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Ahoy,
I have seen lots of reviews of this game from 5/10 to 8.5/10. However, I don't
believe the people reviewing the game got to the end before the review. I
wanted to give everyone my review of the game after hitting Level 45.
Here is the link to the video, but I have listed my opinions
below in case you don't want to watch the more detailed version.
CONS
Very Linear - Game has a very linear progression. At some points you can't even proceed without completing the main quest line. This really takes away from an Open World feel.
Gold Spammers - The games has been plagued with Gold Spammers. I block 5-10 each day, but they keep coming back. It is manageable now versus before, but still takes away from the community aspect of the game.
Sending Mail - You cannot send mail in game unless you buy $5.00 worth of NcCoin. This by far is the biggest BS ever.
Marketplace - You are limited to what you can sell on the marketplace (auction house) each day. In a game where money is very hard to come by, this is a real drag.
Outfits - I love the outfit idea, but rewards in this game usually are outfits, so everyone is wearing the same outfit if they don’t want to pay real money. Also, if you want to participate in World PvP, you need a certain outfit on. It would be nice if you could change your look of your outfit, like you can your weapon. The good in this is the customization is good, so at least you look different, even with he same clothes.
Repetitive Questing - This is in many MMORPGS these days, but the quests are mind numbing. Also, I don’t like the minimap telling you where to go and what to do. I think questing would be better if it were like the old days, where you actually had to listen or read the quest to know what to do. Might make questing more interesting instead of a grind.
Level 45 Wall - At level 45 you hit the wall. Everything gets 4 times as expensive, so you have to grind the same dungeons over and over. Since the loot system is an auction, you are competing with others for the same materials, so the price to win is steep! Wish there was less of a Farm fest at 45. I think this is why people say there is no end game. Hopefully the patch will change that....
PROS
Combat - The combat is still amazing even at level 45. As you level up you get new skill points that modify your current skills. This makes for a constant change and a lot of fun. and it’s free to change you skills around as you like!
PvP - The PvP in this game is a lot of fun. The 1v1 arena, and 3v3 arenas are great, because you are all scaled to the same level. Yes your amount of skill points matter s you have an advantage at lv 45 over a level 20, but your gear doesn’t. So with the endgame the way it is you don’t have to grind to compete in arena PvP. Also, the World PvP is a lot of fun. There are "Raid" bosses to kill as a certain faction that you compete with other factions over. Everywhere I go there is someone to fight as long as I have my outfit on!
Dungeons - The dungeons especially at End game are a lot of fun. Because there is no real tank or healer, you have to be very interactive and move out of the way. And the Bosses are no push overs; you have to time your knockdowns and stuns. The video shows a boss fight if you want to check it out.
Crafting - This is more of a PRO than a con. I think it is a con because how difficult it is to farm and make items, but the PRO is that it is actually lucrative. I made the most money from crafting. It is not an in depth crafting system by any means, but the actually use of crafting is a vital part of the economy, which I like.
FINAL REVIEW
Even though there are more CONS than PROS, some of the cons are more of a pet
peeve. They do not take away from the fun that the PROS have to offer. Yes this
game is tailored to a very specific crowd, but I think if you can get through
some of the cons the game is A LOT of fun. As an old school gamer and PvP
lover, I would give this game an 8/10. However, I think that number changes
based on who you are and what you enjoy.
Cheers!
VanvierseGaming
Comments
The only thing I disagree with is that Outfits are a con - I think outfits are done very well in this game. There is a good mix of in-game rewards, random drops, and cash shop outfits available.
Another thing I don't mind is the bid wars in dungeons. Not much that drops in dungeons is THAT rare at all, and if it is, the winning bid amount is shared by all parties in the group. A couple of dungeon runs where something nice drops can net you some good gold. I have made 3 gold from just two quick runs from bidding as rare outfit pieces dropped twice in a row, plus the daily quests and such.
While bidding on the fly sounds scary, it isn't any scarier than dice rolls I have come to realize.
Good write-up though
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I dont mind paying the $5 to unlock mailing because i knew i was going to spend $5 on an extra character slot.
They should have locked the Wardrobe behind those $5 dollars instead of (or along with) mailing. That is my biggest problem with the game right now. I LOVE the outfits, but i will not subscribe just to clear up my inventory from outfits. And to add insult to injury, outfits are not tradeable so i cannot make an alt character to use as a bank.
Im happy i paid $10 dollars for 2 character slots and also got a couple of inventory lines, if they want to see more of my money they have to do something about the wardrobe. I would purchase the wardrobe for a fixed price, but i wont subscribe to get that basic feature.
The internet is mature now, so "here's a vague description, go find what I'm describing" is no longer a good quest design.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
"The hero of the galaxy is here! Our main operating base is under attack. You are our only hope..."
Queue epic music
Me: This is going to be epic!
Reality: Go kill 10 mindlessly easy enemies and bring me their pocket lint.
It just doesn't work very well, IMO.
Just not my cup of tea anymore. I used to think it was fun to play mmo's like this but no longer.
거북이는 목을 내밀 때 안 움직입니다
There are quite a few. Here is a link to the EQ2 Heritage Timeline.
"These quests are all heroic or epic in nature, and are more difficult to complete than normal quests. The rewards are familiar items from EverQuest. Signature Quests, which are similar in length and difficulty to Heritage Quests but reward items unique to EverQuest II"
거북이는 목을 내밀 때 안 움직입니다
I was looking for a review like this. I'm only lvl 23 but I can already agree with much of what you said. Thanks!
But basically the player inhabits this fully visualized world and it's rather disruptive for story to be told not in that visualized world, but inside a tiny UI text-box.
Instead, games should push more and more to portray their story in the same visualized world that the player lives in. It'll probably still involve text for along time (until text-to-speech technology is good enough that voiceacting costs can be avoided), but it would be text chat-bubbles in the game world as characters act out the story, rather than just a UI.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
- Well you can see how "stopped gameplay in a real-time interactive world" is the exact same type of problem as "text-box in a visual world". So yes, TOR's quests would've been better had they happened in a non-interrupting way where you're quickly given a place to go and then more story is fed to you during travel and during gameplay, while you're still fully in control of what's happening. I just had to keep things concise since the prior post really wasn't about going into crazy details on that topic.
- That said, TOR's quests are generally considered pretty solid. In fact with the new TOR xpack it's surprisingly only had positive stuff said about it here.
- That said, TOR's quests fail in one very important way: variety. Literally the easiest way a quest system creates variety is by having Quest A send you to kill Mob Types 1-3 and Quest B sends you to kill Mob Types 4-6, and have those mob types actually play differently. In TOR nearly every mob in the game is the same. So all the kill quests are very repetitive (sure those mobs look different, but the gameplay is identical.)
WAR was much the same way. Both WAR and TOR varied mobs in literally the worst possible manner. Most mobs had no special abilities (most boring possible mob design), a few mobs had a DoT (second most boring because you can't do anything about it; it doesn't change how you play), and a few mobs had a stun (the most annoying possible mob design.)"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
MMORPG questing has been, for the most part, boring. But I don't agree that it will always be a boring grind. That's a rather pessimistic POV. As mentioned, there have been a few MMORPGs in which questing has been made interesting, it's just that developers are too lazy to put in the effort to make questing a more enjoyable experiencing. Secret World is an MMORPG that does questing rather well. Although they may have set the complexity level in them a bit too high for the masses. There have been others as well, such as EQ2s Heritage quests, and many of the FFXI quests where rather good as well, although too few and far in between. I think that a good place to start would be to make games with fewer quests, but the ones that are given are chained and more in-depth. Perhaps giving XP for every section completed as well as gaining XP by killing mobs and completing puzzles and/or finding solutions to problems. Long story short, I don't think it's an absolute that quests will always be a grind. They can be done right. Developers just need to put a little more thought into them and make them a development priority.
SWTOR's questing is often praised but I hated it. The writing and voice acting was crap, imo, just like all MMOs. Just because the game had a hell of a lot of it, doesn't mean it's any better. It actually makes the problem far worse.
I don't know exactly how to "fix questing" other than to find ways to avoid it, or in the case of Blade and Soul, make it relatively quick to get through it.
As LacedOpium mentioned, the quests in FFXI were actually really good. That's because they weren't the main method of leveling and there were few of them, so they didn't get repetitive.
Even if you make the most fantastic quests full of variety, they're still single player activities, and I don't play MMOs for that. Neither do most people- that's why they race to cap so they can group with people or fight against people.