I can't use a mouse that much for games, as I use a mouse so much for work. So I play most games using a gamepad. Light mouse usage to click on menus is okay, but constantly moving a mouse around in combat is not.
How does aiming work? I gather that it's not tab target. But do you have to click on something really precisely to hit it? Or is just close enough to tell what you're aiming at get the job done like in Neverwinter? Or do you just attack in a direction you're facing and hit whatever happens to be there, like in Spiral Knights, without having to constantly click on things?
How about dodging or otherwise mitigating damage? Do you basically have to stand there and get pounded on by mobs to be in combat? Or is it possible to dodge most attacks while still fighting effectively?
And what about difficulty? Are you likely to die if you screw up? Or even if you fight pretty well? Or can you expect to basically never die outside of trying to solo group content or go far above your level?
I've seen it compared to TERA a lot. But TERA had a really awkward control scheme, relying very heavily on moving the camera, while making it very awkward to do so on a gamepad. I always felt like I was fighting more against a bad control scheme that lacked the necessary options to fix it than against the mobs that I was nominally fighting. Though that was partially because the mobs didn't put up much resistance, as they were stupidly weak. The only way to get much of a challenge was trying to solo group content, which was very hit and miss, as it wasn't designed to be soloed.
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In Neverwinter, I can actually "miss" a mob by an inch or so, but still be close enough that the game can tell what I'm aiming at and moves the target for me. That can make it difficult to choose from among closely bunched targets, but that works out all right so long as you're hitting something. In TERA, aiming was a lot more problematic, though that's partially because Neverwinter had more options for controlling the camera than TERA.
Got my assassin to level 11, i got a bit bored of it now, the theme is just not for me i guess.
TERA nominally had controller support, but it's exceptionally bad controller support. It's actually hard-disabled unless the game detects an Xbox 360 controller. To use some other gamepad, I had to get external software that would tell TERA that there was an Xbox 360 controller plugged in, and then it would enable the controller options so I could use something else. And even the built-in controller options left a lot to be desired.
Still, you're saying that it's not terribly aim sensitive? How about dodging? Can you get out of the way or otherwise mitigate damage? Or is it one where all properly aimed attacks land?
You do make it sound like in melee, hit detection is pretty generous, as you don't notice a ton of hits missing from point blank range. I used to get a lot of that in Trove before they improved the hit detection.
Thank you for the answers.
The combat is more similar to fighting games and is as follow:
Atacks:
- target. Require target to atack. Can't miss. They are some exceptions with some melee basic atacks that have no cooldown.
- cone, circle, rectangular aoe atacks centered on yourself. These can fire without target and can miss if no one is there. They are some single target skills that fall in this category but are few of them and are in melee range
Defends:
- invincibility frame skills. Similar to guildwars2 dodge. You have more of them, but with higher cooldown making them harder to track and time(practice makes perfect)
- block, parry, counter skills. These can be countered themselves. Some only work on frontal attacks. ( ex, you can't block an atack if the mob atacks you from behind). They aren't invincibility frames and if the opponent time it right they can counter your counter and screw you
- walking out of range for skills that don't require target to use
- passives stats. You have passive evasion/block which reduce dmg or avoid all dmg ( didn't experiment with this to much)
On top of that:
- you have skill points which change attack type (from target to aoe or from aoe to target), add invincibility frames on some attacks or extend iframes. You don't know what the enemy has.
Can this game be played on controller?
- PvE, yes. Combo are not complicated, mobs move slowly. Even endgame bosses are easy once you learned them. I'm not saying there is no challenge. There is, but pve is rather more tactical (timing) than fast action combat
- PvP I would vote no. The reason I'm not playing on controller is because of pvp. It's not mandatory, but i rather get used with mouse and keyboard while leveling so i can do pvp later. Unlike pve, humans move a lot, use iframe and teleport around (short dashes) . Fights are really chaotic. It's faster paced than a fps game and harder to aim