For those of you who haven't played shadowbane, it was awesome.
You had
Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shades
Vampire
races that could be
Assassin • Barbarian
Bard • Channeler
Confessor • Crusader
Doomsayer • Druid
Fury • Huntress
Necromancer
Nightstalker
Prelate • Priest
Ranger • Scout
Sentinel • Templar
Thief • Warlock
Warrior • Wizard
classes that could take 4 of
Animator, Archer, Archmage, Artillerist, Battle Magus, Belgosch, Berserker, Black Mask, Blade Master, Blade Weaver, Blood Horn, Blood Prophet, Bounty Hunter, Clanwarden, Commander, Conjurer, Dark Knight, Darksworn, Drannok, Enchanter, Forge Master, Giant Killer, Gladiator, Gorgoi, Huntsman, Knight, Prospector, Rat Catcher, Rune Caster, Saboteur, Sanctifier, Sapper, Savant, Shroudborne, Skydancer, Storm Lord, Strigoi, Summoner, Sun Dancer, Thrall, Traveler, Undead Hunter, Valkyr, Werebear, Wererat, Werewolf, Wyrmslayer
disciplines.
Shadowbane was an open world sandbox where there were only like 4 non-player owned cities. The rest of the map was completely devoid of buildings until players claimed it and built cities. The largest city could tax that zone. Being a tax collector was a dangerous job as you had to walk up to the other cities and take the gold and then run back without being murdered. There were also resource mines that you controlled for crafting materials.
Crafting in shadowbane was very different than norm. The NPC's in a city did all of the crafting. Players could not craft.
Leveling was very fast as the game was focused around PvP. It was not uncommon to level up every character slot to max in 2 weeks or less. Nor was it uncommon to delete characters and make new ones to match the needs of an upcoming seige.
Cities could be destroyed by another guild(s) using a bane mechanism. The defending guild had to agree on a time, and then the city could be taken once the tree in the middle was destroyed.
So, would you play another shadowbane?
Comments
The genre is fine.
I'd actually prefer to see more sandbox MMOs with no PvP.
* more info, screenshots and videos here
Or at the very least make everything server side, but there is a trend now a days to be cheap, and make games garbage. Then suck the people dry with the cash shop with the least effort.
A game the size shadowbane was, with every action being controlled by a server, and essentially all your client does, is ask the server if you can move, would require a super computer. With a serious internet connection. It would just be easier to make everything client side, and not care about if people cheat or not, like other pvp games. They would make more money that way.
Rather then, spending all that time and money on making a hack proof server side system.
Regardless, I did enjoy shadowbane. Not for why you are talking about though. I thought the combat was lame, the lag infested big battles awful, and most of the rest of the game terrible. The crafting/vendor system was fun, and the main thing i had fun with, was being a thief, following groups around, and waiting for them to drop a high level monster, and making off with the rune, and then selling it. The cat and mouse between scouts, and thieves was beyond bad ass.
Which is why i quit ESO, cause I thought that was what the justice system was about, but yeah haha, not to get off topic.;)
So yep go make us a graphically better shadowbane, with no hacking, and please dont forget about the scout/thief system.
Does the genre need another Shadowbane? No, Shadowbane needs its own genre.
A better option would've been "No because Shadowbane had awful combat and casual (MMORPG) PVP."
I didn't dislike the game because of some arbitrary dislike of PVP or PVPers (in fact I like those things). Open world PVP by itself ruins a game for me, but then SB took it a step further by having truly awful combat. (It may not be the worst combat I've experienced in a MMORPG, but it's in the top 5.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Also don't need over 100 ways to kill a mob if there is no reason to kill them. Right now in GW2 I'm busting a nutt trying to earn money to buy Halloween Outfits. So I can be sexy. Yeah, I'm eye candy and I know it.
This is not for everyone. It is my trip. But I want look good and dress even better. I also want Skyrim-Hearthfire dynamics. I want to marry in game npc's with story backgrounds and PERSONALITY. I would go for wife like Final Fantasy's Lightning. I miss being married to the Dunmer Athis in Skyrim.
I need a game that is fun and loaded with great jokes when friends are over watching.
Shadowbane just looks... old.
https://www.youtube.com/watch?v=DrF_0lZVXhg
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
How about polls without the stupid extra comments?
[ ] yes
[ ] no
vs
[ ] yes, I don't know how to create a poll.
[ ] no, I am an idiot.
[ ] idk, I fear making a choice.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I think you have your answer already.
You stay sassy!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I find a lot of the polls here are hard to vote in because of those extra conditionals people feel compelled to throw in.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I know, that is why I don't like that approach.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The best thing was the character advancement.
What we DON'T need is more Themepark Wow-esque games.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
For example, their Community Manager is Val Massey. She's led teams through everything from major release moments to petition/support barrages to day-long DDoS attacks. She knows the importance of keeping the community informed, especially when things are going haywire. She knows how to lead, organize, and log every step necessary to make sure the community is taken care of.
Their creative director, Todd Coleman, is one of the minds behind Shadowbane, Wizard 101, and Pirates 101. He knows how to figure out what his audience wants, and he knows how to bring something innovative and entertaining to life for that audience.
The same with each other name on that team's roster. Every aspect of the game is important to them and they're filling each role to make sure every component of the game and the game experience has an expert at the helm. I think that's really important. All too many times PVP, community, crafting or some other big part of an MMO seems to get tossed into the "Anyone Can Do That" pile and Artcraft doesn't play that game.
/fanboi
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
He actually called a GM on me. The GM spawned, listened to what the guy said and then responded something along the lines of:
In this game we encourage conflict between players. GMs will not fight your battles for you and once you get off this island we fully expect that your attitude will get you repeatedly killed by other players. Play2Crush!
I laughed out loud on whatever voice com we were using at the time and I was sold on the company. It's a shame about the SB.EXE errors and the way large battles became lag fests... but it was a hell of a game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not going to answer the poll since the options are rather silly worded.
As for another OW FFA I think the market is over saturated as is. If anyone remembers DAoC had a OW FFA server called Mordred. All looked great for the first 5 months and the population slowly dwindled to nothing. I mean nothing as in not one person was logged in to this server. Seems they all ran off to another OW FFA which dwindled to nothing and went again to the next OW FFA that dwindled to nothing.
Of course all the new ones are promising all good things but the end result is still competing for the same crowd that is slowing realizing that MOBA are better suited since they can get in, kill each other and get out quickly
If you are interested in making a MMO maybe visit my page to get a free open source engine.
https://crowfall.com/#/faq/campaign-modules
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre