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Why do much hate on Star Citizen?

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775


    this video talks about the Escapist article mentioning Agism.
    Later I found out the quote was related to hiring older employees which the article claims She said she didnt like to do.

    The article also mentions Chris Roberts estate but fails to mention that he had about a 10-15 year old movie career before even starting Star Citizen.

    Its nasty and its all pretty much on the same level as GamerGate. 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Umbrood said:
    All other things aside, and I have kept mildly updated on this issue so I do not really know the back and forts.

    The main issue for me is that when I kickstarted it, early in its conception, I spent something like 75-100 dollars on it, by any means a generous kickstarter pledge, surely one that would be appreciated and rewarded down the road.

    Now some years later, or however much time has passed, I am not sure, this was when the millions was in the low single digit millions, the worth of my pledge has been reduced to almost zero in comparison to what they are selling, if selling is the right word.

    Call me shallow or greedy or whatnot, but when I put in 100 dollars into a kickstarter pledge, or anything, with the understanding that what I give will give me something unique, is made mostly redundant, I feel cheated.

    There are no ways around this feeling for me, be it 'true' or not, it is true to me.

     
    to be honest with the expectations you have stated I think you should refrain from donating to any kickstarter and to be frank with people talk about scamming impressionable people who cant see the risk I think said people are talking about people like yourself.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    SEANMCAD said:


    this video talks about the Escapist article mentioning Agism.
    Later I found out the quote was related to hiring older employees which the article claims She said she didnt like to do.

    The article also mentions Chris Roberts estate but fails to mention that he had about a 10-15 year old movie career before even starting Star Citizen.

    Its nasty and its all pretty much on the same level as GamerGate. 
    You figured it out. People hate Star Citizen because they are hiring young people instead of old people.
  • MyriaMyria Member UncommonPosts: 699
    So basically, OP, you started a thread asking why some people dislike a game, only to use said thread to demonstrate why it is a lot of people dislike said game?

    Very meta.

    Not particularly original, sadly. Seems to happen a lot with the whole "cultist who gave their retirement money to a guru and now feel the need to justify it" vibe surrounding this whole crater-waiting-to-happen, but still impressively meta.
  • IselinIselin Member LegendaryPosts: 18,719
    Erillion said:
    Aori said:
    I don't know enough about the game to hate it. However after seeing their ship prices that get tossed around, I just turn around and walk away. 

    It is like window shopping but when you look at the price tag of the first item, you're like ya I'm in the wrong store.

    As you can get all ships in game after launch day,  for in game money without the need for real life money, the price tag is 30$, a basic pledge package.


    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.


    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Iselin said:
    Erillion said:
    Aori said:
    I don't know enough about the game to hate it. However after seeing their ship prices that get tossed around, I just turn around and walk away. 

    It is like window shopping but when you look at the price tag of the first item, you're like ya I'm in the wrong store.

    As you can get all ships in game after launch day,  for in game money without the need for real life money, the price tag is 30$, a basic pledge package.


    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Iselin said:
    Erillion said:
    Aori said:
    I don't know enough about the game to hate it. However after seeing their ship prices that get tossed around, I just turn around and walk away. 

    It is like window shopping but when you look at the price tag of the first item, you're like ya I'm in the wrong store.

    As you can get all ships in game after launch day,  for in game money without the need for real life money, the price tag is 30$, a basic pledge package.


    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.


    The big spenders are few. Making their contributions almost irrelevant by making the acquisition of some of these expensive ships fairly easy is likely a non-issue in the long run. Some deleted angry forum threads and some more spin about how they want to treat all "citizens" equally should do.

    If they do it your way, the masses complain about P2W and if they do it my way, a few (hundred?) feel ripped off. I do not envy the balancing act they'll have to perform once this thing goes live.
  • IselinIselin Member LegendaryPosts: 18,719
    CrazKanuk said:
    Iselin said:
    Erillion said:
    Aori said:
    I don't know enough about the game to hate it. However after seeing their ship prices that get tossed around, I just turn around and walk away. 

    It is like window shopping but when you look at the price tag of the first item, you're like ya I'm in the wrong store.

    As you can get all ships in game after launch day,  for in game money without the need for real life money, the price tag is 30$, a basic pledge package.


    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 
    Oh good. So you agree that Erillion's statement is misleading then?

    And FYI here's a sample thread saying pretty much what Erillion said from the CIG forums:

    https://forums.robertsspaceindustries.com/discussion/243683/new-here-why-are-ships-so-expensive

    That seems to be the official line anyway from all the responses I see in that thread.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KefoKefo Member EpicPosts: 4,229
    CrazKanuk said:
    Iselin said:
    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 
    Exactly! They made over 100million selling ships for a game that isn't even complete yet. I've said this for a while now but do you honestly believe they will stop milking their cash cow because a game is out?
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Kefo said:
    CrazKanuk said:
    Iselin said:
    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 
    Exactly! They made over 100million selling ships for a game that isn't even complete yet. I've said this for a while now but do you honestly believe they will stop milking their cash cow because a game is out?
    No. No way. There is no way they will stop selling ships for cash once the game goes live. They can say anything they want to. We've already seen them say things and completely go back on what they said.

    The question at this point should be whether or not you're ok with that. I think a lot of people are ok with that.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited December 2015
    Kefo said:
    CrazKanuk said:
    Iselin said:
    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 
    Exactly! They made over 100million selling ships for a game that isn't even complete yet. I've said this for a while now but do you honestly believe they will stop milking their cash cow because a game is out?
    I think these reasons are a great reason to not buy into SC. I also think their poor time estimating for projects is another reason to not get into it and perhaps just sit on the sidelines and wait.

    I DONT however, think its a reason to personally vilify everything possible on the project and even support smear campaigns. 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • reeereeereeereee Member UncommonPosts: 1,636
    edited December 2015
    Edit: Nevermind
  • KefoKefo Member EpicPosts: 4,229
    Kefo said:
    CrazKanuk said:
    Iselin said:
    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.



    IF they are available in-game they'll be ridiculous to obtain. Also, I'm sure there will be limited edition versions, so it might not be the exact same. However, there is no way that the sales will stop. Why would they? 
    Exactly! They made over 100million selling ships for a game that isn't even complete yet. I've said this for a while now but do you honestly believe they will stop milking their cash cow because a game is out?
    No. No way. There is no way they will stop selling ships for cash once the game goes live. They can say anything they want to. We've already seen them say things and completely go back on what they said.

    The question at this point should be whether or not you're ok with that. I think a lot of people are ok with that.
    People bitch about the f2p model so imagine how its going to be if more devs start adopting this model. Good thing I will never play this game anyway lol
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    Erillion said:
    Aori said:
    I don't know enough about the game to hate it. However after seeing their ship prices that get tossed around, I just turn around and walk away. 

    It is like window shopping but when you look at the price tag of the first item, you're like ya I'm in the wrong store.

    As you can get all ships in game after launch day,  for in game money without the need for real life money, the price tag is 30$, a basic pledge package.


    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.


    The big spenders are few. Making their contributions almost irrelevant by making the acquisition of some of these expensive ships fairly easy is likely a non-issue in the long run. Some deleted angry forum threads and some more spin about how they want to treat all "citizens" equally should do.

    If they do it your way, the masses complain about P2W and if they do it my way, a few (hundred?) feel ripped off. I do not envy the balancing act they'll have to perform once this thing goes live.
    So you believe CIG will change its ways and after years of selling something for $300 - $2500, they will have industry-normal pricing and the game will be such a smash hit that they will make as much in nickles and dimes as they currently are bringing in? Interesting...
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited December 2015
    Iselin said:
    Iselin said:
    So you're saying there will come a point when the ship sales for $1200 or $2500 will come to an abrupt halt, and from that day forward all of these goods that are being bought for hundreds will lose their value because now people can just get them by playing the $30 game?

    I guess the key here is just how hard it will be to "get all ships in game after launch day." Somehow I doubt it will be as simple a matter as your casual statement implies.

    My guess is that they will be made extremely rare on a level or rarity never before seen in order to "reward" those early adopters. But then again, they could make it reasonable to attract new player money since the old money would be ancient history by that point.


    The big spenders are few. Making their contributions almost irrelevant by making the acquisition of some of these expensive ships fairly easy is likely a non-issue in the long run. Some deleted angry forum threads and some more spin about how they want to treat all "citizens" equally should do.

    If they do it your way, the masses complain about P2W and if they do it my way, a few (hundred?) feel ripped off. I do not envy the balancing act they'll have to perform once this thing goes live.
    So you believe CIG will change its ways and after years of selling something for $300 - $2500, they will have industry-normal pricing and the game will be such a smash hit that they will make as much in nickles and dimes as they currently are bringing in? Interesting...
    No. I think they will continue to sell ships. I think they will, at the same time make the ships relatively reasonably priced in the cash shop compared to the ridiculous $2500 amount. I think that they are going to attempt to maximize profit, which is only natural and that in order to do that, they will shift their model towards a more mass audience friendly one. And yes, I do think that nickeling and diming ($20-$50 for more common ships and hundreds for less common ones) will be the new normal. I think that $2500 ships will cease to exist. 

    It's just an opinion though. Once the game goes live, the fantasy will be over. People will change the way they view things and the shop will have to adapt to it.
  • KefoKefo Member EpicPosts: 4,229
    Iselin said:
    So you believe CIG will change its ways and after years of selling something for $300 - $2500, they will have industry-normal pricing and the game will be such a smash hit that they will make as much in nickles and dimes as they currently are bringing in? Interesting...
    No. I think they will continue to sell ships. I think they will, at the same time make the ships relatively reasonably priced in the cash shop compared to the ridiculous $2500 amount. I think that they are going to attempt to maximize profit, which is only natural and that in order to do that, they will shift their model towards a more mass audience friendly one. And yes, I do think that nickeling and diming ($20-$50 for more common ships and hundreds for less common ones) will be the new normal. I think that $2500 ships will cease to exist. 

    It's just an opinion though. Once the game goes live, the fantasy will be over. People will change the way they view things and the shop will have to adapt to it.
    They already are maximizing profits by selling some ships for 2500. Those ships in the last sale sold out in something like under 10 seconds. They will not bring down the prices of ships because people continue to pay for them.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Kefo said:
    Iselin said:
    So you believe CIG will change its ways and after years of selling something for $300 - $2500, they will have industry-normal pricing and the game will be such a smash hit that they will make as much in nickles and dimes as they currently are bringing in? Interesting...
    No. I think they will continue to sell ships. I think they will, at the same time make the ships relatively reasonably priced in the cash shop compared to the ridiculous $2500 amount. I think that they are going to attempt to maximize profit, which is only natural and that in order to do that, they will shift their model towards a more mass audience friendly one. And yes, I do think that nickeling and diming ($20-$50 for more common ships and hundreds for less common ones) will be the new normal. I think that $2500 ships will cease to exist. 

    It's just an opinion though. Once the game goes live, the fantasy will be over. People will change the way they view things and the shop will have to adapt to it.
    They already are maximizing profits by selling some ships for 2500. Those ships in the last sale sold out in something like under 10 seconds. They will not bring down the prices of ships because people continue to pay for them.
    IF people continue to pay for them. I think once it goes live (if it ever goes live) continuing with the exact same strategy won't work because the fantasy will be broken. Right now, $2500 makes perfect sense since people are willing to pay that. I agree with you there. I just think the landscape will be different if the game goes live.
  • KefoKefo Member EpicPosts: 4,229
    Kefo said:
    They already are maximizing profits by selling some ships for 2500. Those ships in the last sale sold out in something like under 10 seconds. They will not bring down the prices of ships because people continue to pay for them.
    IF people continue to pay for them. I think once it goes live (if it ever goes live) continuing with the exact same strategy won't work because the fantasy will be broken. Right now, $2500 makes perfect sense since people are willing to pay that. I agree with you there. I just think the landscape will be different if the game goes live.
    Well what if they make it so you can never obtain some of the more expensive ships in game just because or they make it so hard to obtain that its just easier for a guild to pool their money and buy the ship for 2500.

    The landscape won't change if its full of people who are constantly throwing thousands of dollars at you.
  • IselinIselin Member LegendaryPosts: 18,719
    Kefo said:
    Iselin said:
    So you believe CIG will change its ways and after years of selling something for $300 - $2500, they will have industry-normal pricing and the game will be such a smash hit that they will make as much in nickles and dimes as they currently are bringing in? Interesting...
    No. I think they will continue to sell ships. I think they will, at the same time make the ships relatively reasonably priced in the cash shop compared to the ridiculous $2500 amount. I think that they are going to attempt to maximize profit, which is only natural and that in order to do that, they will shift their model towards a more mass audience friendly one. And yes, I do think that nickeling and diming ($20-$50 for more common ships and hundreds for less common ones) will be the new normal. I think that $2500 ships will cease to exist. 

    It's just an opinion though. Once the game goes live, the fantasy will be over. People will change the way they view things and the shop will have to adapt to it.
    They already are maximizing profits by selling some ships for 2500. Those ships in the last sale sold out in something like under 10 seconds. They will not bring down the prices of ships because people continue to pay for them.
    IF people continue to pay for them. I think once it goes live (if it ever goes live) continuing with the exact same strategy won't work because the fantasy will be broken. Right now, $2500 makes perfect sense since people are willing to pay that. I agree with you there. I just think the landscape will be different if the game goes live.
    Well that's the thing: they have created a pricing structure in these past few years that will be hard for them to leave behind. It's why the statements that Erillion (and many other SC fans) keep making to try to explain away the exorbitant current prices that amounts to "don't worry, you too will be able to get these things in game" are misleading.

