Man I tell you I been in this game since launch and this morning is the worse I have ever seen on any mmo ever with gold sellers. They are rotating characters every minute constantly creating new accounts. Honestly I don't know how they are doing it so fast. I blocked 10 people this morning then within 5 minutes there was another 10. Then 5 minutes later there's another 10. Right now they are showing up every minute and its just plain ridiculous. The only thing I think NCsoft can do is ban the IP for 48 hours. That way they would at least have to reset their routers between their creating new accounts and their spam. This situation isn't easy to handle I wonder if there's a better idea out there. Probably just put a chat ban on anyone with new accounts then they would stand around everywhere using say instead of zone. The good thing they don't have 1 gold seller in the second zone.
Are you onto something or just on something?
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So reading ncsoft's response they are hesitant to give anyone the power to simply ban someone without first investigating. I'm sure it is also a tactic of the gold sellers to spam support tickets about how they are innocent further bogging down the process. I would hope they just need gm's who can take screen shots and ban accounts but they don't have that right now the gm has to file a claim and someone else does the banning.
I just want to give an update. This thread was created on Sunday and I guess ncsoft doesn't have full staff on Sundays so there wasn't anyone around to stop the gold spammers. Today is Monday and its 12:00 pm and its back to the regular 8 gold sellers. So once you block those 8 then all is quiet.
Gold Sellers gone wild... I bought the first three of those
Gold Sellers gone wild porn videos. They were very disappointing.
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Hmm I didn't know they could bypass the client entirely. Yea its crazy how fast they are coming up with new accounts. I had an idea but it does require that the client be started and unless they can fix that problem well this won't work.
I wonder if they can block the computer by putting some kind of tag on it. Making them reinstall the game unless it gets unlocked by a gm with a certain code. Sorta like how the newer games have tried to stop piracy. IDK how exactly that would work but it can definitely work and idk how much coding it would require. So basically whenever someone tries to log into the game from a recently banned IP it immediately runs an update that locks the program and prevents it from being run unless an unlock code from a GM is given. OH crap I should be getting paid for this.
As long as there's a market, there will be sellers spamming chat. And F2P games don't really want to get rid of the buyers since they will likely also be the cash shop's best customers.
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Then I immediately went to the cash shop to see if they were selling additional block space.
IMO, it's happening and will continue to happen because the customers - the online playing public - is more conditioned now to accept cash for in-game advantage as a normal part of playing thanks to cash shops. And I'm not talking just about MMOs. FB and mobile gaming took F2P to a whole new level of cultural penetration and made billions doing so.
It's ironic in that I remember discussions about how once the developers themselves started selling gold, the 3rd party gold market would die down. Obviously that did not happen. All it really did was influence how much gold your get per dollar spent. 3rd party sellers just need to look at the going rate for what the players themselves are buying in the cash shop and then selling in the AH for gold and adjust their conversions to provide a better return.
Enough people will go after the bargain despite the riskier transactions. And their potential customer base keeps getting bigger thanks to FB, mobile gaming and MMOs selling a new generation of gamers on the idea that paying cash for advantages that would otherwise take a lot of time to earn by playing (if that's even realistically possible) is a perfectly OK thing to do.
All the developers can do is say, "hey guys don't support those scummy bastards who will steal your credit card info" trying to scaremonger their players back into their own cash shop. But most can no longer (at least the full-blown F2P ones can't) say, "hey guys, just earn your rewards by playing the game - it's more satisfying that way" because they've designed their games around the need to use the cash shop -- that is also now their own business model.
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Fun thing, my message about the RMT and quitting immediately I had a lot of negative responses, including 'just block them'. From that I've seen that 10 minutes I've been on the goldsellers are the same as in L2 and I know how they work, which is exactly as you describe. I'm so happy I decided to leave immediately!
The only way to block further sellers is to unblock older ones and hope they've gone - but a lot still appear to be around.
No market = no gold spam. Big market = lots of gold spam. I would also hazard to say that most of the people bitching about the spam are the biggest supporters of the gold sellers. Why? Because they are the ones sitting around in chat (not leveling or grinding out what they need) and getting annoyed by all the gold spam. The players that are out there playing the game will generally be on Guild chat or some other private(ish) channel and largely ignore the gold spam.
The problem is (some of) you.
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Like WTS - #### x gold msg me pls
??? :awesome:
I hope you get the irony
Everyone copy pastes their WTS and WTB messages so ... i don't know
GW2 has a nice tool that mutes you for spamming in chat. I use to always post in beta forums, 'What are you guys going to do about bots and gold sellers?" It's always the same, rarely do they consider it a problem until it becomes one. It's like anything else not legal, as long as there's a market for it someone will create a supply. It's a never ending problem. Even when games try to undercut gold sellers by offering products in their stores and instant level characters to stop power leveling services, they get accused of being P2W.
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So how is character progression working in this game? Do you get enough gear from quests? Or is the droprate good enough if that is the major source for gear? What kind of balance are they working with here?
Also ,does the ingame shop sell items that influence this?
I am curious about this. Just so I know that I can skip this game if its just grind grind grind. I am one of those players who just stops playing instead of buying xp potions/gear from cash shop, and I refuse to buy gold too.