Looking for some recommendations where large scale is main part of the game with open world pvp (Non instanced, although a HUGE pvp zone/instance is ok, just no arena/bg shit) . Games I played/play and might go back to: Darkfall, Eve Online, Planetside 2.
I heard of DAOC but looks too old interface and graphics wise. I recently found a way to play WAR & SWG. Hated Albion Online style of control. Haven't seen anything about Crowfall that shows me it will have BIG fights. May check out the DAOC kickstarter. Prefer something from the western market.
I essentially maybe desperate enough to do ESO or GW2, since I have never showed interest in either even when they were hyped.
Player politics/player conquest/non faction is a plus for me.
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And no, I'm not joking. If you are actually looking for Large-scale PvP and real actual politics, this is the game for you.
www.pcgamer.com/eve-online-battle-asakai/
You will have to get into a null-sec alliance (please don't join the Goons though...), but yeah, if you are really looking for Large-scale and Politics, this is the game for you.
I already know about eve and was finally willing to just ignore the combat i despise because I am so desperate for large scale pvp.
Thank you both for the ESO endorsement.
I think those are the best options. Unfortunately, TSW doesnt have enough people so Fusang is always completely empty.
I singled out GW2 because the majority of forum talk is about how great the sPvP is and almost nothing about WvWvW or people just saying its zerg v zerg. Basically I don't care if the option to do small scale is there, as long as the main focus of the game is for huge fights with a community to support it (Which is why quit darkfall in the first place).
You can declare GvGs on up to 5 guilds at a time for a very cheap cost and it lasts for a week unless you cancel it, and the other guild can't refuse. So it basically turns all those players red to you for completely un-penalized PvP anytime you see them in the game world for that duration.
Large, completely seamless uninstanced open world, heavy focus on level, gear, and skill point grind post 50 (level cap is 55 in NA/EU currently but post 50 leveling is insanely slow, to the point where 55 is a long grind and an achievement). So it's the type of game where you'll be out grinding mobs for various things most of your time, and encounter PvP naturally in the game world.
No player factions so mostly guild and player politics will drive the PvP and be a large focus. Current server setup is two servers per region with 4 channels each, so it does have the standard multiple server setup that personally I find necessary for such communities to thrive.
The major downsides I'd say are that PvP and grinding is the primary endgame but that seems to be what you're used to and look for anyway. Also unlike some of your other games, since it's Korean there is a heavy focus on OP gear, but you might be ok with that from what I can see.
It's B2P and releases on March 3rd, with headstart beginning this coming Sunday for Conqueror's pack owners. I think you'd like it a lot. Many players just like you are into it so you'll feel right at home.
Darkfall
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How about the army? I don't know of any giant armies around, so I can't give you a much larger scale than 1:1.
Logic, my dear, merely enables one to be wrong with great authority.
Pro pvp coming soon yet again.. get ready for it..
not one game beats the pvp
I am starting a PvP focused guild in the upcoming new server 15th March I will open a LF Members topic as soon as I got the rights for it
our fb team page https://www.facebook.com/RF-Online-Team-No-Mercy-1144166015605585/