By depth I meant the sheer amount of combination of horse breeding there is, not the fact that higher tier horses are simply better.
Yeah, but that is no depth/complexity :-P
To me it is, if you want a specific horse, you will have to plan early and go down a specific breeding path. And by making such a choice you will have to forgo other options. The high opportunity cost of crafting is what differentiates a complex and deep crafting system.
By versions you mean grades of armors and weapons? Yes.
Sorry, my bad.
I meant region where the game was released. iirc, I read a guide saying that +18 gear can be destroyed upon enchantment failure, not sure if my memory is failing or it was applicapable to some other region release.
I doubt very much people are going hmm this is complicacy and not complexity. They just enjoy it and think it has depth as evidenced by the numerous times the word 'depth and complicated' has been used in many threads. I doubt trying to point this difference out has any bearing on what a person might perceive as complicated and as having depth.
I think anyone who has played other MMORPG will just compare it to those games and decide depth and complexity with that litmus.
By versions you mean grades of armors and weapons? Yes.
Sorry, my bad.
I meant region where the game was released. iirc, I read a guide saying that +18 gear can be destroyed upon enchantment failure, not sure if my memory is failing or it was applicapable to some other region release.
It is the case on the Korean server. Though I do not play on the NA/EU side, there is no reason for Pearl Abyss/Daum to change it. If I'm a betting person I would put my money on it being the same.
As to the source you've seen, it might be one of those rumor/speculation articles in the early days of OBT, where many English players, some Koreans too, mistakenly believe that gear destruction is a thing in the game.
I doubt very much people are going hmm this is complicacy and not complexity. They just enjoy it and think it has depth as evidenced by the numerous times the word 'depth and complicated' has been used in many threads. I doubt trying to point this difference out has any bearing on what a person might perceive as complicated and as having depth.
I think anyone who has played other MMORPG will just compare it to those games and decide depth and complexity with that litmus.
Well, I would say those people are mostly affected by connotations: simple = bad, thempark = bad, thus when they find a game they enjoy, it is suddenly complex sandbox...regardless of actual game mechanics and design.
I've been looking up numerous crafting guides and the none them answer the question of WHY should I craft.
I have to say if you are wanting to focus on crafting is this really the right game for you?
I'd actually say it's one of the best MMORPGs on the market for crafters.
my hunch is you mean to say best AAA MMORPG for crafters.. No just MMORPG (aka Wurm...again)
I personally find it way more interesting and dynamic in BDO than in Wurm, even if we disregard the AAA production quality. Not to mention that if some people already disliked the BDO UI (before they eventually found out that you can completely customize it), well, the Wurm UI is the book definition of clunky.
To each his own, of course.
odd given we are talking about crafting but ok whatever.
good UI vs. not being able to build a home or terraform.
ok well yeah different standards on crafting for sure
Please do not respond to me, even if I ask you a question, its rhetorical.
And using profession one can make hp pots and weapon so when finaly the "blader" comes. You can have everything ready to PWN#@#$ it in a major way. Can cut off his ears and return them in an envelope. And write on it "Dont u just wish you took my 7 day pass to train" And not to forget one can make a stone for the place that you put him to rest that say's "Here lies DMKano (or at least most of the stufff that was connected to him)"
(not that i actually craft i just ride around on my horse with my 2 cats and shoot at stuff)
But i am having fun with it. I am not grinding as fast as i can to max level. Its not the first thing i load up when i wake up. I do not eat behind my pc while leveling. I am actualy relaxing doing stuff and having fun. And that has not happened in a long time. So they must have done somthing right in this game.
B.T.W. Aurabullets is right its the same stuff we see in a lot of mmo's Just more complicated so it looks different :pleased:
To answer the OP's simple question, can you get more out of crafting etc. than just making money, then the answer is yes. Crafted food gives buffs of all kinds, you can craft armour equipment and weapons, utensils for other tasks like fishing rods, the list is endless.
Don't think this is some crafting system like WOW. That is like comparing Maths 101 to the General Theory of Relativity. BDO has depth, real depth, it's not for kids .
That remains to be seen but I am sceptical. It has complexity sure, but that does not automatically mean that it has depth.
Crafting when it's made utterly impractical and tedious by a bad UI is suddenly much less fun.
Just like any product, the crafting element of a video game involves more that just the function, it also involves the tools the player has to use it.
I have to be honest this all sounds like a bunch of B.S. coming from someone who is not serious about crafting to be completely frank. The UI in Wurm is not THAT bad and if it comes to a bit of clunklyness vs not being able to plant trees nearly anywhere you want, build multiple buildings pretty much anywhere, build castles pretty much anywhere, several levels of crafting complexity, nearly all of the 1000s of items having a use it and being able to completely and totally transform a desert into a thriving forest comes off sounding pretty petty to be frank.
I am not suggesting BDO doesnt have one of the best crafting engines ever from what I have seen it very well could be but to suggest its better that Wurm in the area of crafting is being down right delusional.
Please do not respond to me, even if I ask you a question, its rhetorical.
I've been looking up numerous crafting guides and the none them answer the question of WHY should I craft.
I have to say if you are wanting to focus on crafting is this really the right game for you?
I think you are misunderstanding. I am not a crafter. I mainly PvP. So I was asking, for a PvPer, is crafting worth doing? Its not. I was discussing this with my guild last night, and apparently, I cant give them items. I was planning to take up Cooking and Alchemy, and give them potions/food for sieges, but I cant even do that.
In other words, you can ONLY use crafting in this game to make money. I cant help my friends or guild by giving them items. So for a person like me, this aspect of the game is utterly useless. I'm not complaining, I just wanted to know before I invested my time into it.
Now, I can head into the PvP content without any doubts I was missing anything.
Lol you should make that your sig... it'll keep you from repeating yourself so often. And BTW, there are other synonyms for complexity also that let you spin it into a positive or negative as you desire... convoluted and intricate come to mind.
Bottom line: if you like it, it's complexity, if you don't, it's complicacy. Subjectivity FTW!
I hope you do realize that all of those adjectives can be applied, depending on your perspective, to any except the simplest of crafting systems in any game that has crafting... the different synonyms are there to put a spin on how you personally feel about the enjoyment of the complexity.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I've been looking up numerous crafting guides and the none them answer the question of WHY should I craft. I know many people like to play the auction house and amass wealth, but I'm not one of those people. I crafted extensively on WoW because there were obvious benefits besides making money. If I was raiding or PvPing I could put down a feast and cauldron and buff everyone, or if I wanted to goof off I could make something that turned me into a dragon or whatever. I see nothing like that in this game, and if there is, I haven't heard about it.
So for someone like me, who doesn't care about making money, is crafting worth doing in this game? My main concern is PvP and I fail to see how crafting will help me in that regard.
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Do you realize how asinine that sound? This isn't about deciding if you want to do something. This is cost analysis.
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Do you realize how asinine that sound? This isn't about deciding if you want to do something. This is cost analysis.
actually i think it makes perfect sense.
it depends on one personality type and objective.
You play to win..winning is your game, no care how to get there, show me the best path and I go.
Other players like myself want to play for fun, every hour, fun or satisfying or compelling or rewarding to task
Please do not respond to me, even if I ask you a question, its rhetorical.
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Do you realize how asinine that sound? This isn't about deciding if you want to do something. This is cost analysis.
actually i think it makes perfect sense.
it depends on one personality type and objective.
You play to win..winning is your game, no care how to get there, show me the best path and I go.
Other players like myself want to play for fun, every hour, fun or satisfying or compelling or rewarding to task
Yeah, I will always try to find the optimal path to do something, but that doesn't mean I don't want to have fun. I also dont think you should deny an entire system from someone because they are on the fence about it. For me, its less of an issue, but for others it could be a deal breaker.
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Do you realize how asinine that sound? This isn't about deciding if you want to do something. This is cost analysis.
actually i think it makes perfect sense.
it depends on one personality type and objective.
You play to win..winning is your game, no care how to get there, show me the best path and I go.
Other players like myself want to play for fun, every hour, fun or satisfying or compelling or rewarding to task
Yeah, I will always try to find the optimal path to do something, but that doesn't mean I don't want to have fun. I also dont think you should deny an entire system from someone because they are on the fence about it. For me, its less of an issue, but for others it could be a deal breaker.
oh and I agree I am just saying different people approach different things.
perfect example: One of the reasons I like crafting is like to learn how a system works and experiement with different ideas. Someone who is competitive likely doesnt motovate that way.
Please do not respond to me, even if I ask you a question, its rhetorical.
Iselin said: ol you should make that your sig... it'll keep you from repeating yourself so often. And BTW, there are other synonyms for complexity also that let you spin it into a positive or negative as you desire... convoluted and intricate come to mind.
Bottom line: if you like it, it's complexity, if you don't, it's complicacy. Subjectivity FTW!
I hope you do realize that all of those adjectives can be applied, depending on your perspective, to any except the simplest of crafting systems in any game that has crafting... the different synonyms are there to put a spin on how you personally feel about the enjoyment of the complexity.
First of all you cannot make money by playing the broker in BDO, as the broker imposes a 30% tax on all sales, and prices change slowly over time as it is determined by the system, so people cannot put whatever price they see fit on an item.
How terribly dull. An unimaginative and static economy results.
From reading the OPs follow up basically his question is a crafters equivalent of something like this:
Q:'is training my climbing skill have any purpose other than to climb higher?' A: 'Well yes it builds body strength which will help you get the larger boats into the water once you have crafted them'
Please do not respond to me, even if I ask you a question, its rhetorical.
Iselin said: ol you should make that your sig... it'll keep you from repeating yourself so often. And BTW, there are other synonyms for complexity also that let you spin it into a positive or negative as you desire... convoluted and intricate come to mind.
Bottom line: if you like it, it's complexity, if you don't, it's complicacy. Subjectivity FTW!
I hope you do realize that all of those adjectives can be applied, depending on your perspective, to any except the simplest of crafting systems in any game that has crafting... the different synonyms are there to put a spin on how you personally feel about the enjoyment of the complexity.
Don't judge others by your own standards...
My standards? Just pointing out synonyms can have built-in spin. You've been saying the same thing about complexity =/= complicacy in several threads. Well guess what, they do mean pretty well the same thing.
Not that complexity itself is even a de-facto positive adjective - it's neutral. It has been used in this forum to describe aspects of BDO in a positive way by those who are enjoying it. So you chose to use an obscure synonym of complexity with a slight negative connotation instead because you don't think much of BDOs complexity. That's all you're doing.
I hazard to guess that a large portion of people in this forum have never even seen the word complicacy used in written English. They might have incorrectly believed that complicacy =/= complexity as you have so often stated. Someone had to call you on it... that's all.
If that's judgmental of me (can't see it myself), well so be it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Indeed. You lack understanding of some topic and expecting everyone is lacking the same.
You do not know the difference between the two, but why being obtuse about it..?
Comments
I meant region where the game was released. iirc, I read a guide saying that +18 gear can be destroyed upon enchantment failure, not sure if my memory is failing or it was applicapable to some other region release.
I think anyone who has played other MMORPG will just compare it to those games and decide depth and complexity with that litmus.
HA! Not all games are like that, some if you dont craft certain items it can affect many things and in some games even your live
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
As to the source you've seen, it might be one of those rumor/speculation articles in the early days of OBT, where many English players, some Koreans too, mistakenly believe that gear destruction is a thing in the game.
Odd way of thinking... /shrugs
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
good UI vs. not being able to build a home or terraform.
ok well yeah different standards on crafting for sure
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You can have everything ready to PWN#@#$ it in a major way.
Can cut off his ears and return them in an envelope.
And write on it "Dont u just wish you took my 7 day pass to train"
And not to forget one can make a stone for the place that you put him to rest that say's
"Here lies DMKano (or at least most of the stufff that was connected to him)"
(not that i actually craft i just ride around on my horse with my 2 cats and shoot at stuff)
But i am having fun with it.
I am not grinding as fast as i can to max level.
Its not the first thing i load up when i wake up.
I do not eat behind my pc while leveling.
I am actualy relaxing doing stuff and having fun.
And that has not happened in a long time.
So they must have done somthing right in this game.
B.T.W. Aurabullets is right its the same stuff we see in a lot of mmo's
Just more complicated so it looks different :pleased:
I am not suggesting BDO doesnt have one of the best crafting engines ever from what I have seen it very well could be but to suggest its better that Wurm in the area of crafting is being down right delusional.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
In other words, you can ONLY use crafting in this game to make money. I cant help my friends or guild by giving them items. So for a person like me, this aspect of the game is utterly useless. I'm not complaining, I just wanted to know before I invested my time into it.
Now, I can head into the PvP content without any doubts I was missing anything.
Bottom line: if you like it, it's complexity, if you don't, it's complicacy. Subjectivity FTW!
I hope you do realize that all of those adjectives can be applied, depending on your perspective, to any except the simplest of crafting systems in any game that has crafting... the different synonyms are there to put a spin on how you personally feel about the enjoyment of the complexity.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think crafting systems should only be for those who can decide for themselves if they want to craft or not. Not for the person who has to ask "why should I craft?".
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Do you realize how asinine that sound? This isn't about deciding if you want to do something. This is cost analysis.
it depends on one personality type and objective.
You play to win..winning is your game, no care how to get there, show me the best path and I go.
Other players like myself want to play for fun, every hour, fun or satisfying or compelling or rewarding to task
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
perfect example: One of the reasons I like crafting is like to learn how a system works and experiement with different ideas. Someone who is competitive likely doesnt motovate that way.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Ah well, on to the next title!
Q:'is training my climbing skill have any purpose other than to climb higher?'
A: 'Well yes it builds body strength which will help you get the larger boats into the water once you have crafted them'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Not that complexity itself is even a de-facto positive adjective - it's neutral. It has been used in this forum to describe aspects of BDO in a positive way by those who are enjoying it. So you chose to use an obscure synonym of complexity with a slight negative connotation instead because you don't think much of BDOs complexity. That's all you're doing.
I hazard to guess that a large portion of people in this forum have never even seen the word complicacy used in written English. They might have incorrectly believed that complicacy =/= complexity as you have so often stated. Someone had to call you on it... that's all.
If that's judgmental of me (can't see it myself), well so be it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED