I am waiting for a deeply immersive storydriven next-gen multiplayer sandbox role-playing game. I see only two good candidates on horison, Revival and Chronicles of Elyria.
Two candidates is better than one, but which one would I play if they both get released succesfully with all the planned features?
I don't care about any differences in their business models because I can afford any of them. I imagined dividing my gameplay time evenly between these two games, until I realised how stressful it could be to play two games that have obligations and risks for houseowners, toll on offline player characters, decay of skills, everchanging and evolving world and storydriven approach. A much more realistic approach would be to invest and dedicate myself a lot more to one of these games and play the other casually without pressure to keep up with its world changes, evolving storylines or fear that something happens to the house or items while I am playing the other game.
So, which one would I choose as my primary game if they both get released with all the planned features? I had this difficult question last time when I was trying to decide my primary theme-park MMORPG, Neverwinter or Elder Scrolls Online.
Revival and Chronicles of Elyria represent same genre and game category. They also share a low-fantasy theme and a lot of similar innovative game mechanics, features and goals, but each of them also has its own flavour that distinguishes it from the other game.
I have made a list of ten things revealed in 2015 that sparked my interest in each game. These are things which might be missing or noticeably less prominent in the other game.
CHRONICLES OF ELYRIA will have (partially or completely exclusive to it in comparison with Revival):
1. Subterranean building that enables players to build their own underground dungeons
2. Path to becoming a vampire or lich for certain players
3. Role of genetics and family ties in character creation, time on the astral plane and other game features.
4. Soul mate features
5. Research in item crafting and curious balance between production and research
6. Realistic approach to item inventory and backpack space.
7. Use of architecture tool for house building
8. Unique skill or talent randomly attached to certain souls
9. Reincarnation of a soul after 8-12 months into a physical body that is more apt to learn skills
10. Offline player characters staying around in the world
REVIVAL will have (partially or completely exclusive to it in comparison with Chronicles of Elyria):
1. Professional live dungeon masters with DM toolset lurking behind scenes on gold servers
2. Focus on dark fantasy and horror with Lovecraftian setting, gritty world, scheming gods
3. House decoration mode and neighborhood politics for house owners
4. Monstrous appendages or slow transformation into a monstrous shape for certain players
5. Tag system features tied to many game systems and features
6. Fortune-telling skills, origin matrix in character creation process
7. Simple mundane magic and hard to discover deep or ancient magic that can lead to madness
7. Magic based on use of verbal incantations, consumed material components and/or persistent focus item
9. Good and evil karma which is not black and white but more like grey or relative in a mature way, karma with individual gods
10. Realistic approach to farming and growing crops and animals
Here is also a list of some things that both Chronicles of Elyria and Revival aim to have, though not necessarily in completely identical form. The list is longer but I am too lazy at the moment to remember all of the things that these games seem to have in common.
1. Cartography and next-gen approach to maps (creating maps, sensory mini-map features etc.)
2. Astrology (the sky of the game world and position and movememtn of stars on the sky affect astrology and/or fortune-telling)
3. Disguises, reputation and identity
4. Ageing and heritage
5. Contracts between players
6. House management tools (if house owner wants to dedicate a room or some part of a house to another player or NPC)
7. Effects of weather (wearing full armor in hot desert or not enough clothes in cold environment being dangerous and other such things)
8. Player character's body and appearance changing depending on amount of physical exercise or hygiene.
9. Crafting skills based on mini games that mimick actions performed for that type of skill in real life.
10. Complex smart active NPCs (that go about their business and don't just stand with an exclamation mark above their head)
11. Goods and information have to be carried with caravans, couriers, ships or other means in the game world.
12. Resources are finite in the game world and some goods can perish or decay.
13. Gold and goods have to be stored physically in banks or warehouses.
14. No global chat like in existing MMO games.
15. Special plane of existence where player character's are sent when they die (Astral Plane in CoE and Plane of Animae in Revival)
16. Taming and complex management of creatures and henchmen.
17. Different types of ships, fishing and whailing professions.
For now I remain undecided which game will be more interesting as the primary game, but perhaps now in 2016 there will be more clues to help with the decision.
Comments
Click Here to Join Chronicles of Elyria's largest Spy Network
The Spider's direct email for messages that need to be kept especially private. TheSpider71962@gmail.com
Our Facebook Page Link
Knowing that two different companies are trying to make quite similar games gave me a bit more optimism that their ambitious features can come to fruition.
I read about the necromancy features of Crowfall too this week. It does sound distantly similar to some features planned for necromancy and golem building in Revival.
* more info, screenshots and videos here
Join the revolutionary MMO!
There are so many uncertainties around these two "game concepts" that I'd not get bent out of shape about which one I'll eventually play. No telling what these games will look like when eventually produced, if they are even produced...
