I guess it's just human nature to want something new to be like something familiar -- it's the reasoning behind the popularity of WOW clones, after all -- but for me, a huge part of the appeal of playing a new game is exactly the opposite of that.
BDO combat, just like most things in it, is different enough from what other MMOs do to make it feel like a fresh learning experience. And that's where the fun is.
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― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I actually like the fighting system in BDO, setting up your foes for combos and such makes it better. Plus who doesn't like to body slam, piledrive, and knock people over
Your comment explains the intent or actual combat. My problem is implementing the combat with the current system. The development team is trying something different than the norm, and it is sloppy imho. I feel like I'm playing Whac-A-Mole smashing appropriate buttons in a certain order. If I wanted a challenge while I was playing I would babysit my Grandsons, make dinner, and do laundry at the same time. Wait, I do that now, I just don't want to have to remember those damn button sequences.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
GW2 was my primary game this past year and I liked it a lot. But with that said, I much prefer BDO combat now that I've played it. It drew me into the game right away. To me BDO's combat strikes a nice balance between over the top arcade-style BnS and GW2's excessive use of ground targeting and auto attack.
GW2's combat is smooth, fluid, and easy to understand & master. But the amount of skills you actually use are quite limited, as it relies a lot on passive procs. Plus the ground targeting is a bit too excessive, there are at times you're watching the ground as much as you're watching your opponents. And the part that bugs me the most is the amount of auto attacks being used by multiple classes, because auto attack happens to be the best attack for many situations. Guardian staff 1, necro dagger/scepter/shroud auto, druid staff auto, rev hammer auto, etc..
BDO's combat to me is much more engaging, you're cycling through skills without excessive use of anything in particular. You have a myriad of skills to choose from for each given situations, which you could combo with finishers or chains. I didn't think a game with this style of graphics & gameplay could deliver smooth, fluid combat like this, but BDO delivers it with an *oomph*. It's a gem in the rough, I hope the MMO genre take notice. Games like ESO would be so much better if it had combat like BDO's, as we all know ESO's combat is quite clunky and just does not feel as fluid as it should be.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO Waiting For: CU & Vanilla WoW
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It's fun to postulate, but don't let it ruin the overall fun.
I self identify as a monkey.
BDO combat, just like most things in it, is different enough from what other MMOs do to make it feel like a fresh learning experience. And that's where the fun is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That said, nothing wrong with GW2 combat, it's all personal preference.
I feel like I'm playing Whac-A-Mole smashing appropriate buttons in a certain order. If I wanted a challenge while I was playing I would babysit my Grandsons, make dinner, and do laundry at the same time. Wait, I do that now, I just don't want to have to remember those damn button sequences.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
GW2's combat is smooth, fluid, and easy to understand & master. But the amount of skills you actually use are quite limited, as it relies a lot on passive procs. Plus the ground targeting is a bit too excessive, there are at times you're watching the ground as much as you're watching your opponents. And the part that bugs me the most is the amount of auto attacks being used by multiple classes, because auto attack happens to be the best attack for many situations. Guardian staff 1, necro dagger/scepter/shroud auto, druid staff auto, rev hammer auto, etc..
BDO's combat to me is much more engaging, you're cycling through skills without excessive use of anything in particular. You have a myriad of skills to choose from for each given situations, which you could combo with finishers or chains. I didn't think a game with this style of graphics & gameplay could deliver smooth, fluid combat like this, but BDO delivers it with an *oomph*. It's a gem in the rough, I hope the MMO genre take notice. Games like ESO would be so much better if it had combat like BDO's, as we all know ESO's combat is quite clunky and just does not feel as fluid as it should be.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW