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By connecting your deeds to character's identity, by giving you the ability to choose how/when to be recognized, and by creating a unique system where your reputation proceeds you, Chronicles of Elyria reminds you that your actions matter.
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* more info, screenshots and videos here
Jail:
For how long?
Chance of capture and actually getting jailed with your friends around?
Escape?
Or is this just more proof that some people still live under rocks?
Once upon a time....
Something not mentioned in detail,not really a problem however is what actual benefits you might get from reputation.Are there both positive and negative benefits from reputation.
I ask because i see a possible exploit if there is,yes my mind is always on lol.Example make two players and make one a criminal and one a positive influence and then use disguises/reputation from both when needed.
As to DM's don't like that idea at all because it introduces some shallow ideas in a game.One example is seen in that other new game,i think is called swords of the coast.A game has assets and those assets become apparent after a very short time,like maybe a month,well i don't want to be bored to death by some system where a DM is just shifting around those assets/traps mobs to make the game look different or changing.Simply it won't to at least me look any different at all,it becomes more a case of ...ok i know there might be a trap anywhere so i need to check every last pixel,i don't want to be playing a game of traps and movable secrets,it ends up looking real fake.
Never forget 3 mile Island and never trust a government official or company spokesman.
DM capabilities in Sword Coast Legends are very limited. DM toolset in Neverwinter Nights is a lot more versatile and advanced, but even that wouldn't be sufficient for the needs of an MMO with thousands of players on a server. MMO would require a lot more game systems interacting with DM toolsets, an evolution from NWN DM client, just what Revival designers are planning to do.
* more info, screenshots and videos here
I've been around the MMO scene for many years. Since UO's development. And I've seen all this sort of thing (as far as open PvP and lack of any real punishment) before. And combine that with funding, and then revenues.
What you end up with is a game with little support both on the front and especially after it's played for a short while.
These sorts of ideals end up being released with not enough funding, and short on the promises. Then they can't afford to finish the game like players expect for their gaming world.
This is Shadowbane or Darkfall at best.
Unless they bite the bullet and actually put in place a real punishment for PKing (outside of warfare and other forms of sanctioned PvP).
Once upon a time....
Important note before I carry on is that you do not loose everything. You can have heirs, inheritance, and importantly the soul of your previous character can be reused which gives skill ramps. Skill ramps means any skills you learnt in your last life will be quicker to learn this time allowing you to get to an over all higher level.
Back to the point your lifespan is not just dictated by your age but how you have lived your life, if you die a lot your lifespan overall will be lower if you get caught for serious crimes your life span over all ill be lower.
As in this game rather than paying a subscription you pay per life (typically 6-12 months depending on how much you die/get caught committing crimes etc.) you want that life to be as long as possible. That means you do not want to get caught for murder as that actually costs you money! I have not really seen a game do that before. Of course if you plan your murders get involved in the story, or get involved in the more legitimate aspects of PvP then you are going to avoid all those negatives and add to the world. If you run through town killing everyone... well that is going to hurt your wallet.
I actually summarised a post by the developers on Trolls and how it is counteracted by the game system over on my blog about the game (http://elyriaecho.com/2015/10/21/chat-log-trolling/)
Edit: Goodness this site hates line breaks!
It would be cool if indie companies with limited budgets and resources could help each other a bit by exchanging some assets like scripts, code for some game systems, 3D objects, textures and sounds.
* more info, screenshots and videos here
I am not saying everything is the game is all roses. There have been several things I have had concerns about some adressed, some hopefully addressed in time others that I am still not sure about. The prison system for instance, as I say it is an interesting system. However, they have also promised this huge open world, with no fast travel etc. Both great, but how will they actually work together? Are you actually going to be able to catch anyone? So I do think there are things that might need work, and certainly play testing. I am not sure I see the issue you are pointing out though.
-Miguel
Chronicles of Elyria Community Manager
On the other hand, casual players will end up balking at starting over again even if it is promised to be easier for subsequent lives.
Guess we will have to wait and see how this all works out.