I feel like every new game tries to pile on to the way the last game helped you not have to play the game. But in the end I haven't seen anything that's really astonishing in about 8 years. Developers have been derailed by trying to make game npcs and characters look and act like humans, seeing how much heat they can make your video card produce, but no real new gameplay.
I guess Wow came out with so many features in such a condensed place, these developers think that it's all been done, and they just have to rearrange it in a better way. I'm tired of seeing the same gameplay and features rearranged around a different theme with slightly different mechanics. That's basically what we've had. Players sign up, the nostalgia isn't there, they move on. Big game, dead game, big game, dead game. Every game is the best game until it releases then it's the worst game. It's like the back-up quarterback on the football team, it's everyones favorite until he gets put out to play.
Can we get something new? Can some developer somewhere find an actual new way to have fun? Like something I haven't seen or sort of seen before? I know u got to make money, but don't make the entire game a skin for an item mall, that's the worst thing.
I'm so bored I'm not even downloading these new games anymore. They're all re-skins with some random new feature.
I don't rate games just on my preference but on what they are doing or not doing well or not well at all.
You have not seen anything amazing because there has not been any amazing game come out in a very long time.
As soon as i enter a new game if i see that i have to immediately vee line towards npc's with yellow markers over their heads ,i know the game is a complete dud.
I have been using the term budgetware but there needs be another term...assembly line game design.
The whole idea behind starting a business and hiring that you perceive are the right people ,then paying them lots of money baffles me.The reason is what i see for game design you can get some kid off the street with any gaming experience at all to do a better job.So why even bother to screen and hire so called experts,they are an expert at nothing.
Look even at the most modern "attempt" at a another Eve online type game...space..Star Citizen.What is it doing?It has you sit in a cockpit in a first person view shooting at other ships through a hud,yep nothing at all new here,same old same old.
What are most MMO designs doing?LMAO SOLO game play...good thing your advertising it as a mmo.You know i am beginning to think the ONLY reason they are labeling their games MMO's is because a single player game needs one asking price and that is it,as a MMO they can construe new ways to manipulate MORE money out of the gamer.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you want something different, then play something different. For example, Uncharted Waters Online. Try it for a week, and after a week, you'll be so confused that you don't even realize how much stuff you've misunderstood or ignored.
I feel like every new game tries to pile on to the way the last game helped you not have to play the game. But in the end I haven't seen anything that's really astonishing in about 8 years. Developers have been derailed by trying to make game npcs and characters look and act like humans, seeing how much heat they can make your video card produce, but no real new gameplay.
I guess Wow came out with so many features in such a condensed place, these developers think that it's all been done, and they just have to rearrange it in a better way. I'm tired of seeing the same gameplay and features rearranged around a different theme with slightly different mechanics. That's basically what we've had. Players sign up, the nostalgia isn't there, they move on. Big game, dead game, big game, dead game. Every game is the best game until it releases then it's the worst game. It's like the back-up quarterback on the football team, it's everyones favorite until he gets put out to play.
Can we get something new? Can some developer somewhere find an actual new way to have fun? Like something I haven't seen or sort of seen before? I know u got to make money, but don't make the entire game a skin for an item mall, that's the worst thing.
I'm so bored I'm not even downloading these new games anymore.
So the way i see it, An mmorpg needs:
1. Massive amount of players in a shared space. 2. Rpg gameplay (stats, skills, progression ect)
There is plenty of room within those 2 constraints to make something unique and fun which hasn't been done before.
But if people are not on board with those 2 requirements they are probably burned out on the genre or not really into the "core genre" in first place. (ie rpgs / multiplayer).
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The real problem here is you started playing the genre before Facebook was even an itch in some guys pants. Back then, just chatting with people online was in and of itself... entertaining. The game was just something you did together with your new online friends.
Now people don't give a rats ass about the people playing the game, they're not interested in having an online chat with anyone. So in a nutshell, if you were presented with <insert you most favorite MMORPG> today for the very first time... you'd go meh to it as well because the game is, in reality, meh. It was the people that made the game interesting to play, the game really wasn't all that. And that is why no new game keeps you entertained for more than a month tops.
You have far too many things that are vying for your attention now... back then, not so much.
Story: SW:ToR Puzzels and meta puzzels: TSW A specific theme: What ever you want. it is out there Game mechanics (that actually work): You got them all. VR: Is being developed AR: Is sort of developed
Heck right now physics interactions(such as EQ:N and all those Minecraft-ish games) and procedural content seem to be the big thing... Next up... Who knows...
Again... not to sound smug or anything but are you sure it is not a "user error" rather than a design error.?
I think a large part of the problem is players expecting all of the quality of life features that have been common in the last few years. dungeon finder, quest helper, gear preview, auction house, etc. whenever a new mmo launches a lot of the complaints are about the lack of 1 or all of those features. developers maybe feel pigeon holed into appeasing the vocal masses. gamers (or at least quite a few of them) are afraid to try new (or different) things. people are afraid of change so much so that they dismiss what could be a great game just because it's different.
I'm looking for all the "new" MMO's OP is talking about. I can't remember much being released in a year plus. If he is complaining about linear quest hub themeparks since 2004 then get in line. There are some indie devs attempting to come up with something that isn't a linear quest hub themepark. But they are indie and it will take forever for them to release a game with a bunch of content. The bad thing with this indie stuff is that they are forced to release the game in pre alpha causing everyone to be sick of the game before they have a chance to make a proper game.
Well as long as the vocal mass is the majority of your customer base... Listening to them is not a bad idea. =P
But to be fair we have seen a lot of experimentation the last couple of years... In fact the MMO market never really stopped experimenting. It is just that as the number of products increased it became harder and harder to find a specific one.
Also people here have proven time after time that for some.... New and innovative is really just slang for "my favorite elements done the way i want" and then it as always becomes a question on who you listen too. Unfortunately most courses that teach how to run the books tell people to listen to the majority... It is very utilitarian that way.
This leads to the minority feeling "left out" and this feeling turn to resent and a desire make vague arguments on why the "market" have become stagnant.
I think it's just because of the massive flood of f2p MMOs out there, it's so hard for any of them to find their footing that the ones with original ideas get lost in the shuffle.
But SWTOR is utterly fantastic in my opinion. Just look at it as a subscription only game and it's glorious. @Gorwe
I agree with the OP. I just want a game that feels like a world and not something that comes off an assembly line and I get bored with after 2 weeks because it is all the same quest and collect and kill shit. It seems like most games now are only made to hold the average person's interest for a couple of weeks and don't take any risks at all. At least GW2 did have some innovation even if I didn't like it all and ArcheAge would have been fun without the cash shop and horrible questing but other than that it seems very lackluster. Also please make a game with interesting classes not built around a console controller.
Agreed. I started out playing Ultima Online. When I got into games like WoW, and ran to my first quest, I thought, "ok, this is kind of a tutorial to show me the ropes". Then another quest. Then another. I kept waiting for the tutorial to end so I could play the game. It never ended.
If it offers a bit of hope, our team consists of some industry vets (and yes, we have funding), and we're building something new. An open-world, cyberpunk MMO.
Of course I understand the need to generate money in order to sustain an MMO, but I'm taking the big risks anyway. In fact, one of the headings in our design doc is "No Exclamation Points!!!" Our goal is to show you how to find things to do, then get out of your way.
Our design is heading in the polar opposite of most modern games. In fact, my somewhat joking tagline is "No Gear. No Quests. No Heroes. Cuz F**k You."
If you really want something different, Like and Share our page and help us spread the word. (See my sig)
Ok, inside that fridge there is fruit, turkey, eggs, and various other things to eat. In the MMORPG selection of today there is yellow quest exclamation points, that's it. I'm complaining about a lack of innovation, not a lack of games. I mean, I can download hero engine and start a kickstarter tomorrow, but you're going to end up with the same old drivel.
if someone cant find game for yourself in present days, something is wrong with that person
That's quite the jump. Sure, you can most likely find a game you like, but we're also talking (I think) specifically about MMOs. In that arena, OP is right. There are a lot of titles, but not a lot of variety.
There's WoW, and there's EVE. Most are then just slight variations on those models. I suppose there are a few exceptions, like Trove. And there are a few that do differentiate a little more than others, but essentially, there's not much to choose from.
This thread is dumb, if a company is going to spend 50-100 million making a new mmorpg they are not going to go off the wall and lose the vast majority of their target audience.
MMOs haven't been great for a while. At best they're reskins of decades old stuff. Anyones that actually try something, like Firefall or Tera, tend to have big enough faults to make them not interesting. All the others might as well be each other.
MMOs haven't been great for a while. At best they're reskins of decades old stuff. Anyones that actually try something, like Firefall or Tera, tend to have big enough faults to make them not interesting. All the others might as well be each other.
if someone cant find game for yourself in present days, something is wrong with that person
That's quite the jump. Sure, you can most likely find a game you like, but we're also talking (I think) specifically about MMOs. In that arena, OP is right. There are a lot of titles, but not a lot of variety.
There's WoW, and there's EVE. Most are then just slight variations on those models. I suppose there are a few exceptions, like Trove. And there are a few that do differentiate a little more than others, but essentially, there's not much to choose from.
Agree on both counts, I was actually going to make mention of WoW and EVE being the basis of every other MMO with basically reskins.
Aion has flying, guild wars has world events, I could list off a dozen unique 'features' that are specialties of games. At the end of the day, Aion and GW are both wow reskins with a couple unique features and a lot less to do and much smaller communities.
The success of WoW has caused game developers to stop innovating and desperately try to get in on the action. WoW is blizzards thing, make your own, quit trying to copy, it's not fun.
MMOs haven't been great for a while. At best they're reskins of decades old stuff. Anyones that actually try something, like Firefall or Tera, tend to have big enough faults to make them not interesting. All the others might as well be each other.
if someone cant find game for yourself in present days, something is wrong with that person
That's quite the jump. Sure, you can most likely find a game you like, but we're also talking (I think) specifically about MMOs. In that arena, OP is right. There are a lot of titles, but not a lot of variety.
There's WoW, and there's EVE. Most are then just slight variations on those models. I suppose there are a few exceptions, like Trove. And there are a few that do differentiate a little more than others, but essentially, there's not much to choose from.
Agree on both counts, I was actually going to make mention of WoW and EVE being the basis of every other MMO with basically reskins.
Aion has flying, guild wars has world events, I could list off a dozen unique 'features' that are specialties of games. At the end of the day, Aion and GW are both wow reskins with a couple unique features and a lot less to do and much smaller communities.
The success of WoW has caused game developers to stop innovating and desperately try to get in on the action. WoW is blizzards thing, make your own, quit trying to copy, it's not fun.
Just because a game is a theme park doesn't mean it's WoW reskinned. All theme park games are similar. They're all on rails. Hence, why they are called theme parks. Sorry you can't discern a good game from a bad one and can only see World of Warcraft in everything you play. Sounds like a personal problem and it sucks to be you.
Ok, inside that fridge there is fruit, turkey, eggs, and various other things to eat. In the MMORPG selection of today there is yellow quest exclamation points, that's it. I'm complaining about a lack of innovation, not a lack of games. I mean, I can download hero engine and start a kickstarter tomorrow, but you're going to end up with the same old drivel.
You might need to move some popular things in front to fridge to find what you are looking for. It is there you just need to look more.
edit: my first thought was of the old, moldy cheese in the back.
Well no, what I'm looking for is "DAOC 2" and that likely will never exist, at least as how I would envision it.
Fortunately I enjoy one MMORPG, and it's enough for now.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Say it again they are all turds dipped in glue and rolled in glitter. Check out Asta when it goes into beta in a few days its the best of a bad lot imo.
I feel like every new game tries to pile on to the way the last game helped you not have to play the game. But in the end I haven't seen anything that's really astonishing in about 8 years. Developers have been derailed by trying to make game npcs and characters look and act like humans, seeing how much heat they can make your video card produce, but no real new gameplay.
I guess Wow came out with so many features in such a condensed place, these developers think that it's all been done, and they just have to rearrange it in a better way. I'm tired of seeing the same gameplay and features rearranged around a different theme with slightly different mechanics. That's basically what we've had. Players sign up, the nostalgia isn't there, they move on. Big game, dead game, big game, dead game. Every game is the best game until it releases then it's the worst game. It's like the back-up quarterback on the football team, it's everyones favorite until he gets put out to play.
Can we get something new? Can some developer somewhere find an actual new way to have fun? Like something I haven't seen or sort of seen before? I know u got to make money, but don't make the entire game a skin for an item mall, that's the worst thing.
I'm so bored I'm not even downloading these new games anymore. They're all re-skins with some random new feature.
It's because our civilization is coming to an end. To make good art (and by extension , good entertainment) , artists and creators need to be carried by the hope of a better tomorrow. They need to feel like their work matters and will help shape the future. Today, whether we admit it or not, we all know western civilization is going down the drain - maybe even humanity as a whole. Hope for a better future is mostly gone. It's not just MMOs that have been getting worse over the years, it's the entire art/entertainment industry that just no longer has anything relevant to say.
Comments
You have not seen anything amazing because there has not been any amazing game come out in a very long time.
As soon as i enter a new game if i see that i have to immediately vee line towards npc's with yellow markers over their heads ,i know the game is a complete dud.
