Pretty much how I've felt about VR this entire time. It's still gimmicky and not quite there for gaming.
I have to ask at this point.
You seem to have a rather well defined and detailed opinion on this device that would kinda require one to have experienced one in order to forumlate.
aka...you 'wrote' a review before this guy who waited to actually try it before doing so.
I've tried Virtual Reality before. It's been available in arcades for years, I've used google cardboard as well. My misgivings with it are exactly as I described. What exactly about what he said is incorrect?
Pretty much how I've felt about VR this entire time. It's still gimmicky and not quite there for gaming.
I have to ask at this point.
You seem to have a rather well defined and detailed opinion on this device that would kinda require one to have experienced one in order to forumlate.
aka...you 'wrote' a review before this guy who waited to actually try it before doing so.
I've tried Virtual Reality before. It's been available in arcades for years, I've used google cardboard as well. My misgivings with it are exactly as I described. What exactly about what he said is incorrect?
lol...
you are comparing Oculus to VR stations in arcades that have been around for decades? you are a good laugh!
anyway...its good that there are at least a few articles out there that have negative review on VR because all the positive articles can get exhausting. well done on the OP/
Please do not respond to me, even if I ask you a question, its rhetorical.
You didn't even watch the video did you? It's a complete reality check. Definitely start posting some of those positive video reviews... and please, if you see anything wrong with what this video states.. you should totally respond saying what's "wrong" with what he says.. because from what I can tell he's 100% correct.
You didn't even watch the video did you? It's a complete reality check. Definitely start posting some of those positive video reviews... and please, if you see anything wrong with what this video states.. you should totally respond saying what's "wrong" with what he says.. because from what I can tell he's 100% correct.
like i said and i will say it again maybe more slowly?
its nice to see a few negitive reviews because its been getting exhausting with all the positive ones
I tend to take averages an aggregates, not one f&cking video.
its like how I formulate that all though its somewhat plausable to think that nobody in VR did any long term use testing its stastically highly unlikely that this one thing got misssed.
Please do not respond to me, even if I ask you a question, its rhetorical.
You didn't even watch the video did you? It's a complete reality check. Definitely start posting some of those positive video reviews... and please, if you see anything wrong with what this video states.. you should totally respond saying what's "wrong" with what he says.. because from what I can tell he's 100% correct.
like i said and i will say it again maybe more slowly?
its nice to see a few negitive reviews because its been getting exhausting with all the positive ones
I tend to take averages an aggregates, not one f&cking video.
its like how I formulate that all though its somewhat plausable to think that nobody in VR did any long term use testing its stastically highly unlikely that this one thing got misssed.
So you didn't watch the video... and didn't post any positive ones? Is it even a negative video? Do you just argue for the fun of it with no knowledge of what you're typing about? That's rhetorical.
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Those all seemed like minor issues imo. Some of those complaints sounded like he was reaching a little. Like the controller thing, where he has a hard time because he can't see the buttons. You can wear glasses, but it makes it a little harder to put on and take off...
Nobody expected it to be like Ready Player One or anything.
One concern I have is the types of games that are best played on a VR device. How can I play Hearts of Iron 4 in June with VR? City Skylines? Playing a first or third person game perhaps but not sure how a strategy game is going to work. Not even sure VR would make a game like that better. Another concern is for those who wear glasses. Do the head mounts provide enough comfort to be worn with glasses on? Not trolling I am honestly curious from those with more experience with the devices.
Think of it like this.
When I got my very first computer there was basically, Kings Quest...then came Doom.
fill in the blanks
Please do not respond to me, even if I ask you a question, its rhetorical.
It's rather natural that the first generation of the new VR isn't 'there' yet. This is a technology that will improve significantly is a relatively short amount of time, I think. Based on the fact that all of them are selling out quickly (yes, I know they only made 6 sets, so selling out was easy, and their hyping it), they will be putting some effort in improving it.
