The people can't be a problem. They just play by the rules that the developers create or fail to create. In fact, I would probably say that people can a lot of the times alleviate the short comings of a poorly developed game. There are quite a few terrible MMORPGs that are still around because people have come together and created many memories that they don't want to see disappear.
MMORPG catered to people who probably shouldn't play MMORPG. Before anyone tries to claim I am elitist its just my opinion on the direction the genre was headed. A localized multiplayer RPG with Esports matches would satisfy the casual majority. I mean that's essentially what you get down to when you slowly marginalize the advantages MMORPG can have to appease a market that doesn't want or need it. MMORPG developers were trying to serve motorcycle enthusiast by selling them cars then reducing them til they almost become a motorcycle.
You got it reversed. MMORPG devs do not want to cater to the old school MMORPG players anymore. They are not catering to people who should not play MMORPGs. They are changing MMORPGs to cater to people who do not like MMORPGs.
And why shouldn't they do that? It is their games. If they don't like MMORPG players for any reason, and what to change their audience, is there a problem? It is a free market after all.
In fact, MMORPG is turning into "MP RPG with Esports match" (and sometimes just e-sport matches) precisely because of what i said.
Yes, but there is a inherent cost and difficultly in engineering MMORPG. It's not free yet. The advantage of online largely being used by single player games is piracy protection. There is a reason that indie development in the genre has been a failure. It's expensive and vastly more difficult to create MMORPG.
You just have to question if you're making MMORPG that takes little advantage of nothing that makes an MMORPG special... why go through the extra trouble of creating an MMORPG?
You just have to question if you're making MMORPG that takes little advantage of nothing that makes an MMORPG special... why go through the extra trouble of creating an MMORPG?
You have to ask the devs. It is their game. May be they know something that you don't.
But at the end of the day, it is a free market. It is their freedom to make MMORPGs that do not cater to old school MMORPG players. Don't you agree?
People are always the problem - problem is a human concept as far as we know.
No people - no problems
Agree with this. Started playing mmo's back in 99/200. It was a new genre just filled with computer geeks. I enjoyed playing with people back then. But once Wow came out and mmo's became mainstream the people have sucked ever since. I only play anything online with people i know period. Probably why i'm back in swtor because you can solo level your own story without dealing with morons.
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You just have to question if you're making MMORPG that takes little advantage of nothing that makes an MMORPG special... why go through the extra trouble of creating an MMORPG?
But at the end of the day, it is a free market. It is their freedom to make MMORPGs that do not cater to old school MMORPG players. Don't you agree?
There is only a problem if you have unrealistic expectation over the others when they have no obligation to meet your expectation.