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BDO, My Impressions/Thoughts

QuesaQuesa Member UncommonPosts: 1,432
This is a long winded post, if you don't like that, look at the last section.

Graphics:

Probably one of the more beautiful games that will be hitting the scene in 2016 and that is saying something because it’s actually been released for a year or so now in other countries.  But that isn’t all, anyone can make a nice looking game and throw it on the market.  There are some additional touches to the game that I think are hugely important as the small things really do help the immersion.  The game has the typical night and day cycle but it also has weather.  Yes folks, the game not only has the standard sunny day but light rain, thunder and lightning storms, someone even spotted a hurricane out in the ocean, and they also did some testing with the new snow.  Add to that the recent change to a darker night and the introduction of lanterns, the game just looks amazing.  There were multiple times that I actually stopped what I was doing, whether it be processing, fishing or reading, and just looked at the world that they had created.

The animations of the characters are nice and flow very well with the combat yet they don’t interfere with the movement at all, unless you’re casting something but that’s different.  If you get rained on or just get out of water, the skin remains wet for a time as well.

The character customization is INSANE.  There are so many options that you can do when creating your character, it blows my mind.  There have been loads of people creating characters that closely resemble real life people, including the most recent rendition of The Joker.  The best part is, you can actually save and trade these customizations with other people out of game.


Quests:

There isn’t much difference between the requested actions of BDO quests and those of other MMO quests.  They are the basic, kill this 10 times, craft that for me, catch this type of fish, and go here and talk to this guy…type of quests.  There are certain quests which offer a break from the mundane nature of questing where you get to play a minigame to complete the quest, like moving a cart from one place to the other but through your actions, keep the cart balanced.  Rewards from quests are a bit different, mostly due to the different types of XP that you need to level different aspects of your character, more to follow about that.


Character Progression:

While you do have a character level, there are many more aspects to your leveling than just your character level.  In addition to the standard player levels, you also have levels for:

·         Gathering

·         Processing

·         Cooking

·         Alchemy

·         Training

·         Fishing

·         Hunting

·         Trading

·         Breath/Strength/Health

·         Contribution

·         Skill Point XP

Each of these categories have their own XP pool and levels and each of these can be a possible XP reward from their own types of quests.  And the best part is, you can skill up these areas of your character independently of your character level.  This all means that you can, if you choose, concentrate most of your energy on being a crafter or gatherer of resources.

Breath/Strength/Health levels are some ancillary skills that slightly improve the performance of your character.  Breath is simply skilled up by running around doing stuff and it improves your maximum stamina (typically used for dodging and running).  Strength is leveled up by walking around with trade packs which will improve the total weight that you are able to carry (more on that in a bit).  Health levels are gained by eating food, which slightly improves your HP pool.  Simple things to, again, slightly improve your character.

Contribution XP adds to your total pool of contribution points, which allow you to rent out special items from NPCs, connect to resource/trade nodes or rent houses/workshops.  This is a much deeper subject which I’ll get to in the next section.

Skill Point XP is yet another pool which allows you to gain skill points, which are exchanged for either new skills or higher ranks of skills.  It’s a common misconception that simply leveling your character is how you get new and higher ranks of skills.  It’s actually a combination of player level AND skill points that get you these new abilities as most of them have both a level minimum AND a skill point cost.  I’ve seen many quests offer just Skill Point XP as a reward.  You gain this XP from “killing monsters or performing quests and life activities”.  I don’t know what “life activities” are, it could be a bad translation (many of those currently).

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Comments

  • QuesaQuesa Member UncommonPosts: 1,432
    edited December 2015

    Combat and the “Level Grind”:

    Combat is very fluid, once you get a handle on the combo system.  Some people will obviously not like key combos in favor for the hotkey binds.  I only played the Wizard during CBT1 so I spent a lot of time ‘avoiding’ being hit while setting up combos.  Killing NPCs is fairly easy, farming multiple mobs isn’t all that hard either.  The AI is a bit dumbed down but I suspect that has to do with how your ‘supposed’ to level your character (through killing NPCs).  Combat felt quite visceral and engaging.  There are a lot of effects that people have complained about (shaking and vibrant colors splashing your screen) but they can be toned down through the various settings that are available to the player.

    I didn’t make it to max level, as I spent two whole days exploring the world and other systems (labor/crafting/workers).  Those two hole days were very enjoyable and I never felt like I was missing out on something by concentrating on other things.  After I was done exploring those things, it took me less than a day of grinding to go from 19 to 28.  The ‘grind’ felt ok, I didn’t get the feeling that it was taking forever or, again, like I was missing out on something.  Questing helps you add context to the areas that you are killing NPCs in, along with side quests for gathering and crafting using the resources found in the zone you are in.  I believe there are a few issues with the questing sending you to areas that eventually have high level mobs, in relation to your own level, but this is probably due to (and being looked at) the slower leveling curve for NA/EU.  Surprisingly, the Korean servers have it set so that you level much faster.  However, it all feels like a nice pace.  It very much feels slightly slower than vanilla WoW (if any of you remember that).

    There are no dungeons, so if that’s what you’re looking for at launch, don’t expect it.  I believe they have stated it is something they’ll be adding later on but no ETA. 


     Crafting/Workers:

    The worker system allows you to gather on a larger scale than you would be able to using your own Energy pool (more on that later).  In the lower levels, you need 10 ore to make a melted shard and, iirc, 5 melted shards to make an ingot. 

    There are many things you can build or process that will not require a crafting station.  Things like drying out a fish or chopping logs into planks will need to be done by the player himself and can be completed without a crafting station.  When you get into more complicated tasks, such as making a meal out of that dried fish, you’ll need a cooking station that will need to be placed in your residence.

    When you get to larger scale building, you’ll need to interact more with your workers.  As an example, I build a rowboat (the second boat from the first tier of shipyard – aka, low level) and it took 8 ingots, which is hundreds of ore, which is hundreds of veins since you get 1-3 ore per.  Additionally, this boat required 20 plywood, which again, you need 5 logs for 1 plank and 10 planks for 1 plywood.  So, as you can see, the workers will be VERY important when you are trying to craft on any real scale.  You’ll need to rent out lodging for your workers as well as feed them, with food you will craft.  Workers also craft items that take hours to make.  For the rowboat, it required 20 plywood, each of which took a worker ‘cycle’ to add to the project.  Each worker will perform a cycle at his own pace, dependent upon his level and possible special skills in the field of work you are having him perform.  You can have more than one worker on a project at any given time.  My workers took approximately 40 minutes per cycle meaning it took 20 * 40 worker minutes just to complete the application of the plywood.

     

    Labor:

    This is quite similar to the ArcheAge system, where you have a resource pool that you draw from to perform certain actions, two of those being gathering and crafting.  The main difference is the frequency of gaining an energy point and how much it costs to gather or craft.  Currently, you gain 1 point every 3 minutes and you only exert one point to perform a single gather or craft a single item.  You can also regenerate these points faster by performing quests.  While I always want more energy but also understand that there needs to be a governor on these and other actions, it’s actually not that bad and means that need to be cognizant of your choices but even if you ‘waste’ one, it won’t ruin your entire day.  It also motivates you to go out and do other things than just sit in a town and craft all day.  To each their own, this will probably be a controversial topic no matter what.


    In the end:

    There are obviously some things I don’t like or wish they would change or slightly modify but most of them won’t make much sense unless you played the game and I’d rather send that feedback directly to the devs first.

    All in all, the total package is surprisingly, damned impressive.  Given the price point that is currently set, $30/US, and being B2P, I see this really having a good release but it will be interesting to see how an MMO with such micromanagement and diversity will do in the NA/EU markets.  I firmly believe that players really do want a game that is more involved than just blitzing their way to max level and dungeon their way to epic lootz but just don’t know it.  =)


    If you have specific questions, I'll do my best to answer them later, for now, it's late so I'm going to bed!

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  • SovrathSovrath Member LegendaryPosts: 32,780
    Can you go more into "trading"? I saw that this increased strength but was a bit unsure how it worked.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • acidbloodacidblood Member RarePosts: 878
    Not sure if you got much of a feel for it, but what do you expect the 'lifetime' of BDO to be?

    I keep hearing that people get to cap really quickly and have nothing to do (i.e. no dungeons / raids)... but is that just because they didn't smell the roses, or is there only so much to do?

    Also, is the game designed to be soloed (seems like it from ease of mobs)? Or it worth doing a lot of things with a small group?
  • ArchlyteArchlyte Member RarePosts: 1,405
    The Workers idea is pretty cool, especially as they need lodging and expenses. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • LeiloniLeiloni Member RarePosts: 1,266
    Quesa said:

    Skill Point XP is yet another pool which allows you to gain skill points, which are exchanged for either new skills or higher ranks of skills.  It’s a common misconception that simply leveling your character is how you get new and higher ranks of skills.  It’s actually a combination of player level AND skill points that get you these new abilities as most of them have both a level minimum AND a skill point cost.  I’ve seen many quests offer just Skill Point XP as a reward.  You gain this XP from “killing monsters or performing quests and life activities”.  I don’t know what “life activities” are, it could be a bad translation (many of those currently).

    Life activities are things like crafting, gathering, trading, taming, fishing, etc.. All the non-combat activities you can skill up.
  • advokat666advokat666 Member UncommonPosts: 93
    Regarding what i´ve seen i like it. I feel that this is a game that rewards exploring the world. For me it stands of falls with the pvp system and hwat they do with the karma and guild war system. On EU i was really surprised by the chat i have to say, i found it a bit more civilized than in archeage back in the beta, so my hopes are that the community will be a bit less retarded.
  • AlleinAllein Member RarePosts: 2,139
    edited December 2015
    acidblood said:
    Not sure if you got much of a feel for it, but what do you expect the 'lifetime' of BDO to be?

    I keep hearing that people get to cap really quickly and have nothing to do (i.e. no dungeons / raids)... but is that just because they didn't smell the roses, or is there only so much to do?

    Also, is the game designed to be soloed (seems like it from ease of mobs)? Or it worth doing a lot of things with a small group?
    "End game" is essential PVP from what I understand. Be it direct player to player or indirect through economy and what not.

    While I didn't make it too far in Closed Beta 1 and as I wasn't even looking forward to BDO in the first place, I'm still learning quite a lot.

    PVP seems rather friendly and doesn't appear to reward "ganking" or behaviors that typically seem to upset PVE folks.

    Small "arena" type battles 3v3-20v20 and battles for castles/lands seem to be in or coming soon for NA/EU with them already in KR. Controlling lands (nodes) gives benefits to guilds (taxes) and what not causing a reason to PVP.

    But like all games, it comes down to what you are looking for. BDO is very open ended without a guide to what you should be doing, but what you could be.

    Someone that wants to PVP, be the best fisher (there are leader boards), control a vast trade circuit or whatever most likely doesn't worry about PVE raiding or fighting mobs even. It certainly doesn't seem to be focused at the more themepark/WoW type fans out there that enjoy the mechanics of bosses and what not. But for those that like grinds of any sort, seems to be plenty of options otherwise.
    Post edited by Allein on
  • Bluefear77Bluefear77 Member UncommonPosts: 112
    Thanks for the information.

    I would also like to know more about trade packs. Are trade packs similar to Archeage?

    Any guilds recruiting?
  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    I have a question which I couldn't find the answer to. I remember when I played the first closed beta 2 years ago there used to be some sandbox elements and open world housing. I realize they have eliminated those, but has that happened before Korean open-beta or before? And is there any plans to make stuff different in the west?
    Gaming Rocks next gen. community for last gen. gamers launching soon. 
  • AlleinAllein Member RarePosts: 2,139
    I have a question which I couldn't find the answer to. I remember when I played the first closed beta 2 years ago there used to be some sandbox elements and open world housing. I realize they have eliminated those, but has that happened before Korean open-beta or before? And is there any plans to make stuff different in the west?
    While I find "sandbox" to not have one meaning, BDO is one of the most sandy games out.

    I just recently started getting into it so don't know what happened previously, but for NA from what I've experienced so far (very little), housing is "instanced" in towns. Although going in/out of a house is seamless for me.

    Beyond some features not being in the NA version yet (several classes missing for example) and updates hitting KR first, they appear to be the same base game. Although I've read they've tweaked somethings and might continue to. But no major features seem to be added/removed.
  • ThebeastttThebeasttt Member RarePosts: 1,130
    Your review is way too bias, we can tell you're a fanboi just by reading it. People should never take a review seriously that's 99% pro's and 1% con's. It's not realistic even by the best games standards. Take off your rose colored goggles and give us a real damn review. "sending it to the devs" is not an excuse.
  • QuesaQuesa Member UncommonPosts: 1,432
    Sovrath said:
    Can you go more into "trading"? I saw that this increased strength but was a bit unsure how it worked.
    Strength is an ancillary stat that improves how much weight you can carry.  In this game, you are not only limited by slots but total weight.  Carrying a trade pack, which is a pack of goods for sale in another node/region and will slow you down to a brisk walk when in your inventory, will net you experience in this ancillary stat.
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  • QuesaQuesa Member UncommonPosts: 1,432
    Regarding what i´ve seen i like it. I feel that this is a game that rewards exploring the world. For me it stands of falls with the pvp system and hwat they do with the karma and guild war system. On EU i was really surprised by the chat i have to say, i found it a bit more civilized than in archeage back in the beta, so my hopes are that the community will be a bit less retarded.
    I find this to be the case, moreso, in betas.  Another reason might be that General chat (talking to the world) has a cost of 1 energy, which is a valuable resource.

    At first, I was put off by this but after working with it for a few days, I came to like it.  I was told that it has to do with limiting spammers and silver sellers because at low levels, your Energy cap is rather low and you could easily blow through it.  

    I feel this has another impact as it restricts those who insist on trolling world chats because even at level ~30, I only had a cap of like 80 Energy and you are constantly using it for multiple activities.

    While there was still the standard drivel in General, I found that most people responded to the help requests in a private chat.  I do hope they increase the char limit of a single message because that is rather limiting at this time.
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  • QuesaQuesa Member UncommonPosts: 1,432

    Your review is way too bias, we can tell you're a fanboi just by reading it. People should never take a review seriously that's 99% pro's and 1% con's. It's not realistic even by the best games standards. Take off your rose colored goggles and give us a real damn review. "sending it to the devs" is not an excuse.

    Right now my notes on things I would like changed or bugs that I wrote down is nothing more than a list of things in OneNote.  I will be gone for the next couple of days and didn't plan on formatting/expanding it out until I got back home but I screen capped it so you can look at it if you want.  http://i.imgur.com/qKfpyqM.png

    Also, this isn't a review, this is my first impression of playing the game during the first round of CBT.
    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • DaxamarDaxamar Member UncommonPosts: 593
    edited December 2015
    I got the same 1st impression of the game as you! I loved it.
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  • kjempffkjempff Member RarePosts: 1,759
    Just remember the developers have stated that they are specifically targeting casual players. Therefore this game WILL be shallow and unrewarding to a group of players, probably those who will take their time to read posts on a forum.
  • SovrathSovrath Member LegendaryPosts: 32,780
    edited December 2015
    Quesa said:
    Sovrath said:
    Can you go more into "trading"? I saw that this increased strength but was a bit unsure how it worked.
    Strength is an ancillary stat that improves how much weight you can carry.  In this game, you are not only limited by slots but total weight.  Carrying a trade pack, which is a pack of goods for sale in another node/region and will slow you down to a brisk walk when in your inventory, will net you experience in this ancillary stat.
    Ok how do I trade? Do I see the npc and he gives me a "trade pack" quest? Or do I gather my own things to trade to another area?

    Thanks!

    I should add, I've had more fun in BDO than I've had in a long time in an mmo.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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  • LeiloniLeiloni Member RarePosts: 1,266
    edited December 2015
    kjempff said:
    Just remember the developers have stated that they are specifically targeting casual players. Therefore this game WILL be shallow and unrewarding to a group of players, probably those who will take their time to read posts on a forum.
    Except they didnt say any such thing, and further, Daum EU has said numerous times - and shown via their actions - that they want to change the game to suit our audience. They've already made a number of changes specific to us that are great as a start with CBT2 to bring even more. Generally, they've been quite favorable to the changes many of us have repeatedly asked for to bring back the group/guild based open world PvP this game was built for.

    1. GvG battles have a cheaper start cost to declare
    2. GvG battles no longer have any upkeep cost
    (with the above two changes and the fact that you cannot refuse a GvG, you can now keep up GvGs for next to nothing against enemy guilds for lots of penalty-free guild PvP)
    3. Karma when PKing reduced significantly (and based on player feedback, will likely be reduced further)
    4. Safe zones reduced to only major cities (Used to be every node, this is no longer true).
    5. Can only change channels in safe zones (so you have to run halfway across the map to get away from an an enemy player with a channel change cooldown after that).
    6. In addition to scroll bosses (unique to the player, summoned just for them), several harder, large group oriented versions (standard open world bosses) have been added as world bosses with more to come
    7. Cooldown on potions increased and the largest HP potions have been removed from the game
    8. Cooldown on deflagging for PvP has been decreased (good thing for PKers, it was a problem in KR)

    I may be missing something, but off the top of my head, those are some of the positive changes we've seen so far.

  • ThebeastttThebeasttt Member RarePosts: 1,130
    Quesa said:

    Right now my notes on things I would like changed or bugs that I wrote down is nothing more than a list of things in OneNote.  I will be gone for the next couple of days and didn't plan on formatting/expanding it out until I got back home but I screen capped it so you can look at it if you want.  http://i.imgur.com/qKfpyqM.png

    Also, this isn't a review, this is my first impression of playing the game during the first round of CBT.
    Review/Writeup/Impressions, call it what you want it's still absurdly bias. Why didn't you post those notes to begin with? You are only giving your positive first impressions, which can mislead people into wasting $100 on early access.
  • LeiloniLeiloni Member RarePosts: 1,266
    edited December 2015
    Sovrath said:
    Quesa said:
    Sovrath said:
    Can you go more into "trading"? I saw that this increased strength but was a bit unsure how it worked.
    Strength is an ancillary stat that improves how much weight you can carry.  In this game, you are not only limited by slots but total weight.  Carrying a trade pack, which is a pack of goods for sale in another node/region and will slow you down to a brisk walk when in your inventory, will net you experience in this ancillary stat.
    Ok how do I trade? Do I see the npc and he gives me a "trade pack" quest? Or do I gather my own things to trade to another area?

    Thanks!

    I should add, I've had more fun in BDO than I've had in a long time in an mmo.
    You can buy items from any of the Trade Manager NPC's in towns or major cities. From there, you can choose to take it to any other Trade Manager in any other town and be rewarded with silver (in game gold). You will get higher bonuses for walking to farther towns, and you also get bonuses for linking the nodes between those towns (so you absolutely NEED to link the nodes before going on a trade pack run). There are various guides on how to do this because as with everything in BDO, it's quite a detailed and complex system. Here's a good one to get you started:

    http://blackdesertfoundry.com/2015/10/15/trading/
  • nationalcitynationalcity Member UncommonPosts: 501
    edited December 2015
    It's alright but I don't know I just don't get the hype it's basically Archeage in a prettier package...  The combat is different with it's combos but overall it's very similar in the life activities or whatever you wanna call em....

    Maybe they won't make the same mistake as Trion but that labor stuff is already leaving a bad taste in my mouth.... I hate a game that tries to mandate what I do with my time on it......... If I wanna craft all day I should be able too....

    I guess we will see but I can already see labor potions and such being a store bought item... Or energy whatever it's called
  • SovrathSovrath Member LegendaryPosts: 32,780
    Leiloni said:
    Sovrath said:
    Quesa said:
    Sovrath said:
    Can you go more into "trading"? I saw that this increased strength but was a bit unsure how it worked.
    Strength is an ancillary stat that improves how much weight you can carry.  In this game, you are not only limited by slots but total weight.  Carrying a trade pack, which is a pack of goods for sale in another node/region and will slow you down to a brisk walk when in your inventory, will net you experience in this ancillary stat.
    Ok how do I trade? Do I see the npc and he gives me a "trade pack" quest? Or do I gather my own things to trade to another area?

    Thanks!

    I should add, I've had more fun in BDO than I've had in a long time in an mmo.
    You can buy items from any of the Trade Manager NPC's in towns or major cities. From there, you can choose to take it to any other Trade Manager in any other town and be rewarded with silver (in game gold). You will get higher bonuses for walking to farther towns, and you also get bonuses for linking the nodes between those towns (so you absolutely NEED to link the nodes before going on a trade pack run). There are various guides on how to do this because as with everything in BDO, it's quite a detailed and complex system. Here's a good one to get you started:

    http://blackdesertfoundry.com/2015/10/15/trading/
    Thanks, that's a huge help!
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MikehaMikeha Member EpicPosts: 9,196
    edited December 2015
    I love the game. My only complaints are gender lock, no healer class and pve seems too easy. I did do some exploring last night and found areas that had tougher mobs and gave me a bit more challenge. I will do more of this when I play tonight.
  • Soki123Soki123 Member RarePosts: 2,558
    The game is beyond easy. No challenge in the least.
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