Gamepad-style shooters also have a more PvP focused fanbase making the game more viable.
You can't really do cross-platform by mixing console and PC FPS players. PC players would simply wipe the floor with console players. Controllers are just outright inferior to keyboard/mouse.
Occasionally someone in Battlefront (PC) mentions they're using a controller. Then you check the scoreboard and they're always these really awful players (1 kill, 14 deaths.)
But you're right that console shooters are way more popular, and that sort of thing is important for justifying the decision to go forward with creating a game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
yea well warhammer ip doesnt sell so much as we whould think.
This is a chicken-and-egg problem.
The vast majority of games-workshop games just flat out sucked. I don't know what it is about the IP, but most developers seem to screw it up in a big way. They either seem to focus on a really narrow niche of games workshop (like blood bowl or the recent vermintide) or are just built really badly.
Its possible that if the games were built to a higher standard, either graphically or gameplay / scope, that they'd still not sell well and that would be the end of the arguement. I suspect, however, that higher standards would result in higher sales like the DoW series.
On the plus side, at least now that THQ is dead, Games Workshop seem much happier handing out licenses to multiple developers which is why we've seen a lot of warhmmer games over the last 3 years (even if most have been low budget).
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Some time ago I was fantasizing about a WH40K MMORPG with players in charge of a whole squad of space marines with the sergeant as the main character. Would be happy with just a RPG-heavy third person shooter too.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Comments
Occasionally someone in Battlefront (PC) mentions they're using a controller. Then you check the scoreboard and they're always these really awful players (1 kill, 14 deaths.)
But you're right that console shooters are way more popular, and that sort of thing is important for justifying the decision to go forward with creating a game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The vast majority of games-workshop games just flat out sucked. I don't know what it is about the IP, but most developers seem to screw it up in a big way. They either seem to focus on a really narrow niche of games workshop (like blood bowl or the recent vermintide) or are just built really badly.
Its possible that if the games were built to a higher standard, either graphically or gameplay / scope, that they'd still not sell well and that would be the end of the arguement. I suspect, however, that higher standards would result in higher sales like the DoW series.
On the plus side, at least now that THQ is dead, Games Workshop seem much happier handing out licenses to multiple developers which is why we've seen a lot of warhmmer games over the last 3 years (even if most have been low budget).
I skate to where the puck is going to be, not where it has been -Wayne Gretzky