I disagree. People will spend $600 for things as long as they are sufficiently cool. Hell....most people spend that amount just on their phone. Right now the devices biggest problems are (1) the computer specs and (2) what games are playable. BOTH of these problems will be solved with a bit of time.
IMO all it will take to have Oculus Rift go mainstream is for minecraft to be awesome on it. The number of people who play that game (and who will beg parents for VR) will be mindblowing.
Well... This first wave was pretty much just for the "do not want the dev kit but MUST have a OR" crowd any way. I am sure that we will see cheaper units once production ramps up (and bleeding edge becomes cutting edge or less)
For now i am just glad that we have the actual units made so that we can see how well it works and start making plans. Because there are sooo many uses for this outside of just gaming and many of them give me solid wood.
Heck i am my self in proess of trying to get funding for a VR project. Exciting times, exciting times indeed.
LacedOpium said:
New technology is always over priced upon initial release. It will go down considerably after the "pioneers" have been drained of their money.
"Patience" is always the best tactic to employ whenever new technology is released to the mainstream.
Absolutely this. +1
1st gen, new tech. Just look at the history of VCR/DVD/Blu Ray/HD/nextgen Vid cards/EcoCars etc etc.
Patience is the key if you have more common sense than mad-money.
LOL, TV didn't get better the image only did. So instead of watching crap in NTSC, now you can watch it in UHD... assuming of course they even bother to broadcast in UHD... oh wait, they don't, they only broadcast in HD or less. Money well spent!
Way to much in my eyes!!!!! I really don't think it's going to give the bang for the bucks. I dont mind paying for good hardware if it will give me my moneys worth but I just dont see it in this product
I haven't tried it....but IMO if it is sufficiently cool then the price will not matter. The amount of kids begging their parents for VR in order to play minecraft will be enormous. I am waiting for the reviews to come in....but if a few good MMOs come out supporting Oculus I will pull the trigger.
I disagree. People will spend $600 for things as long as they are sufficiently cool. Hell....most people spend that amount just on their phone. Right now the devices biggest problems are (1) the computer specs and (2) what games are playable. BOTH of these problems will be solved with a bit of time.
IMO all it will take to have Oculus Rift go mainstream is for minecraft to be awesome on it. The number of people who play that game (and who will beg parents for VR) will be mindblowing.
He's not saying that people won't buy it, he just believes it's too expensive for the general gaming crowd.
There is little content out for VR and the expense to run it properly is prohibitive for most. If you have a mid-range computer, you're looking at not only a VR headset purchase but a GFX purchase. That total can get you a brand new, mid-range computer and that is a hard purchase to swallow.
Wizardry said:
What ever happened to everyone saying it was all about the game and not the graphics?
I realize you can't take your money with you to the grave but people need to think,hold off on ridiculous prices,there is ONLY one result,they would have to drop prices.
It is ALWAYS about the graphics and immersion first :D Gameplay and other stuff second.
Or I would be playing Asheron's Call (ok not around anymore) or Anarchy Online or DAOC or EQ.
orbitxo said:
too much. i know they want to get it right, and i agree- but why are the pieces to put it all together so much?- also there are others on the market -which will be better.
----------------
From what I've heard from a few critics who've used the Oculus Rift's DevKit as well, it was necessary for them to go with higher end screen as the DevKit 2 still had a 'split' in the center (where the 2 screens meet) due to the resolution which kills the immersion. For this current edition, they went with Samsung's screen technology, but because Samgsung is using that technology in pretty much all their new devices, it makes the materials less available and more costly. The Oculus Rift also comes as a bundle to make the product seem more valuable to both consumers and developers alike by giving buyers a set of equipment that developers can then base themselves on (since the bundle comes with a 360 controller and a Oculus Rift remote amongst other things), but bundling these together with the Oculus increases the price as well.
orbitxo said:
too much. i know they want to get it right, and i agree- but why are the pieces to put it all together so much?- also there are others on the market -which will be better.
