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Camelot Unchained | Don't Be Afraid of Too Many Classes | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2015 in News & Features Discussion

imageCamelot Unchained | Don't Be Afraid of Too Many Classes | MMORPG

Several rounds of voting later we have seen all but the last Camelot Unchained class unveil. After looking over the list (excluding the final one which judging by the silhouette looks very…crouchy) I’ve come to the conclusion that CSE is offering us a solid mix of concepts that range from something old, something new, and combinations of both.

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,780
    "I should clarify that “BSC” to me is an idea that is almost or entirely unheard of within the MMO or even gaming genres and it has a high probability to make a large portion of the fans (some more some less) uncomfortable due to it being an unknown unknown. "

    Thank you for the clarification. Now can you clarify it more and let me know what "BSC" actually stands for?
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  • AlomarAlomar Member RarePosts: 1,299
    Loving every update City State puts out there and I enjoyed having all these weekly class reveals throughout fall. I dislike the simple, linear, and safe attempts at classes, who make very few generalized classes. The more the better and the more diverse the better. From my 16 years of mmo pvp experience, I've seen less balancing issues with mmo's with many classes than the ones with very few. Perhaps it's just the developers of some games are incompetent while others are not.
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  • AlomarAlomar Member RarePosts: 1,299
    edited December 2015
    Sovrath said:
    "I should clarify that “BSC” to me is an idea that is almost or entirely unheard of within the MMO or even gaming genres and it has a high probability to make a large portion of the fans (some more some less) uncomfortable due to it being an unknown unknown. "



    Thank you for the clarification. Now can you clarify it more and let me know what "BSC" actually stands for?


    Bat Sh1t crazy, City State use it as a development term to explain "out there" ideas and concepts that no one or very few have ever thought about yet alone implemented.
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  • Viper482Viper482 Member LegendaryPosts: 4,099
    Having tons of different classes is a big part of what made Daoc great. The whole mirror classes thing for different sides in rvr sucks.
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  • waynejr2waynejr2 Member EpicPosts: 7,771
    Sovrath said:
    "I should clarify that “BSC” to me is an idea that is almost or entirely unheard of within the MMO or even gaming genres and it has a high probability to make a large portion of the fans (some more some less) uncomfortable due to it being an unknown unknown. "

    Thank you for the clarification. Now can you clarify it more and let me know what "BSC" actually stands for?

    Well, BSC is like LVM without the JXKs and the TVTs while restricting the JRCs in the dynamic sense of the meaning.
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  • nationalcitynationalcity Member UncommonPosts: 501
    edited December 2015
    Viper482 said:
    Having tons of different classes is a big part of what made Daoc great.


    Agree, it gave you so many options.... Can't wait to try them all kinda like Pokemon lol.....
  • NanulakNanulak Member UncommonPosts: 372
    I crave new and different. I am diametrically opposed to "same" and "tried and true". Part of why I play a new game is to explore the developer's new and exciting game. After I feel I know all there is to know about a game the game quickly starts to fade on my interest meter. Chaos is great for game longevity.

    Let the chaos begin..and who knows we may have 60 classes 3 years from now!

    Nanulak

  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    I cant wait.
  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    Alomar said:
    Loving every update City State puts out there and I enjoyed having all these weekly class reveals throughout fall. I dislike the simple, linear, and safe attempts at classes, who make very few generalized classes. The more the better and the more diverse the better. From my 16 years of mmo pvp experience, I've seen less balancing issues with mmo's with many classes than the ones with very few. Perhaps it's just the developers of some games are incompetent while others are not.


    Ive heard Its actually easier to balance large amount of the classes than fewer classes because there are more variables making it easier to make smaller changes that change less things.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Funny thing is when i played FFXI ,i loved ALL the classes,20+ of them.
    However when i played EQ-EQ2 i did not think much of the classes.I finally decided Shadowknight was ok but in reality,all i was doing was spamming my hotbar keys as fast as i could.

    I don't see too many developers making very good classes,likely why we see so many give up and just make what we call NO CLASS games,just toss a pile of hockey sticks in the middle and let the players pick and choose their teams.IMO this new era of design is sloppy and lazy and proves the devs have no clue how to make solid classes.

    It is also NOT just about quantity of classes but quality of classes.

    Using a quality class idea like WHM ..it had of course heals like any healer mage would have ,but also had Paralyze/Slow/DIA/Teleports/Haste/Silence/Silena and the list goes on and on ,ALL useful spells because the game had depth.

