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Which MMO's community did you interact with the most or make the most friends playing?

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  • Thunder073Thunder073 Member UncommonPosts: 108
    Everquest and the Realm Online.
  • BlurBlehBlurBleh Member UncommonPosts: 162
    Runescape and Aion.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    WOW vanilla
  • mmorobommorobo Member UncommonPosts: 126
    The most friends EQ2 then SWTOR.  Almost troll and idiot free chat TSW!
  • mastersam21mastersam21 Member UncommonPosts: 70
    Dark Age of Camelot, FFXI. Every year my old DAoC guild run a meet up where we just chill out and talk about what's going on in our lives.
  • AlcuinAlcuin Member UncommonPosts: 331
    City of Heroes
    EQ - Firiona Vie Server

    _____________________________
    "Ad eundum quo nemo ante iit"

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Easily it was EVE.

    It's pretty much unplayable without friends, and a lot of those guys have remained friends long after they stopped playing.
  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Star Wars Galaxies
  • dzonesdzones Member UncommonPosts: 121
    See a pattern? Almost all games from years ago. You know back when online communities were fun and people really had to work together to achieve many goals within the games. You would spend hours with people who would become your friends.
    Nowadays most communities are pretty toxic. Filled with people who consistently berate and insult at every chance they get. Grouping up is typically not even required and when it is it is usually a dungeon run of silence and content skipped over quickly just to reach the end goal.
    The reason I pretty much stopped playing them. I play to have fun and most of the fun is sapped out by the ignorance.

  • odinthor021odinthor021 Member UncommonPosts: 40
    EQ & EQ2 prolly tuff to say, I still stop in from time to time but after many moons (or Luclins as the case may be) I decided to move to a desert that is black as midnight. Never know which way the Crow is going to fly so we'll see what happens and maybe take part  in some of the fun. 
  • Po_ggPo_gg Member EpicPosts: 5,749
    Katabelle said:
    @Hallucigenocide I played TSW for a while but the community wasn;t that helpful in the beginning I think it was just me, or perhaps the server :/ everytime I start up I quit. I'm not sure why.
    maybe i just got lucky with the server i was playing on.. there where hardly any trolls in chat and people where always happy to help newcomers with stuff.
    Server selection doesn't matter, everything is "cross-server" so there's only one server technically (except pvp), and as @hallucigenocide says the community is very friendly and helpful. I think it was maybe a timezone issue, and without sanctuary?

    The first area, Kingsmouth is not very populated most times (unless it's affected by one of the dailies), and since the new Group finder can "teleport" you into Polaris, the dungeon there, those group-finding traffic is missing as well.
    That's why there's the Sanctuary channel, a global channel with the very goal of helping newcomers (and for organise tutorial dungeon runs too :wink: ). Next time you give TSW a try, check that channel, you'll find a lot of good folks there.


    Great community besides TSW, I'm a bit surprised nobody said LotRO so far... but with all the server transfers I think it will need some time while everyone settles in their new home, several very good servers (communities) went down the drain and scattered among the remaining servers.
  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    EQ, Rift and Street Gears
  • flguy147flguy147 Member UncommonPosts: 507
    edited March 2016
    AOC by far, knew a ton of players on the server.  Other games not near as much.
  • PhoebesPhoebes Member UncommonPosts: 190
    Everquest 1 and Quake Team Fortress (but that's not an mmo) .. only reason I'm including TF is because I met a bunch of people there .. close to the same amount as EQ... other games don't even come close.
  • KyleranKyleran Member LegendaryPosts: 43,975
    dzones said:
    See a pattern? Almost all games from years ago. You know back when online communities were fun and people really had to work together to achieve many goals within the games. You would spend hours with people who would become your friends.
    Nowadays most communities are pretty toxic. Filled with people who consistently berate and insult at every chance they get. Grouping up is typically not even required and when it is it is usually a dungeon run of silence and content skipped over quickly just to reach the end goal.
    The reason I pretty much stopped playing them. I play to have fun and most of the fun is sapped out by the ignorance.

    The evidence is pretty clear, as many older titles offered (or required) more interaction with other players, it seems players formed deeper, more  longer lasting bonds with others.

    Interestingly enough there are some titles infrequently mentioned such as AC1 and while I never played it, from descriptions from other posters have said it did not have a lot of forced grouping or other interaction mechanics.  

    Also if I remember right it was a title many players used a botting program to level, which would also explain why its not being mentioned very often.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DullahanDullahan Member EpicPosts: 4,536
    EQ1 more than all other games combined...Back then we pretty much had to work together and communicate often and also lots of downtime.
    This. More friends in 3 years of EQ than the following 15 years of MMOs combined.

    I wouldn't even consider MMOs since early WoW and Vanguard social games.


  • vveaver_onlinevveaver_online Member UncommonPosts: 436
  • AntiquatedAntiquated Member RarePosts: 1,415
    I wonder how much affect this has on the "sociability in MMOs" argument.

    "The last game I devoted any effort to meeting people online was in [my first major title]."

    Are the games becoming more asocial, or the players?

  • cameltosiscameltosis Member LegendaryPosts: 3,832
    LotRO for me. 

    The whole game was just made for being social. At launch, it was very group orientated and for the first few months you really couldn't progress without grouping up at various points. It also had loads of social features, strong group-interdependancy and the players themselves all seemed quite mature and easy going. 

    Add to that, I was raid leader and eventually guild leader plus I PvPed, meant I met loads of people and kept playing with them for years. I would PUG regularly too because the game promoted / encouraged it. Group setups were very flexible and tactics could be easily altered.


    SW:TOR was probably the least social for me. Pretty much solo 1-50. Combat, whilst basic, was extremely gear orientated which made pugging very risky, so just didn't bother much. Add to that that within 6 weeks of launch, I'd capped out my main and cleared all the raids, the only reason to group was pvp or raiding, both of which were guild activities. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Vendetta Online

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SinsaiSinsai Member UncommonPosts: 405
    DAoC,AO and Vanguard
  • AbaxialAbaxial Member UncommonPosts: 140
    When I was playing WoW ten years ago, it was often the case that you would meet another player somewhere in the field and stop and chat, and one made friends that way. Now it seems that everyone rushes past everyone else without a word, no matter what game it is.
  • KyleranKyleran Member LegendaryPosts: 43,975
    I wonder how much affect this has on the "sociability in MMOs" argument.

    "The last game I devoted any effort to meeting people online was in [my first major title]."

    Are the games becoming more asocial, or the players?

    Very few here are posting that a game created inside the last 8 years provided a good social experience.

    Now either this forum as no posters who were not playing MMOS in the early days or more likely those folks have never even experienced what most are talking about here.

    The game designs changed, no doubt about it. 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DzoneDzone Member UncommonPosts: 371
    Mine was ffxi. There was so much downtime and that game felt so layed back that it was ez to make friends.


    I guss main reasons would be because : each server was its own private community ( no cross server at all), Everone pretty much helped each other out. There was basically no pvp was all pve focused. Plus the linkshell's were pretty active, that's because back in 2003-2005 era hardly no one used voip. I literally didn't even know it existed back then.

    The way it was so much team focused with your own formed groups, you naturally just got to know some people over time. 


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