----------------
From what I've heard from a few critics who've used the Oculus Rift's DevKit as well, it was necessary for them to go with higher end screen as the DevKit 2 still had a 'split' in the center (where the 2 screens meet) due to the resolution which kills the immersion. For this current edition, they went with Samsung's screen technology, but because Samgsung is using that technology in pretty much all their new devices, it makes the materials less available and more costly. The Oculus Rift also comes as a bundle to make the product seem more valuable to both consumers and developers alike by giving buyers a set of equipment that developers can then base themselves on (since the bundle comes with a 360 controller and a Oculus Rift remote amongst other things), but bundling these together with the Oculus increases the price as well.
The price doesn't really bother me as much as the other things.
A ) VR just isn't that interesting to me, imho it's a gimmick/fad. Hyped then soon forgotten.
B ) I've seen nothing in their game list for now or in future. Not a single thing in 100+ game list made me say "damn maybe I should give VR a try".
C ) Sitting there for a long game session with something like that sitting on my head, does not seem even remotely comfortable.
D) They don't make and/or publish their own games, so everything is about what 3rd party support you gather up. So what happens when/if VR doesn't take off? Anyone remember 3DO, Neo-Geo, that what was it Nokia phone that was supposed to be part phone part gaming device.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
It can't compare tbh, the experience isn't the same. 3D has shit popping out at you while VR puts you IN the environment/world, to me that's a massive increase to immersion. You become that character than just watching your character.
To me it's the next step above 3D, but agree 3D tvs are bit of a novelty
It can't compare tbh, the experience isn't the same. 3D has shit popping out at you while VR puts you IN the environment/world, to me that's a massive increase to immersion. You become that character than just watching your character.
To me it's the next step above 3D, but agree 3D tvs are bit of a novelty
Kiyoris has said the exact same thing over and over again in every thread about VR. He/She has been told exactly what you replied every time.
The main problem is most don't have any experience with current VR. All they know is $600 is a lot of money. On that point they are right.
I don't understand how having a light source that close to your eyes does not damage them long term. I've got negative effects from looking at screens for years. Not just from that but still.
I almost think that this is where a closed off system might be better. Though I could be wrong and a point could be argued the other way. However my reasoning is developers could develop for that hardware specifically and it's capabilities. The sets themselves could also be marked down and money made from software. Provided that there are plenty of developers making software for the system. Don't know.
I thought this story made some sense until I read this comment "The average gamer probably hasn’t heard of the Oculus". Unless you are hiding under a rock you've heard of the Rift if you are a "gamer".
The price doesn't really bother me as much as the other things.
A ) VR just isn't that interesting to me, imho it's a gimmick/fad. Hyped then soon forgotten.
B ) I've seen nothing in their game list for now or in future. Not a single thing in 100+ game list made me say "damn maybe I should give VR a try".
C ) Sitting there for a long game session with something like that sitting on my head, does not seem even remotely comfortable.
D) They don't make and/or publish their own games, so everything is about what 3rd party support you gather up. So what happens when/if VR doesn't take off? Anyone remember 3DO, Neo-Geo, that what was it Nokia phone that was supposed to be part phone part gaming device.
I don't understand how having a light source that close to your eyes does not damage them long term. I've got negative effects from looking at screens for years. Not just from that but still.
Anyone who would suggest that wearing this device will have zero affect on your eyesight is flat-out lying. Do you sit 2 inches away from your monitor? I didn't think so. If you use it long enough, I guarantee that it will affect your eyesight... and not in a good way.
But then, kids these days will all be deaf by the time they are 50 because they continuously bombard their eardrums with decibels far in excess of what they should be on a daily basis... so why not be blind too while they're at it?
The $600 (actually, $740 after taxes / shipping) price, marked the end of VR.
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
The $600 (actually, $740 after taxes / shipping) price, marked the end of VR.
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
She is a negativity troll, feeding it will only make things worse.
The $600 (actually, $740 after taxes / shipping) price, marked the end of VR.
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
VR is certainly something that will happen. its just a matter of time really. I don't see this as VR. It is just a helmet display*. It doesn't add to the experience of other senses. It doesn't take in body movement.
*: It this is really a VR and not a simple helmet display, shouldn't each eye have its own display? and all that implies too!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
The $600 (actually, $740 after taxes / shipping) price, marked the end of VR.
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
VR is certainly something that will happen. its just a matter of time really. I don't see this as VR. It is just a helmet display*. It doesn't add to the experience of other senses. It doesn't take in body movement.
