1st or 3rd person camera depends on a few factors. I like the way Darkfall 1 did it. You had to 1st person when using magic or archery, but 3rd person for melee or when you didn't have anything equipped. This allowed players to still get a full look at their character (and better for spotting the enemy).
1st or 3rd person camera depends on a few factors. I like the way Darkfall 1 did it. You had to 1st person when using magic or archery, but 3rd person for melee or when you didn't have anything equipped. This allowed players to still get a full look at their character (and better for spotting the enemy).
skyrim can change 3rd person too..
mmorpg is all about role playing.
what better when you can go inside your character!
It's extremely unlikely there will ever be an MMORPG with only first person perspective. Even developers of Mechwarrior Online surrendered to the community and included third person perspective.
" if you play female can view boobs from top." "eso 3d character kinda "suck" "what better when you can go inside your character!"
I'm seeing a recurring theme here in your posts...
Anyway, I actually agree that more mmos need a proper first person view. ESO's first person is lazy and was tacked on at the very end of closed beta half-a*sed.
Only mmo I can think of that did first person view right was Mortal Online, shame the development team for that game is basically run by children with ego/power trips.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
I think first person being disorienting is part of the point. It's easier to create immersion when you can't see everything around you. As a developer you can create things like fear or not knowing which direction you are going. The view most people like is to be able to see everything like a god. It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
I actually feel it is less immersive with the terrible view sights.The more you can gather into your view the more immersive it is.The only reason games locked terrible camera angles is to try and make the game harder than it really is.
A game SHOULD simply give you the camera movement and angle you want or need.The ONLY time i have a problem is when games allow you to look around corners with the camera.
Never forget 3 mile Island and never trust a government official or company spokesman.
First person is fine but need to have the ability to switch if desired.
Also OP are you 10 saying things like " you play female can view boobs from top"?
I don't see why anything has to have x option.
If your game is built around something to provide a specific experience then your wouldn't want to provide another option that would nullify said experience.
I think first person being disorienting is part of the point. It's easier to create immersion when you can't see everything around you. As a developer you can create things like fear or not knowing which direction you are going. The view most people like is to be able to see everything like a god. It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.
If you hear something in a game, without a visual indicator, it just came from your speakers.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
I think first person being disorienting is part of the point. It's easier to create immersion when you can't see everything around you. As a developer you can create things like fear or not knowing which direction you are going. The view most people like is to be able to see everything like a god. It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.
If you hear something in a game, without a visual indicator, it just came from your speakers.
I don't think you play many FPS? Sound is definitely a part of the first-person experience. and smell? smell..... ?
We definitely need a nice first person MMO with quality animations (which is the big must-have) It can't look ugly like Mortal Online, and other crappy early access titles. It has to be insanely good looking, detailed and brutal. You can't allow the option to play third-person, otherwise the people who prefer first person will be at a disadvantage (like ESO) where the game was basically built for 3rd person with the option of 1st person.
Part of the fun of first person is that you are limited. And like someone else was saying, can add many horror, surprise type elements to a game. Along with ambushes, flanks, stealth and other situational combat mechanics.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I think first person being disorienting is part of the point. It's easier to create immersion when you can't see everything around you. As a developer you can create things like fear or not knowing which direction you are going. The view most people like is to be able to see everything like a god. It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
I agree 100%, there is nothing more immersive than first person. But most people cant handle it in a game. Even though it's the human perspective in things. People prefer 3rd person because it makes the game easier to play, and people like easy.
I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.
If you hear something in a game, without a visual indicator, it just came from your speakers.
I don't think you play many FPS? Sound is definitely a part of the first-person experience. and smell? smell..... ?
Nope, I don't touch FPS, beyond a few minutes with friends.
In the real world, if you close your eyes and hear a sound, you can get an idea of the direction. In the game world, without a visual cue, the sound just came from your speakers.
For me, relying on sight alone isn't immersive.
Of course, all games rely on sight. Point is that first person in a limited view has all the reality of how really occuping a body works for a person who can only see well.
Post edited by Deathofsage on
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
It's extremely unlikely there will ever be an MMORPG with only first person perspective. Even developers of Mechwarrior Online surrendered to the community and included third person perspective.
hmmm, errrr, mortal online? I might be wrong though.
I'm not a fan of first person cameras, for me it just detaches me from my character. If I can't see what I look like, I can't grow attached. If I'm not attached, I don't care and will probably quit.
Even in Skyrim I play most of the time in 3rd person, only switching to 1st person for combat.
But, if you like it and the developers can get it in the game, I don't see why they shouldn't, as long as it has 3rd person too or is specifically targetted at 1st person fans.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I've heard more than few arguments on 1st vs 3rd person gameplay. I remember back in the day when Darkfall was under development, this topic came up a lot. Some argued first person was more realistic and 3rd person gave an unfair advantage (could see more).
