Gloria needs a normal server with the following rules:
No player looting, no friendly fire and more friendly stuff.
Hardcore with the following rules:
100% full loot, friendly fire on and more hardcore stuff.
That way, everyone is happy. Some players don't like player partial loot and others don't like the fact that it's not full loot. So let's make 2 server to please both fan-base.
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Comments
So a server where everyone is hardcore player and can defend himself or at least is well prepared and focused on pvp will likelyhave population issues with no economy and crafting.
And darkscape got a lot of players already so once more, you're wrong.
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But that's actually the truth.
That's why Full Loot PVP will never succeed
If every sandbox games that are currently not successful had no full loot, they would still be bad. That's the fact.
If what you say is so true, then tell me, why survival games like H1Z1 are successful on steam? They're incomplete games, yet succesful. I wanna hear your reasons.
We got H1Z1, Dayz, Rust, Ark: Survival evolve.
Even in minecraft, you lose your stuff when you die.
Everything you guys say is based on your opinion, not on facts. I actually got facts and MO, even if it's not a good game currently has 1000 players.
We just need a 3ple A developer like blizzard who can make a full loot game and that will prove once and for all that when a full loot game is also a good game, it can easily be successful .
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That's exactly what i'm saying bro.
Only indie devs take risk and now, look at the next wave of survival games with full loot on steam, they're all succesful.
Rust is the 8th most popular survival with full loot game on steam next to call of duty black ops 3.
I bring actual facts while you don't.
Ho wait, rust is above world of warcraft on twitch.tv
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building a game strictly full loot is going to hurt their numbers plain and simple, and they would have a bigger draw if they had a server that had partial loot
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8th most popular survival games. All successful? Define successful? 8th most popular "survival games" could be 200,008th when compaired to all games.
There is nothing in your facts 'bro' that say you could get a profit return for spending 100 million to make your game. PvP servers are always smaller in population than PvE. Games show the majority like controlled PvP settings.
That won't work with every game depending on how much the economy and other gameplay revolves around PvE or PvP, but if developers would consider different rulesets, they may find an easy way to bring in more players without having to abandon their core audience.
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Darkfall (the original) in my honest opinion was the best PvP MMO ever, its PvP had purpose, 1 to 1 was somewhat balanced, and the Guild war system with its geopolitical implication was awesome.
It wasn't perfect of course, it had its issues.
But the reason why the game eventually failed was because the game wasn't PvE friendly, and that indirectly affected PvP gameplay.
People like me who don't dislike PvP but generally spend more time doing PvE errands after a while quit in frustration, the reward just wasn't there for us, we were just walking loot bags for PvPers
Once the easy prey (PvE peeps) were gone only hardcore PvPers remained, and that's where the reality of Full PvP sets in.
When you have to prey on easy targets, PvPers have lots of fun, but when they have to fight each others they have quite less fun.
Because this wasn't a Moba you actually lose shit and I remember towards the end of the game lots of self appointed hardcore PvPers crying on the Forums because they lost their Dragon Armor and rage quitting.
But that wasn't the end of it.
The nail on the coffin was the many Guilds simply disbanding because they lost their castle/hamlet to the best guilds on the server which by then were just a couple.
So in the end only the best PvPers and guilds survived but their number wasn't enough to keep the game alive.
Let's face it, no one like to lose consistently, and a full pvp environment is very punishing, only the very best win.........the rest quit.
Only EvE got the right balance between PvE and PvP, the other devs just don't know how to make those kind of games, though I just read Big Rambo post about EvE losing players, and that just confirm my theory.
That's the painful truth.
I agree Darkfalls game world is arguably one of if not the best MMO's ever made as far as world size, exploration, skill depth and meaningful gameplay, however what killed it is what has killed every game like it. Full loot. Sorry but its true, games like this launch , peak then slowly start the spiraling death that is full loot PvP.
Its not a growth based gameplay model. Looting players is cool for everyone at first, but quickly grows old when you realize that its generally the same players doing the looting, the ones that aren't slowly quit, the games skill levels readjust, the new losers slowly quit, repeat until game dies or stabilizes in a non profitable state with a very small base.
But hey, since full loot is in there, it might be why it failed.
Again, ignore the fact there was no skill cap. Ignore the fact that it was not possible to place houses and things like that anywhere. Ignore the fact that the game never got patched cosistently. IGnore the fact that only mages were viable.
Ignore all of that. Nitpick on the fact that full loot is there and that's it.
Fact is, we have yet to see a 3ple A title making a full loot mmo. Every full loot games we got are either incomplete or they're simply not good games.
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Rust is the 8th most popular game on the sub genre survival on Twitch.TV. Then i posted the link.
Rust was next to call of duty black ops 3 the day i made that post.
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An alternate life is what a "rpg" kind of is. Single player games are more for people thar want to get in a goof around for a bit. Mmos are designed with people playing together and over long periods of time (days/months/years), with those kind of tenants being strived for in design, mmos generally appeal to those kind of players.
Suppose there is a great game with full loot that fails. You can still claim it is a bad game. Stop taking that as a point.
How about this. Invest your time and money into making such a game. IF (BIG IF) you are correct (PROVE US WRONG) you stand to make a ton of money AND you will be able to show everyone here how much smarter you are than us.
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