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We need more MMORPG like Skyrim

nerovergilnerovergil Member UncommonPosts: 680
edited November 2015 in The Pub at MMORPG.COM
With 1st person camera, plus with enhanced 1st person camera ( if you play female can view boobs from top.

Not a crappy diablo 3 like camera.
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Comments

  • spankybusspankybus Member UncommonPosts: 1,367
    ESO, you can play in First-Person. Can even see weapons. as for the rest...meh

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • KilrainKilrain Member RarePosts: 1,185
    1st or 3rd person camera depends on a few factors. I like the way Darkfall 1 did it. You had to 1st person when using magic or archery, but 3rd person for melee or when you didn't have anything equipped. This allowed players to still get a  full look at their character (and better for spotting the enemy).
  • nerovergilnerovergil Member UncommonPosts: 680
    spankybus said:
    ESO, you can play in First-Person. Can even see weapons. as for the rest...meh

    i want archeage with eso gameplay...eso 3d character kinda suck
  • nerovergilnerovergil Member UncommonPosts: 680

    Kilrain said:
    1st or 3rd person camera depends on a few factors. I like the way Darkfall 1 did it. You had to 1st person when using magic or archery, but 3rd person for melee or when you didn't have anything equipped. This allowed players to still get a  full look at their character (and better for spotting the enemy).
    skyrim can change 3rd person too..

    mmorpg is all about role playing.

    what better when you can go inside your character!
  • GdemamiGdemami Member EpicPosts: 12,342
    Do you speak about yourself in plural often...?
  • YanocchiYanocchi Member UncommonPosts: 677
    It's extremely unlikely there will ever be an MMORPG with only first person perspective. Even developers of Mechwarrior Online surrendered to the community and included third person perspective.


    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • KazuhiroKazuhiro Member UncommonPosts: 608
    " if you play female can view boobs from top."
    "eso 3d character kinda "suck"
    "what better when you can go inside your character!"


    I'm seeing a recurring theme here in your posts...

    Anyway, I actually agree that more mmos need a proper first person view. ESO's first person is lazy and was tacked on at the very end of closed beta half-a*sed.

    Only mmo I can think of that did first person view right was Mortal Online, shame the development team for that game is basically run by children with ego/power trips.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    First person always disorients me and is terrible for situational awareness.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • SalvadorbardSalvadorbard Member UncommonPosts: 100
    Yeah I find first person disorienting and am still amazed that I stuck through hundreds of hours of Skyrim with it.
  • Flyte27Flyte27 Member RarePosts: 4,574
    I think first person being disorienting is part of the point.  It's easier to create immersion when you can't see everything around you.  As a developer you can create things like fear or not knowing which direction you are going.  The view most people like is to be able to see everything like a god.  It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
  • WizardryWizardry Member LegendaryPosts: 19,332
    I actually feel it is less immersive with the terrible view sights.The more you can gather into your view the more immersive it is.The only reason games locked terrible camera angles is to try and make the game harder than it really is.

    A game SHOULD simply give you the camera movement and angle you want or need.The ONLY time i have a problem is when games allow you to look around corners with the camera.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • cerulean2012cerulean2012 Member UncommonPosts: 492
    First person is fine but need to have the ability to switch if desired.

    Also OP are you 10 saying things like " you play female can view boobs from top"?
  • ThebeastttThebeasttt Member RarePosts: 1,130
    OP said Skyrim and not TESO for a reason.
  • Flyte27Flyte27 Member RarePosts: 4,574
    First person is fine but need to have the ability to switch if desired.

    Also OP are you 10 saying things like " you play female can view boobs from top"?
    I don't see why anything has to have x option.

    If your game is built around something to provide a specific experience then your wouldn't want to provide another option that would nullify said experience.
  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    edited November 2015
    Flyte27 said:
    I think first person being disorienting is part of the point.  It's easier to create immersion when you can't see everything around you.  As a developer you can create things like fear or not knowing which direction you are going.  The view most people like is to be able to see everything like a god.  It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
    I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.

    If you hear something in a game, without a visual indicator, it just came from your speakers.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • JDis25JDis25 Member RarePosts: 1,353
    Flyte27 said:
    I think first person being disorienting is part of the point.  It's easier to create immersion when you can't see everything around you.  As a developer you can create things like fear or not knowing which direction you are going.  The view most people like is to be able to see everything like a god.  It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.
    I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.

    If you hear something in a game, without a visual indicator, it just came from your speakers.


    I don't think you play many FPS? Sound is definitely a part of the first-person experience. and smell? smell..... ?


    We definitely need a nice first person MMO with quality animations (which is the big must-have) It can't look ugly like Mortal Online, and other crappy early access titles. It has to be insanely good looking, detailed and brutal. You can't allow the option to play third-person, otherwise the people who prefer first person will be at a disadvantage (like ESO) where the game was basically built for 3rd person with the option of 1st person.

    Part of the fun of first person is that you are limited. And like someone else was saying, can add many horror, surprise type elements to a game. Along with ambushes, flanks, stealth and other situational combat mechanics.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • goboygogoboygo Member RarePosts: 2,141
    Flyte27 said:
    I think first person being disorienting is part of the point.  It's easier to create immersion when you can't see everything around you.  As a developer you can create things like fear or not knowing which direction you are going.  The view most people like is to be able to see everything like a god.  It's good for tactical combat and makes you feel safe, but it kills opportunities for immersion.

    I agree 100%, there is nothing more immersive than first person.  But most people cant handle it in a game.  Even though it's the human perspective in things.  People prefer 3rd person because it makes the game easier to play, and people like easy.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Yeah I find first person disorienting and am still amazed that I stuck through hundreds of hours of Skyrim with it.
    IT is a little disorienting but it seems to add immersion.
  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    edited November 2015

    I thought of that before my comment, but the problem with that is that first person in game doesn't compare to first person in real life. You can't react based on hearing*, or smell, in a game. Out-of-body view, in my opinion, always works better to make up for the fact that sight is the only sense more than remotely compatible with the current gaming experience.

    If you hear something in a game, without a visual indicator, it just came from your speakers.


    I don't think you play many FPS? Sound is definitely a part of the first-person experience. and smell? smell..... ?

    Nope, I don't touch FPS, beyond a few minutes with friends.

    In the real world, if you close your eyes and hear a sound, you can get an idea of the direction. In the game world, without a visual cue, the sound just came from your speakers.

    For me, relying on sight alone isn't immersive.

    Of course, all games rely on sight. Point is that first person in a limited view has all the reality of how really occuping a body works for a person who can only see well.
    Post edited by Deathofsage on

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Yanocchi said:
    It's extremely unlikely there will ever be an MMORPG with only first person perspective. Even developers of Mechwarrior Online surrendered to the community and included third person perspective.



    hmmm,   errrr,   mortal online?  I might be wrong though.
  • nerovergilnerovergil Member UncommonPosts: 680
    edited November 2015
    First person is fine but need to have the ability to switch if desired.

    Also OP are you 10 saying things like " you play female can view boobs from top"?
    Yes. of course you can switch to 3rd person like skyrim. 1st person camera just for roleplay purpose

    feel good when u can get inside your character
  • ScotScot Member LegendaryPosts: 24,273
    ESO is a good as it gets, damn fine MMO and set in the Elder Scrolls world.
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I'm not a fan of first person cameras, for me it just detaches me from my character. If I can't see what I look like, I can't grow attached. If I'm not attached, I don't care and will probably quit. 

    Even in Skyrim I play most of the time in 3rd person, only switching to 1st person for combat. 


    But, if you like it and the developers can get it in the game, I don't see why they shouldn't, as long as it has 3rd person too or is specifically targetted at 1st person fans. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • spankybusspankybus Member UncommonPosts: 1,367
    I've heard more than  few arguments on 1st vs 3rd person gameplay. I remember back in the day when Darkfall was under development, this topic came up a lot. Some argued first person was more realistic and 3rd person gave an unfair advantage (could see more).

    To me, they are both daft. For 1st person, most people's monitors are the equivalent of wearing blinders....no peripheral view.

    While third person grants you full awareness by giving you the view of whats ahead and also to the sides (to some extent), it also lets you see things you shouldn't be able to see, like around corners.

    This is one of the reasons I am interesting in StarVR, the VR headset with the 210 degree FOV. I like the idea of VR, but again, Rift and I expect Vive have a limited 100 degree FOV...i'm wearing blinders again...Literally. Sure, i can turn my head around to scan to the sides..but what a damn chore...I'd rather play 3rd person view with a ultra-wide monitor. I'd really like to try StarVR, but i am guessing's it will have its own set of issues.

    What would be great is a third-person perspective game that grayed out, or 'Fogged' things you shouldn't be able to see...stuff around corners, things over hills, etc. Then you'd get full peripheral vision without godlike awareness.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • YanocchiYanocchi Member UncommonPosts: 677
    spankybus said:
    What would be great is a third-person perspective game that grayed out, or 'Fogged' things you shouldn't be able to see...stuff around corners, things over hills, etc. Then you'd get full peripheral vision without godlike awareness.
    That's what developers of Revival have decided to do.

    They'll have both first person and third person perspective in the game. In third person you will be able to see only things that are in character's field of view. It will be impossible to peak around corners or see what is behind your character.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

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