I was expecting to see more people in the PvE areas. I see no one until I get into the Dark zone and even then I'm not seeing as many people as I was expecting. Their supposed millions of people that tested the beta, wasn't noticed on our end I think. I didn't see that many people in the Dark zone. I do know the PvE areas need more gang density because I can run blocks and blocks without seeing a single enemy to fight. This has turned off a few of my friends from purchasing the game because you can go for awhile without any engagements. Not sure how this game would be in the "MMO" realm at all.
"Ubisoft have dodged the tropes of the genre by setting their MMO in near-future New York instead of a generic fantasy world. But Ryan Barnard, the game’s director, makes clear “If you’ve played other MMOs or RPGs, the power curve, will be present in our game as well.”"
"However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present."
ok now that I have scanned this article I can tell ubisoft still hasnt learned and is basically full of it.
and oh by the way they ARE explicitly calling it an MMO. what they SHOULD have done is simply not worry about calling it an MMO and make a few new features (to make it 'innovatve') and be done with it instead of making basically no change AND calling it an MMO. [mod edit]
Post edited by Amana on
Please do not respond to me, even if I ask you a question, its rhetorical.
I was expecting to see more people in the PvE areas. I see no one until I get into the Dark zone and even then I'm not seeing as many people as I was expecting. Their supposed millions of people that tested the beta, wasn't noticed on our end I think. I didn't see that many people in the Dark zone. I do know the PvE areas need more gang density because I can run blocks and blocks without seeing a single enemy to fight. This has turned off a few of my friends from purchasing the game because you can go for awhile without any engagements. Not sure how this game would be in the "MMO" realm at all.
The PvE areas are instanced zones from what we tested. So far.. from the information we have.. the PvE zones are invite ONLY. You can use their matchmaking feature as well to join groups for PvE missions.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It doesn't work the same way as either of those games though. It works more like... Say GW2.. but the PvE portion is solo... but WvW is the same, just... right now we have no clue on the max player cap. In beta it was capped to 24.. but think of WvW sectioned off to 1 castle and the nearest 2 supply camps. That was the area they had sectioned off of an otherwise completely open world.
I was expecting to see more people in the PvE areas. I see no one until I get into the Dark zone and even then I'm not seeing as many people as I was expecting. Their supposed millions of people that tested the beta, wasn't noticed on our end I think. I didn't see that many people in the Dark zone. I do know the PvE areas need more gang density because I can run blocks and blocks without seeing a single enemy to fight. This has turned off a few of my friends from purchasing the game because you can go for awhile without any engagements. Not sure how this game would be in the "MMO" realm at all.
The PvE areas are instanced zones from what we tested. So far.. from the information we have.. the PvE zones are invite ONLY. You can use their matchmaking feature as well to join groups for PvE missions.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It doesn't work the same way as either of those games though. It works more like... Say GW2.. but the PvE portion is solo... but WvW is the same, just... right now we have no clue on the max player cap. In beta it was capped to 24.. but think of WvW sectioned off to 1 castle and the nearest 2 supply camps. That was the area they had sectioned off of an otherwise completely open world.
[mod edit]
sorry I had to rant, after reading that article I can tell its all a bunch of BS. An MMO is more like porn. You cant define it well but you know it when you see it and I know this aint porn
Post edited by Amana on
Please do not respond to me, even if I ask you a question, its rhetorical.
I was expecting to see more people in the PvE areas. I see no one until I get into the Dark zone and even then I'm not seeing as many people as I was expecting. Their supposed millions of people that tested the beta, wasn't noticed on our end I think. I didn't see that many people in the Dark zone. I do know the PvE areas need more gang density because I can run blocks and blocks without seeing a single enemy to fight. This has turned off a few of my friends from purchasing the game because you can go for awhile without any engagements. Not sure how this game would be in the "MMO" realm at all.
The PvE areas are instanced zones from what we tested. So far.. from the information we have.. the PvE zones are invite ONLY. You can use their matchmaking feature as well to join groups for PvE missions.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It doesn't work the same way as either of those games though. It works more like... Say GW2.. but the PvE portion is solo... but WvW is the same, just... right now we have no clue on the max player cap. In beta it was capped to 24.. but think of WvW sectioned off to 1 castle and the nearest 2 supply camps. That was the area they had sectioned off of an otherwise completely open world.
its a piece of Sh8 that I wouldnt touch until ubisoft gets its head out of its a&& and start spending more money on making games then making spin.
sorry I had to rant, after reading that article I can tell its all a bunch of BS. An MMO is more like porn. You cant define it well but you know it when you see it and I know this aint porn
It's ok buddy, stop thinking about the game. It seems to be causing you undue stress.
"Ubisoft have dodged the tropes of the genre by setting their MMO in near-future New York instead of a generic fantasy world. But Ryan Barnard, the game’s director, makes clear “If you’ve played other MMOs or RPGs, the power curve, will be present in our game as well.”"
"However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present."
Multiplayer Massively Online...
How is this game massively? as in massive amounts of players on the same map.. Its an MO at best. The use of MMO is strictly marketing, they are trying to lure in players with that.
Keep in mind that wether or not the game is an MMO, does not make it a good or bad game. It only tries to fool players in making them believe its somthing that its not
and they are not the first to pull of that trick. most "mmos" in the last time have been little massive.
*cough*GO CAMELOT*cough*
"I'll never grow up, never grow up, never grow up! Not me!"
I was expecting to see more people in the PvE areas. I see no one until I get into the Dark zone and even then I'm not seeing as many people as I was expecting. Their supposed millions of people that tested the beta, wasn't noticed on our end I think. I didn't see that many people in the Dark zone. I do know the PvE areas need more gang density because I can run blocks and blocks without seeing a single enemy to fight. This has turned off a few of my friends from purchasing the game because you can go for awhile without any engagements. Not sure how this game would be in the "MMO" realm at all.
The PvE areas are instanced zones from what we tested. So far.. from the information we have.. the PvE zones are invite ONLY. You can use their matchmaking feature as well to join groups for PvE missions.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It doesn't work the same way as either of those games though. It works more like... Say GW2.. but the PvE portion is solo... but WvW is the same, just... right now we have no clue on the max player cap. In beta it was capped to 24.. but think of WvW sectioned off to 1 castle and the nearest 2 supply camps. That was the area they had sectioned off of an otherwise completely open world.
its a piece of Sh8 that I wouldnt touch until ubisoft gets its head out of its a&& and start spending more money on making games then making spin.
sorry I had to rant, after reading that article I can tell its all a bunch of BS. An MMO is more like porn. You cant define it well but you know it when you see it and I know this aint porn
Unfortunately people don't know what they're looking at apparently.
People came here to complain about it being listed as an MMO or whatever... who cares... you come here and ask questions.. I come here with answers.
You say it isn't one thing ... I point to reasons why it can be considered such.
People screaming that "it isn't cause I say it isn't " doesn't invalidate my points. Especially as most of them saying it... HAVEN'T PLAYED IT. I basically explained to you why we can't consider the 24 person test as the cap... I'm not doing it to change your mind.. I'm just explaining the realities of the game. I'm not spinning it... I'm not fulfilling some secret agenda.
"How The Division Works As An MMO" well this is the answer... it could potentially have 100+ players in an open persistent PvE + PvP world. Is that Massive? To some yes.. to others no... but the first MMO mustered 30 people on their first test.. and only got to the hundred mark during the live game... it coined the term MMO....
So your outburst is fine.. it doesn't invalidate anything.. And I'm not sure what a Sheight is... but I think its a SH10
It's ok buddy, stop thinking about the game. It seems to be causing you undue stress.
agreed!
what a convoluted logical gymnastics approach to something they basically should have just kept their mouth shut on. In fact, ubisoft games arent nearly as bad as the team that speaks to the press about said games. they just need to not speak, it would be better for them
Please do not respond to me, even if I ask you a question, its rhetorical.
Ok it's not an mmorpg (according to the Devs) it's not a FPS its not a lobby game it's an open world multiplayer 3rd person tactical shooter RPG with mmo elements. ...I wish people would actually learn about a game they are going QQ about.
This is is not the first non mmorpg that this site has wrote about or included, if you have an issue with games they include maybe you should find a new site to frequent.
Division has zero "MMO" elements.
It has "RPG" elements.
An MMO is just about being massively multiplayer and online.
An RPG is about story, progression, and stats-driven combat. Division has loot, which is progression.
Mmo elements...pvp, grouping, crafting, possible raids. Again try to learn a little about the game before you comments thanks.
Its weird how some are so defensive about keeping mmorpg, or even saying a game has mmo elements so close to them.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
So, here is basically the map... the red portion is the entirety of the Dark Zone.. the open world area where you see other players. The yellow marker I added showed the extent of the beta.. what we were allowed to test.. and where the 24 person cap came in...
This second one.. in the event the 24 cap is locked do this size of a region... adds that same space over the entirety of the open world PvP map. Remember that there are no loading screens in between.. this is a completely open area... you could conceivably run from the bottom of the red zone (dark zone) map to the top.. in the same instance.. with someone next to you and you would stay in that same instance the entirety of the time.
Based on this alone... you near the 200 person mark if you like rounding.
I mean this literally took me a minute to put together.. but I hope it helps illustrate the zones here, maybe give some people that haven't played it some perspective. Are 200 players "massive" well.. to some yes.. to others no. Its highly unlikely you'll see them all in a single space even if the cap was 200... but you can see if they kept the cap to the regular 24 as per the beta test... the very first picture.. the first rectangle shown.... you'd never find another player....
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
Please do not respond to me, even if I ask you a question, its rhetorical.
So, here is basically the map... the red portion is the entirety of the Dark Zone.. the open world area where you see other players. The yellow marker I added showed the extent of the beta.. what we were allowed to test.. and where the 24 person cap came in...
This second one.. in the event the 24 cap is locked do this size of a region... adds that same space over the entirety of the open world PvP map. Remember that there are no loading screens in between.. this is a completely open area... you could conceivably run from the bottom of the red zone (dark zone) map to the top.. in the same instance.. with someone next to you and you would stay in that same instance the entirety of the time.
Based on this alone... you near the 200 person mark if you like rounding.
I mean this literally took me a minute to put together.. but I hope it helps illustrate the zones here, maybe give some people that haven't played it some perspective. Are 200 players "massive" well.. to some yes.. to others no. Its highly unlikely you'll see them all in a single space even if the cap was 200... but you can see if they kept the cap to the regular 24 as per the beta test... the very first picture.. the first rectangle shown.... you'd never find another player....
that doesnt affect what I said at all whatsoever.
When you are in beta testing you need to test the network load. You need to try and bring as many players in as you can to represent what you plan on for realease. So to test for 24 when you are expecting even just 2x number is being unproffesional
Please do not respond to me, even if I ask you a question, its rhetorical.
So, here is basically the map... the red portion is the entirety of the Dark Zone.. the open world area where you see other players. The yellow marker I added showed the extent of the beta.. what we were allowed to test.. and where the 24 person cap came in...
This second one.. in the event the 24 cap is locked do this size of a region... adds that same space over the entirety of the open world PvP map. Remember that there are no loading screens in between.. this is a completely open area... you could conceivably run from the bottom of the red zone (dark zone) map to the top.. in the same instance.. with someone next to you and you would stay in that same instance the entirety of the time.
Based on this alone... you near the 200 person mark if you like rounding.
I mean this literally took me a minute to put together.. but I hope it helps illustrate the zones here, maybe give some people that haven't played it some perspective. Are 200 players "massive" well.. to some yes.. to others no. Its highly unlikely you'll see them all in a single space even if the cap was 200... but you can see if they kept the cap to the regular 24 as per the beta test... the very first picture.. the first rectangle shown.... you'd never find another player....
that doesnt affect what I said at all whatsoever.
When you are in beta testing you need to test the network load. You need to try and bring as many players in as you can to represent what you plan on for realease. So to test for 24 when you are expecting even just 2x number is being unproffesional
I'm not arguing business practices. I already said they didn't let us test a lot of stuff.
I've beta'd a LOT of MMO's .. some closed beta.. many open... did the whole feedback and all... I've never seen one so restricted in what you can and can't do.
Crafting is a big thing.. you'd imagine they would have wanted that tested... high level missions and content.. how many MMOs have I played where a lot of the high level content was broken due to insufficient testing?
The skills and mod skills? We didn't even get to use our 3rd "special ability" slot. No Talent trees. So much we didn't get to work with and test...
Unprofessional? Sure... maybe to some.. I don't know how long their closed testing procedure was... I have no idea. I've said all along that we have NO idea about a lot of the game. Nobody.. not even the publications like IGN know anything about end game.. they haven't even addressed it....
So if you want to base red flags off of the professionalism of their spin and practice.. I'm not going to argue about that.. I can't argue about that.
But.. I can only give you the information I have... and thats what I did. You do at least see why a 24 person cap doesn't seem correct though.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
No they did not. Read it again.
From the Article 'Ubisoft have dodged the tropes of the genre by setting their MMO in near-future '
so you are having issue with the author of the article which you think they would actually write something like that without the developer agreeing that its a correct statement?
Please do not respond to me, even if I ask you a question, its rhetorical.
Ok it's not an mmorpg (according to the Devs) it's not a FPS its not a lobby game it's an open world multiplayer 3rd person tactical shooter RPG with mmo elements. ...I wish people would actually learn about a game they are going QQ about.
This is is not the first non mmorpg that this site has wrote about or included, if you have an issue with games they include maybe you should find a new site to frequent.
Division has zero "MMO" elements.
It has "RPG" elements.
An MMO is just about being massively multiplayer and online.
An RPG is about story, progression, and stats-driven combat. Division has loot, which is progression.
Mmo elements...pvp, grouping, crafting, possible raids. Again try to learn a little about the game before you comments thanks.
Its weird how some are so defensive about keeping mmorpg, or even saying a game has mmo elements so close to them.
No, what's weird is how easily some of you have been thrown off from reality by basic marketing manipulation and a few websites muddying the waters in an understandable attempt to stay relevant during a rather unfortunate self induced drought in the genre that has been in the making for years.
Some of you really need to start using your damned heads.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Ok it's not an mmorpg (according to the Devs) it's not a FPS its not a lobby game it's an open world multiplayer 3rd person tactical shooter RPG with mmo elements. ...I wish people would actually learn about a game they are going QQ about.
This is is not the first non mmorpg that this site has wrote about or included, if you have an issue with games they include maybe you should find a new site to frequent.
Division has zero "MMO" elements.
It has "RPG" elements.
An MMO is just about being massively multiplayer and online.
An RPG is about story, progression, and stats-driven combat. Division has loot, which is progression.
Mmo elements...pvp, grouping, crafting, possible raids. Again try to learn a little about the game before you comments thanks.
Its weird how some are so defensive about keeping mmorpg, or even saying a game has mmo elements so close to them.
Lol, I tend to agree. I mean you can call it what you want, but on the surface the game seems to have better MMORPG elements than most MMORPG games out there today.
Another problem with the assessment is that the number of games which are stat-driven is very limited. What is stat-driven? I can't CHOOSE my stats in a massive (pun intended) number of MMORPGs. I can't even choose my stats in WoW. So stat-driven means, what? A base stat that is arbitrarily increased over time as you progress? Or get better gear?
Honestly, if we really want to protect the sanctity of the MMORPG genre, then maybe we should just lock it down to the 3 or 4 games which actually adhere to a D&D ruleset.
Until then, I guess we'll have to say, The Division displays more MMORPG elements than most MMORPGs.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
No they did not. Read it again.
From the Article 'Ubisoft have dodged the tropes of the genre by setting their MMO in near-future '
so you are having issue with the author of the article which you think they would actually write something like that without the developer agreeing that its a correct statement?
Originally when it was slated to be released.. it was set to be an MMO
"Tom Clancy's The Division, announced today at Ubisoft's E3 press conference, is an open world third-person shooterMMORPG set in the destroyed ruins of a plague-ridden New York City. Ubisoft Massive"
"T oward the end of the trailer, the group of three players comes into contact with another group in what appears to be the first glimpse of PvP. Overall, the game looks like it has real potential to shakeup the MMORPG genre"
I mean... this was also before they cut a bunch of features... but lets not toil over semantics. WHAT IS AN MMO?
I already said the game could potentially have 200 players or more in an open world area. But is that "Massive enough" to qualify.
who knows? WHO CARES? I dunno... I'm just going off of what information we have...
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
A class in reading comprehension 101 may be needed here.
The person who wrote the article stated "The division is an mmo"
The person he was interview stated "like an mmo" like it's been said many times it has mmo elements LIKE mmos.
Now go back a read through this thread again there is a must article that paints it nice a clear for you what the Developers are calling The Division.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
A class in reading comprehension 101 may be needed here.
The person who wrote the article stated "The division is an mmo"
The person he was interview stated "like an mmo" like it's been said many times it has mmo elements LIKE mmos.
Now go back a read through this thread again there is a must article that paints it nice a clear for you what the Developers are calling The Division.
read the quote again. The author is trying to trick you. first they say 'like' then later they casually refer to it as an 'IS'.
I am 99.999% sure that article was veted by ubisoft themselves.
that said it is fair to say its not 'explict' but its pretty clear that they are calling it an MMO
This is an 'is' statement 'Ubisoft have dodged the tropes of the genre by setting their MMO in near-future
if in your article you refer to is as 'like' then say the above you are either extreemly unproffesional or your text got vetted.
Please do not respond to me, even if I ask you a question, its rhetorical.
Its starting to sound to me that if the Division is an MMORPG then so is COD and at very least Mount and Blade
It's not an mmorpg the developers are not calling it an mmorpg, it's been said countless times by those who have knowledge of the game it's not an mmorpg. It's also not the same as CoD either.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
the developer has EXPLICTLY called it an MMO and the quote is in the article of the OP
A class in reading comprehension 101 may be needed here.
The person who wrote the article stated "The division is an mmo"
The person he was interview stated "like an mmo" like it's been said many times it has mmo elements LIKE mmos.
Now go back a read through this thread again there is a must article that paints it nice a clear for you what the Developers are calling The Division.
read the quote again. The author is trying to trick you. first they say 'like' then later they casually refer to it as an 'IS'.
I am 99.999% sure that article was veted by ubisoft themselves.
I'm 99.999% sure you don't have a clue about this game or what Ubisoft vets. Like I said there are tons of articles that clearly state what the Developer are calling The Division and an mmorpg is not one of them.
I already said the game could potentially have 200 players or more in an open world area. But is that "Massive enough" to qualify.
who knows? WHO CARES? I dunno... I'm just going off of what information we have...
You forgot about tedious. Will the game be tedious enough to be classified as an MMORPG? If it's too fun, then it doesn't count You need a healthy amount of mindless grinding.
Comments
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
and oh by the way they ARE explicitly calling it an MMO. what they SHOULD have done is simply not worry about calling it an MMO and make a few new features (to make it 'innovatve') and be done with it instead of making basically no change AND calling it an MMO. [mod edit]
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It doesn't work the same way as either of those games though. It works more like... Say GW2.. but the PvE portion is solo... but WvW is the same, just... right now we have no clue on the max player cap. In beta it was capped to 24.. but think of WvW sectioned off to 1 castle and the nearest 2 supply camps. That was the area they had sectioned off of an otherwise completely open world.
sorry I had to rant, after reading that article I can tell its all a bunch of BS. An MMO is more like porn. You cant define it well but you know it when you see it and I know this aint porn
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
most "mmos" in the last time have been little massive.
*cough*GO CAMELOT*cough*
"I'll never grow up, never grow up, never grow up! Not me!"
People came here to complain about it being listed as an MMO or whatever... who cares... you come here and ask questions.. I come here with answers.
You say it isn't one thing ... I point to reasons why it can be considered such.
People screaming that "it isn't cause I say it isn't " doesn't invalidate my points. Especially as most of them saying it... HAVEN'T PLAYED IT. I basically explained to you why we can't consider the 24 person test as the cap... I'm not doing it to change your mind.. I'm just explaining the realities of the game. I'm not spinning it... I'm not fulfilling some secret agenda.
"How The Division Works As An MMO" well this is the answer... it could potentially have 100+ players in an open persistent PvE + PvP world. Is that Massive? To some yes.. to others no... but the first MMO mustered 30 people on their first test.. and only got to the hundred mark during the live game... it coined the term MMO....
So your outburst is fine.. it doesn't invalidate anything.. And I'm not sure what a Sheight is... but I think its a SH10
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Its weird how some are so defensive about keeping mmorpg, or even saying a game has mmo elements so close to them.
Sure would be nice if people actually educated themselves on the product instead of spam micro-aggression nonsense on it.
This second one.. in the event the 24 cap is locked do this size of a region... adds that same space over the entirety of the open world PvP map. Remember that there are no loading screens in between.. this is a completely open area... you could conceivably run from the bottom of the red zone (dark zone) map to the top.. in the same instance.. with someone next to you and you would stay in that same instance the entirety of the time.
Based on this alone... you near the 200 person mark if you like rounding.
I mean this literally took me a minute to put together.. but I hope it helps illustrate the zones here, maybe give some people that haven't played it some perspective. Are 200 players "massive" well.. to some yes.. to others no. Its highly unlikely you'll see them all in a single space even if the cap was 200... but you can see if they kept the cap to the regular 24 as per the beta test... the very first picture.. the first rectangle shown.... you'd never find another player....
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
that doesnt affect what I said at all whatsoever.
When you are in beta testing you need to test the network load. You need to try and bring as many players in as you can to represent what you plan on for realease. So to test for 24 when you are expecting even just 2x number is being unproffesional
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I've beta'd a LOT of MMO's .. some closed beta.. many open... did the whole feedback and all... I've never seen one so restricted in what you can and can't do.
Crafting is a big thing.. you'd imagine they would have wanted that tested... high level missions and content.. how many MMOs have I played where a lot of the high level content was broken due to insufficient testing?
The skills and mod skills? We didn't even get to use our 3rd "special ability" slot. No Talent trees. So much we didn't get to work with and test...
Unprofessional? Sure... maybe to some.. I don't know how long their closed testing procedure was... I have no idea. I've said all along that we have NO idea about a lot of the game. Nobody.. not even the publications like IGN know anything about end game.. they haven't even addressed it....
So if you want to base red flags off of the professionalism of their spin and practice.. I'm not going to argue about that.. I can't argue about that.
But.. I can only give you the information I have... and thats what I did. You do at least see why a 24 person cap doesn't seem correct though.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
'Ubisoft have dodged the tropes of the genre by setting their MMO in near-future '
so you are having issue with the author of the article which you think they would actually write something like that without the developer agreeing that its a correct statement?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Some of you really need to start using your damned heads.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Another problem with the assessment is that the number of games which are stat-driven is very limited. What is stat-driven? I can't CHOOSE my stats in a massive (pun intended) number of MMORPGs. I can't even choose my stats in WoW. So stat-driven means, what? A base stat that is arbitrarily increased over time as you progress? Or get better gear?
Honestly, if we really want to protect the sanctity of the MMORPG genre, then maybe we should just lock it down to the 3 or 4 games which actually adhere to a D&D ruleset.
Until then, I guess we'll have to say, The Division displays more MMORPG elements than most MMORPGs.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
http://www.pcgamer.com/tom-clancys-the-division-third-person-shooter-mmorpg-set-after-a-plague-announced-at-e3/
"Tom Clancy's The Division, announced today at Ubisoft's E3 press conference, is an open world third-person shooterMMORPG set in the destroyed ruins of a plague-ridden New York City. Ubisoft Massive"
"T oward the end of the trailer, the group of three players comes into contact with another group in what appears to be the first glimpse of PvP. Overall, the game looks like it has real potential to shakeup the MMORPG genre"
I mean... this was also before they cut a bunch of features... but lets not toil over semantics. WHAT IS AN MMO?
I already said the game could potentially have 200 players or more in an open world area. But is that "Massive enough" to qualify.
who knows? WHO CARES? I dunno... I'm just going off of what information we have...
The person who wrote the article stated "The division is an mmo"
The person he was interview stated "like an mmo" like it's been said many times it has mmo elements LIKE mmos.
Now go back a read through this thread again there is a must article that paints it nice a clear for you what the Developers are calling The Division.
I am 99.999% sure that article was veted by ubisoft themselves.
that said it is fair to say its not 'explict' but its pretty clear that they are calling it an MMO
This is an 'is' statement
'Ubisoft have dodged the tropes of the genre by setting their MMO in near-future
if in your article you refer to is as 'like' then say the above you are either extreemly unproffesional or your text got vetted.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------