To me, they are both daft. For 1st person, most people's monitors are the equivalent of wearing blinders....no peripheral view.
While third person grants you full awareness by giving you the view of whats ahead and also to the sides (to some extent), it also lets you see things you shouldn't be able to see, like around corners.
This is one of the reasons I am interesting in StarVR, the VR headset with the 210 degree FOV. I like the idea of VR, but again, Rift and I expect Vive have a limited 100 degree FOV...i'm wearing blinders again...Literally. Sure, i can turn my head around to scan to the sides..but what a damn chore...I'd rather play 3rd person view with a ultra-wide monitor. I'd really like to try StarVR, but i am guessing's it will have its own set of issues.
What would be great is a third-person perspective game that grayed out, or 'Fogged' things you shouldn't be able to see...stuff around corners, things over hills, etc. Then you'd get full peripheral vision without godlike awareness.
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
What would be great is a third-person perspective game that grayed out, or 'Fogged' things you shouldn't be able to see...stuff around corners, things over hills, etc. Then you'd get full peripheral vision without godlike awareness.
That's what developers of Revival have decided to do.
They'll have both first person and third person perspective in the game. In third person you will be able to see only things that are in character's field of view. It will be impossible to peak around corners or see what is behind your character.
Comments
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
skyrim can change 3rd person too..
mmorpg is all about role playing.
what better when you can go inside your character!
* more info, screenshots and videos here
I'm seeing a recurring theme here in your posts...
Anyway, I actually agree that more mmos need a proper first person view. ESO's first person is lazy and was tacked on at the very end of closed beta half-a*sed.
Only mmo I can think of that did first person view right was Mortal Online, shame the development team for that game is basically run by children with ego/power trips.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
8 years and counting addicted to
Avalon: The Legend Lives - the longest running online RPG in history
A game SHOULD simply give you the camera movement and angle you want or need.The ONLY time i have a problem is when games allow you to look around corners with the camera.
Never forget 3 mile Island and never trust a government official or company spokesman.
Also OP are you 10 saying things like " you play female can view boobs from top"?
If your game is built around something to provide a specific experience then your wouldn't want to provide another option that would nullify said experience.
If you hear something in a game, without a visual indicator, it just came from your speakers.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
I don't think you play many FPS? Sound is definitely a part of the first-person experience. and smell? smell..... ?
We definitely need a nice first person MMO with quality animations (which is the big must-have) It can't look ugly like Mortal Online, and other crappy early access titles. It has to be insanely good looking, detailed and brutal. You can't allow the option to play third-person, otherwise the people who prefer first person will be at a disadvantage (like ESO) where the game was basically built for 3rd person with the option of 1st person.
Part of the fun of first person is that you are limited. And like someone else was saying, can add many horror, surprise type elements to a game. Along with ambushes, flanks, stealth and other situational combat mechanics.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I agree 100%, there is nothing more immersive than first person. But most people cant handle it in a game. Even though it's the human perspective in things. People prefer 3rd person because it makes the game easier to play, and people like easy.
In the real world, if you close your eyes and hear a sound, you can get an idea of the direction. In the game world, without a visual cue, the sound just came from your speakers.
For me, relying on sight alone isn't immersive.
Of course, all games rely on sight. Point is that first person in a limited view has all the reality of how really occuping a body works for a person who can only see well.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
hmmm, errrr, mortal online? I might be wrong though.
feel good when u can get inside your character
Even in Skyrim I play most of the time in 3rd person, only switching to 1st person for combat.
But, if you like it and the developers can get it in the game, I don't see why they shouldn't, as long as it has 3rd person too or is specifically targetted at 1st person fans.
To me, they are both daft. For 1st person, most people's monitors are the equivalent of wearing blinders....no peripheral view.
While third person grants you full awareness by giving you the view of whats ahead and also to the sides (to some extent), it also lets you see things you shouldn't be able to see, like around corners.
This is one of the reasons I am interesting in StarVR, the VR headset with the 210 degree FOV. I like the idea of VR, but again, Rift and I expect Vive have a limited 100 degree FOV...i'm wearing blinders again...Literally. Sure, i can turn my head around to scan to the sides..but what a damn chore...I'd rather play 3rd person view with a ultra-wide monitor. I'd really like to try StarVR, but i am guessing's it will have its own set of issues.
What would be great is a third-person perspective game that grayed out, or 'Fogged' things you shouldn't be able to see...stuff around corners, things over hills, etc. Then you'd get full peripheral vision without godlike awareness.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
They'll have both first person and third person perspective in the game. In third person you will be able to see only things that are in character's field of view. It will be impossible to peak around corners or see what is behind your character.
* more info, screenshots and videos here