I've been playing the new expansion and one thing is completely fascinating - the zone design. I have played many MMORPGs/RPGs and a lot of them have featured "jungle" zones but they all pale in comparison to the way the zones are designed in this expansion.
The zones can be very confusing and difficult to navigate as they are so many levels. I kept getting lost all the time and it was actually fun trying to figure out where I wanted to go. While I was looking for something I accidentally ended up at the top of a big ass tree and stumbled onto a group event to kill a legendary dragon. Surprisingly there were tons of people there lol.
In any case these zones promote exploration and you can easily get lost. There are tons of little things scattered across the map.
Ooh and so many accidental deaths from falling off into a pit haha.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Comments
Take the Magic: The Gathering 'What Color Are You?' Quiz.
A lot of people complain about the Hero Points and how slow it is to unlock Elite Specialization. In my opinion I think it's great and how it's supposed to be. If I could unlock the elite spec right away that would be a loss of progression and ruin the experience.
Once masteries are in place and people recognize the map it will be somewhat trivial to get the required points.
BTW, unless you haven't done any map completion at all, every level 80 character will be able to unlock the elite spec and the weapon, just not all the traits and utility skills.
And there are always Living World updates in the future.
PS: It is curious to see how much actual players of GW2 care about the traits - I'm not running the elite spec until I have a grandmaster trait as well - while people that don't like GW2 keep saying that there is nothing to get after level 20.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
When I want to get somewhere, I have to fight through tons of mobs. It's a real chore.
yea, its just like Taris, only with harder mobs
youre basically hacking your way through a green canyon
exciting content, yes?
PS! take a look at silverwastes now
that shows the long term attractiveness of this type of design
it was only popular because it was end game..many people didnt have anything else to do
now, that people have an alternative, you can see its TRUE attractiveness
maguma will suffer the same fate, if they ever expand the game more
unused content=waste of money= missing content in the next cycle
thats prolly why, this "expansion" is VERY light on content
note, how surprised they were, when they realized, that so many had skipped the living story
Shocker people wiuld abandon old content to do new content. At least in gw2 old zones don't become obsolete and meaningless because of level increases. In other mmos they increase level cap and there is no scaling so everything below max level is just levelling content. If anything gw2 model is better.
also have you played the new expansion?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
i have TRIED playing it, but its just unbearable
i know it happens, when new content comes out, but some zones are worse, than others
go to some of the old grind zones in WOW , theyre so deserted, that blizzard doesnt even
patch them any more
other places with same level, but better design, like sunisle doesnt have that problem
(at least , not to the same extent)
these new maps look more like rat mazes to me
there are three ways..the right, way, the wrong way, and the way out
i chose the latter
now they have placed raid entrances in EVENT zones , that SCALES BY PLAYER NUMBERS
brilliant? this is amateur hour
the simplest test would have shown this problem
still, they put it on the live servers
sadly, this is a REAL F2P game now