*: It this is really a VR and not a simple helmet display, shouldn't each eye have its own display? and all that implies too!
/facepalm
Each eye does have its own display. See my second post back on page 1.
There is way too much emotional hype and uninformed babbling going on around here, and frankly this piece's title is part of the problem; whether or not you think $600 is overpriced, I find no rational evidence that the Oculus Rift is "in trouble". That's bs.
To reiterate, a kit designed to do what the Rift does used to run $800, $1,000, or much more, and would have less fidelity.
The DK1 and DK2 may have been less expensive, but they were development prototypes with serious flaws: not a consumer product.
Palmer knew he was going to take a hit on this, but not announcing the price prior to taking preorders may have been the smart thing to do from a business perspective. I'm somehow reminded of when the iPhone hit the market back in 2007. The CV1 may be the iPhone of VR.
If you don't like the price, let the early adopters into the breach first and join in on the second wave when improvements have been made and content is broader (or don't! I certainly don't expect this tech to be 'for everyone'. However, look at how the iPhone changed the mobile industry, and you may see why I'm a little enthusiastic about this. A decade from now you may not be using an Oculus product, but don't be surprised if you find yourself using a stereoscopic, head-mounted display in some shape or form. On the other hand, I recognize there are groups of people that will never use this tech no matter what the cost or how good it is, just like there are people that still use flip-phones... and that's enough out of me).
Post edited by Phaserlight on
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
The $600 (actually, $740 after taxes / shipping) price, marked the end of VR.
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
VR is certainly something that will happen. its just a matter of time really. I don't see this as VR. It is just a helmet display*. It doesn't add to the experience of other senses. It doesn't take in body movement.
*: It this is really a VR and not a simple helmet display, shouldn't each eye have its own display? and all that implies too!
/facepalm
Each eye does have its own display. See my second post back on page 1.
There is way too much emotional hype and uninformed babbling going on around here, and frankly this piece's title is part of the problem.
Yea each eye has its own display and turning your head will move the view just like holding down the RMB. Which is why it is being compared with VR. It also has some motion controls but honestly they need to find how the market is going to respond. A VR helmet in front of kinetic motion controllers probably won't be as popular as vr helmet with gamepad controls. It is a difficult market to enter because people aren't going to dedicate a room to their VR equipment just to play. The ultimate would be motion controls with VR helmet while you suspend in a harness with omnidirectional track under your feet. But we all know that will never fully cooperate with the buyers.
Asm0deus said:
Sorry but the cv1 isn't such a huge jump from dk2 unless you count the new case and headphone a huge tech advancement...lol
There is no way in hell it warrants a jump of 300$. You all can thank palmer and zuckerberg for the new price...for such a small difference from the dk2.
http://vr.mkeblx.net/oculus-sim/
WTF is that link?
According to Oculus, it is a huge jump. Guess they're lying and you're telling the truth based on the zero evidence you've presented.
Comments
IMO all it will take to have Oculus Rift go mainstream is for minecraft to be awesome on it. The number of people who play that game (and who will beg parents for VR) will be mindblowing.
For now i am just glad that we have the actual units made so that we can see how well it works and start making plans. Because there are sooo many uses for this outside of just gaming and many of them give me solid wood.
Heck i am my self in proess of trying to get funding for a VR project. Exciting times, exciting times indeed.
This have been a good conversation
VR is already dead, a few units will be sold, there will be no games, and that's it.
It is exactly like 3D glasses, a few 3D movies were made, and that was basically it.
There are probably a few people still using 3D glasses, but 99.99% doesn't, doesn't care about them and doesn't want them.
There is little content out for VR and the expense to run it properly is prohibitive for most. If you have a mid-range computer, you're looking at not only a VR headset purchase but a GFX purchase. That total can get you a brand new, mid-range computer and that is a hard purchase to swallow.
What ever happened to everyone saying it was all about the game and not the graphics?
I realize you can't take your money with you to the grave but people need to think,hold off on ridiculous prices,there is ONLY one result,they would have to drop prices.
It is ALWAYS about the graphics and immersion first :D Gameplay and other stuff second.