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
From some of your same articles..
what you didn't quote "The Oculus headset is projected to realize a loss in the tens of millions in the first year; however, according to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018." You realize that Augmented Reality is supposed to eclipse that by nearly triple by 2020 right? http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/
another part of the time magazine article
"Over the course of a week using the Rift, I found that experience beguiling and thrilling at times, uncomfortable and awkward at others. Overall, entering the Rift is expensive, unnatural, and utterly addicting."
" Virtual reality is sure to evoke many different emotions. Loneliness is one of them."
" It is designed primarily as a sitting or standing experience. You won’t be walking very far from your PC wearing your Rift. Another aspect I found pulling me out of my virtual experiences was interacting with virtual people, places, and things. On many occasions, thanks to a convincing sense of immersion, I wanted to reach out and touch. But in my hands I had a familiar video game controller."
It's a niche piece of hardware, and an expensive one at that. People are having fun with it because it's new but the shininess will wear off as more and more experiences are marred by hardware that is stuck to a computer. In it's current iteration, it won't nearly reach the amount of people they were hoping to.
Do VR fans feel that eye goggle headsets are a major milestone in the timeline of video game immersion? In terms of importance to the advancement of immersion where do you see VR head boxes?
I feel that surround sound technology headphones has done leaps and bounds more for immersion than VR headsets has or will.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
One concern I have is the types of games that are best played on a VR device. How can I play Hearts of Iron 4 in June with VR? City Skylines? Playing a first or third person game perhaps but not sure how a strategy game is going to work. Not even sure VR would make a game like that better. Another concern is for those who wear glasses. Do the head mounts provide enough comfort to be worn with glasses on? Not trolling I am honestly curious from those with more experience with the devices.
fast forward to 3:00 and he's playing heroes of the storm
about glasses, if you watch OPs video, the guy is wearing a pair huge glasses (much like I wear). I have been wondering about glasses too, but the OPs video makes me feel better about that.
Those all seemed like minor issues imo. Some of those complaints sounded like he was reaching a little. Like the controller thing, where he has a hard time because he can't see the buttons. You can wear glasses, but it makes it a little harder to put on and take off...
Nobody expected it to be like Ready Player One or anything.
Thats the thing.. I didn't even state it was negative or positive... someone just came in and decided I posted negative things. Regardless, you have to take into consideration that a lot of people on PCs don't use XB1 controllers. For someone like myself.. it wouldn't be an issue.. but there would even be a big disconnect between a PS4 user and an XB1 user that's playing on the rift. Just seeing a flashing icon saying "PRESS X" could send someone from XB1 pressing the X button and the PS4 player smashing the A button... and the PC player saying.. "The what?" Eventually that problem fixes itself the longer you play, but will get compounded when they finally release their own controllers.
I think it all has merit. Being taken out of your real world completely is okay, sure, but I think there will be a limit to how long people will want to do that. It doesn't allow for much flexibility.
You did not answer the question or help in anyway but I did not expect you to because you are too myopic. Please refrain from commenting on my posts. They are never directed at you.
@ubermut thank you for posting the video answering the questions I had. Cheers mate!
I was hoping an example would save me from typing for days but I suppose not.
maybe this example:
When CD players came out the risk was that the library was limited, will the next album from my favorite group be on CD? not sure. Then over a very short peroid of time CDs took over the music market, before too long it was harder to get a album on cassette then it was to get it on CD.
This story is repeatable in the gaming industry with my Doom example as well.
is it still fuzzy?
Please do not respond to me, even if I ask you a question, its rhetorical.
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
From some of your same articles..
what you didn't quote "The Oculus headset is projected to realize a loss in the tens of millions in the first year; however, according to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018." You realize that Augmented Reality is supposed to eclipse that by nearly triple by 2020 right? http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/
another part of the time magazine article
"Over the course of a week using the Rift, I found that experience beguiling and thrilling at times, uncomfortable and awkward at others. Overall, entering the Rift is expensive, unnatural, and utterly addicting."
" Virtual reality is sure to evoke many different emotions. Loneliness is one of them."
" It is designed primarily as a sitting or standing experience. You won’t be walking very far from your PC wearing your Rift. Another aspect I found pulling me out of my virtual experiences was interacting with virtual people, places, and things. On many occasions, thanks to a convincing sense of immersion, I wanted to reach out and touch. But in my hands I had a familiar video game controller."
It's a niche piece of hardware, and an expensive one at that. People are having fun with it because it's new but the shininess will wear off as more and more experiences are marred by hardware that is stuck to a computer. In it's current iteration, it won't nearly reach the amount of people they were hoping to.
Yes, I read each article thoroughly. Nowhere was I claiming the technology is 'perfect' in it's current iteration. However, my perception is that it is nowhere near "gimmicky" or a passing 'fad'.
Going from 90M to 5.2B in revenue as an industry in 4 years is something I'd love to be a part of, regardless of how much AR is expected to increase.
The point is that you are painting the Oculus Rift as a failure by cherrypicking a single article out of a slew of reviews that have been generally very favorable. I have found most publications, including the ones I quoted, to be on the whole mostly positive.
We could go even deeper down the rabbit hole; Forbes also compared the trend in smartphones over the past decade to what VR could do in ten years. How does that fit into your thesis about VR being viewed as "gimmicky"?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
For most people, buying the first iteration of a company’s product is a bad call. I have an uncharged Apple Watch on my wrist right now which continually reminds me of this. Some bugs on both the hardware and software side won’t be worked out until the company actually sees how real money-wielding humans beings sit down and interact with their product. Buying a shiny first-gen product in a totally new consumer product category is doubly risky.
This generally holds true for the Rift. Though the hardware experience it offers feels surprisingly refined and well thought out, the broader ecosystem is still a bit of a Wild West. This won’t stop the more adventurous who will likely have no qualms dropping $599 on a shot at the future.
If you’re deciding between the Oculus Rift, HTC Vive and PSVR as your first high-powered virtual reality headset, you need to think about two things: time and money.
The launch HTC Vive will undoubtedly offer a better out-of-the-box experience than the launch Oculus Rift thanks to the motion-tracked controllers. I do, however, believe from my experiences that the Oculus Touch controllers are superior to those of the Vive in terms of both ergonomics and utility. If you have patience, Oculus will eventually give a better experience in terms of motion-tracked gameplay.
Also, for better or worse, Oculus is playing the Apple game more than HTC when it comes to the content availability. Oculus Store content is not playable on other systems, though you can download and play Steam content on the Rift. This has pissed a lot of gamers off, but assuming you want the greatest choices when it comes to content, the Rift may be the right choice because of this.
When approaching the purchase in terms of money, the decision becomes increasingly more murky. Though the HTC Vive boasts a more expensive $799 price tag, the Rift does not include the Touch controllers and will likely require a second infrared camera sensor to operate. Add all of this together and both of those headsets cost roughly the same, the PSVR on the other hand is a total steal in that everything you need (including the PS4 itself) will run you about the same price as the other headsets which require pricey PCs.
For everyone else who won’t be leaving this article with credit card in-hand to purchase one, do yourself a favor and try one of these out at least. This technology is ambitiously cool and it doesn’t take a ton of mental leaps to imagine this replacing many of our existing communication networks. These headsets will be popping up in Best Buys, at demos across the country and inside your buddy’s game room so be sure to try and get your hands on one just to experience it.
The Oculus Rift is a crazy device that is more than the sum of its parts. As the first consumer high-powered virtual reality headset, it deserves props for just existing, but incredibly it manages to kick ass as well. Whether you should buy now, just try it out or wait until Oculus Touch arrives depends mostly on your patience and cashflow.