    Most people i hear complain about healers such as Arena net and others is because they have never played a quality game with quality class,that's why the stereotype that healers always heal or dps just dps or tank just tanks.

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  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Ammon777_new said:
    Loving every update City State puts out there and I enjoyed having all these weekly class reveals throughout fall. I dislike the simple, linear, and safe attempts at classes, who make very few generalized classes. The more the better and the more diverse the better. From my 16 years of mmo pvp experience, I've seen less balancing issues with mmo's with many classes than the ones with very few. Perhaps it's just the developers of some games are incompetent while others are not.





    Ive heard Its actually easier to balance large amount of the classes than fewer classes because there are more variables making it easier to make smaller changes that change less things.


    Indeed - I remember Marc Hernandez (CSE senior programmer) saying something like that last month on MMORPG reddit!? Not that it guarantees anything, just it's far from obvious that more classes makes it even less possible.
     W...aaagh?
  • PalaPala Member UncommonPosts: 360
    Bsc - bat shit crazy?
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Pala said:
    Bsc - bat shit crazy?
    Yep.
     W...aaagh?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,590
    One of the best things about this game is the wide variety of non-mirrored classes!! This is not a MOBA!!!

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  • tawesstawess Member EpicPosts: 4,227
    Give the community a few weeks to find the "best" classes once the game is released and then the balance circus start all over again...

    But i have to give them cred for trying... Apart form the slaughterwolf... That name.. and that fluff... It was about as smooth as faceplanting on sandpaper. =P Cool class, horrid fluff.

    This have been a good conversation

  • bcbullybcbully Member EpicPosts: 11,843
    edited December 2015
    Ok for the first time I'm a little concerned about this title. I love BSC and without it I'm lost.

    edit- Just reread. CU will have BCS. Awesome! I was a little confused.
  • comitroncomitron Member UncommonPosts: 37
    Does anyone remember the class system that Morrowind used? http://elderscrolls.wikia.com/wiki/Classes_(Morrowind) this was a great system.
  • MadcaterMadcater Member UncommonPosts: 22
    edited December 2015
    DAOC also had some pretty good PVE to make it a complete game ! The PVP  was top end bar none.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Chaos...

    Overwhelming people with options..

    No classes at all..


    and none will whine about ballance..

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Madcater said:
    DAOC also had some pretty good PVE to make it a complete game ! The PVP  was top end bar none.


    What was so great about early DAoC PvE?
    It can be reviewed with a single word. .... Grind.

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  • bcbullybcbully Member EpicPosts: 11,843
    Chaos...

    Overwhelming people with options..

    No classes at all..


    and none will whine about ballance..
    The more option the better. The more customization, the longer I play.
  • YashaXYashaX Member EpicPosts: 3,100
    I don't think balance makes a game boring or stale, in fact most games and sports are balanced- traditional card games, chess/shogi, soccer, mobas, etc; and even games that don't have perfect balance usually strive for balance.

    I expect the classes, factions, and so forth in CU will be quite unbalanced, but it doesn't worry me in particular. There are a lot more moving parts in a game like this than in something like Shogi or an arena-type computer pvp game; half the fun will be finding something that works.

    Also, from what I can see so far the classes seem to be distinct enough that they will be able to bring relative advantages that could alter "balance" depending on the circumstance.
    ....
  • TsiyaTsiya Member UncommonPosts: 280
    edited December 2015
    Ammon777_new said:
    Ive heard Its actually easier to balance large amount of the classes than fewer classes because there are more variables making it easier to make smaller changes that change less things.


    Don't tell SOE that! That was one of the reasons they gave for the NGE, balance. But yes, the difference between the classes and the 3 faction RvR was always DAoC's shining star in a smog-filled world. Simply changing factions gave you an entirely new play experience, hence longer playability. The game isn't meant to be played 1v1, but in groups. As long as your group has some combination of tankish, healish and crowd controlly people you're going to have a fighting chance on the battlefield.

    image

  • filmoretfilmoret Member EpicPosts: 4,906
    This is one of the best things I loved about Archeage and Rift.  There was tons of classes with many different builds.  Not many games can do classes so well.
    Are you onto something or just on something?
  • MensurMensur Member EpicPosts: 1,531
    So many short terms that i lost it. had to read the comments to understand it! gg wp <3

    mmorpg junkie since 1999



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