The thing with an idea like a spear is realism,animation.I guarantee you 100% because i already see it with archers and that is the dev won't make a proper animation.
SO let's say you get your spear ,you throw your spear........then what?Are you going to go pick it up with an animation indicating so,not a chance in hell,devs are too lazy and it would be way too cumbersome.
So if we are going to use it as a sort of pierce or "to spear at"type weapon,then we already have Polearms which are often extended into Halberds.
So the point is simple,do you really want a class that throws a spear knowing you will never actually throw or have to pick it up?
When i see games where the archer has no actual ammo,i delete that game for good.IMO if you are going to design a class ,do it right or don't do it at all.
Never forget 3 mile Island and never trust a government official or company spokesman.
Oberyn Martel was wicked cool with a spear until, well, you know.
Until he got caught monologuing.
Nobushi and Valkyrie in For Honor actually had a lot of the Oberyn Martell feel to their combat style. Dodges and feints into thrusts, leg sweeps and leaping attacks.
In Europe, Overall Polearms were just melee weapons like axe heads, daggers, awls, etc, that they put on a big stick to give it long reach, this allowed them to reach over shields to their opponent, or over or around their fellow soldiers, allowing more people to stab and hit a single opponent, but overall they sucked for any kind of close combat.
They also sucked against things like bows, crossbows, or even thrown weapons, like throwing daggers, or slingshots for that matter.
Since in MMO's most combat is close combat, not shield wall military style fighting, pole arms just never caught on.
In that sense, a European Spear is just a Dagger or Awl on a 12 foot Pole that is mainly used to stab people in a simple forward thrust type motion, a very crude but effective weapon for the task it was designed and made for.
Now, some cultures, have what we call short spears, depending on the culture this takes the form of things like javelins to what looks like a quarterstaff with some bladed weapon on the end of it, ranging from a dagger to a flachon, and in some cases the blades are on both ends of the weapon.
Many cultures had short spears, from African to Asia these were very common weapons, but I wager that the Zulu Short Spear is not what people think about when they want a spear.
I wager when people talk about a fighting spear, they are talking about the flashy slashy Short Martial Arts Spear, and not the 12 foot crude jabby jabby spear that was popular in Europe.
With that said.
In the few games I have played where it would make sense to have a spear as a weapon.
In DDO, Spears were classified as quarterstaffs as opposed to polearms, going with the martial arts weapon style and look, given they had a Monk class from Oriental Adventures, this worked as the martial arts spears are around the same size and use the same kind of animations as quarterstaffs.
In GW2, Spears are an aquatic weapon. Which, to be fair, Spear fishing is a real thing.. so they took a whole other direction with the spear, which I have to admire.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
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SO let's say you get your spear ,you throw your spear........then what?Are you going to go pick it up with an animation indicating so,not a chance in hell,devs are too lazy and it would be way too cumbersome.
So if we are going to use it as a sort of pierce or "to spear at"type weapon,then we already have Polearms which are often extended into Halberds.
So the point is simple,do you really want a class that throws a spear knowing you will never actually throw or have to pick it up?
When i see games where the archer has no actual ammo,i delete that game for good.IMO if you are going to design a class ,do it right or don't do it at all.
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
They also sucked against things like bows, crossbows, or even thrown weapons, like throwing daggers, or slingshots for that matter.
Since in MMO's most combat is close combat, not shield wall military style fighting, pole arms just never caught on.
In that sense, a European Spear is just a Dagger or Awl on a 12 foot Pole that is mainly used to stab people in a simple forward thrust type motion, a very crude but effective weapon for the task it was designed and made for.
Now, some cultures, have what we call short spears, depending on the culture this takes the form of things like javelins to what looks like a quarterstaff with some bladed weapon on the end of it, ranging from a dagger to a flachon, and in some cases the blades are on both ends of the weapon.
Many cultures had short spears, from African to Asia these were very common weapons, but I wager that the Zulu Short Spear is not what people think about when they want a spear.
I wager when people talk about a fighting spear, they are talking about the flashy slashy Short Martial Arts Spear, and not the 12 foot crude jabby jabby spear that was popular in Europe.
With that said.
In the few games I have played where it would make sense to have a spear as a weapon.
In DDO, Spears were classified as quarterstaffs as opposed to polearms, going with the martial arts weapon style and look, given they had a Monk class from Oriental Adventures, this worked as the martial arts spears are around the same size and use the same kind of animations as quarterstaffs.
In GW2, Spears are an aquatic weapon. Which, to be fair, Spear fishing is a real thing.. so they took a whole other direction with the spear, which I have to admire.