So I missed CBT1 due to RL commitments, but I played almost all of CBT2 and had a blast, mostly due to the fact that it has some good throwback features to old school MMOs
I know one group of players made 50 in 14 hours, but I had over 50 hours on my main (wiz) and was only level 20 and didn't even learn 1/2 his fighting combos, so much to do other than fighting.
Some of my Favorites:
1) Slow Travel - Love the fact you cant pop all over the world instantly and that your things stay in the town where you stored them. Makes the game for me much more immersive and your explore a lot more.
2) Conversation System - Its amity (intimacy/faction) system is a throw back to EQ where you cared about your reputation with folks. Only drawback is there are no negative results making others hate you because of your actions. They just don't care till you make them like you.
3) Contribution Point system - Makes you care about how you have them spent because there are so many things demanding them you have to choose. Do you want another house for crafting or lodging or whatever, or do you want a new node point, or do you want to rent some nice items to help you in the world?
4) Death matters - Not so much at low levels, but very much at higher levels. Its good to have a reason to fear dying, and to have a penalty for doing so. It makes achievements matter more.
5) Karma system - People bitch that it kills PvP, I feel just the opposite since for me it brings back UO's karma system. If I want to, I can kill a guy. But it limits ganking for gankings sake that many people think is OW PvP, its not, its just being a dick.
6) OW PvP - The OW PvP through the siege system sounds amazing since there will be tangible reasons for doing it, plus you can always do guild vs guild for mass fights or more pvp in the world, and there are arenas. The only PvP limited in BDO is ganking.
7) SO MUCH TO DO - No longer is it just quest, or grind combat kills. I did those, but only when I needed to or happened to stumble across them. I was too busy sailing, fishing, exploring, meeting all the npcs, gardening, crafting, gathering, working out node routes, trading, etc.
In short, its got me hooked, at least for now.
Just have to decide Tamer or Wizard.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
Comments
Nice post Archaegeo.
There is a lot to like about BDO. Its a lot like beer. It's an acquired taste. Give it a chance and once you get used to it, it grows on you.
Random BDO rant: Everyone wants a AAA quality game with lots of depth and development time put in...here it is. Our western dev companies have given up on sinking extensive amount of time, money into development. We are left with tiny indie companies trying to make everyone's dream MMO....not gonna happen. We can all bitch about BDO but it is def better than the alternative indie titles that release in alpha, have almost no content, and exhaust their player base by the time they actually release.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
Getting to 50 in 14 hours was slow by KR standards LOL. The game starts at 50 though so this is just great old school MMO grinder with a sandbox feature which a lot of us wanted.
I asked about the leveling speed from 50 to 60 on official forums in KR they are listed below but they slowed the pace in NA launch. Expect a couple months to reach it if you grind.
1 - 50 is ~ 8 hours
50 -52 is ~ 10 hours
52 - 55 is ~ 15 - 25 hours
55 - 56 is ~ 15 - 30 hours
56 - 57 is ~ 25 - 50 hours
57 - 58 is ~ 75 - 100 hours
58 - 59 is ~ 150 - 200 hours
59 - 60 is ~ 300 hours
OW PvP will be more GvG than anything doubt serious long term players will do much with flagging up due to the leveling speed.
I really like the features overall and so much to do that I doubt I will see 50 in a year LOL I also like the over all systems but still would like a flag system to OW FFA if one wanted to.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
The only thing the Karma system limits is OW ganking, and it doesn't stop that, it just discourages it. You can still do it if you feel it is warrented.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
Edit: If they put that area in a very isolated spot I don't imagine it would be too much of a problem. No fast travel rocks as does regional banking.
Yeah, that is to cater to the ganking/griefing whiners who found that going red meant they needed to delete. Now they will have a place to run and hide then go out and grief more. Its going to be a negative for the majority of players, and a positive for those who want to kill anyone they come across, usually when they are otherwise engaged.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
If you are interested in making a MMO maybe visit my page to get a free open source engine.
On a side note, the higher tier horses look really fast.
I will admit, It has been awhile since I was a little overwhelmed with a game in the first 3-6 hrs especially when reading up on it as I play.