What not a surprise that is. The problem is that they are announcing new MMO's too early so they can get the influx of beta cash. We are seeing this repeatedly. The genre is dying. And the developers are to blame.
The genre isn't dying, e.g. - there is a WoW film coming out in 3 months' time.
It doesn't get more mainstream than that.
In addition, Oculus Rift etc is coming out at the same time - games in general are going to get a boost.
Every industry at the moment is finding things difficult. Global economies had a bust in 2008 and I don't think anybody recovered after that.
Not surprising to learn EQN is canned. I said this would happen as soon as SOE was sold off as did many others. Glad that the EQ franchise won't have to suffer those godaweful cartoony characters. Sad to see the innovation we were promised with emergent AI and the many layered world, the Rallying Calls and story bricks etc all go to waste.
EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.
i guess this is why all the mobas and battle arena shooter are so unpopular and why all the well populated mmos besides wow use an old school combat system ^^
Very expensive lesson learned here. I will never purchase another early development game again. There's no way in hell that any of the packages that daybreak games sold are worth their price for whatever the hell landmark is.
What not a surprise that is. The problem is that they are announcing new MMO's too early so they can get the influx of beta cash. We are seeing this repeatedly. The genre is dying. And the developers are to blame.
The genre isn't dying, e.g. - there is a WoW film coming out in 3 months' time.
It doesn't get more mainstream than that.
In addition, Oculus Rift etc is coming out at the same time - games in general are going to get a boost.
Every industry at the moment is finding things difficult. Global economies had a bust in 2008 and I don't think anybody recovered after that.
Games in general thrive atm. It's just mmorpgs that die. You can deny it but you'll be just avoiding the truth. Just observe the state the genre is today and compare it with let's say...10 years ago. If it will recover and when, remains to be seen.
I just hope NC soft brings lineage Eternal to the states. Maybe these game companies can just make stellar rpg games that are not mmos but have online components and elements to them.
All the people in this forum that swore up and down this crap wasn't Vaporware.
Barely any news for over a year and even then everything was super secret and hushed, this all followed by a studio that was ripped apart and put back together with bandaids and glue. This is not a surprise to anyone that wasn't blinded by fanboism.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Wouldn't work. VG was a pretty nice game but it wasn't just the code that was the problem. While it initially was close to unplayable the code was acceptable 2 years later but then it had a very small playerbase.
If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.
I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.
EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.
EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.
Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.
There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).
Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.
Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.
I think twitch combat doesn't mesh with progression and stat based MMORPG's. I want the complexity to be cerebral rather than hand eye coordination and finger reflex. I liked it better in the day when RPG's were the alternative to arcade / action gaming. Homogenizing them has been the greatest disappointment to me over the last decade.
Wouldn't work. VG was a pretty nice game but it wasn't just the code that was the problem. While it initially was close to unplayable the code was acceptable 2 years later but then it had a very small playerbase.
If VG would have been good enough for a re-launch the game would never been cancelled in the first place, it would have growed to several hundred thousands players once it was fixed enough.
I liked it too, but it just wasn't enough. Hopefully have Brad learned from his mistakes with Pantheon.
EQNs cancelling is not shocking but still sad. Daybreak did try to create something new just like they did with the original EQ but they failed, seems like the gameplay just wasn't fun enough. Sometimes ideas sounds fun but isn't when you implement them in a game.
EQN and several other recent MMO's were trying to move to a twitch based combat system and this can only spell disaster. In a MMO people want the more tried and true and much slower "press the correct button" system of the old days. There are many areas they can improve in but for future MMO's but twitch combat is not it.
Yes and no. I think twitch based MMO combat works for modern and sci-fi games, anything where guns is more important then swords. Anything focusing on melee combat can't be made like a FPS game, the mechanics just isn't made for that.
There are kind of twitch based mechanics that could work, maybe. That would be something closer to Soul calibur for console MMOs with special attacks, combos and such but it wouldn't work on a PC (at least until VR takes off with new controllers instead of a mouse).
Adding timing and positioning to "pushing the right button" isn't bad though if that get rid of the old tired skill rotation thing. The only reason MMOs pulled that one off is that there were no alternatives.
Since I never beta tested EQN I can't really judge if the combat mechanics were flawed like you say or not, but since it was cancelled for not being fun enough that is far from unlikely.
Vanguard was dead on arrival because the system requirements were too high and the client was a buggy mess. The end.
Those are two separate issues. Even without the bugs, the game was barely playable for a lot of people because it required too much hardware to run decently. It basically had Enthusiast System requirements.
Other games have had the same issue. EQ2 is one example, and so is Age of Conan.
MMORPGs are not like single player games. Everyone wants great graphics, but they never really think about what the experience will be like the the majority of other players when you have 20+ characters plus MOBs plus environment, plus spell effects, etc. on the screen concurrently.
An MMORPG is only as good as its player base... both in temperament, and in sheer size.
The minute server activity goes low, the player base's size becomes a deterrent and people start avoiding the game because it gives them the perception of a dead game. it doesn't matter if the graphics are amazing and the game is perfect for you. As an MMORPG, it needs a healthy player base and active servers, or even perfection can become problematic...
Comments
The genre isn't dying, e.g. - there is a WoW film coming out in 3 months' time.
It doesn't get more mainstream than that.
In addition, Oculus Rift etc is coming out at the same time - games in general are going to get a boost.
Every industry at the moment is finding things difficult. Global economies had a bust in 2008 and I don't think anybody recovered after that.
i guess this is why all the mobas and battle arena shooter are so unpopular and why all the well populated mmos besides wow use an old school combat system ^^
Games in general thrive atm. It's just mmorpgs that die. You can deny it but you'll be just avoiding the truth. Just observe the state the genre is today and compare it with let's say...10 years ago. If it will recover and when, remains to be seen.
Barely any news for over a year and even then everything was super secret and hushed, this all followed by a studio that was ripped apart and put back together with bandaids and glue. This is not a surprise to anyone that wasn't blinded by fanboism.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I think twitch combat doesn't mesh with progression and stat based MMORPG's. I want the complexity to be cerebral rather than hand eye coordination and finger reflex. I liked it better in the day when RPG's were the alternative to arcade / action gaming. Homogenizing them has been the greatest disappointment to me over the last decade.
I'm laughing so hard right now i can't even express it properly in words.
I finally got something i wished for!
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
A well deserved one.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
If BDO is your shining example, I absolutely dread the future of MMORPG gaming.
Vanguard was dead on arrival because the system requirements were too high and the client was a buggy mess. The end.
Those are two separate issues. Even without the bugs, the game was barely playable for a lot of people because it required too much hardware to run decently. It basically had Enthusiast System requirements.
Other games have had the same issue. EQ2 is one example, and so is Age of Conan.
MMORPGs are not like single player games. Everyone wants great graphics, but they never really think about what the experience will be like the the majority of other players when you have 20+ characters plus MOBs plus environment, plus spell effects, etc. on the screen concurrently.
An MMORPG is only as good as its player base... both in temperament, and in sheer size.
The minute server activity goes low, the player base's size becomes a deterrent and people start avoiding the game because it gives them the perception of a dead game. it doesn't matter if the graphics are amazing and the game is perfect for you. As an MMORPG, it needs a healthy player base and active servers, or even perfection can become problematic...