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How many people needed to be considered an MMO?

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  • goboygogoboygo Member RarePosts: 2,141
    IF you talk to the deveopers and people on these forums 2 people standing in a lobby waiting to pair up and enter a 2 two person instance is an MMO.
  • VelifaxVelifax Member UncommonPosts: 413
    Velifax said:
    .... But I think until I see 500 vs 500, I would not bestow the word massive.
    And you wouldn't bestow the word massive anyway.

    You would bestow the adjective "massively" to qualify the noun "multiplayer".
    Agreed. Were you pointing out the correct way to phrase my statement (in which case, thanks, technicalities don't come easily to me) or pointing out a disagreement in how it applies to the concept of MMORPGs?

    Either way, I agree; I feel the word "massively" applies to "multiplayer" rather than the world size or other things being argued in this thread.

    If we were to begin drawing distinctions in world size, it would be a whole different discussion, I suspect. What matters is how and when players interact, which draws a sharp distinction between, say, Daggerfall and I dunno, Firefall. This is why I used the example of a versus match, to highlight that the interaction between live players is the crucial factor.

    And frankly I don't even know if I'd bestow the adjective "massively" upon a game EVEN IF the total player population were 10,000 on a single server, if the world were big enough. Although that's just a hunch.
  • AlomarAlomar Member RarePosts: 1,299
    edited February 2016
    Question is misleading, would of been better to word it either:

    - How many people per server to be considered an mmo?
    or
    - How many people per instance to be considered an mmo?

    Some theme-park mmo's have caps on zones that number in the dozens, while I don't like this nor consider it a proper mmo, many do this due to either size of zones or tech limitations. I prefer sandbox mmo's with thousands of players in a single instance or theme-parks who at least include 100-200 per instance.

    In terms of server capacity, throughout time the number per mmo has jumped up and down, with many games never truly revealing an exact number. There's also these new "mega-servers" to take into consideration which just make a game even more theme-park imo. Obviously it depends on the size of the in-game world of an mmo to say exactly how many people in it makes it an mmo to you, but in general I feel 1,000 + is needed to truly me "massive" (I prefer 10,000+ though).
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  • AvanahAvanah Member RarePosts: 1,627
    edited February 2016
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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    according to the classification on this site, fewer than 20.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited February 2016
    Trying to argue numbers is like arguing what is the best color.  You can get a majority but its purely subjective or opinion.  Massively is not a exact number.  

    A 500 vs. 500 timed match isn't MMO to me.  A game with 30 players and a persistent world is a MMO to me.  I think the spirit of the MMORPG genre and by extension MMO was persistent worlds.  
  • KyleranKyleran Member LegendaryPosts: 43,975
    according to the classification on this site, fewer than 20.
    Shady's back!  Well to this site (and others) MMO really stands for Minimally Multiplayer Online game, so the designation is valid of course.

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  • CecropiaCecropia Member RarePosts: 3,985
    according to the classification on this site, fewer than 20.

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  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    World of Warcraft is a mmorpg and the greatest one of all time, it the game is anything like World of Warcraft then it's a mmorpg. The number of people do not matter.
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  • waynejr2waynejr2 Member EpicPosts: 7,771
    You guys need to ask the guy who coined the term.  Back then, it was 500.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Alomar said:
    Question is misleading, would of been better to word it either:

    - How many people per server to be considered an mmo?
    or
    - How many people per instance to be considered an mmo?

    Some theme-park mmo's have caps on zones that number in the dozens, while I don't like this nor consider it a proper mmo, many do this due to either size of zones or tech limitations. I prefer sandbox mmo's with thousands of players in a single instance or theme-parks who at least include 100-200 per instance.

    In terms of server capacity, throughout time the number per mmo has jumped up and down, with many games never truly revealing an exact number. There's also these new "mega-servers" to take into consideration which just make a game even more theme-park imo. Obviously it depends on the size of the in-game world of an mmo to say exactly how many people in it makes it an mmo to you, but in general I feel 1,000 + is needed to truly me "massive" (I prefer 10,000+ though).
    I rarely get the question correct.  Whatever I use, there is always wording that people improve or clarify.

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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    waynejr2 said:
    You guys need to ask the guy who coined the term.  Back then, it was 500.
    waynejr2 said:
    You guys need to ask the guy who coined the term.  Back then, it was 500.
    Terms sometimes need to be updated.  Technology changes, standards change, MMOs change.  These things are rarely static.

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  • AkulasAkulas Member RarePosts: 3,028
    There are games with a total playerbase less than 50 which are considered MMORPG world eg: RPG MO if it still exists. So, I guess 50+ that are online at the same time in an open world.

    This isn't a signature, you just think it is.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Robokapp said:
    according to the classification on this site, fewer than 20.
    how many for a regular multiplayer according to same classification?

    Also "fewer than 20" by any chance?
    Most likely so.

    Hence, this site's broadening the classification of MMOs essentially making the label not very different from other online games.

    But I think you already know this.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Kyleran said:
    according to the classification on this site, fewer than 20.
    Shady's back!  Well to this site (and others) MMO really stands for Minimally Multiplayer Online game, so the designation is valid of course.

    Very much so. In fact, some even count Healthstone. You cannot be more minimal than 2. 
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Robokapp said:
    mgilbrtsn said:

    Terms sometimes need to be updated.  Technology changes, standards change, MMOs change.  These things are rarely static.
    except its a downgrade we're asking for.
    who are "we'?

    Downgrade for you .. more traffic and upgrade for this and other sites. 
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Robokapp said:
    Robokapp said:
    according to the classification on this site, fewer than 20.
    how many for a regular multiplayer according to same classification?

    Also "fewer than 20" by any chance?
    Most likely so.

    Hence, this site's broadening the classification of MMOs essentially making the label not very different from other online games.

    But I think you already know this.
    Can you describe the differences from regular multiplayer labels by any chance?


    Of course not, since there is little or no difference. But why ask me? You should ask those who did the classification. 
  • HowzrHowzr Member UncommonPosts: 43
    edited February 2016
    The most important factors are the persistent online world and the ability for a meaningfully large sum of players to connect concurrently. Take a game like DayZ Standalone--it has a persistent online world and allows 50 players to connect (or at least last time I played) concurrently, but 50 players is not uncommon and more importantly the game is incapable of supporting more simultaneous connections. Reaching your max number of connections at a common limit isn't massive by any meaning.

    It's tough to draw a line, but somewhere around the capacity for a few hundred or so concurrent connections to a singular persistent world, however zoned, is massively IMO. On a side note, when the world lacks any kind of meaningful persistence and is instanced many times to split the users in a particular zone up, I think you're rapidly backing away from the meaning of MMO. 
  • KabulozoKabulozo Member RarePosts: 932
    edited February 2016
    A MMO game has no limit (the limit is basically due to our technology) of players interacting in a same virtual world.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Robokapp said:
    Robokapp said:
    according to the classification on this site, fewer than 20.
    how many for a regular multiplayer according to same classification?

    Also "fewer than 20" by any chance?
    Most likely so.

    Hence, this site's broadening the classification of MMOs essentially making the label not very different from other online games.

    But I think you already know this.
    Can you describe the differences from regular multiplayer labels by any chance?


    Of course not, since there is little or no difference. But why ask me? You should ask those who did the classification. 
    Actually as I have quoted in numerous post they have expanded coverage not expanded the definition. 
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Robokapp said:
    Robokapp said:
    according to the classification on this site, fewer than 20.
    how many for a regular multiplayer according to same classification?

    Also "fewer than 20" by any chance?
    Most likely so.

    Hence, this site's broadening the classification of MMOs essentially making the label not very different from other online games.

    But I think you already know this.
    Can you describe the differences from regular multiplayer labels by any chance?


    Of course not, since there is little or no difference. But why ask me? You should ask those who did the classification. 
    Actually as I have quoted in numerous post they have expanded coverage not expanded the definition. 
    Really?

    I just checked. Now World of Tank is classified as an action MMO, and World of Warship a MMOTPS on this site.

    So remind me, how many can interact in those games?
  • FranciscourantFranciscourant Member UncommonPosts: 356
    For me, "massively multiplayer" means hundreds of characters playing simultaneously in the same area.

    Otherwise it's only a "multiplayer" game.
  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    Well if you look up the definition the first M stands for massively and applies to a consistent world.  Not the actual population of the world.  So in order to be massively it must supply a massive world like WOW,GW2,ESO and not like H1Z1 which only supplies a small zone.  Even if H1Z1 had 100k players it isn't giving them a massive world making it a multiplayer online game but not a massively one.
    This is a common mistake to make, but your English comprehension isn't quite up to scratch:

    Massive Multiplayer Online Role Playing Game - refers to the game size

    MassiveLY Multiplayer Online Role Playing Game - refers to population size


    By adding the LY to the end of Massive, it applies the adjective to the next word - multiplayer. MMO is entirely about the multiplayer aspect and has nothing to do with the game size. If we defined "massive" as 1000+ concurrent players, then a 500v500 map in battlefield would make it an MMO. 
    LOL the definition on the wiki changed within the past year which was the last time I researched the topic.  Well the new definition is a consistent world which a massive amount of players can interact with each other.  So the world can be small like H1Z1 but if it allows a massive amount of players like maybe 500 then it would be considered a mmo.  Which would mean that the original online muds were also mmorpg's because they provided a world that a huge number of people could all interact with each other.  But honestly has anyone ever seen 1k people in one zone on any mmorpg?  How many players does wow allow in 1 of their zones?  You realize they have multiple channels of the same zone so it limits how many players are actually together.
    Are you onto something or just on something?
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    For me, "massively multiplayer" means hundreds of characters playing simultaneously in the same area.

    Otherwise it's only a "multiplayer" game.
    nah ... it is only a "multiplayer" game with a label more fun to discuss than the games itself.
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