    At the very least we're talking about an institutionalized P2W system of gigantic proportions. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited December 2015
    Kefo said:
    Kefo said:
    They already are maximizing profits by selling some ships for 2500. Those ships in the last sale sold out in something like under 10 seconds. They will not bring down the prices of ships because people continue to pay for them.
    IF people continue to pay for them. I think once it goes live (if it ever goes live) continuing with the exact same strategy won't work because the fantasy will be broken. Right now, $2500 makes perfect sense since people are willing to pay that. I agree with you there. I just think the landscape will be different if the game goes live.
    Well what if they make it so you can never obtain some of the more expensive ships in game just because or they make it so hard to obtain that its just easier for a guild to pool their money and buy the ship for 2500.

    The landscape won't change if its full of people who are constantly throwing thousands of dollars at you.
    I think that would be a bad move, but yeah, they could do it either of those ways. We are talking about predicting Star Citizens future behavior. It's a HIGHLY opinion based discussion at that point. I personally believe that it is very likely that they change the pricing, that they don't sell their "exclusive" ships and instead move towards a more mass friendly model. I do understand what you are saying and to be honest, either of the options you listed could happen (although I think they would be bad decisions in the long run).
  • RoinRoin Member RarePosts: 3,444
    Kiyoris said:
    Shodanas said:
    Kiyoris said:
    I keep looking over the gameplay and I don't get it.

    I would rather play this:



    over this:




    Well, this says more about you than SC.
    It's not my fault, the gameplay just looks boring.

    How is this fun.


    I hope this doesn't sound rude. So if that's what you want, and you don't see it in SC. Why are you still here? I mean its sort of like playing a sandbox and wanting a theme park. Yet instead of going to find a theme park, you just sit in the sandbox, and keep lamenting that it's not a theme park.

    It's like people still playing SWTOR hoping for it to go from full theme park to sandbox. It's just not going to happen.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • ShodanasShodanas Member RarePosts: 1,933
    Kiyoris said:
    Shodanas said:
    Kiyoris said:
    I keep looking over the gameplay and I don't get it.

    I would rather play this:



    over this:




    Well, this says more about you than SC.
    It's not my fault, the gameplay just looks boring.

    How is this fun.


    So, you're linking us a 5 second snippet showing someone moving outside a space station / vehicle and stating that this is boring "gameplay".  Prior to that you link a seconds long scene from within a cockpit and again rush to summarize it as gameplay characterizing it as boring. This is beyond biased.

    Tell me your all time favorite game. I'll find second long snippets showing players just walking a few meters and then i'll proceed in loathing the boring "gameplay". I'll even throw in a relevant scene from an 80's arcade telling i'd rather play that.

    Next time try to actually come up with a semi decent argument not addressed to 5 year olds.
  • KiyorisKiyoris Member RarePosts: 2,130
    Shodanas said:
    So, you're linking us a 5 second snippet showing someone moving outside a space station / vehicle and stating that this is boring "gameplay".
    You think the full video of the character floating in space for 10 minutes would be more exciting? It's the way I presented it that made it boring?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Kiyoris said:
    Shodanas said:
    So, you're linking us a 5 second snippet showing someone moving outside a space station / vehicle and stating that this is boring "gameplay".
    You think the full video of the character floating in space for 10 minutes would be more exciting? It's the way I presented it that made it boring?

    I think neither. I mean to be frank game play being boring or not is extreemly hard to quanity and its often subjective anyway. I think you saying the game looks boring is completely fair and as your personal councilor (joke) I think you should just find another game to follow. seems logical to me

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Kiyoris said:
    Shodanas said:
    So, you're linking us a 5 second snippet showing someone moving outside a space station / vehicle and stating that this is boring "gameplay".
    You think the full video of the character floating in space for 10 minutes would be more exciting? It's the way I presented it that made it boring?
    I'm actually with @Shodanas ;on this one; that you find those gifs boring says more about your game preferences than anything else.  To me, they actually look like something I would be interested in playing, which is why I am here.  I like hardcore Newtonian space sims, with some limitations, but to me this type of game has a different 'payoff' than, say, After Burner.

    Why I find CIG/RSI/SC appalling is mainly for the exorbitant prices they are attaching to their "spacecraft" and the way their administration / community seem to go out of their way to quell any negative feedback from without or within.  It's not a good mix.

    @SEANMCAD if you were looking for any mention of the word "discriminatory" in the article you've referenced many times ITT it's here, on page 1.  It might be good to, you know, read the articles you are debating?

    I'm not ignoring your claim about CIG having a "lot" of older people on their payroll, but I'm also not debating it; to me it seems obvious that having people of a certain age group or minority on your payroll doesn't make it "OK" to implement a toxic, discriminatory work environment.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

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