Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
lol
I am dead serious.
1. the success rate of small businesses is 10% 2. if you have 1000 games and 30% that is 30 great games...more games that the enite AAA market produces in a year. given how few AAA games are released each year, In this case % is less important that pure numbers 3. If you think the only thing that is important is % of success and nothing else factors in then why worry about the failure of literally 1 game..
Please do not respond to me, even if I ask you a question, its rhetorical.
Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
lol
I am dead serious.
1. the success rate of small businesses is 10% 2. if you have 1000 games and 30% that is 30 great games...more games that the enite AAA market produces in a year. given how few AAA games are released each year, In this case % is less important that pure numbers 3. If you think the only thing that is important is % of success and nothing else factors in then why worry about the failure of literally 1 game..
I laugh because most games released have been crap. Try something like 1-2% of the games I would consider worth playing. I love Banner Saga and IMO best crowd funded game ever. Sad thing is allot of the vaporware has been straight out scams. People taking money and running. Closing down project and launching new kickstarters for new projects after getting nothing done on their last kickstarter. Or just making a game that will get them a pass (no legal action) and keeping the funds. Kickstart has been a mess. No accountability and up till now, no recourse for people being ripped off. A backlash is coming. Im just waiting with my popcorn to watch the fun.
1. the success rate of small businesses is 10% 2. if you have 1000 games and 30% that is 30 great games...more games that the enite AAA market produces in a year. given how few AAA games are released each year, In this case % is less important that pure numbers 3. If you think the only thing that is important is % of success and nothing else factors in then why worry about the failure of literally 1 game..
Your conclusion is based on faulty information. The success rate of small businesses is not 10% and it varies greatly by state. I can point you to one study that shows a 25% failure rate.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
1. the success rate of small businesses is 10% 2. if you have 1000 games and 30% that is 30 great games...more games that the enite AAA market produces in a year. given how few AAA games are released each year, In this case % is less important that pure numbers 3. If you think the only thing that is important is % of success and nothing else factors in then why worry about the failure of literally 1 game..
Your conclusion is based on faulty information. The success rate of small businesses is not 10% and it varies greatly by state. I can point you to one study that shows a 25% failure rate.
conventional wisdom has been for ages that the failure rate of small companies is 90%.
Having said that I think the KEY take away is not the % unless you are somoene who wants to invest in Kickstarters which my guess you are not. The KEY take away is number of games that succede. The number of released AAA games a year is so small you could have a success rate of around 1% and STILL have more great games to play
Please do not respond to me, even if I ask you a question, its rhetorical.
Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
lol
He actually is right, it's one of the strange things that happen when u start looking at how statistics applies to real world, it's wierd and usually doesn't coincide with what u personally thought it was gonna be, cognitive dissonance bonanza basically, it made my head hurt when i was younger
Kickstarter is a runaway success btw Star Citizen crowd funding campaign is also a runaway success And World of Warcraft for instance was also a runaway success So are Counter Strike dota and lol
Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
lol
He actually is right, it's one of the strange things that happen when u start looking at how statistics applies to real world, it's wierd and usually doesn't coincide with what u personally thought it was gonna be, cognitive dissonance bonanza basically, it made my head hurt when i was younger
Kickstarter is a runaway success btw Star Citizen crowd funding campaign is also a runaway success And World of Warcraft for instance was also a runaway success So are Counter Strike dota and lol
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
Its too late for Kickstarter to be harmed. Already far to many fantastic success stories. One game (even a big one) cant hurt it now.
Only 30% of kickstarter games have released. Of that 30% how many of them are good games I dont know? So for every game thats come out there has been 2.3 games that were vaporware. Of that 3 out of 10 games that released, again, how many are worth your money? Seems like a huge crap shoot to me.
30% is excellent. Even better than I had thought. More over those that do succeeded are EXTREEMLY good games that have in some degree affected the entire industry.
Success rate of small businesses is 10% by the way.
lol
He actually is right, it's one of the strange things that happen when u start looking at how statistics applies to real world, it's wierd and usually doesn't coincide with what u personally thought it was gonna be, cognitive dissonance bonanza basically, it made my head hurt when i was younger
Kickstarter is a runaway success btw Star Citizen crowd funding campaign is also a runaway success And World of Warcraft for instance was also a runaway success So are Counter Strike dota and lol
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Thing is at its core the people who are pew pewing SC dont care one bit about Kickstarter succeeding as a concept, likely would never donate to one even for personal profit and likely just wish Kickstarter would die. So all this false care to justify hating on SC is just hypocrisy.
Please do not respond to me, even if I ask you a question, its rhetorical.
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Absolute possible both accounts though i personally lean more towards CrazKanuk's optimism, if only for my own extremely positive experience with kickstarters i've donated to.
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
Thing is at its core the people who are pew pewing SC dont care one bit about Kickstarter succeeding as a concept, likely would never donate to one even for personal profit and likely just wish Kickstarter would die. So all this false care to justify hating on SC is just hypocrisy.
Wrong. I have yet to drop 1 buck into any crowd funded game. I hope all crowd funded games make it. Like Banner Saga, a game I love. More games is just more games I get to play. Reason I dont fund games? 1-2% of the games that get released are worth playing and to many of the projects have been outright scams. Millions of bucks has just walked away and no one have been sued. Sometimes by trusted and loved names. So yes I will pay for and play any good games that come out of crowd funded projects. I dont hate SC. I just accept the cold facts, its not likely to do well or release.
This is the fact of all crowd funded games. Candy coating what going on is blind sighted. That was most crowd funded fans are like. You get some that know chucking money at a project is just that, chucking away money its hopes and dreams. The guy making SC has yet to make a successful business. So even if he launches a game. Who says he can keep it going? There are so many ways this project can be doomed. Thats the facts.
Thing is at its core the people who are pew pewing SC dont care one bit about Kickstarter succeeding as a concept, likely would never donate to one even for personal profit and likely just wish Kickstarter would die. So all this false care to justify hating on SC is just hypocrisy.
Wrong. I have yet to drop 1 buck into any crowd funded game. I hope all crowd funded games make it. Like Banner Saga, a game I love. is just more games I get to play. Reason I dont fund games? 1-2% of the games that get released are worth playing and to many of the projects have been outright scams. Millions of bucks has just walked away and no one have been sued. Sometimes by trusted and loved names. So yes I will pay for and play any good games that come out of crowd funded projects. I dont hate SC. I just accept the cold facts, its not likely to do well or release.
This is the fact of all crowd funded games. Candy coating what going of is blind sighted. That was most crowd funded fans are like. You get some that know chucking money at a project is just that, chucking away money its hopes and dreams. The guy making SC has yet to make a successful business. So even if he launches a game. Who says he can keep it going? There are so many ways this project can be doomed. Thats the facts.
basically I just flat out dont believe you.
Having seen the pattern of people who hate on SC I find it very hard to believe. Not sure there is anything you could say that could change that. Sorry to be unfair but the subject is so divisive that you get lumped in with the rest of the 'SC Haters'
Please do not respond to me, even if I ask you a question, its rhetorical.
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Absolute possible both accounts though i personally lean more towards CrazKanuk's optimism, if only for my own extremely positive experience with kickstarters i've donated to.
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
Thanks for the support. It's really not optimism at all, though. I literally, manually searched and verified each one of 400+ games listed as being successful through Kickstarter. It's probably after the aforementioned article was published. It's complete bullshit. If anyone really cares to look, take a peek, I have a copy of it (which is somewhat out-dated right now) uploaded here and it includes everything, right down to a release date. Sorry, it wasn't 80% in this sheet, though, it's only around 76% That does include games still in development, though. So it doesn't even mean a 24% failure rate.
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Absolute possible both accounts though i personally lean more towards CrazKanuk's optimism, if only for my own extremely positive experience with kickstarters i've donated to.
