An interesting point on user reviews: the ones on Steam (from people who bought the game) are significantly more positive than those on Metacritic (where they can be flooded with hostile reviews from people who didn't.) It's still definitely polarizing.
For all of the talk about sandboxes on MMORPG, this game is probably the closest to a true sandbox game of any that I've ever played. The scale is enormous relative to FO3 - people comparing the two are simply relying on the similar visual style and discounting the huge increase in scope and detail. Cities are cities, not 4 hut MMO "cities", and there is a ton of truly emergent gameplay. I've had no significant bugs - a handful of graphical glitches, but nothing that even required a reload.
People calling it a shooter instead of a RPG can't possibly have played the game. What makes a RPG isn't a collection of numbers, it's the interaction with the world - and this game has a tremendous variety of interactions and styles. If you want to go SimCity with the bases you can; there is surprisingly little hand-holding, and you can completely turn off the visual cues. You can customize gear with one of the best crafting systems that I've seen in any game. And the perk + stats system gives you plenty of ways to create deep character specialization. It just doesn't happen in a handful of hours, so the people jumping on the day 1 reviews obviously don't see it. But I am, with just a dozen hours in.
The Witcher 3 is based on real novels and that series has always had a stronger story than Bethesda sandboxes; if you prefer a tight story you will prefer the Witcher series. I've enjoyed both. This has been a great year for RPGs.
To be fair, Fallout 4 is closer to Farcry than the first Fallout games, in terms of gameplay. And I absolutely do understand the criticism towards the RPG side when you compare it to a game like Deus Ex, witch has a very similar skill system, maybe possibly a better one.
Yeah not really sure what some of you were expecting that are saying its too similar to past games... Well yeah why wouldn't it be. The selling point IMO is the world and living/playing in it. It would have been a tragedy if they made a bunch of changes just for the sake of change and ended up ruining what we love about the franchise.
Yes Fallout 4 feels very familiar and "home' but that's a good thing, but it does just enough that its needs to feel new as well.
This game is fantastic because nobody makes games like this. No games put you into a world with little direction anymore whether with objectives, or character building and encourages exploration like Bethesda games.
A bit buggy, sure. That will change though. More of the same? Kind of but all the systems feel more polished and better implemented. Also other builds feel more balanced but this could be attributed to the fact they removed specific skills.. (not happy about that).
All in all I can't stop playing until I have explored everything and almost no games have me care about doing so as much as FO3/NV/Skyrim/FO4.
Few companies do games like this because it's not easy to code.
Many people like to dish bethesda for releasing buggy games but they fail to acknowledge that there are very few games which let you do whatever you want without having to force you do the main story.
Dynamic events are a bitch to code, some bugs are bound to be there. Why do you think GW 2 took so much to make a new expansion? Creating fluid dynamic events is not a walk in the park.
I agree for sure. Dynamic events spell potential danger to every code they touch.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
It definitely feels like its totally designed for console. My other major complaint is combat. They want to add more progression but they do it artificially by making your guns unrealistically weak starting out. I'm on the second quest, it takes me 7+ shots to kill 1 raider with the rifle perk and I have to practically bind quicksave to the sprint key for all the times I get instagibbed by grenade spam.
All I saw is just a shooter with go "fetch" quests. Story most likely will be generic and finished quickly. Difficuty of course nonexistant or won't even matter since story is what people want, might as well go easy mode for quick cosume on story.
Final Fantasy, Suikoden and Xenogears type of RPG"s had real soul, spirit and emotions around them. They truly were deep, unique and rich in story, music, content and more...
Where exactly did you see it? Fallout has lots going on about it. It's an epic game. Did you play it?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Had a terrible experience in FO4 which doesn't do the game any credit. Was attacking a mob and he was the other side of a canvas. My bullets wouldn't go through the material, but he his face and feet were sticking out through it because of poor collision detection I guess i.e. the bad guy didn't stop at the phyiscal barrier. Also during the fight, I later got backed into the corner and the view didn't change sufficiently and it was like I was now behind my own character and I couldn't therefore see the guy to aim at him. I'm so used to the wonderful combat of destiny, where, if a mob had 1 pixel showing, you can hit it with a sniper and kill him. They should have got people of the quality of Destiny to come and write the graphics and shooting code, seeing at every question is about shooting something, more or less.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
Had a terrible experience in FO4 which doesn't do the game any credit. Was attacking a mob and he was the other side of a canvas. My bullets wouldn't go through the material, but he his face and feet were sticking out through it because of poor collision detection I guess i.e. the bad guy didn't stop at the phyiscal barrier. Also during the fight, I later got backed into the corner and the view didn't change sufficiently and it was like I was now behind my own character and I couldn't therefore see the guy to aim at him. I'm so used to the wonderful combat of destiny, where, if a mob had 1 pixel showing, you can hit it with a sniper and kill him. They should have got people of the quality of Destiny to come and write the graphics and shooting code, seeing at every question is about shooting something, more or less.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
Blame the player, not the game. From what you've described it sounds to me like you need to get good, fast.
Had a terrible experience in FO4 which doesn't do the game any credit. Was attacking a mob and he was the other side of a canvas. My bullets wouldn't go through the material, but he his face and feet were sticking out through it because of poor collision detection I guess i.e. the bad guy didn't stop at the phyiscal barrier. Also during the fight, I later got backed into the corner and the view didn't change sufficiently and it was like I was now behind my own character and I couldn't therefore see the guy to aim at him. I'm so used to the wonderful combat of destiny, where, if a mob had 1 pixel showing, you can hit it with a sniper and kill him. They should have got people of the quality of Destiny to come and write the graphics and shooting code, seeing at every question is about shooting something, more or less.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
2 entirely different game genres.
Destiny is a shooter - the engine was coded go use "pixel perfect" accuracy which is a must for FPS games. If you see a pixel, you can hit it.
FO4 is an RPG - when you aim for something you have a *chance roll* to hit it - there is no pixel accuracy at all because it is NOT a FPS game. This is why VATS system exists in the first place to show you percentage chance to hit.
Apples and Oranges.
It's not a shooter, yet every quest 10 hours in has been to go and kills things for someone. That being the case, they should have put more effort into the shooting bit. Seems like you feel the need to defend the game for the sake of it.
Had a terrible experience in FO4 which doesn't do the game any credit. Was attacking a mob and he was the other side of a canvas. My bullets wouldn't go through the material, but he his face and feet were sticking out through it because of poor collision detection I guess i.e. the bad guy didn't stop at the phyiscal barrier. Also during the fight, I later got backed into the corner and the view didn't change sufficiently and it was like I was now behind my own character and I couldn't therefore see the guy to aim at him. I'm so used to the wonderful combat of destiny, where, if a mob had 1 pixel showing, you can hit it with a sniper and kill him. They should have got people of the quality of Destiny to come and write the graphics and shooting code, seeing at every question is about shooting something, more or less.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
2 entirely different game genres.
Destiny is a shooter - the engine was coded go use "pixel perfect" accuracy which is a must for FPS games. If you see a pixel, you can hit it.
FO4 is an RPG - when you aim for something you have a *chance roll* to hit it - there is no pixel accuracy at all because it is NOT a FPS game. This is why VATS system exists in the first place to show you percentage chance to hit.
Apples and Oranges.
It's not a shooter, yet every quest 10 hours in has been to go and kills things for someone. That being the case, they should have put more effort into the shooting bit. Seems like you feel the need to defend the game for the sake of it.
Earlier he was actually talking about how he doesn't like the game that much.
The base building and in depth crafting pushes it over Witcher 3 in my opinion. But that's the kind of player I am. Those who prefer combat I would guess, prefer Witcher 3, since F4 has a awkward UI and controls.
Had a terrible experience in FO4 which doesn't do the game any credit. Was attacking a mob and he was the other side of a canvas. My bullets wouldn't go through the material, but he his face and feet were sticking out through it because of poor collision detection I guess i.e. the bad guy didn't stop at the phyiscal barrier. Also during the fight, I later got backed into the corner and the view didn't change sufficiently and it was like I was now behind my own character and I couldn't therefore see the guy to aim at him. I'm so used to the wonderful combat of destiny, where, if a mob had 1 pixel showing, you can hit it with a sniper and kill him. They should have got people of the quality of Destiny to come and write the graphics and shooting code, seeing at every question is about shooting something, more or less.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
2 entirely different game genres.
Destiny is a shooter - the engine was coded go use "pixel perfect" accuracy which is a must for FPS games. If you see a pixel, you can hit it.
FO4 is an RPG - when you aim for something you have a *chance roll* to hit it - there is no pixel accuracy at all because it is NOT a FPS game. This is why VATS system exists in the first place to show you percentage chance to hit.
Apples and Oranges.
It's not a shooter, yet every quest 10 hours in has been to go and kills things for someone. That being the case, they should have put more effort into the shooting bit. Seems like you feel the need to defend the game for the sake of it.
Defending a mediocre game?
No - what I am telling you is a fundamental difference in genres.
Destiny is a FPS - the core mechanic is pixel accuracy, you see a pixel, you aim and can hit it.
Fallout 4 is an RPG - when you aim at a pixel and shot the game does a % roll to see if you hit or not. This is NOT a FPS game.
The basic shooting mechanics are completely different - of fallout was based solely on players aiming at pixels the entire VATS system would be pointless.
The devs of Fallout *want you* to use the vats system
You are comparing a FPS vs an RPG with a shooting mechanic.
You're absolutely correct but some ways of playing the game feel a lot more FPS than others.
I'm playing as a stealthy sniper so I don't use the VATS to line up long-range head shots. It works generally very well but in this mode, you do want it to be more pixel-perfect. I've run into several instances when the head-shot failed because of some poor collision detection with a window frame or some other object. Also, in that mode, there is no % chance to hit: you line up the shot correctly and you hit.
I only use VATS for closer in or multiple targets and then, as you say, it's more of a true RPG % based thing.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
No matter how fun it is, given a game with so many bugs that every second post mentions them (even people that absolutely love the game) 10/10 is wonky. And from causally watching videos, i sometimes couldn't even tell if i was watching Fallout 3 or Fallout 4. Graphics are not bad, but they are hardly an upgrade.
As i didn't play it i can't comment on gameplay, but given that people claim it's more a shooter, it is at best the same as Fallout 3, so a small penalty on the score would be appropriate - they do it with other games, after all.
From what 'ive seen it's still way better than MSG:V though..
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Well I didn't want to post anything until now as I'm not the type to judge a game without actually playing it like some others on here that are judging on only watching a few videos. Now I have a pretty beefy gaming rig so I'm not encountering nearly as many bugs as some are but there have still been a few that made me scratch my head a bit and wonder if they even play tested the game before releasing it. I am about 15 hours into the game at this point.
Two examples that come to mind is the first Excavation Site I came across was fine until I got near the quarry. As soon as I got close all of the textures for that area went into extremely low rez mode and the ground was actually below the textures being displayed so it was like my character was knee deep in the scenery. The other bug was when I was cleaning out a Raider infested factory my character model went invisible so I could no longer see my weapon or my Pip Boy. I had to completely exit the game and reload to correct it.
That said the game play and the new added features are top notch and are way better than Fallout 3 or New Vegas. The Graphics that people keep complaining about while not cutting edge are not nearly as bad as people would have you believe and are a definite improvement over the previous Fallout games. The Base building mechanic is completely new and fairly easy to pick up if you've ever used any of their modding tools in the past.
After my admittedly short time in the game I would give it a 7.5/10 in the condition it has launched in. I would definitely raise that score to 9/10 if it wasn't for the bugs (I never give 10/10 as I find that absurd... nothing no matter how good it is deserves a "Perfect" score). I am really enjoying this game and will probably end up sinking hundreds of hours into it.
Ugh ... I know every PC is different and whatnot, but i've never had issues with textures o.o I seriously wonder how you guys make that. I play on ultra graphics and sometimes i go under 60 fps. Yes its not very nice to have that but the screens im generating are top notch. No fragments or shit like that.
Corrupted textures could mean bad GPU drivers and this has nothing to do with the game. Just last night I finally installed Windows 10 Threshold 2 which (i think) updated my GPU driver as well (AMD GPU, which everyone on this forum loves to hate about bad drivers) and I've never had corrupted textures.
Ugh ... I know every PC is different and whatnot, but i've never had issues with textures o.o I seriously wonder how you guys make that. I play on ultra graphics and sometimes i go under 60 fps. Yes its not very nice to have that but the screens im generating are top notch. No fragments or shit like that.
Corrupted textures could mean bad GPU drivers and this has nothing to do with the game. Just last night I finally installed Windows 10 Threshold 2 which (i think) updated my GPU driver as well (AMD GPU, which everyone on this forum loves to hate about bad drivers) and I've never had corrupted textures.
Don't be too quick to judge the game.
I saw and posted about the very same texture issue at the Thicket Excavation as the poster above you. So far it's the ONLY place in the game where this issue exists...and it's real (at least on the PC) and has nothing to do with graphics driver. Go there yourself if you want. It's due east of the Red Rocket truck stop near sanctuary... or google "fallout 4 thicket excavation" and you'll see the many posts about it.
The only thing different about this spot vs. the rest of the world I've seen so far is that here the water is temporary and you get a quest to drain the quarry. After it's drained, there are no texture issues any longer.
Don't be too quick to judge other people's experiences.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
btw that just looks like a 3rd person shooter to me, not a rpg. also the main reason bethesda games are high rating like always is the modders fixing the game and that takes time at least 6 months in till the first mods came out to fix the whole mess bethesda do on his games.
ps. taking a rpg and making it a shooter(i'm degrading it from FPS....) and still calling it as the main game and not a spin off, i'm serious the only one who find that wrong?