I have been using the term budgetware but there needs be another term...assembly line game design.
The whole idea behind starting a business and hiring that you perceive are the right people ,then paying them lots of money baffles me.The reason is what i see for game design you can get some kid off the street with any gaming experience at all to do a better job.So why even bother to screen and hire so called experts,they are an expert at nothing.
Look even at the most modern "attempt" at a another Eve online type game...space..Star Citizen.What is it doing?It has you sit in a cockpit in a first person view shooting at other ships through a hud,yep nothing at all new here,same old same old.
What are most MMO designs doing?LMAO SOLO game play...good thing your advertising it as a mmo.You know i am beginning to think the ONLY reason they are labeling their games MMO's is because a single player game needs one asking price and that is it,as a MMO they can construe new ways to manipulate MORE money out of the gamer.
Never forget 3 mile Island and never trust a government official or company spokesman.
1. Massive amount of players in a shared space.
2. Rpg gameplay (stats, skills, progression ect)
There is plenty of room within those 2 constraints to make something unique and fun which hasn't been done before.
But if people are not on board with those 2 requirements they are probably burned out on the genre or not really into the "core genre" in first place. (ie rpgs / multiplayer).
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Now people don't give a rats ass about the people playing the game, they're not interested in having an online chat with anyone. So in a nutshell, if you were presented with <insert you most favorite MMORPG> today for the very first time... you'd go meh to it as well because the game is, in reality, meh. It was the people that made the game interesting to play, the game really wasn't all that. And that is why no new game keeps you entertained for more than a month tops.
You have far too many things that are vying for your attention now... back then, not so much.
Story: SW:ToR
Puzzels and meta puzzels: TSW
A specific theme: What ever you want. it is out there
Game mechanics (that actually work): You got them all.
VR: Is being developed
AR: Is sort of developed
Heck right now physics interactions(such as EQ:N and all those Minecraft-ish games) and procedural content seem to be the big thing... Next up... Who knows...
Again... not to sound smug or anything but are you sure it is not a "user error" rather than a design error.?
This have been a good conversation
But to be fair we have seen a lot of experimentation the last couple of years... In fact the MMO market never really stopped experimenting. It is just that as the number of products increased it became harder and harder to find a specific one.
Also people here have proven time after time that for some.... New and innovative is really just slang for "my favorite elements done the way i want" and then it as always becomes a question on who you listen too. Unfortunately most courses that teach how to run the books tell people to listen to the majority... It is very utilitarian that way.
This leads to the minority feeling "left out" and this feeling turn to resent and a desire make vague arguments on why the "market" have become stagnant.
This have been a good conversation
But SWTOR is utterly fantastic in my opinion. Just look at it as a subscription only game and it's glorious. @Gorwe
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If it offers a bit of hope, our team consists of some industry vets (and yes, we have funding), and we're building something new. An open-world, cyberpunk MMO.
Of course I understand the need to generate money in order to sustain an MMO, but I'm taking the big risks anyway. In fact, one of the headings in our design doc is "No Exclamation Points!!!" Our goal is to show you how to find things to do, then get out of your way.
Our design is heading in the polar opposite of most modern games. In fact, my somewhat joking tagline is "No Gear. No Quests. No Heroes. Cuz F**k You."
If you really want something different, Like and Share our page and help us spread the word. (See my sig)
Oh lord, why am I unhappy? ::sob sob::
There's WoW, and there's EVE. Most are then just slight variations on those models. I suppose there are a few exceptions, like Trove. And there are a few that do differentiate a little more than others, but essentially, there's not much to choose from.
Go play minecraft.
Anyones that actually try something, like Firefall or Tera, tend to have big enough faults to make them not interesting.
All the others might as well be each other.
Aion has flying, guild wars has world events, I could list off a dozen unique 'features' that are specialties of games. At the end of the day, Aion and GW are both wow reskins with a couple unique features and a lot less to do and much smaller communities.
The success of WoW has caused game developers to stop innovating and desperately try to get in on the action. WoW is blizzards thing, make your own, quit trying to copy, it's not fun.
Well no, what I'm looking for is "DAOC 2" and that likely will never exist, at least as how I would envision it.
Fortunately I enjoy one MMORPG, and it's enough for now.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Today, whether we admit it or not, we all know western civilization is going down the drain - maybe even humanity as a whole. Hope for a better future is mostly gone.
It's not just MMOs that have been getting worse over the years, it's the entire art/entertainment industry that just no longer has anything relevant to say.