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
Thanks for the support. It's really not optimism at all, though. I literally, manually searched and verified each one of 400+ games listed as being successful through Kickstarter. It's probably after the aforementioned article was published. It's complete bullshit. If anyone really cares to look, take a peek, I have a copy of it (which is somewhat out-dated right now) uploaded here and it includes everything, right down to a release date. Sorry, it wasn't 80% in this sheet, though, it's only around 76% That does include games still in development, though. So it doesn't even mean a 24% failure rate.
That's interesting. But if SC, with 100 million dollars in cash (and growing) fails (and by that I mean on public perception), or CR continues to fail in their plans, at the same time that gifting people on Christmas with a 2500 dollars ship sale and things like that, or continues with the televangelist talking when communicating with backers, which sounds great for fans, but its painful for the general public that has no fanaticism for him, which all that naturally creates the constant of people looking badly to the project and a bad perception of the press... the perception of the public will be affected enough to cause a huge negative impact to the game, in terms of how people will look and evaluate the game, considering (possibly) a garbage, while a person that just went out of the cave and never heard anything about Star Citizen could consider it indeed, absolutely awesome... But that's the problem these days. There are not too many people "in the cave". Most of people, specially the public who would buy and stay with fidelity to this kind of game, is connected and are aware of waht some people call "drama" and I call "bad business, shortsighted marketing approach"... So, making the game bad, in a general consensus online, or in press articles, that would mean people "going into the wave", "the negative vibe" instead the "positive vibe" and, becoming more irritated that they would, normally, and then, looking bad and not trusting in crowdfunding anymore and even less trust when the "Space Sim" banner try to be raised.
It's not a matter of % games failing been covered by successes and keeping the trust. It's a matter of visibility of the projects who failed. They weren't visible projects. No crowdfunding project got the visiblity and coverage that CIG got and you know... not really in the positive side.
You made a good effort and its good to acquire the knowlege that you acquired in your research. I just think that you made a lot of effort to cover a wrong idea, or you misunderstood the reason why the fail of SC will have such impact that others never had so much.
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Absolute possible both accounts though i personally lean more towards CrazKanuk's optimism, if only for my own extremely positive experience with kickstarters i've donated to.
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
Thanks for the support. It's really not optimism at all, though. I literally, manually searched and verified each one of 400+ games listed as being successful through Kickstarter. It's probably after the aforementioned article was published. It's complete bullshit. If anyone really cares to look, take a peek, I have a copy of it (which is somewhat out-dated right now) uploaded here and it includes everything, right down to a release date. Sorry, it wasn't 80% in this sheet, though, it's only around 76% That does include games still in development, though. So it doesn't even mean a 24% failure rate.
That's interesting. But if SC, with 100 million dollars in cash (and growing) fails (and by that I mean on public perception), or CR continues to fail in their plans, at the same time that gifting people on Christmas with a 2500 dollars ship sale and things like that, or continues with the televangelist talking when communicating with backers, which sounds great for fans, but its painful for the general public that has no fanaticism for him, which all that naturally creates the constant of people looking badly to the project and a bad perception of the press... the perception of the public will be affected enough to cause a huge negative impact to the game, in terms of how people will look and evaluate the game, considering (possibly) a garbage, while a person that just went out of the cave and never heard anything about Star Citizen could consider it indeed, absolutely awesome... But that's the problem these days. There are not too many people "in the cave". Most of people, specially the public who would buy and stay with fidelity to this kind of game, is connected and are aware of waht some people call "drama" and I call "bad business, shortsighted marketing approach"... So, making the game bad, in a general consensus online, or in press articles, that would mean people "going into the wave", "the negative vibe" instead the "positive vibe" and, becoming more irritated that they would, normally, and then, looking bad and not trusting in crowdfunding anymore and even less trust when the "Space Sim" banner try to be raised.
It's not a matter of % games failing been covered by successes and keeping the trust. It's a matter of visibility of the projects who failed. They weren't visible projects. No crowdfunding project got the visiblity and coverage that CIG got and you know... not really in the positive side.
You made a good effort and its good to acquire the knowlege that you acquired in your research. I just think that you made a lot of effort to cover a wrong idea, or you misunderstood the reason why the fail of SC will have such impact that others never had so much.
I think the entire 'we criticize SC because we care about the success of the Kickstarter concept' is all a farse made up as an exuse to attack something they otherwise really dont have any reason to.
Kind of like how childern are used as an exuse to push agendas people shouldnt 'its all for the kids'...and nobody believes them when they say that.
Please do not respond to me, even if I ask you a question, its rhetorical.
I don't know... Do you remember ArenaNet fans just before Guild Wars 2 was released? They were, and a lot still are, pretty fanatical. Blizzard fans can be really intense as well.
Sure, Star Citizen fans can be pretty crazy but I don't think it's anything we haven't seen before.
My favorite was the pre-release SWTOR. Bioware had an almost Blizzard-like level of fan worship going, and then the release and the disappointment and blame-the-engine and blame EA and...well, it was an interesting six months of fanboy fanatical love turning to fiery burning hatred.
But those who don't learn the hypetrain lessons of games past are only doomed to repeat them?
I think the entire 'we criticize SC because we care about the success of the Kickstarter concept' is all a farse made up as an exuse to attack something they otherwise really dont have any reason to.
Kind of like how childern are used as an exuse to push agendas people shouldnt 'its all for the kids'...and nobody believes them when they say that.
I have to disagree. Such a high profile flop (if that happens) with a record Kickstarter project will hurt future project chances due to the sheer amount of media coverage that will ensue. Since the majority of games either completed or in KS I have, personally, enjoyed or are looking forward to seeing pan out, I don't want one man's inability to stop adding and adding and adding and asking and asking and asking to affect the health of current and future KS projects.
Its like a Greek drama ... the harder they try to rage against it, the better it fares ;-)
Have fun
The issue with it being a Greek drama, is that Greek dramas are heavily saturated with hubris. And anyone who's worked with Chris Roberts knows that Hubris is his middle name.
I'm not against the Star Citizen game: On paper it sounds wonderful. It's just that folks who are throwing their money in the kitty should at least be exposed to the idea that Roberts rep is largely undeserved. It's a sham. He's not the genius game designer he presents himself to be. He's a detriment to the game design, not an asset. Except in marketing. There, he does fully shine.
Hubris. Middle name.
If you are holding out for the perfect game, the only game you play will be the waiting one.
It's a sham. He's not the genius game designer he presents himself to be. He's a detriment to the game design, not an asset.
We're going to find out at some point if he's what you say or what the fans say. All I know is I absolutely LOVED the Wing Commander series (which he made) and cannot wait for Squadron 42. If he succeeds in the persistent universe Star Citizen part that would just be gravy for me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It's a sham. He's not the genius game designer he presents himself to be. He's a detriment to the game design, not an asset.
We're going to find out at some point if he's what you say or what the fans say. All I know is I absolutely LOVED the Wing Commander series (which he made) and cannot wait for Squadron 42. If he succeeds in the persistent universe Star Citizen part that would just be gravy for me.
If you check out the original credits for Wing Commander I, Roberts shares producer credit with no less than Deus Ex designer Warren Spector. Designer credit is shared with two others. I know that Stephen Beeman did all the heavy lifting on the game programming. On future releases, Roberts carefully made sure his name was the one featured on the box. Which is the thing most people see. But there was a very talented team of folks from Origin who did the work. According to the ex-Origin workers I talked to, once the games became cut scene heavy, that was pretty much all Roberts focused on.
Also, if you look at Digital Anvil, Roberts failed to produce a single game in four years. It took Microsoft 3 more years (7 total) to get Freelancer out, and that was with a chunk of the unrealistic goals tossed out. The team working on SC will decide the level of the game. Roberts is just a speed bump.
Post edited by Arglebargle on
If you are holding out for the perfect game, the only game you play will be the waiting one.
I actually have the original game. I pre-ordered it. It came with a signed box (by Chris Roberts) and a Wing Commander hat. It also came with the "Secret Missions" free later one.
I've been a fan since.
If CR screws it up, we will all know soon enough. No amount of defending or criticizing is going to change how good the game actually is (or is not) on release.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Well it isn't a "scam" in that they are actually trying to make a game, but it is obviously dragging out far longer than what they represented. Sure all games like this have delays, but SC was advertised as a 2014 release. It is nearly 2016 and 100 million into it, and the game is basically a tech demo. I'm not sure how much longer people can live in denial, but it is fun to watch. A lot of fanboys are going to be sad when they figure out that they wasted hundreds if not thousands just to fund Roberts and his minions to pretend they are doing something massive and wonderful.
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
The report that was shared on this site about 8 months ago took into account kickstarter and all crowd funded games and it was a low 30% that released. And I trusts number from kickstarter like I trust Collages sharing numbers that 80-90% of their grads find work.
Absolute possible both accounts though i personally lean more towards CrazKanuk's optimism, if only for my own extremely positive experience with kickstarters i've donated to.
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
Thanks for the support. It's really not optimism at all, though. I literally, manually searched and verified each one of 400+ games listed as being successful through Kickstarter. It's probably after the aforementioned article was published. It's complete bullshit. If anyone really cares to look, take a peek, I have a copy of it (which is somewhat out-dated right now) uploaded here and it includes everything, right down to a release date. Sorry, it wasn't 80% in this sheet, though, it's only around 76% That does include games still in development, though. So it doesn't even mean a 24% failure rate.
That's interesting. But if SC, with 100 million dollars in cash (and growing) fails (and by that I mean on public perception), or CR continues to fail in their plans, at the same time that gifting people on Christmas with a 2500 dollars ship sale and things like that, or continues with the televangelist talking when communicating with backers, which sounds great for fans, but its painful for the general public that has no fanaticism for him, which all that naturally creates the constant of people looking badly to the project and a bad perception of the press... the perception of the public will be affected enough to cause a huge negative impact to the game, in terms of how people will look and evaluate the game, considering (possibly) a garbage, while a person that just went out of the cave and never heard anything about Star Citizen could consider it indeed, absolutely awesome... But that's the problem these days. There are not too many people "in the cave". Most of people, specially the public who would buy and stay with fidelity to this kind of game, is connected and are aware of waht some people call "drama" and I call "bad business, shortsighted marketing approach"... So, making the game bad, in a general consensus online, or in press articles, that would mean people "going into the wave", "the negative vibe" instead the "positive vibe" and, becoming more irritated that they would, normally, and then, looking bad and not trusting in crowdfunding anymore and even less trust when the "Space Sim" banner try to be raised.
It's not a matter of % games failing been covered by successes and keeping the trust. It's a matter of visibility of the projects who failed. They weren't visible projects. No crowdfunding project got the visiblity and coverage that CIG got and you know... not really in the positive side.
You made a good effort and its good to acquire the knowlege that you acquired in your research. I just think that you made a lot of effort to cover a wrong idea, or you misunderstood the reason why the fail of SC will have such impact that others never had so much.
Not at all, actually this list has nothing to do with SC. It's wrt crowd funding in general, and the success thereof. It's more about people quoting articles with specific agendas, or twisting facts to manipulate their numbers. SC would most definitely have an impact on crowd funding if they were to fail. I don't think they will fail, but I'm not delusional enough to believe that if it did it wouldn't have some impact on other campaigns.
Comments
1. the success rate of small businesses is 10%
2. if you have 1000 games and 30% that is 30 great games...more games that the enite AAA market produces in a year. given how few AAA games are released each year, In this case % is less important that pure numbers
3. If you think the only thing that is important is % of success and nothing else factors in then why worry about the failure of literally 1 game..
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://quickbooks.intuit.com/r/am-i-ready/small-business-failure-rates-an-optimists-view
Having said that I think the KEY take away is not the % unless you are somoene who wants to invest in Kickstarters which my guess you are not. The KEY take away is number of games that succede. The number of released AAA games a year is so small you could have a success rate of around 1% and STILL have more great games to play
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Kickstarter is a runaway success btw
Star Citizen crowd funding campaign is also a runaway success
And World of Warcraft for instance was also a runaway success
So are Counter Strike dota and lol
Actually, the 30% statistic is a fallacy. Over 80% of games funded through KS have shipped and less than 3% have been cancelled. I've manually verified all projects up until the beginning of 2014.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Kickstarter is saving beloved franchises and forgotten game types i never thought would return again. It's nothing short of a miracle. And that's not to mention all the other innovation and startup companies it brought and continues to bring.
The good definitely outweighs all the bad regarding kickstarter, and will continue to do so in the foreseeable future at this rate.
This is the fact of all crowd funded games. Candy coating what going on is blind sighted. That was most crowd funded fans are like. You get some that know chucking money at a project is just that, chucking away money its hopes and dreams. The guy making SC has yet to make a successful business. So even if he launches a game. Who says he can keep it going? There are so many ways this project can be doomed. Thats the facts.
Having seen the pattern of people who hate on SC I find it very hard to believe. Not sure there is anything you could say that could change that. Sorry to be unfair but the subject is so divisive that you get lumped in with the rest of the 'SC Haters'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Have fun
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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It's not a matter of % games failing been covered by successes and keeping the trust. It's a matter of visibility of the projects who failed. They weren't visible projects. No crowdfunding project got the visiblity and coverage that CIG got and you know... not really in the positive side.
You made a good effort and its good to acquire the knowlege that you acquired in your research. I just think that you made a lot of effort to cover a wrong idea, or you misunderstood the reason why the fail of SC will have such impact that others never had so much.
Kind of like how childern are used as an exuse to push agendas people shouldnt 'its all for the kids'...and nobody believes them when they say that.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But those who don't learn the hypetrain lessons of games past are only doomed to repeat them?
The issue with it being a Greek drama, is that Greek dramas are heavily saturated with hubris. And anyone who's worked with Chris Roberts knows that Hubris is his middle name.
I'm not against the Star Citizen game: On paper it sounds wonderful. It's just that folks who are throwing their money in the kitty should at least be exposed to the idea that Roberts rep is largely undeserved. It's a sham. He's not the genius game designer he presents himself to be. He's a detriment to the game design, not an asset. Except in marketing. There, he does fully shine.
Hubris. Middle name.
If you are holding out for the perfect game, the only game you play will be the waiting one.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If you check out the original credits for Wing Commander I, Roberts shares producer credit with no less than Deus Ex designer Warren Spector. Designer credit is shared with two others. I know that Stephen Beeman did all the heavy lifting on the game programming. On future releases, Roberts carefully made sure his name was the one featured on the box. Which is the thing most people see. But there was a very talented team of folks from Origin who did the work. According to the ex-Origin workers I talked to, once the games became cut scene heavy, that was pretty much all Roberts focused on.
Also, if you look at Digital Anvil, Roberts failed to produce a single game in four years. It took Microsoft 3 more years (7 total) to get Freelancer out, and that was with a chunk of the unrealistic goals tossed out. The team working on SC will decide the level of the game. Roberts is just a speed bump.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I've been a fan since.
If CR screws it up, we will all know soon enough. No amount of defending or criticizing is going to change how good the game actually is (or is not) on release.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not at all, actually this list has nothing to do with SC. It's wrt crowd funding in general, and the success thereof. It's more about people quoting articles with specific agendas, or twisting facts to manipulate their numbers. SC would most definitely have an impact on crowd funding if they were to fail. I don't think they will fail, but I'm not delusional enough to believe that if it did it wouldn't have some impact on other campaigns.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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