The Rift has had an entire industry riding on its back, and more than a handful of skeptics praying for its downfall. It impresses, and signals more good things to come from consumer virtual reality and — more broadly — our technological future.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
From some of your same articles..
what you didn't quote "The Oculus headset is projected to realize a loss in the tens of millions in the first year; however, according to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018." You realize that Augmented Reality is supposed to eclipse that by nearly triple by 2020 right? http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/
another part of the time magazine article
"Over the course of a week using the Rift, I found that experience beguiling and thrilling at times, uncomfortable and awkward at others. Overall, entering the Rift is expensive, unnatural, and utterly addicting."
" Virtual reality is sure to evoke many different emotions. Loneliness is one of them."
" It is designed primarily as a sitting or standing experience. You won’t be walking very far from your PC wearing your Rift. Another aspect I found pulling me out of my virtual experiences was interacting with virtual people, places, and things. On many occasions, thanks to a convincing sense of immersion, I wanted to reach out and touch. But in my hands I had a familiar video game controller."
It's a niche piece of hardware, and an expensive one at that. People are having fun with it because it's new but the shininess will wear off as more and more experiences are marred by hardware that is stuck to a computer. In it's current iteration, it won't nearly reach the amount of people they were hoping to.
Yes, I read each article thoroughly. Nowhere was I claiming the technology is 'perfect' in it's current iteration. However, my perception is that it is nowhere near "gimmicky" or a passing 'fad'.
Going from 90M to 5.2B in revenue as an industry in 4 years is something I'd love to be a part of, regardless of how much AR is expected to increase.
The point is that you are painting the Oculus Rift as a failure by cherrypicking a single article out of a slew of reviews that have been generally very favorable. I have found most publications, including the ones I quoted, to be on the whole mostly positive.
We could go even deeper down the rabbit hole; Forbes also compared the trend in smartphones over the past decade to what VR could do in ten years. How does that fit into your thesis about VR being viewed as "gimmicky"?
I'm not meaning to paint it as anything based on the review. Predictions aside (because the predictions are never 100% correct) I do hope VR takes off, but not in the way it is now. One reason why I like Hololens is because it's a completely dedicated piece of hardware. I'm not tied to anything. I think thats a large detractor here.
I'm not trying to state specifically that VR is gimmicky.. but in its current iteration, the RIFT definitely is. VR won't grow to those heights unless it evolves. Right now, it's not there. I agree with that point specifically.
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
From some of your same articles..
what you didn't quote "The Oculus headset is projected to realize a loss in the tens of millions in the first year; however, according to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018." You realize that Augmented Reality is supposed to eclipse that by nearly triple by 2020 right? http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/
another part of the time magazine article
"Over the course of a week using the Rift, I found that experience beguiling and thrilling at times, uncomfortable and awkward at others. Overall, entering the Rift is expensive, unnatural, and utterly addicting."
" Virtual reality is sure to evoke many different emotions. Loneliness is one of them."
" It is designed primarily as a sitting or standing experience. You won’t be walking very far from your PC wearing your Rift. Another aspect I found pulling me out of my virtual experiences was interacting with virtual people, places, and things. On many occasions, thanks to a convincing sense of immersion, I wanted to reach out and touch. But in my hands I had a familiar video game controller."
It's a niche piece of hardware, and an expensive one at that. People are having fun with it because it's new but the shininess will wear off as more and more experiences are marred by hardware that is stuck to a computer. In it's current iteration, it won't nearly reach the amount of people they were hoping to.
Yes, I read each article thoroughly. Nowhere was I claiming the technology is 'perfect' in it's current iteration. However, my perception is that it is nowhere near "gimmicky" or a passing 'fad'.
Going from 90M to 5.2B in revenue as an industry in 4 years is something I'd love to be a part of, regardless of how much AR is expected to increase.
The point is that you are painting the Oculus Rift as a failure by cherrypicking a single article out of a slew of reviews that have been generally very favorable. I have found most publications, including the ones I quoted, to be on the whole mostly positive.
We could go even deeper down the rabbit hole; Forbes also compared the trend in smartphones over the past decade to what VR could do in ten years. How does that fit into your thesis about VR being viewed as "gimmicky"?
I'm not meaning to paint it as anything based on the review. Predictions aside (because the predictions are never 100% correct) I do hope VR takes off, but not in the way it is now. One reason why I like Hololens is because it's a completely dedicated piece of hardware. I'm not tied to anything. I think thats a large detractor here.
I'm not trying to state specifically that VR is gimmicky.. but in its current iteration, the RIFT definitely is. VR won't grow to those heights unless it evolves. Right now, it's not there. I agree with that point specifically.
You're right, VR won't grow unless it evolves. It needs to start somewhere to evolve.
if that video is the worst VR have to face.... VR is indeed here.
Because at far as "reality check" goes that was not much to hang in the tree. Heck most people i have talked to about VR have said the same things... But i am sure it gave the person making the video a edge-boner... So i´l give it that.. i am generous.
Comments
You seem to have a rather well defined and detailed opinion on this device that would kinda require one to have experienced one in order to forumlate.
aka...you 'wrote' a review before this guy who waited to actually try it before doing so.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
you are comparing Oculus to VR stations in arcades that have been around for decades?
you are a good laugh!
anyway...its good that there are at least a few articles out there that have negative review on VR because all the positive articles can get exhausting. well done on the OP/
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
its nice to see a few negitive reviews because its been getting exhausting with all the positive ones
I tend to take averages an aggregates, not one f&cking video.
its like how I formulate that all though its somewhat plausable to think that nobody in VR did any long term use testing its stastically highly unlikely that this one thing got misssed.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"Virtual reality is often talked about as a revolution, a paradigm shift, a really, really big deal. Using Oculus Rift proves this kind of talk isn’t hype."
Forbes:
"In this decade, virtual reality may be the next largest stepping stone in technological innovation."
"[A]ccording to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018."
Venture Beat:
"Oculus Rift made me realize I only want to play games in virtual reality"
Your move.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
거북이는 목을 내밀 때 안 움직입니다
Nobody expected it to be like Ready Player One or anything.
When I got my very first computer there was basically, Kings Quest...then came Doom.
fill in the blanks
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I self identify as a monkey.
what you didn't quote "The Oculus headset is projected to realize a loss in the tens of millions in the first year; however, according to Statista, revenues from virtual reality products and software are expected to spike from just $90 million in 2014 to $5.2 billion in 2018." You realize that Augmented Reality is supposed to eclipse that by nearly triple by 2020 right? http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/
another part of the time magazine article
"Over the course of a week using the Rift, I found that experience beguiling and thrilling at times, uncomfortable and awkward at others. Overall, entering the Rift is expensive, unnatural, and utterly addicting."
" Virtual reality is sure to evoke many different emotions. Loneliness is one of them."
" It is designed primarily as a sitting or standing experience. You won’t be walking very far from your PC wearing your Rift. Another aspect I found pulling me out of my virtual experiences was interacting with virtual people, places, and things. On many occasions, thanks to a convincing sense of immersion, I wanted to reach out and touch. But in my hands I had a familiar video game controller."
It's a niche piece of hardware, and an expensive one at that. People are having fun with it because it's new but the shininess will wear off as more and more experiences are marred by hardware that is stuck to a computer. In it's current iteration, it won't nearly reach the amount of people they were hoping to.
I feel that surround sound technology headphones has done leaps and bounds more for immersion than VR headsets has or will.
¯\_(ツ)_/¯
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
fast forward to 3:00 and he's playing heroes of the storm
about glasses, if you watch OPs video, the guy is wearing a pair huge glasses (much like I wear). I have been wondering about glasses too, but the OPs video makes me feel better about that.
I think it all has merit. Being taken out of your real world completely is okay, sure, but I think there will be a limit to how long people will want to do that. It doesn't allow for much flexibility.
거북이는 목을 내밀 때 안 움직입니다
maybe this example:
When CD players came out the risk was that the library was limited, will the next album from my favorite group be on CD? not sure. Then over a very short peroid of time CDs took over the music market, before too long it was harder to get a album on cassette then it was to get it on CD.
