If someone is being harassed, attacked, or abused by another player, they have the right to seek safety from that abuser. When our rights infringe on the right of others, our rights end.
Except (and I know this sounds like a broken record) if one is playing an ffa pvp game they either should like ffa pvp or be completley accepting of its consequences.
Otherwise "you did this to you".
While I enjoy open world pvp in truth I just like sieges. If there was no pvp other than a huge siege every two weeks or so I would be happy with that pvp state.
But I play open world pvp games and I accept that I can get ganked. All I do is hit "back to town" or "to closest node" and I move on with my life. Or we go back and try to get our attackers. There's a certain fun to that.
Someone with your stance on open world pvp should not be playing a game with it. This way you don't get aggravation and have to deal with people and activities you don't like.
Thank you for responding to this. Saved me some time and facepalming
Except he got it wrong, also. See my post above yours for how this is answered correctly.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
No, I don't think open world dungeons would work because of players being able to camp the boss mobs to get the rewards. This happens in games already, just for regular quests. The only way this would work is if the game was setup like GW2, where everyone who tags the boss gets the reward, not just the first person/group.
Comments
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.