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During today's Activision-Blizzard investors' meeting, the company revealed that World of Warcraft has lost another 100,000 subscribers since Q2 2015, with active numbers hovering around the 5.5M mark representing a nine-year low.
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I can see them continuing to cut parts off WoW (so to speak) and making them into separate titles. Overwatch is WoW's battlegrounds (kind of) so maybe a hub based multiplayer dungeon game is next.
Yes Vanilla and TBC Sucked for players who were casual and refused to make friends. However it didnt suck for people who knew how to make friends and schedule time to play with friends. Thing is we were more loyal and willing to stick it out though we never made Nax 1.0 or Sunwell. The content was 100 times more engaging than farm X instance 25 times to get geared up, then farm the SAME instance on a harder mode another 25 times to get geared up for the SAME instance on a much harder mode 25 times just to get to Mythic. Sorry this shit gets Boring. Thats why I am getting tired of FFXIV and other MMOs. Its the same God Dam Treadmill and yes you could say TBC was a treadmill however instances were tough you failed, you didnt clear it the first time you stepped in unless you worked well in a team. Now its Whack a mole easy unless you get to Mythic. Anything else is a waste of time.
O another thing Expansions now have what 7 maybe 8 instances. TBC released with 15 instances and that's just Leveling thats not including the new one they added plus the Heroic versions. AND the instances were HARD they required TEAMWORK and CROWD CONTROL. So you didnt run 5 to 7 in a day to get your tokens. They were run to help level, they were run for fun, they were run for gear. The casual player was very capable to do this content with a good small group of friends and you could feel like you progressed. Today an instances feels like you are just on a treadmill NOT a part of an adventure with friends. Thats what we lost in todays MMOs to mainstream these games for Grandpa and Grandma and everyone with 15 minutes a week. Not for people who like to play a RPG with friends. No its made into a treadmill.
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"If I offended you, you needed it" -Corey Taylor
Second: whilst their is no requirement for AB to release WoW's sub numbers I am pretty sure they have to provide fiscal information about elements of the business which constitute significantly - 20% I believe.
And whilst WoW's sub numbers have only dropped from 5.6M to 5.5M reported revenue has fallen from $221M to $155M - nearly a third. This could be due to Q2 having started the quarter at 7.1M and finishing at 5.6M; less cash shop revenue; the impact of tokens - a combination of all of these. What it points to is a less profitable WoW.
So could WoW go f2p?
My view is that WoW won't go "free-to-buy", at least not soon. Consider what happened with Wildstar and then thing much bigger.
There are other options though: reducing the sub - which Rift did; introducing "cheap" 6 and 12 month subs; or scrapping the sub and moving to a paid base game, paid expansions and paid content patches.
I suspect though that AB may be planning to wait and see if the film brings people back to the game.
Edit: the purchase of King would also reduce the % contribution made by WoW.
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I guess Blizzard has just found a legal way to hide the decline of WoW by not having to release sub numbers anymore and instead give the shareholders a different bone.
Perhaps they'll extend their item shop some more and give the shareholders some other turn-over numbers.
In the end, it's the money that counts to them, not the player numbers.
Activision Blizzard "do not know" how many subs TESO has; or SWTOR; or FFXIV etc. It probably has more but probably won't cut it in court if you say it does and it turns out that some other game might be able to challenge the position.
Forum posters called this as well!
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