Wow I love how the quest zerg swarm totally jumps on you when you express that you don't like quests very much. I really hate quests, I hate them a lot. I get completely demoralized when I start a game and see an exclamation point. I really don't want to talk to the guy. I really want to go kill rats and look for a weapon upgrade. I really want to become better at combat by doing combat, not by talking to the right people and delivering the right things or gathering apples for someone.
The long lost concept of the people who are really high combat level did combat ALL the time, and the people who were really great at a certain crafting did it ALL the time. Lots and lots of practice, finding that spot where you could slaughter monsters efficiently, earn gold, chance at loot, and steady EXP.
I completely understand what you mean Bcbully and I have to deal with these same simon says fanatics every time I make a post expressing this opinion. The bottom line is we haven't had a traditional grinding based MMO since Aion and with the way the smart-phone community acts we will never have one again. From now on, people will become amazing at combat, and get epic loot by hitting q or e as the monster swings at them, and by clicking twice to do a power attack. Oh and don't forget they gathered apples for the baker. That baker gave you 3 of your combat levels for all those snacks you helped him make.
You got it wrong champ. No one jumped on him because he doesn't like quest. At least I didn't. He was merely advised that he was playing a quest based game, and if his intention was to get to cap by grinding away at mobs and ignoring all quests, he was playing this game wrong. And that, my friend, is a fact. Now you can knock yourself out and play it that way if you like, but you will get no where no time fast by doing so.
All I can say is that I feel sorry for you PvP centric quest haters ... forcing yourselves to play a quest based game for hours on end, grinding away at random meaningless mobs here and there, all so you can get to end game so that you can PvP. No wonder you're so miserable all of the time. BnS has a real nice story if you gave it half a chance. But you're so stuck on playing an MMORPG quest based game as if it was an FPS PvP lobby game that you won't even consider it. But I'll leave you to your misery. I've just about regained all of my health so I am going to get back in the game and having fun playing the game the way it is meant to be played. When I decide I want to PvP, I'll go to the myriad of PvP centric FPS lobby games and PvP with the big boys. I am not one to look for epic PvP in an MMORPG game.
Wow I love how the quest zerg swarm totally jumps on you when you express that you don't like quests very much. I really hate quests, I hate them a lot. I get completely demoralized when I start a game and see an exclamation point. I really don't want to talk to the guy. I really want to go kill rats and look for a weapon upgrade. I really want to become better at combat by doing combat, not by talking to the right people and delivering the right things or gathering apples for someone.
The long lost concept of the people who are really high combat level did combat ALL the time, and the people who were really great at a certain crafting did it ALL the time. Lots and lots of practice, finding that spot where you could slaughter monsters efficiently, earn gold, chance at loot, and steady EXP.
I completely understand what you mean Bcbully and I have to deal with these same simon says fanatics every time I make a post expressing this opinion. The bottom line is we haven't had a traditional grinding based MMO since Aion and with the way the smart-phone community acts we will never have one again. From now on, people will become amazing at combat, and get epic loot by hitting q or e as the monster swings at them, and by clicking twice to do a power attack. Oh and don't forget they gathered apples for the baker. That baker gave you 3 of your combat levels for all those snacks you helped him make.
You got it wrong champ. No one jumped on him because he doesn't like quest. At least I didn't. He was merely advised that he was playing a quest based game, and if his intention was to get to cap by grinding away at mobs and ignoring all quests, he was playing this game wrong. And that, my friend, is a fact. Now you can knock yourself out and play it that way if you, but you will get no where fast by doing so. All I can say is that I feel sorry for you PvP centric quest haters ... forcing yourselves to play a quest based game for hours on end, grinding away at random meaningless mobs here and there, with your only objective being to get to end game so that you can PvP. No wonder you're so miserable all of the time. BnS has a real nice story if you gave it a chance. But you're so stuck on playing an MMORPG quest based game as if it was an FPS PvP lobby game, that you won't even consider it. But I'll leave you to your misery. I've just about regained all of my health so I am going to get to the game having fun playing the game the would its meant to be played.
See there you go again with this narrative you have all made up in your head. I just wanted to get to 15. Yep 15 so I could do arena. If it takes me months to get to cap so be it. I kinda get the feeling I'm going to start winning and get there in good time though. I'm learning, learning a lot about my class. Learning how the game is supposed to be played on a high level. Sorry man killing enraged lanterns isn't gonna make me or you any better.
