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On January 19th NCSOFT’s Blade & Soul US began service in the US and Europe as a free-to-play game with microtransactions. The game was initially launched with 22 servers, but now has 28 servers due to long queue times and is likely to add more servers given extended queues even after the expansion. NCSOFT said the title attracted more than 1mn players in just one week since its launch, and we believe that number has recently increased to almost 2mn.Blade & Soul US has been moving up in Alexa’s global traffic ranking. According to compete.com’s data, Blade & Soul US ranks between the international blockbuster League of Legends (LoL) and NCSOFT’s hit title Guild Wars 2 (2014 revenue of W86bn) in terms of traffic. During its first week of release, Blade & Soul US achieved “daily reach” equal to 76% of LoL’s and 473% of Guild Wars 2’s. Since the title is free to play and is in its very early stages, we could see wide swings in future trends, but it seems clear the title will become a meaningful earnings contributor in 2016.
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PR shenanigans, most likely, but from a source without any real credibility, is kind of odd.
A source without any real credibility.......................
And why am i only playing Korean games lately?
Wake up NA... Mix it up, i know i'm putting my foot in my mouth but I'm sorry, ESO, SWTOR and so on are so f'in boring. The boredom literally hurts when you try and play them, and why are they boring, they copy and pasted their games, before anyone freaks out, yes lots of people like them, and that's cool too.
But coming from someone old school who should love those types of mmo's, well, i don't, i can say it, they brutally boring. I'm probably like that as there was a time when we were literally saturated with these carbon copied mmo's, like an amazing song over played on the radio, it was a great song but...