find a Klaus & Werner ATT4 Energy rifle waiting for them in their bedroom on Port Olisar. Courtesy of Crusader Industries.
    • Each Criminal level adds 30 seconds of “jail time” to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time.
    • When a Level 5 Criminal is killed, they are removed from the server.
      • This functionality is for the purposes of testing of the system, as consequences within current game systems is limited.
    • There are only two ways to reduce your Criminal level.
      • Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
      • There is a console in Security Post Kareah that you can “hack”. Each hack you initiate and complete drops your wanted level by 1.
        • However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.
    Hostility System
    • Pirates and Crusader Security now recognize potential friends and foes.
      • Pirates will spawn to protect disabled Comm Arrays from non-Criminals.
      • Crusader Security will spawn to protect active Comm Arrays from Criminals.
      • Both will become much more aggressive toward anyone who takes action toward them.
    • When a character initiates combat with another character, the aggressor is flagged as “hostile” to the defender.
      • Defenders do not receive a penalty or a Wanted Criminal level for killing a player that initiated combat in Monitored Space.
    (Patch notes go on for many pages, I do not want to SPAM it all here .. you can ask me for specific things if you want and cannot access the link given above  (you may not be a PTU tester or SC backer (yet ;-) )

    Number of players with Alpha 2.2 in PTU increases in waves as usual.


    Have fun

  • ErillionErillion Member EpicPosts: 10,317
    edited February 2016

    Star Citizen Patch 2.2.0c is now live on PTU server.

    https://forums.robertsspaceindustries.com/discussion/319911

    "Alpha Patch 2.2.0c has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.


    Important Issues:

    • The Klaus & Werner ATT4 energy rifle is appearing somewhat untextured in-game.
    • The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
    • The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
      • When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
      • When the pickup animation is complete, the pistol will remain floating at waist level next to the character.


    Updates and Fixes

    Star Systems:

    • Fixed several texture conflicts in and around Jobwell in ArcCorp.
    • Fixed an issue where a medpack in the Medical Unit was not displaying the right name when in AR mode (F10).
    • Fixed an issue where characters could not view mobiGlas while a FPS weapon was drawn.

    Game Systems:

    • Fixed an issue where quantum travel targets where obstructed for no reason, for the Gladius and Hornet.
    • Updated the point-value of several ships in Arena Commander.

    Ships:

    • Fixed an issue where Auroras (all) appeared grey and were missing paint.
    • Fixed an issue where the countermeasure launchers on the Avenger (all) where missing detail levels.
    • Fixed an issue where the Sabre would lose all power to thrusters when its shields were recharging.
    • Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets.
    • Slightly decreased the overall strength of the default shields for the Vanguard Warden.
    • Fixed an issue where the Revenant Gatling ammunition could be used on the Mantis Gatling.

    First Person:

    • Fixed an issue where users could rotate their camera, such that they could see down the neck of their character.
    • Fixed an issue with the EVA thrusters would occasionally disappear from characters in Crusader.
    • Fixed an issue where the helmet flashlight would become visible in the characters field of view when running.
    • Fixed an issue where characters would jerk and snap around when exiting vehicles into zero gravity.
    • The Klaus & Werner ATT4 energy rifle is now correctly being awarded to players that kill a Level 5 Criminal.

    Technical:

    • Fixed an issue where the users would sometimes crash to desktop with an assertion error.
    • Fixed an issue where the users would sometimes crash to desktop with a CryAnimation Error.
    • Fixed a number of client crashes.
    • Fixed a number of server crashes."

    Have fun


  • ErillionErillion Member EpicPosts: 10,317
    .
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