Or I would be playing Asheron's Call (ok not around anymore) or Anarchy Online or DAOC or EQ.
too much. i know they want to get it right, and i agree- but why are the pieces to put it all together so much?- also there are others on the market -which will be better.
----------------
From what I've heard from a few critics who've used the Oculus Rift's DevKit as well, it was necessary for them to go with higher end screen as the DevKit 2 still had a 'split' in the center (where the 2 screens meet) due to the resolution which kills the immersion. For this current edition, they went with Samsung's screen technology, but because Samgsung is using that technology in pretty much all their new devices, it makes the materials less available and more costly. The Oculus Rift also comes as a bundle to make the product seem more valuable to both consumers and developers alike by giving buyers a set of equipment that developers can then base themselves on (since the bundle comes with a 360 controller and a Oculus Rift remote amongst other things), but bundling these together with the Oculus increases the price as well.
A ) VR just isn't that interesting to me, imho it's a gimmick/fad. Hyped then soon forgotten.
B ) I've seen nothing in their game list for now or in future. Not a single thing in 100+ game list made me say "damn maybe I should give VR a try".
C ) Sitting there for a long game session with something like that sitting on my head, does not seem even remotely comfortable.
D) They don't make and/or publish their own games, so everything is about what 3rd party support you gather up. So what happens when/if VR doesn't take off? Anyone remember 3DO, Neo-Geo, that what was it Nokia phone that was supposed to be part phone part gaming device.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
To me it's the next step above 3D, but agree 3D tvs are bit of a novelty
The main problem is most don't have any experience with current VR. All they know is $600 is a lot of money. On that point they are right.
I almost think that this is where a closed off system might be better. Though I could be wrong and a point could be argued the other way. However my reasoning is developers could develop for that hardware specifically and it's capabilities. The sets themselves could also be marked down and money made from software. Provided that there are plenty of developers making software for the system. Don't know.
Bingo on all points.
But then, kids these days will all be deaf by the time they are 50 because they continuously bombard their eardrums with decibels far in excess of what they should be on a daily basis... so why not be blind too while they're at it?
Wow. You really don't care to see any positive about this product at all do you? Now you are just throwing anything up trying to make it look bad. VR will happen and it will happen very soon. Who will win the war and how they win the war is a different topic entirely. You sound like the person who claimed color TV and cars are just a fad so you keep watching the BW tv and riding a horse.
VR is certainly something that will happen. its just a matter of time really. I don't see this as VR. It is just a helmet display*. It doesn't add to the experience of other senses. It doesn't take in body movement.
*: It this is really a VR and not a simple helmet display, shouldn't each eye have its own display? and all that implies too!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Each eye does have its own display. See my second post back on page 1.
There is way too much emotional hype and uninformed babbling going on around here, and frankly this piece's title is part of the problem; whether or not you think $600 is overpriced, I find no rational evidence that the Oculus Rift is "in trouble". That's bs.
To reiterate, a kit designed to do what the Rift does used to run $800, $1,000, or much more, and would have less fidelity.
The DK1 and DK2 may have been less expensive, but they were development prototypes with serious flaws: not a consumer product.
Palmer knew he was going to take a hit on this, but not announcing the price prior to taking preorders may have been the smart thing to do from a business perspective. I'm somehow reminded of when the iPhone hit the market back in 2007. The CV1 may be the iPhone of VR.
If you don't like the price, let the early adopters into the breach first and join in on the second wave when improvements have been made and content is broader (or don't! I certainly don't expect this tech to be 'for everyone'. However, look at how the iPhone changed the mobile industry, and you may see why I'm a little enthusiastic about this. A decade from now you may not be using an Oculus product, but don't be surprised if you find yourself using a stereoscopic, head-mounted display in some shape or form. On the other hand, I recognize there are groups of people that will never use this tech no matter what the cost or how good it is, just like there are people that still use flip-phones... and that's enough out of me).
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Sorry but the cv1 isn't such a huge jump from dk2 unless you count the new case and headphone a huge tech advancement...lol
There is no way in hell it warrants a jump of 300$. You all can thank palmer and zuckerberg for the new price...for such a small difference from the dk2.
http://vr.mkeblx.net/oculus-sim/
WTF is that link?
According to Oculus, it is a huge jump. Guess they're lying and you're telling the truth based on the zero evidence you've presented.