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Today's Daily Quest is one I expect we'll see a lot of the same answers for, but I'll ask it anyway. If you could pick any MMO, live or canceled, which one would you see remade for today and how would you change it?
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
-delete all cabalshop items beside costumes
-no events with gear
-delete money fee from auction house
- Albert Einstein
Not just another pretty color.
2nd choice is Vanguard.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
1. Full loot pvp on dedicated PVP server or go with a "red flag" for full loot pvp on the PVE servers.
2. See an arrow coming at you? Step aside and let it miss you or hide behind something.
3. Wonderful stats on all the loot, some very rare, and they could drop for anyone.
4. Item inscription. Put your name on an Item and it stays there always even after trading or selling it. There was even enough text space for a twitter-like comment or thought.
5. You could place an item on the ground, and you (or someone else) could pick it up.
6. A GREAT community.
7. Monthly updates.
8. Unique monsters (e.x. Drudge Stalker).
9. Open world sandbox
10. And more things I am sure that should be added.
Asheron's Call: modern engine, rework magic system a bit, updated UI.
@Greyed
I agree that the original AC magic system is flawed. The buffing system alone is pretty atrocious. The spell economy idea was good too, but things like splitpea negated much of the mystique to the spell econ. I'd say they should add concentration points much like the daoc buffing system. You can only maintain X amount of personal buffs. Buffs on others should be limited by time and possibly even distance to help alleviate the issues that buff bots brought to the game. Make buffs something you need to personally invest in to really get the most out of them.
Philosophy of MMO Game Design