I really don't care I'm interested in finding people who roleplay and play the open ended PVP game this could be, if other people are "winning" that doesn't have much impact on my fun...
If that's really the case, if you really think BDO will go P2W within a month and you don't mind being ganked and griefed by P2W 'players' and love mass PVP... you should play Archeage, mass 200 vs 200 open world PVP as well as 70vs70 castle sieges and some serious RP opportunities.
What's the difference between getting beat by a guy who bought a weapon in a cash shop and being beat by a guy who bought a Jedi off ebay? WHat's the difference between a guy who owns land because he paid for it in a cash shop, and the guy who bought a town off ebay? ... To me.. nothing...Just as it's no different than being beat by the guy who hacks in a FPS... I've been dealing with this stuff since I first started playing MMORPGs in 2002.
Here's the thing. P2W is one thing. I can deal with P2W. Most of the whales will run in circles I tend not to run in. I also never really intend to be in the upper echelons of the player base. Worst case for me is getting beaten a few times and I'm forgotten. I don't have a big enough name to have any kind of "rivalry" where I am a target to be singled out. Unless it's a situation where packs of whales go on the hunt and everywhere you turn you are getting stomped by cash shop spenders to the point where it's just not fun. (That wasn't the case in Rappelz, I'm just saying)
What I DO have an issue with in these kinds of business models are where "convenience" items are really disguised paywall items. They are supposed to be for convenience, but are really necessary to play the game.
This game should not have anything like that given a boxed fee. That said, I'll still wait and see how the publishers handle B2P in the West differently before I break down and buy this game.
Comments
P2W is one thing. I can deal with P2W. Most of the whales will run in circles I tend not to run in. I also never really intend to be in the upper echelons of the player base. Worst case for me is getting beaten a few times and I'm forgotten. I don't have a big enough name to have any kind of "rivalry" where I am a target to be singled out. Unless it's a situation where packs of whales go on the hunt and everywhere you turn you are getting stomped by cash shop spenders to the point where it's just not fun. (That wasn't the case in Rappelz, I'm just saying)
What I DO have an issue with in these kinds of business models are where "convenience" items are really disguised paywall items. They are supposed to be for convenience, but are really necessary to play the game.
This game should not have anything like that given a boxed fee. That said, I'll still wait and see how the publishers handle B2P in the West differently before I break down and buy this game.