Huge DAoC fan. Absolutely loved the Midgard Healer class. What on earth is a stonehealer? I mean, healing through rocks? The other realms get two awesome healer classes and we get.... rocks. A little thrown off on that one. Anyone agree?
That aside, the game looks pretty amazing. Sad there aren't any frostalfs, but the races look great. Some of the classes sound very specific, rather than general fantasy classes. So that is a little interesting, maybe not in a good way. All in all I'm extremely excited! Just wish they would rethink the Viking healer! (Throwing stones at people does not heal them, I've tested it.)
"God, please help us sinful children of Ivalice.."
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That being said, I absolutely agree with everything you wrote - except for the first two paragraphs
Interesting that CloakingDonkey (in his video about healers) sharply attacked...Empath!? (my fav class, StoneHaler being second among healers) while thinking that other two are OK. De gustibus... Anyway, I doubt CSE will deviate much from their concepts unless some big technical issue emerges.
Speaking of how amazing the game looks, I am in fact quite worried about it's animations/looks (yes, I know it's "only alpha" and yaddaYaddity). Of course, I'll be keeping my rotten tomatoes for Beta, or maybe even bit longer.
"God, please help us sinful children of Ivalice.."
I am a Mid still, subbed currently. I have no problem with the Stonehealer.
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In other words, I am much more interested in how the market will react and what will actually happen out of our narrow(ish) circles.
Speaking of Stonehealer - have in mind that spells will also, same as rocks, be objects in this game - with collision, physics, A.I.R. and whatnot. Also, thinking in terms of mysterious runes instead of plane rocks kinda helps with immersion!?
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PS Empath is my favorite, at least till we see how shapeshifters and spirit pets work, post launch.
I feel this guy is a bit odd lmao ,sorry but it is how i feel.I mean i could be totally wrong but i just get the feeling there is going to be some way offbeat ideas in the game.
I get the feeling that as i would play through the game i would be constantly shaking my head thinking WTF.
Hope i am wrong,would be nice to have a few choices in 2016 as i only see Pantheon ,COE and possibly a long shot on a bit of goofing around in Shards online,nothing else strikes me as playable or fun.
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However, we all know how much things tend to get streamlined over time. So, I hope they don't bite off more than they can chew and end up homogenizing them later on. Lots of classes means tons of skills, so when you start adding new levels/skills and so on, there's alot less awesome, unique features per class to pass out.
What I mean is, there are only so many different ways to do things in these games. It's easy to start off with lots of class/race diversity, but keeping it is down the road - that's way more difficult.
You guys have actually helped warm me up to the idea of the stonehealer. Anyone know if they will be heavy armor wearers? The support classes look interesting and so do the devout. I'm sure the devout could possibly be used as healers as well.
"God, please help us sinful children of Ivalice.."
Speaking of Devout, I see them (especially Abbot and HelBound) as close to Warhammer's Disciple of Khaine and it's mirror, Warrior Priest. For no particular reason, here's couple fancy pics (Disciple is above):