The games won't appear for many years but they are already beginning to collect money from people. The dilemma is how to balance money between them. Both games sound awesome but pledging 50% of available money for one and 50% for the other may turn out to be a waste after 2-3 years. These games are designed to dominate a person's time and someone who begins to spend more time in one game and less in the other may be in danger of loosing items and progress. This won't be a problem if the Kickstarter campaign of Chronicles of Elyria offers something that players won't risk loosing in the future even if they play the game quite casually and only for 3-4 hours once or twice per week. In Revival it may be an issue because for money pledge player gets a house that is always in danger of being reposessed by town authorities if the player fails to pay monthly taxes with in-game gold.
* more info, screenshots and videos here
I like it because I have a bit of experience with real estate property business in real life and I was pleasantly surprised how Revival gets relatively close to a similar experience in a virtual world (closer than other games). Before you buy a property, you have to analyse a lot of factors regarding the layout and capabilities of the property, the town district and location, security, wealth, history and the past of the district. You pay money for a property and you must pay monthly taxes to the town, insurance fees to protect the property and you will get access to neighborhood meetings where you and other property owners in the neighborhood close to you decide things like whether to build more parking lot space (horse stables) and other such things. You can also rent the whole property or a part of it to someone.
* more info, screenshots and videos here
Right now I'm more interested in Hero's Song tbh. Sure its 2D and also has feature bloat but at least I can be expecting to be playing it within two years.
And the lore isn't vague as hell.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
MMORPGS are very much a sum of all their parts, very difficult IMO to deliver them in "sections" that are enjoyable enough to keep them going.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree that at the moment Revival has a much stronger lore because Chronicles of Elyria hasn't really chosen a lore setting yet, while Revival relies greatly on Lovecraft's fiction and Cthulhu mythos in a medieval dark fantasy world setting. It's also true that Illfonic is better known and more established in the gaming industry as Soulbound Studios.
The flipside of the coin is that Illfonic have three other games in the pipeline as a developer/publisher. The other games could bring more revenue to finance Revival but they might also delay game development. Snipehunter mentioned recently that crowdfunding is no longer completely out of the question for Revival. In the January newsletter it was mentioned that they had some setbacks and delays with early cancellation of their Star Citizen contract. Without advertising and crowdfunding Revival could get delayed even more if the other game projects don't fare too well.
It's true that Revival has a much more clear production plan for consumers, but I won't be surprised if Chronicles of Elyria surpasses Revival in funding this spring and gets produced faster. It has been gaining a lot of publicity over the past five months and could potentially have quite a succesful crowdfunding campaign to boost finances for the development this spring. Just like Illfonic did a year ago, Soulbound Studios also switched from CryEngine 3 to Unreal 4 this autumn to help speed up development.
Just like with housing in Revival, I'm also okay with the business model that sells souls in Chronicles of Elyria, as long as the $29.99 soul can last at least six months (or at least three months if the game turns out to be an exceptionally awesome game).
* more info, screenshots and videos here
So for me personally, vague lore at this point is okay as long as we get really deep good stuff later.
This is intentional as Victoria said.
Caspian's goal is to not use publishers for this reason. If crowdfunding is successful enough he won't have to make any concessions, and I suspect it will be.
The business model is very intentional and inexorably intertwined into the foundations of the game. No other game like it has been tried before, and so no business model of the past will quite fit. This is my longer post on the subject:
https://www.revivalgame.com/blog/71-weekly-blog-update-68-it-s-not-brain-chirurgie
Is there any information on how healing will work in Chronicles of Elyria?
* more info, screenshots and videos here
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Thanks, Whilan. I searched for information on healing in CoE but found nothing either, so I thought it might have been mentioned in some Q&A video. I do remember that bandages were mentioned somewhere but didn't know that healing hasn't been discussed more thoroughly yet.
As far as I remember, developers said that in Revival health and stamina will regenerate slowly over time, unless there is some injury or condition that prevents that. Food will provide buffs to that regeneration.
It's interesting that a chirurgeon will cause damage to a patient with certain procedures or a failure to complete a procedure properly. It may be necessary to hurt someone in order to cure them. A healer's role has been traditionally very straightforward and simple in MMORPGs. I guess CoE is going to have some untraditional approach to the healer's role too.
* more info, screenshots and videos here
Its true we haven't gotten many explicit details on the healing system yet, but it can be presumed that things like eating good food, resting in your home or at least in a bed, some kind of poultice made from an alchemy-line of crafting, and probably something like tourniquets and bandages will be the primary forms of healing.
People who want to pledge money have to think about the decision already now. Revival is already selling property and CoE will enter Kickstarter after a few months.
1) Supporting both games with a substantial risk of later loosing money pledged to the other one because it is impossible to dedicate enough time to both games. People with a lack of time and dividing time between both games will be at risk. There will be property taxes in Revival and soul aging in CoE, and burglary and destruction of property risks in both games while you are offline.
2) Choosing one and crowdfunding only that game with all the money, risking that the other game turns out to be more interesting.
* more info, screenshots and videos here
* more info, screenshots and videos here
Chronicals of Elyria has the realism to it, Worth checking out for that alone I think.
Both are a long ways away.
* more info, screenshots and videos here
Elyria wont have any pvp if i understand correctly
So really do you like pvp and Risk Vs Reward
or 3d farmville?