This story is repeatable in the gaming industry with my Doom example as well.
is it still fuzzy?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Going from 90M to 5.2B in revenue as an industry in 4 years is something I'd love to be a part of, regardless of how much AR is expected to increase.
The point is that you are painting the Oculus Rift as a failure by cherrypicking a single article out of a slew of reviews that have been generally very favorable. I have found most publications, including the ones I quoted, to be on the whole mostly positive.
We could go even deeper down the rabbit hole; Forbes also compared the trend in smartphones over the past decade to what VR could do in ten years. How does that fit into your thesis about VR being viewed as "gimmicky"?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
거북이는 목을 내밀 때 안 움직입니다
For most people, buying the first iteration of a company’s product is a bad call. I have an uncharged Apple Watch on my wrist right now which continually reminds me of this. Some bugs on both the hardware and software side won’t be worked out until the company actually sees how real money-wielding humans beings sit down and interact with their product. Buying a shiny first-gen product in a totally new consumer product category is doubly risky.
This generally holds true for the Rift. Though the hardware experience it offers feels surprisingly refined and well thought out, the broader ecosystem is still a bit of a Wild West. This won’t stop the more adventurous who will likely have no qualms dropping $599 on a shot at the future.
If you’re deciding between the Oculus Rift, HTC Vive and PSVR as your first high-powered virtual reality headset, you need to think about two things: time and money.
The launch HTC Vive will undoubtedly offer a better out-of-the-box experience than the launch Oculus Rift thanks to the motion-tracked controllers. I do, however, believe from my experiences that the Oculus Touch controllers are superior to those of the Vive in terms of both ergonomics and utility. If you have patience, Oculus will eventually give a better experience in terms of motion-tracked gameplay.
Also, for better or worse, Oculus is playing the Apple game more than HTC when it comes to the content availability. Oculus Store content is not playable on other systems, though you can download and play Steam content on the Rift. This has pissed a lot of gamers off, but assuming you want the greatest choices when it comes to content, the Rift may be the right choice because of this.
When approaching the purchase in terms of money, the decision becomes increasingly more murky. Though the HTC Vive boasts a more expensive $799 price tag, the Rift does not include the Touch controllers and will likely require a second infrared camera sensor to operate. Add all of this together and both of those headsets cost roughly the same, the PSVR on the other hand is a total steal in that everything you need (including the PS4 itself) will run you about the same price as the other headsets which require pricey PCs.
For everyone else who won’t be leaving this article with credit card in-hand to purchase one, do yourself a favor and try one of these out at least. This technology is ambitiously cool and it doesn’t take a ton of mental leaps to imagine this replacing many of our existing communication networks. These headsets will be popping up in Best Buys, at demos across the country and inside your buddy’s game room so be sure to try and get your hands on one just to experience it.
The Oculus Rift is a crazy device that is more than the sum of its parts. As the first consumer high-powered virtual reality headset, it deserves props for just existing, but incredibly it manages to kick ass as well. Whether you should buy now, just try it out or wait until Oculus Touch arrives depends mostly on your patience and cashflow.
The Rift has had an entire industry riding on its back, and more than a handful of skeptics praying for its downfall. It impresses, and signals more good things to come from consumer virtual reality and — more broadly — our technological future.
http://techcrunch.com/2016/03/28/review-the-oculus-rift/
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm not trying to state specifically that VR is gimmicky.. but in its current iteration, the RIFT definitely is. VR won't grow to those heights unless it evolves. Right now, it's not there. I agree with that point specifically.
I am all for people not liking VR or even (as in my case) not liking sports but the whole 'its a gimmick' really gets old
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Because at far as "reality check" goes that was not much to hang in the tree. Heck most people i have talked to about VR have said the same things... But i am sure it gave the person making the video a edge-boner... So i´l give it that.. i am generous.
This have been a good conversation