Just pick this one up.. got a spellslinger to 10 then medic to 13. With all the shit mmos out there and terrible f2p models theres no reason this game should be a ghost town. The biggest flaw of the game right now is low level population. To me its a more indepth version of WoW or WoW 2.0. Does the game start good and become superman 64 after lvl 20 or something ? what am I missing?
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
Comments
It doesnt have an established IP makes more sense.
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
If you're looking for a definitive reason, then you'll just have to make up your own. It's different for everyone.
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
Another thing was it was highly and I mean highly publicized before and when it came out to the point where it really couldn't meet that hype not matter how good it was.
Also just do a search and you will find even more reasons. It's last hope is it is going on to Steam soon. I would imagine if it doesn't make it there then you can expect to see it shut down.
People started leaving in droves then all of a sudden the developers vision changed and they started making stuff easier and easier.......
Then f2p happened, honeymoon period came and people flocked back but now it's basically sitting at the same place it was before f2p...
It's a very Niche game with the combat some love it some hate it........
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
Then me and my buddy were ready to move on to some big boy content, and my god the jump in difficulty is real. This would actually not be bad if you have a full group of only friends, but if you have to PUG anything forget it. As a result of the community being small, the only people left are those who know the mechanics in and out, and they have 0 patience for you as a newbie. If you die to a telegraph even once (for example, if your ping sucks) 9 times out of 10 the tank or healer will leave, the group will chew you out, or you will get kicked for being a "scrub," or whatever other colorful term they want to use.
All MMOs suffer from this to some extent, but the elitism is insane in Wildstar. It's a brutal cycle.... not many people play, so those who do become elitists, new people come in and said elitists scare them away. They will always rage about how you need to watch youtube videos about the dungeon before you try them, but I am telling you once the boss fights start you won't be prepared. It is one of those games where you have to learn by dying a bunch, sort of like old school raiding, but the elitists have been there and done that and have no patience for you.
Finding a guild can help I am sure, but my playtimes just don't line up with any english speaking guilds. It's a shame, because it was the first MMO I'd played in a long time that I really felt connected too.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
there is also the raid thing, raid for me is a pvp invasion you did on enemy base or maps not really follow the script and kill that npc who just have lots of hp
Everytime I log into TSW this is the first thing I see in chat and instantly my stomach starts to churn... I hate games where I feel pigeon holed into certain skills
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In regards to pvp I think the main issue is with the mentality of MMO pvpers. I'm not certain there can ever be another successful competitive arena system aside from WoW. Most MMO players will find anything to deflect blame from themselves and Wildstar Arenas had plenty of issues to jump on. So the less successful pvpers will just whine about every little thing for a couple of weeks and then quit. That leaves the people at the top with no competition, sitting in excessively long queues is not fun. Being forced to arrange games just to get queues sucks. Farming people significantly worse than you after 30 minutes in queue is terrible for both sides. Eventually all these people quit and you have no pvp population left aside from the more casual crowd. This is essentially the route every game's pvp community has taken post-WoW: Tera, Wildstar, GW2, SWTOR, BnS in a month or so (you can already feel it now..).
That said pvpers generally makes up a fraction of MMO populations. I know there were many complaints about the excessively long raid attunement. Plenty of guilds struggled to field the numbers to raid consistently. I don't really remember all the details, I'm sure you can find scores of complaints if you search for them...
I feel like I'm giving Carbine too much of a pass. Their communication really dropped off post launch, which is to be expected, but it was almost nonexistent. They took far too long on potentially game saving updates. Warplots (I believe that is what the 40vs40 battlegrounds were called) ate up a ton of resources and probably saw 3 matches total in the first month of release. Basically lots of questionable decisions by a relatively inexperienced staff.