Don't you want to get good at the game? Probably not you just want an interactive story. Different stokes for different folks I guess. You go on picking mushrooms, I'll continue testing my skills. As long as we are both having fun I guess
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
i'm not sure why there are so many self righteous purists on this website. mmos have been around for a while now, and developers have employed many different angles to draw on consumers. questing. combat. theme. graphics. we play them to enjoy any one of those angles/aspects. most are better at one than the other, but only a few do them all well.
that being said, any gamer can completely hate one aspect of a game but love the other aspects of the game so much that they may still continue to play. and as for intentions, the developers' intentions are to make money- to draw in a consumer any way that they can- not just "quest."
You got it wrong champ. No one jumped on him because he doesn't like quest. At least I didn't. He was merely advised that he was playing a quest based game, and if his intention was to get to cap by grinding away at mobs and ignoring all quests, he was playing this game wrong. And that, my friend, is a fact. Now you can knock yourself out and play it that way if you, but you will get no where fast by doing so. All I can say is that I feel sorry for you PvP centric quest haters ... forcing yourselves to play a quest based game for hours on end, grinding away at random meaningless mobs here and there, with your only objective being to get to end game so that you can PvP. No wonder you're so miserable all of the time. BnS has a real nice story if you gave it a chance. But you're so stuck on playing an MMORPG quest based game as if it was an FPS PvP lobby game, that you won't even consider it. But I'll leave you to your misery. I've just about regained all of my health so I am going to get to the game having fun playing the game the would its meant to be played.
See there you go again with this narrative you have all made up in your head. I just wanted to get to 15. Yep 15 so I could do arena. If it takes me months to get to cap so be it. I kinda get the feeling I'm going to start winning and get there in good time though. I'm learning, learning a lot about my class. Learning how the game is supposed to be played on a high level. Sorry man killing enraged lanterns isn't gonna make me or you any better.
Don't you want to get good at the game? Probably not you just want an interactive story. Different stokes for different folks I guess. You go on picking mushrooms, I'll continue testing my skills. As long as we are both having fun I guess
No hard feelings bc. I am glad you're having fun with the combat. I am too. Seriously speaking though, the BnS main storyline is pretty cool. It's not all fetch type quests and you can ignore the side quests (though they do add filler to the main story line). Keep having fun doing what you do.
I will never understand this whole "questing is boring give me a place to grind" mentality that people have. RPG's are quests and more quests, some just have quests you find out in the environment.. All a "grind" does is replace one thing you find tedious with another thing that is just as tedious if not more so. "Ohh I don't actually want to bother playing an MMORPG for any sort of story line and find any actual content boring outside of combat" is the attitude this always comes off across as.
I get so sick of this attitude that because you have the attention span of a gnat a game is somehow "boring" cuz it has a quest hub system that is pretty much synonymous with RPGs at this point (even the witcher series uses a hub system of towns and the like) There is no single RPG i can think of that has done well without a quest hub or rewards of some sort made in the last 15+ years... It is like complaining about RPGs in general. if you hate the concept of quest hubs just seriously drop the RPG/MMORPG genre at this point and if you hate doing things at tedium stop playing games because that is literally all video games are, repeating the same actions over and over and over like you are on a hamster wheel, just occasionally dangling a diff thing in front to attract the hamster on the wheel.
Your argument is based on a false premise. In true rpg's, aka single player story driven rpg's, there is much more depth than what any MMO quest hub line can offer. Comparing the two is absurd in my opinion. You actually mentiond the Witcher series even. Are you seriously going to compare B/S quest hubs to The Witcher 3 quests? Sure you have a fetch quest here and there, but it is so well disguised in a story you hardly notice. This whole new f2p Asian MMO revolution quest grinding sucks for many of us. It is full of run there kill 10 of theses and run back. Now go collect 5 of these and run back. Now go talk to the guy at the next hub. Rinse, repeat. If single player RPGs were like this the genre would have died years ago.
I loved MMORPG's since I played Ultima Online, until Warhammer Online went away. Everything since has been the same recycled trash. Blade and Soul included. That does not mean you cannot have fun, have at it. But don't pretend our issues with it are not legit just because you don't agree. Telling me I hate RPGs because I think the shallow themepark quest hub grind sucks is silly.
There is more perceived depth because you enjoy the story more. Believe me when I say this that often there really isn't all that much depth to single player RPGs... This notion that they are somehow deep when I've done the same type of quests in rpgs and mmorpgs over the years is one of a rose tinted glasses line of thinking. Go look at menail crap and stuff that actually exists in many RPGs and then start thinking about what it is you are actually having to do. Despite a story that people seem to pay attention to due to less pressure, most RPGs are still just as shallow as anything else on the market.