Im not stuck on labels and genres. These days games are too advanced to call them by a specific genre since they got a little bit of everything.
Comments
For all of the talk about sandboxes on MMORPG, this game is probably the closest to a true sandbox game of any that I've ever played. The scale is enormous relative to FO3 - people comparing the two are simply relying on the similar visual style and discounting the huge increase in scope and detail. Cities are cities, not 4 hut MMO "cities", and there is a ton of truly emergent gameplay. I've had no significant bugs - a handful of graphical glitches, but nothing that even required a reload.
People calling it a shooter instead of a RPG can't possibly have played the game. What makes a RPG isn't a collection of numbers, it's the interaction with the world - and this game has a tremendous variety of interactions and styles. If you want to go SimCity with the bases you can; there is surprisingly little hand-holding, and you can completely turn off the visual cues. You can customize gear with one of the best crafting systems that I've seen in any game. And the perk + stats system gives you plenty of ways to create deep character specialization. It just doesn't happen in a handful of hours, so the people jumping on the day 1 reviews obviously don't see it. But I am, with just a dozen hours in.
The Witcher 3 is based on real novels and that series has always had a stronger story than Bethesda sandboxes; if you prefer a tight story you will prefer the Witcher series. I've enjoyed both. This has been a great year for RPGs.
And I absolutely do understand the criticism towards the RPG side when you compare it to a game like Deus Ex, witch has a very similar skill system, maybe possibly a better one.
Yeah not really sure what some of you were expecting that are saying its too similar to past games... Well yeah why wouldn't it be. The selling point IMO is the world and living/playing in it. It would have been a tragedy if they made a bunch of changes just for the sake of change and ended up ruining what we love about the franchise.
Yes Fallout 4 feels very familiar and "home' but that's a good thing, but it does just enough that its needs to feel new as well.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
My main complaints with this game, which is pretty much the same in every Bethesda game are:
Better AI and Its about bloody time they try putting 2-4 person multi player into their games.
I hope Bethesda is working on a major engine update, this one is starting to show it's age and will hold future games back.
"Be water my friend" - Bruce Lee
O_o o_O
Everything else is stellar though.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm struggling to force myself to log on now as the experience of poor compared to so many other games I've played.
I'm playing as a stealthy sniper so I don't use the VATS to line up long-range head shots. It works generally very well but in this mode, you do want it to be more pixel-perfect. I've run into several instances when the head-shot failed because of some poor collision detection with a window frame or some other object. Also, in that mode, there is no % chance to hit: you line up the shot correctly and you hit.
I only use VATS for closer in or multiple targets and then, as you say, it's more of a true RPG % based thing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As i didn't play it i can't comment on gameplay, but given that people claim it's more a shooter, it is at best the same as Fallout 3, so a small penalty on the score would be appropriate - they do it with other games, after all.
From what 'ive seen it's still way better than MSG:V though..
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Two examples that come to mind is the first Excavation Site I came across was fine until I got near the quarry. As soon as I got close all of the textures for that area went into extremely low rez mode and the ground was actually below the textures being displayed so it was like my character was knee deep in the scenery. The other bug was when I was cleaning out a Raider infested factory my character model went invisible so I could no longer see my weapon or my Pip Boy. I had to completely exit the game and reload to correct it.
That said the game play and the new added features are top notch and are way better than Fallout 3 or New Vegas. The Graphics that people keep complaining about while not cutting edge are not nearly as bad as people would have you believe and are a definite improvement over the previous Fallout games. The Base building mechanic is completely new and fairly easy to pick up if you've ever used any of their modding tools in the past.
After my admittedly short time in the game I would give it a 7.5/10 in the condition it has launched in. I would definitely raise that score to 9/10 if it wasn't for the bugs (I never give 10/10 as I find that absurd... nothing no matter how good it is deserves a "Perfect" score). I am really enjoying this game and will probably end up sinking hundreds of hours into it.
Bren
while(horse==dead)
{
beat();
}
Corrupted textures could mean bad GPU drivers and this has nothing to do with the game. Just last night I finally installed Windows 10 Threshold 2 which (i think) updated my GPU driver as well (AMD GPU, which everyone on this forum loves to hate about bad drivers) and I've never had corrupted textures.
Don't be too quick to judge the game.
The only thing different about this spot vs. the rest of the world I've seen so far is that here the water is temporary and you get a quest to drain the quarry. After it's drained, there are no texture issues any longer.
Don't be too quick to judge other people's experiences.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED