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MMOFTW - EverQuest Next is Cancelled - EverQuest Next

24

Comments

  • TsaboHavocTsaboHavoc Member UncommonPosts: 435
    good riddance this was a trash project.
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    Moirae said:

    What not a surprise that is. The problem is that they are announcing new MMO's too early so they can get the influx of beta cash. We are seeing this repeatedly. The genre is dying. And the developers are to blame.



    The genre isn't dying, e.g. - there is a WoW film coming out in 3 months' time.

    It doesn't get more mainstream than that.

    In addition, Oculus Rift etc is coming out at the same time - games in general are going to get a boost.

    Every industry at the moment is finding things difficult. Global economies had a bust in 2008 and I don't think anybody recovered after that.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Not surprising to learn EQN is canned. I said this would happen as soon as SOE was sold off as did many others. Glad that the EQ franchise won't have to suffer those godaweful cartoony characters. Sad to see the innovation we were promised with emergent AI and the many layered world, the Rallying Calls and story bricks etc all go to waste.
  • odinthor021odinthor021 Member UncommonPosts: 40
    As soon as SOE sold out this was inevitable too bad, this game had so much potential.
  • yaminsuxyaminsux Member UncommonPosts: 973
    They had it coming. The sale of SOE, the layoffs, it's very obvious.
  • KabulozoKabulozo Member RarePosts: 932
    No surprise after all, REAL MMORPGs no longer work in west.
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023

    Nanulak said:

    EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.



    i guess this is why all the mobas and battle arena shooter are so unpopular and why all the well populated mmos besides wow use an old school combat system ^^
  • ArchlyteArchlyte Member RarePosts: 1,405
    The EQN debacle is over. Lot of wasted time and misplaced energy
    MMORPG players are often like Hobbits: They don't like Adventures
  • aleosaleos Member UncommonPosts: 1,943
    You guys wanna see something funny? 
  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    That's the sound if inevitability.
  • TaishiFoxTaishiFox Member RarePosts: 999
    Such a shame really but saw it coming

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  • LigiLigi Member UncommonPosts: 119
    The mmorpg genre is far from dead, and the proof is Black Desert Online. Western game industry should look closely to BDO and learn.
  • iDigDinosiDigDinos Member UncommonPosts: 34
    Very expensive lesson learned here. I will never purchase another early development game again. There's no way in hell that any of the packages that daybreak games sold are worth their price for whatever the hell landmark is. :/

    image
  • RedAlert539RedAlert539 Member UncommonPosts: 115




    Moirae said:


    What not a surprise that is. The problem is that they are announcing new MMO's too early so they can get the influx of beta cash. We are seeing this repeatedly. The genre is dying. And the developers are to blame.






    The genre isn't dying, e.g. - there is a WoW film coming out in 3 months' time.



    It doesn't get more mainstream than that.



    In addition, Oculus Rift etc is coming out at the same time - games in general are going to get a boost.



    Every industry at the moment is finding things difficult. Global economies had a bust in 2008 and I don't think anybody recovered after that.



    Games in general thrive atm. It's just mmorpgs that die. You can deny it but you'll be just avoiding the truth. Just observe the state the genre is today and compare it with let's say...10 years ago. If it will recover and when, remains to be seen.
  • yaminsuxyaminsux Member UncommonPosts: 973
    Ligi said:
    The mmorpg genre is far from dead, and the proof is Black Desert Online. Western game industry should look closely to BDO and learn.
    In terms of segregating the audience? Right....keep that IP block active.
  • masaki23masaki23 Member UncommonPosts: 43
    I just hope NC soft brings lineage Eternal to the states. Maybe these game companies can just make stellar rpg games that are not mmos but have online components and elements to them.
  • CulubuCulubu Member UncommonPosts: 49
    I'm just glad that now I wont hear this "I'm waiting for ENQ" bullshit any more.
  • JoreelJoreel Member UncommonPosts: 148
    Not suprised... it's been DOA for the last year.
  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    All the people in this forum that swore up and down this crap wasn't Vaporware.

    Barely any news for over a year and even then everything was super secret and hushed, this all followed by a studio that was ripped apart and put back together with bandaids and glue. This is not a surprise to anyone that wasn't blinded by fanboism.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • VorthanionVorthanion Member RarePosts: 2,749

    Loke666 said:


    olepi said:

    Just fix and update Vanguard and call it a day.


    Wouldn't work. VG was a pretty nice game but it wasn't just the code that was the problem. While it initially was close to unplayable the code was acceptable 2 years later but then it had a very small playerbase.

    If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.

    I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.

    EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.


    Nanulak said:

    EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.


    Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.

    There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).

    Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.

    Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.



    I think twitch combat doesn't mesh with progression and stat based MMORPG's. I want the complexity to be cerebral rather than hand eye coordination and finger reflex. I liked it better in the day when RPG's were the alternative to arcade / action gaming. Homogenizing them has been the greatest disappointment to me over the last decade.

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  • HrimnirHrimnir Member RarePosts: 2,415
    How many of us are going to get warnings/banned for throwing this in the face of all the people who constantly claimed everything was hunky dory...

    I'm laughing so hard right now i can't even express it properly in words.

    I finally got something i wished for!

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • HrimnirHrimnir Member RarePosts: 2,415

    flizzer said:

    Feels like MMORPGs took a body blow this week.



    A well deserved one.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • VorthanionVorthanion Member RarePosts: 2,749

    Ligi said:

    The mmorpg genre is far from dead, and the proof is Black Desert Online. Western game industry should look closely to BDO and learn.



    If BDO is your shining example, I absolutely dread the future of MMORPG gaming.

    image
  • DarkswormDarksworm Member RarePosts: 1,081

    Loke666 said:


    olepi said:

    Just fix and update Vanguard and call it a day.


    Wouldn't work. VG was a pretty nice game but it wasn't just the code that was the problem. While it initially was close to unplayable the code was acceptable 2 years later but then it had a very small playerbase.

    If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.

    I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.

    EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.


    Nanulak said:

    EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.


    Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.

    There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).

    Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.

    Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.



    Vanguard was dead on arrival because the system requirements were too high and the client was a buggy mess. The end.

    Those are two separate issues. Even without the bugs, the game was barely playable for a lot of people because it required too much hardware to run decently. It basically had Enthusiast System requirements.

    Other games have had the same issue. EQ2 is one example, and so is Age of Conan.

    MMORPGs are not like single player games. Everyone wants great graphics, but they never really think about what the experience will be like the the majority of other players when you have 20+ characters plus MOBs plus environment, plus spell effects, etc. on the screen concurrently.

    An MMORPG is only as good as its player base... both in temperament, and in sheer size.

    The minute server activity goes low, the player base's size becomes a deterrent and people start avoiding the game because it gives them the perception of a dead game. it doesn't matter if the graphics are amazing and the game is perfect for you. As an MMORPG, it needs a healthy player base and active servers, or even perfection can become problematic...
  • maxcancermaxcancer Member UncommonPosts: 20
    so, we lost money on Landmark too ....
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