When you say depth no they really don't, a game like skyrim or the witcher series isn't intrinsically "deeper" you are just presented a character and a dialogue you pay attention to and care about. This whole "hub grinding" is boring line of thinking stems from people that really don't want to pay attention or try and get immersed in the world in any way shape or form.
Have you bothered actually sitting down and actually looking at the witcher from any standpoint other than a flappy Single player RPG fanboy? There are things in it that are far removed from the story that do not blend in at all. Going and grabbing someone's frying pan etc is a complete and utter disconnect other than Geralt being a mercenary and the player having a "choice" a lot of it doesn't actually blend into the story at all with the main story line.
In fact if we actually start breaking down "story" in a good deal of single player RPGs they are rather short, and many just as bland as you claim MMORPGs to be. Hub grind is not intrinsically "new" and while older mmorpgs didn't have a hub in the traditional sense many still had many quests in towns and the like and were just missing a quest log or "accept quest" type of scenario, you were told what you needed to do and had to remember it, things like running up to an npc and typing !Quest where a thing.
Let's look into single player rpgs again. Outside of the witcher which has a long story what are you actually left with for many single player RPGs? The ones I can think of off the top of my head are bethesda's games and ohh gee look at that bland writing and a hurried rather short story FILLED with fluff content and quest hubs quite heavily, but also some quests out and about in the world you can only find while exploring. Most MMORPGs actually have a longer story and sometimes often a better story than a good deal of single player rpgs I've run across.
Players tend to go into this "rush" I don't care mode with MMORPGs vs single player RPGs and that is where a huge amount of the disconnect is. You care about why you are doing this or that in a single player RPG, you feel no pressure to rush to end game as there is no end game, and you skip dialogue instead of actually examining what it is these npcs want from you. Yes there is a lot of fluff to level many times, but that has been what these games have been for a long long time, including everquest (which while large world, started many of todays themepark elements despite what people may think)
Warhammer was just recycled trash which was WoW presented with a better pvp system that let you level based off of PVP, the overall "game" was no better than anything else. Bother player a game, reading the dialogue and trying to immerse yourself in some things. There is often times a good reason they want you to go do this or that. I just find the whole "I want to grind" mobs mentality that people take to be utterly filled with tripe since you basically go on about how "boring" quest hubs are, I bet you are the type that would then turn around saying "Pfft typical korean grindfest" if there was less quest grind and more mob grind.
Wow I love how the quest zerg swarm totally jumps on you when you express that you don't like quests very much. I really hate quests, I hate them a lot. I get completely demoralized when I start a game and see an exclamation point. I really don't want to talk to the guy. I really want to go kill rats and look for a weapon upgrade. I really want to become better at combat by doing combat, not by talking to the right people and delivering the right things or gathering apples for someone.
The long lost concept of the people who are really high combat level did combat ALL the time, and the people who were really great at a certain crafting did it ALL the time. Lots and lots of practice, finding that spot where you could slaughter monsters efficiently, earn gold, chance at loot, and steady EXP.
I completely understand what you mean Bcbully and I have to deal with these same simon says fanatics every time I make a post expressing this opinion. The bottom line is we haven't had a traditional grinding based MMO since Aion and with the way the smart-phone community acts we will never have one again. From now on, people will become amazing at combat, and get epic loot by hitting q or e as the monster swings at them, and by clicking twice to do a power attack. Oh and don't forget they gathered apples for the baker. That baker gave you 3 of your combat levels for all those snacks you helped him make.
Aion was a quest hub grinder and mob grinder game both. You have rose tinted glasses if you think it was anything but. It's not about a "simon" says thing at all. In fact it's just going off on idiots that seem to think replacing what they consider one tedium with another to be the answer. Quest hubs are there to present a user with content and to guide them along. Yes there is systems where you can go get better at a game by doing combat or crafting over and over and over and over. You know what though? Many of them still have quest hubs or "daily" quests which are the same fluff which help boost that sort of thing along.
There isn't been a proper larger production game of what you are describing since probably Asheron's call series and it certainly wasn't Aion (i played this on US launch and it was filled with quest hub mechanics FREQUENTLY, the only difference is in Aion the leveling was a tedium and required a mob grind between to get leveled up properly for the next quest hub as you frequently were not given enough XP to go from one hub to another (like you are in less grindy games).
The people that are making the games that are more like old school games are all going to be coming from indie developers at this point, and I have supported many of these projects despite what my outlook on complainers about the quest hub stuff is, I to enjoy those types of more open games. My problem and why I get on people that actually attack the hub grind is purely based on the fact that they run around wanting to replace one tedium with another and NEVER seem happy with an MMORPGs design. You'll get the same people running out of the woodwork claiming that it takes forever to level or that it is a typical korean grinder if you do less reliance on hubs and require a lot of mob grinding in between.
Have you stopped for a moment to think that some people that complain about the quest hub stuff use a logical fallacy as an argument when they say replace it with a mob grind? What is the actual problem with the quest hub in that scenario? The fact you get *gasp* rewarded for killing mobs and doing a slightly menial task that the NPC often cannot handle themselves which they actually give you a reason for if you read the dialogue, they aren't just sitting there, "hey i need you to go kill 10 rats now go do it". The only quests that bug the hell out of me in all honesty is when someone wants you to deliver a message to a guy that is standing like 10 feet away from him cuz he is way to lazy to move his own ass.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
You know that's kinda like your opinion man lol. i happen to believe you are wrong. Just because you pu the mmo in front of rpg doesn't mean they have to be made up of kill/fetch quests with cut scenes in between. When i played RPGs killing 10 rats wasn't the point of being sent on a quest. In the majority of todays mmorpgs quest have become part of the the longer they stay the more likely they are to pay equation. "What part of the game is that?" It's a part that was not there from the beginning and a part I would rather not partake in.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
Your post count says you like hear/read your own voice and throw it now people's faces Play more so we don't have to hear your opinion. .which I think is fucked and what's wrong with this site and the state of mmorpgs
How is this leveling through Arena thing going for you @bcbully?
I heard that although it's equalized and you get stat boosted, you are missing skills as a lower level, which seems pretty darn important if you want to pvp.
Are you fighting people mostly around your level?
I'm still pretty intimidated and haven't done pvp yet, although I'm really looking forward to it. There's so many freaking combos that I'm still learning them all.
Unfortunately, leveling up isn't getting me much practice with them.
How is this leveling through Arena thing going for you @bcbully?
I heard that although it's equalized and you get stat boosted, you are missing skills as a lower level, which seems pretty darn important if you want to pvp.
Are you fighting people mostly around your level?
I'm still pretty intimidated and haven't done pvp yet, although I'm really looking forward to it. There's so many freaking combos that I'm still learning them all.
Unfortunately, leveling up isn't getting me much practice with them.
Yeah it seems you should probably be around 21 ish to have all your skill slots unlocked. I haven't played much the last few days, been busy. You get good XP per win though. For example it would take me about 5 wins to go from 17 to 18. Almost no xp if you lose.
Comments
You got it wrong champ. No one jumped on him because he doesn't like quest. At least I didn't. He was merely advised that he was playing a quest based game, and if his intention was to get to cap by grinding away at mobs and ignoring all quests, he was playing this game wrong. And that, my friend, is a fact. Now you can knock yourself out and play it that way if you like, but you will get no where no time fast by doing so.
All I can say is that I feel sorry for you PvP centric quest haters ... forcing yourselves to play a quest based game for hours on end, grinding away at random meaningless mobs here and there, all so you can get to end game so that you can PvP. No wonder you're so miserable all of the time. BnS has a real nice story if you gave it half a chance. But you're so stuck on playing an MMORPG quest based game as if it was an FPS PvP lobby game that you won't even consider it. But I'll leave you to your misery. I've just about regained all of my health so I am going to get back in the game and having fun playing the game the way it is meant to be played. When I decide I want to PvP, I'll go to the myriad of PvP centric FPS lobby games and PvP with the big boys. I am not one to look for epic PvP in an MMORPG game.
Don't you want to get good at the game? Probably not you just want an interactive story. Different stokes for different folks I guess. You go on picking mushrooms, I'll continue testing my skills. As long as we are both having fun I guess
i'm not sure why there are so many self righteous purists on this website. mmos have been around for a while now, and developers have employed many different angles to draw on consumers. questing. combat. theme. graphics. we play them to enjoy any one of those angles/aspects. most are better at one than the other, but only a few do them all well.
that being said, any gamer can completely hate one aspect of a game but love the other aspects of the game so much that they may still continue to play. and as for intentions, the developers' intentions are to make money- to draw in a consumer any way that they can- not just "quest."
No hard feelings bc. I am glad you're having fun with the combat. I am too. Seriously speaking though, the BnS main storyline is pretty cool. It's not all fetch type quests and you can ignore the side quests (though they do add filler to the main story line). Keep having fun doing what you do.
When you say depth no they really don't, a game like skyrim or the witcher series isn't intrinsically "deeper" you are just presented a character and a dialogue you pay attention to and care about. This whole "hub grinding" is boring line of thinking stems from people that really don't want to pay attention or try and get immersed in the world in any way shape or form.
Have you bothered actually sitting down and actually looking at the witcher from any standpoint other than a flappy Single player RPG fanboy? There are things in it that are far removed from the story that do not blend in at all. Going and grabbing someone's frying pan etc is a complete and utter disconnect other than Geralt being a mercenary and the player having a "choice" a lot of it doesn't actually blend into the story at all with the main story line.
In fact if we actually start breaking down "story" in a good deal of single player RPGs they are rather short, and many just as bland as you claim MMORPGs to be. Hub grind is not intrinsically "new" and while older mmorpgs didn't have a hub in the traditional sense many still had many quests in towns and the like and were just missing a quest log or "accept quest" type of scenario, you were told what you needed to do and had to remember it, things like running up to an npc and typing !Quest where a thing.
Let's look into single player rpgs again. Outside of the witcher which has a long story what are you actually left with for many single player RPGs? The ones I can think of off the top of my head are bethesda's games and ohh gee look at that bland writing and a hurried rather short story FILLED with fluff content and quest hubs quite heavily, but also some quests out and about in the world you can only find while exploring. Most MMORPGs actually have a longer story and sometimes often a better story than a good deal of single player rpgs I've run across.
Players tend to go into this "rush" I don't care mode with MMORPGs vs single player RPGs and that is where a huge amount of the disconnect is. You care about why you are doing this or that in a single player RPG, you feel no pressure to rush to end game as there is no end game, and you skip dialogue instead of actually examining what it is these npcs want from you. Yes there is a lot of fluff to level many times, but that has been what these games have been for a long long time, including everquest (which while large world, started many of todays themepark elements despite what people may think)
Warhammer was just recycled trash which was WoW presented with a better pvp system that let you level based off of PVP, the overall "game" was no better than anything else. Bother player a game, reading the dialogue and trying to immerse yourself in some things. There is often times a good reason they want you to go do this or that. I just find the whole "I want to grind" mobs mentality that people take to be utterly filled with tripe since you basically go on about how "boring" quest hubs are, I bet you are the type that would then turn around saying "Pfft typical korean grindfest" if there was less quest grind and more mob grind.
Aion was a quest hub grinder and mob grinder game both. You have rose tinted glasses if you think it was anything but. It's not about a "simon" says thing at all. In fact it's just going off on idiots that seem to think replacing what they consider one tedium with another to be the answer. Quest hubs are there to present a user with content and to guide them along. Yes there is systems where you can go get better at a game by doing combat or crafting over and over and over and over. You know what though? Many of them still have quest hubs or "daily" quests which are the same fluff which help boost that sort of thing along.
There isn't been a proper larger production game of what you are describing since probably Asheron's call series and it certainly wasn't Aion (i played this on US launch and it was filled with quest hub mechanics FREQUENTLY, the only difference is in Aion the leveling was a tedium and required a mob grind between to get leveled up properly for the next quest hub as you frequently were not given enough XP to go from one hub to another (like you are in less grindy games).
The people that are making the games that are more like old school games are all going to be coming from indie developers at this point, and I have supported many of these projects despite what my outlook on complainers about the quest hub stuff is, I to enjoy those types of more open games. My problem and why I get on people that actually attack the hub grind is purely based on the fact that they run around wanting to replace one tedium with another and NEVER seem happy with an MMORPGs design. You'll get the same people running out of the woodwork claiming that it takes forever to level or that it is a typical korean grinder if you do less reliance on hubs and require a lot of mob grinding in between.
Have you stopped for a moment to think that some people that complain about the quest hub stuff use a logical fallacy as an argument when they say replace it with a mob grind? What is the actual problem with the quest hub in that scenario? The fact you get *gasp* rewarded for killing mobs and doing a slightly menial task that the NPC often cannot handle themselves which they actually give you a reason for if you read the dialogue, they aren't just sitting there, "hey i need you to go kill 10 rats now go do it". The only quests that bug the hell out of me in all honesty is when someone wants you to deliver a message to a guy that is standing like 10 feet away from him cuz he is way to lazy to move his own ass.
Play more so we don't have to hear your opinion. .which I think is fucked and what's wrong with this site and the state of mmorpgs
I heard that although it's equalized and you get stat boosted, you are missing skills as a lower level, which seems pretty darn important if you want to pvp.
Are you fighting people mostly around your level?
I'm still pretty intimidated and haven't done pvp yet, although I'm really looking forward to it. There's so many freaking combos that I'm still learning them all.
Unfortunately, leveling up isn't getting me much practice with them.