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Questing then vs questing now, has the everybody gets a trophy crowd ruined questing?

Abuz0rAbuz0r Member UncommonPosts: 550
So a quest, what's a quest... ? When your mom asks you to take out the trash... is that a quest?

Ok back on topic here, the trophy thing.  So, back when MMOs (like year 96-04) were a 'new' thing.  There were people who played them and spent a crapload of time, they practiced constantly and spent all their time and effort improving their character and their knowledge of the game mechanics to be better at playing their character.

So, part of making your character good is that cool weapon that you saw some high level dude running around with.  

Your immediate reaction:  
Wow what did you kill to get that epic item????
OR
Wow where can I pick up that quest???

You see what I'm getting at yet?

You used to hunt really really challenging monsters that could actually beat you.  You actually got beat a lot.  Sometimes you went with a friend (or 3) and sometimes you went solo, because you didn't want to share the loot. (Yes only 1 person could actually get it not all 4 of you *GASP*).

So losing isn't fun, death penalties aren't fun, challenges aren't fun (especially if you have no clue how to play your character).  So questing got completely hijacked.

A quest used to be a really really really long series of things that took you throughout the game world and introduced you to new places and was more of a rite-of-passage you had to complete before gaining access to some content.  It was more of a rare barrier that you had to go through and essentially prove that you had mastered the mechanics of your character.   By that, I mean, a lot of people would pick up the quest, and button mashing wouldn't cut it, and they actually had to learn how to use their weapon / skills / spells with some sort of intelligent strategy one way or another.  

Usually the reward for these quests was some sort of access or content, not some weapon or money reward.

You actually had to farm your own money, you know like do things to earn money, like picking up 4 apples didn't get you 500$ like in some games.  You could totally mine rocks or pick flowers and make potions or armor and get money.  You could totally slay orcs or goblins and get their money.  You definitely didn't get all your money from "quests".  

I keep putting "quests" in quotations because a chore isn't really even a quest... it's a chore.  I don't go on my computer to do someone else's chores.  I want to find a pit of monsters and slaughter them and take their money.  If the game allows, I want to slaughter you and take your money too.

So everybody gets a trophy.  All that cool gear the guy is wearing? Odds are he got it all these days by clicking the buckets with the sparkles over them and then clicking the guy with some sort of question mark over his head.  If he got engaged in pvp he'd totally freeze up or soil himself.  The reason people are so scared to pvp is because the game delivers them to max level on a high speed fart-cloud and they have this cool looking champion with no idea how to actually utilize it's mechanics.  They know if they button mash the monster will die.  Players don't go down like that.

PvP isn't so much a murderous psychopathic experience like you quest junkies think it is.  It's our way of putting our knowledge of our character and game mechanic against your knowledge of yours.  The avoidance of PvP simply tells me you probably aren't very good at it, no offense.  Odds are, you're really good at doing the NPC's chores.  You got all that amazing looking gear and the pokemon following you around from doing their chores.  

So, you got a trophy, I got mine, your trophy is the "quest" trophy, everyone can get that trophy.  The rewards for the hard earned grind / experience / mechanics / pvp have been nerfed into oblivion to make it more fair for the "quest" people.  Enjoy your "quest" loot.  

There's no more games for us anymore, everything is being made for you, I guess that quest and pokemon follower model works better with item malls.  Right now, somewhere, a developer is almost as bored typing out quest dialog as I am clicking next past it as fast as I can.  I wish they would just improve the combat and create an alternate leveling path for people like me.
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Comments

  • bcbullybcbully Member EpicPosts: 11,843
  • anemoanemo Member RarePosts: 1,903
    edited January 2016
    It's pretty simple.   At one point people were expected to grind stuff out on their own, and be rewarded with some interesting/unique storied content later.

    Then people tossed their money at "small bits" of storied content now, and not needing to grind it out.

    Where are you tossing your money to counter the second group.   Knowing this forum nowhere, which means you aren't a customer and you aren't voting.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • Abuz0rAbuz0r Member UncommonPosts: 550
    edited January 2016
    I have a subscription to DFUW.  It's the closest thing I can find, I don't play it because it's too stressful.  I love the grinding, the crafting, the prowess system.  It just stresses me out and I'm a nervous wreck when I'm playing because if someone kills me I have to go get another full set of armor out because you drop everything.  I have like 15 gear bags prepared and ready to go, I just can't shake the constant stress and anxiety that goes with it.  Not to mention the community gets pretty ugly about things and it's obsessively political.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited January 2016
    anemo said:
    It's pretty simple.   At one point people were expected to grind stuff out on their own, and be rewarded with some interesting/unique storied content later.

    Then people tossed their money at "small bits" of storied content now, and not needing to grind it out.

    Where are you tossing your money to counter the second group.   Knowing this forum nowhere, which means you aren't a customer and you aren't voting.
    Lol how do you toss money to non existent games?  Generally the old ones aren't the same.  Maybe we should kickstart.  Probably just as helpful as giving seed money to televangelist to be rewarded with money.
  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Abuz0r said:
    I have a subscription to DFUW.  It's the closest thing I can find, I don't play it because it's too stressful.  I love the grinding, the crafting, the prowess system.  It just stresses me out and I'm a nervous wreck when I'm playing because if someone kills me I have to go get another full set of armor out because you drop everything.  I have like 15 gear bags prepared and ready to go, I just can't shake the constant stress and anxiety that goes with it.  Not to mention the community gets pretty ugly about things and it's obsessively political.

    Probably the problem with many thread.  It's hard to find perfect game.

    Someone says Archeage is perfect for them... but the cash shop stops them from playing.

    I really like a few of the niche game, but the cash shop drives me away.  Some of my favorite mmorpg are niche games.
  • GaendricGaendric Member UncommonPosts: 624
    edited January 2016
    I agree it can be hard. Some niches are underserved and people in them will indeed have a hard time finding a title that fully pleases them.

    But there is no point in blaming players of other types of games than you like for your niche not being lucrative enough to be targeted by big titles. 
    It's not their fault, they are just playing whatever they like, and that's perfectly fine even if you don't like those same things. Taste is subjective. To each their own. They are just lucky that they have the numbers to be targeted.

  • DistopiaDistopia Member EpicPosts: 21,183
    Abuz0r said:
    I have a subscription to DFUW.  It's the closest thing I can find, I don't play it because it's too stressful.  I love the grinding, the crafting, the prowess system.  It just stresses me out and I'm a nervous wreck when I'm playing because if someone kills me I have to go get another full set of armor out because you drop everything.  I have like 15 gear bags prepared and ready to go, I just can't shake the constant stress and anxiety that goes with it.  Not to mention the community gets pretty ugly about things and it's obsessively political.
    Wait, what about all of that nonsense in the first post about being so much more hardcore than a "quester"?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AxehiltAxehilt Member RarePosts: 10,504
    What MMORPG is this post about?

    In what MMORPG are quest rewards amazing enough to be considered "trophies"?  The reality is most quest rewards are just regular, functional items.  I can't think of a game where they were really amazing.

    Nobody ever thinks of people in quest gear as having, "all that cool gear the guy is wearing."  It's widely considered to be mediocre sub-par gear.

    What possible benefit do you get by creating this strange fantasy that quest gear is amazing?  It's not. This thread is ridiculous.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Axehilt said:
    What MMORPG is this post about?

    In what MMORPG are quest rewards amazing enough to be considered "trophies"?  The reality is most quest rewards are just regular, functional items.  I can't think of a game where they were really amazing.

    Nobody ever thinks of people in quest gear as having, "all that cool gear the guy is wearing."  It's widely considered to be mediocre sub-par gear.

    What possible benefit do you get by creating this strange fantasy that quest gear is amazing?  It's not. This thread is ridiculous.
    I believe EQ had some quests that took months to complete before getting the reward.
    Kill 50k mobs of this type, than go kill another 20k of that, etc... keep them suckers grinding mindlessly >.>

    All the more power to the OP if that's his kind of thing, but I'll take my money elsewhere.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • k61977k61977 Member EpicPosts: 1,523
    Really this post has nothing to do about questing.  It seems like the poster is advocating for PVP.  The best thing that could ever happen is a game released without PVP at all so you could have different classes that are not balance so everyone doesn't do the same thing and they don't have to keep reworking the classes over and over.

    Now back to questing, the only game that I ever played that sent a person to the far winds was EQ2, didn't like EQ1 to much myself, and most of those "heritage quest" the rewards you had most of the time out leveled by the time you got them.  Now if you were pointing a finger at WOW no quest rewards are worth anything other than the long legandary quest lines which are simple to complete but require massive amounts of time to do them.  So I am truly trying to figure out where these great rewards are coming from. 

    The only thing I can kinda agree with is the part about getting in game currencies is true, but that mostly happens with xpac's because the games market becomes so inflated that they need to find a way to catch newer players up to actually be able to buy anything off players or the AH.  Just log into EQ2 for example and look at the prices of the gear going, a new player would take a very long time to think about bidding to get one piece let alone a whole set of items.  And by the time that newer player seems to catch up the prices have triple again.

    So all and all I love questing, I wish a game was created that didn't have dungeons and raids with nothing but stories and quest.  That would be my dream game.
  • kitaradkitarad Member LegendaryPosts: 8,164
    I do hope they make some games for you hardcore PvP types. I certainly have no interest in them and you're right I suck at PvP but guess what, I have no interest in PvP so I do not mind. The problem is that you PvP types think by ridiculing or attempting to bait us PvE types it will somehow translate into the type of games you desire. Questing is fine I love it and I have never gotten anything that is very useful unless I get the item from a group dungeon. So no idea what you were rambling on about.

    Perhaps you should stop destroying the games that are created for you or force the PvP servers into a constant battle against attrition as you slaughter your way through the population. Good job destroying your own games .

  • iixviiiixiixviiiix Member RarePosts: 2,256
    The difference ?
    One for exp to level up and make you feel sick "i quit" after few hundreds of them
     other reward you cool trophy that give you a feel " i win a challenge" while make other admit you .
  • DistopiaDistopia Member EpicPosts: 21,183
    anemo said:
    It's pretty simple.   At one point people were expected to grind stuff out on their own, and be rewarded with some interesting/unique storied content later.

    Then people tossed their money at "small bits" of storied content now, and not needing to grind it out.

    Where are you tossing your money to counter the second group.   Knowing this forum nowhere, which means you aren't a customer and you aren't voting.
    Lol how do you toss money to non existent games?  Generally the old ones aren't the same.  Maybe we should kickstart.  Probably just as helpful as giving seed money to televangelist to be rewarded with money.
    Depends on the game/experience you're talking about as far as being non existent, you have to have some strict hard-lines drawn in order to end up with nothing at all to play. Most of what folks complain about wanting here is readily available in active NWN2 player worlds... Most old games are available in their original form as well. You just have to look around for these things.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    edited January 2016
    Your immediate reaction:  
    Wow what did you kill to get that epic item????
    OR
    Wow where can I pick up that quest???
    If you were a child, yes. A lot of people playing MMORPGs currently are not children and do not care about how other people look and what item they got.
  • ArglebargleArglebargle Member EpicPosts: 3,465

    Many of the things the OP obsesses over were things that kept me from playing those MMOs back then.   It wasn't all grindy sweetness and light for everyone.


    Games like that can still be done, if the devs can make enough money to support themselves while doing it.   Personally I think it's a mirage, too many folks with far too specific an idealized vision to make it worthwhile.  



    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Axehilt said:
    What MMORPG is this post about?

    In what MMORPG are quest rewards amazing enough to be considered "trophies"?  The reality is most quest rewards are just regular, functional items.  I can't think of a game where they were really amazing.

    Nobody ever thinks of people in quest gear as having, "all that cool gear the guy is wearing."  It's widely considered to be mediocre sub-par gear.

    What possible benefit do you get by creating this strange fantasy that quest gear is amazing?  It's not. This thread is ridiculous.
    I believe EQ had some quests that took months to complete before getting the reward.
    Kill 50k mobs of this type, than go kill another 20k of that, etc... keep them suckers grinding mindlessly >.>

    All the more power to the OP if that's his kind of thing, but I'll take my money elsewhere.
    That kind of thing still exists in many "easy" games like WoW, Wildstar, ESO; hell even swtor. How long do you think it took people to complete HM mount quest in SWTOR before 55 content release? You know before they pushed TFB to 55?

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • SteelhelmSteelhelm Member UncommonPosts: 332
    About quest...
    I've been wondering about the ingenuity of the people who write mmo quests... and sometimes the lack of it...
    I would really like to see mmo quests be more about something else than grinding gear or levels or experience. But I understand that someone pays you money for doing something. That's a quest to me.

    So I agree with op mostly even if he sidetracked a bit...

    Next are my thoughts about how I would do quests in an mmo.

    Daily, half-weekly, weekly, biweekly, monthly quests that would reward only money. Daily quests would reward less money than half-weekly quests etc. Lots of different kinds. Some group quests(5, 10. 20, even 40), some solo. Mostly craft/profession/gathering related and killing/driving away. Killing quest mobs players would loot the monsters for extra rewards, but I wouldn't make a game where a wolf drops money or magical items. These quests would control the money input in the game.

    Examples:
    Daily: Kill the rats in the basement, they've run it over again, I'll pay you.
    Daily: Bring me 5 wolf hides, I'll pay you.
    Half-weekly: Craft me 5 silver rings, I'll pay you. I'm not gonna tell you where I'm gonna sell them so don't ask.
    Weekly: A wyvern has made it's lair near the village, gather a group and go kill it. It's a danger to the villagers. I'll scrape up something from the villagers to pay you.
    Biweekly: Craft 10 armors for the sentinels. The old armors are in quite a bad shape. I'll give you the scrap metal from the old armors and pay you well for the new ones.
    Biweekly: A group of giants has come from the mountains. They've made their lair near the river. If you drive them away I will pay you. They have been killing travelers on the road to Highlake.
    Monthly: High a top the Nestlepeak a dragon resides. I want you to kill it before it starts eating our cattle and killing people. The king will reward you handsomely.

    One-time quests. Race, class, lore related. Would reward character powers, skills, abilities etc. Mostly solo so you would learn the ropes. Sometimes players would probably have to do daily or weekly quest to acquire money to buy better gear to accomplish a onetime quest. Long quest chains from the day the player installs the game to eternity...

    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • Abuz0rAbuz0r Member UncommonPosts: 550
    edited January 2016
    Distopia said:
    Abuz0r said:
    I have a subscription to DFUW.  It's the closest thing I can find, I don't play it because it's too stressful.  I love the grinding, the crafting, the prowess system.  It just stresses me out and I'm a nervous wreck when I'm playing because if someone kills me I have to go get another full set of armor out because you drop everything.  I have like 15 gear bags prepared and ready to go, I just can't shake the constant stress and anxiety that goes with it.  Not to mention the community gets pretty ugly about things and it's obsessively political.
    Wait, what about all of that nonsense in the first post about being so much more hardcore than a "quester"?
    No buddy, that's not a choice...  Being given 1 single game that fits the template is not a choice.  I'm giving them my money, they are doing things I like and I'm paying them for it.  I happen to not like the full loot pvp because I don't play video games to get stressed out.  Grinding mobs in a pit is more about unwinding and building my character, it's not about biting my fingernails and waiting on surprise anal.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Yeah yeah yeah.........Vanilla <INSERT MMORPG NAME HERE> was so much better. (not that I disagree) but that format has been laid to rest now. Maybe some indie titles, idunno, but I don't put much stock in them.

    I am officially done with these "Now and Then" discussions unless it's a "Remember When" for fun kinda thread. But discussions aimed at sending a message to developers isn't going to work.

    RIP 
  • Abuz0rAbuz0r Member UncommonPosts: 550
    I much preferred the games where you saw that guy with the cool gear he got from doing that epic quest so you killed him and took it. That is a trophy.
    LOL!!! Games where you can kill them and take it don't usually dish out quest rewards lol..  Can you imagine if you could loot people on WoW? 
    Yeah yeah yeah.........Vanilla <INSERT MMORPG NAME HERE> was so much better. (not that I disagree) but that format has been laid to rest now. Maybe some indie titles, idunno, but I don't put much stock in them.

    I am officially done with these "Now and Then" discussions unless it's a "Remember When" for fun kinda thread. But discussions aimed at sending a message to developers isn't going to work.

    RIP 
    Vanilla what????????? I think the term vanilla was invented to talk about the first release of WoW, I hadn't heard it before that.  Wow is basically what set the tone for modern mmo games.  It was a novelty, a well made theme park, and it was fun.  The rides get boring after a while, now back to original MMO games like before wow, what? Theyre gone?? No more pre wow type mmo games?? Why not??? Cuz everyone is trying to imitate wow!! But that's not fun anymore :(
  • kitaradkitarad Member LegendaryPosts: 8,164
    edited January 2016
    If you could loot people in WoW it would never have reached millions of subscribers. Dream on. Even the loot in the BGs were from a separate loot table and they had so much flack for that until they clarified that point.

  • AxehiltAxehilt Member RarePosts: 10,504
    edited January 2016
    Abuz0r said:
    Vanilla what????????? I think the term vanilla was invented to talk about the first release of WoW, I hadn't heard it before that.  Wow is basically what set the tone for modern mmo games.  It was a novelty, a well made theme park, and it was fun.  The rides get boring after a while, now back to original MMO games like before wow, what? Theyre gone?? No more pre wow type mmo games?? Why not??? Cuz everyone is trying to imitate wow!! But that's not fun anymore :(
    You're wrong, vanilla refers to the "base" version of any game and was in use long before WOW.

    As for why no pre-WOW type MMORPGs get made?  You've seen how popular good themepark MMORPGs are, and yet developers have slowed down on creating new ones.  You've seen how popular pre-WOW MMORPGs were.  So if development on a popular game model has slowed, why would you expect more development of an even less popular model?

    Early MMORPGs were bad game designs.

    You should've figured this out when you admitted that the closest game to what you want is actually too stressful for you to play it much.  So the minority audience that's interested in that type of game isn't even actually interested in that type of game.

    Also it'd be great if you addressed my earlier criticism, by naming the specific MMORPG you're talking about where everyone stands around gawking at the amazing gear that players got from quests.  Because in the vast majority of MMORPGs, quest gear is crap, so this thread feels like you've invented an imaginary game.
    kitarad said:
    If you could loot people in WoW it would never have reached millions of subscribers. Dream on. Even the loot in the BGs were from a separate loot table and they had so much flack for that until they clarified that point.
    Did they get "so much" flak for that?

    This is literally the first I've heard someone complain about that PVP loot, apart from some mild jokes about how little money it was.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Abuz0r said:
    Yeah yeah yeah.........Vanilla <INSERT MMORPG NAME HERE> was so much better. (not that I disagree) but that format has been laid to rest now. Maybe some indie titles, idunno, but I don't put much stock in them.

    I am officially done with these "Now and Then" discussions unless it's a "Remember When" for fun kinda thread. But discussions aimed at sending a message to developers isn't going to work.

    RIP 
    Vanilla what????????? I think the term vanilla was invented to talk about the first release of WoW, I hadn't heard it before that.  Wow is basically what set the tone for modern mmo games.  It was a novelty, a well made theme park, and it was fun.  The rides get boring after a while, now back to original MMO games like before wow, what? Theyre gone?? No more pre wow type mmo games?? Why not??? Cuz everyone is trying to imitate wow!! But that's not fun anymore :(

  • tawesstawess Member EpicPosts: 4,227
    Grinding quest are a tool to artificially extend gameplay.... EQ being one of the worst offenders in that regard. Sure quests like the epic ones in EQ or the Gates quest in WoW are wonderful when they are current.But the same goes for end-game raiding for an example. In fact end-game raiding has pretty much replaced gridning quests because they are more interactive and insanley more likely to not turn people away, because as long as you get a little bit closer to kill the boss or another roll of the dice closer to get that epic gear it feels less then a grind to most compared to being of elemental 10k out of 70k with no real reward inbetween. 

    That is why quests changed, they where inefficient at what they where intended t do. At least at end game. 

    This have been a good conversation

  • cheyanecheyane Member LegendaryPosts: 9,385
    How can you grind quests in Everquest ? To call it the worst offender seems a bit much. 
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