what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
Please do not respond to me, even if I ask you a question, its rhetorical.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
A stadium can hold 5000 or a stadium can hold 100,000+ people they are both called stadiums and they sure don't have a weird group of people crying one is a stadium and the other isn't.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
A stadium can hold 5000 or a stadium can hold 100,000+ people they are both called stadiums and they sure don't have a weird group of people crying one is a stadium and the other isn't.
would that be called a Straw man arguement?
A statidum is defined as a place for outdoor sports...welll...does that mean on days its being used for somethign else that its no longer a statium? of course not which is why I dont think an MMO becomes NOT an MMO because its player count drops.
Please do not respond to me, even if I ask you a question, its rhetorical.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
I hold to the position that 'at the same time' has nothing to do with the requirements but 'can handle' does.
point being an MMO does not suddenly not become and MMO if player count drops and then becomes an MMO later when player count is high
Please do not respond to me, even if I ask you a question, its rhetorical.
It is not the future,it has already been around since EQ2/Wow. Every single game Blizzard makes is the ANTI MMO,they wouldn't know how to implement the MMO aspect into their game if they had another 50 years.
It is funny yet sad,all their games with login screens and yet 99.9% of the time it is soloing like a single player game and last i checked we don't login to single player games.These devs should not be allowed to call their games MMO's,a login screen is not enough to justify the title,you have to actually build in the mmo idea into your game. The intelligence needed to design a modern mmorpg is laughable,grade 5 education at best,dot some yellow markers,create some instances,call it a MMORPG.Every single one of these games don't even need a npc,all they need is that yellow marker over their head.
Living world??? Where?All i see is static or revolving doors,the effort going into mmorpg's is pathetic,they are selling us third rate gaming,not good enough to be second rate. At this point in time we are better off just buying single player games,we get a better game,no login screen no added cash shops or sub fees.
Never forget 3 mile Island and never trust a government official or company spokesman.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
Go take a screen shot of "most" of these games...Make sure you time stamp so we all see your picture is from today. 100 on the screen at one time...good luck buddy.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
A stadium can hold 5000 or a stadium can hold 100,000+ people they are both called stadiums and they sure don't have a weird group of people crying one is a stadium and the other isn't.
would that be called a Straw man arguement?
A statidum is defined as a place for outdoor sports...welll...does that mean on days its being used for somethign else that its no longer a statium? of course not which is why I dont think an MMO becomes NOT an MMO because its player count drops.
But that's what you guys are saying. "An mmo has to have at least 10000" players or it's not an mmo. Now you are saying "an mmo is NOT an mmo because it's player count drops". Which one is it?
A stadium is a stadium with 5000 seats or 100,000 seats but to you guys an mmo is only an mmo if it has this random number you pulled out of your asses lol
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
A stadium can hold 5000 or a stadium can hold 100,000+ people they are both called stadiums and they sure don't have a weird group of people crying one is a stadium and the other isn't.
But if can only hold 24 people, probably not called a stadium. Same thing with MMOs.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
I hold to the position that 'at the same time' has nothing to do with the requirements but 'can handle' does.
point being an MMO does not suddenly not become and MMO if player count drops and then becomes an MMO later when player count is high
True, but if it can't potentially hold more than 100 players in the same place and time, it's not a MMO no matter who or how many people try to redefine the term massively multiplayer.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
Go take a screen shot of "most" of these games...Make sure you time stamp so we all see your picture is from today. 100 on the screen at one time...good luck buddy.
I recall sieging castles in Lineage 1/2, DAOC, Shadowbane and more recently ESO with well over 100 people in the area.
Just because most modern games can't do it just further reinforces the point they aren't MMOs.
Give up, you can't win this fight, logic and reason stand on my side.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
I hold to the position that 'at the same time' has nothing to do with the requirements but 'can handle' does.
point being an MMO does not suddenly not become and MMO if player count drops and then becomes an MMO later when player count is high
True, but if it can't potentially hold more than 100 players in the same place and time, it's not a MMO no matter who or how many people try to redefine the term massively multiplayer.
so then that becomes an impass doesnt it.
example 1: can hold 1000 players != MMO
example 2: doesnt actively have 100 players online ever at one time even though it can. but because its an unpopular game and never actually has that number then = not an MMO?
basically I am suggesting a house is a house regardless of how many people are actually in the house at any given time
Please do not respond to me, even if I ask you a question, its rhetorical.
The Division is kind of the opposite of how an MMO is set up.
In an MMO, you are able to be with or see vast amount of people. You don't always, but are able to. Whether it is siege warfare, or people loitering in a city. Then there are areas for single or small groups.
In The Division, the majority of the world is single or small group, where as only a small portion, 1 area, can sustain greater numbers.
It is the opposite.
I just looked it up to confirm the dark zone cap. It IS only 24 players. Most of the MMOs I've played I had guild meetings with more people than that lol. I think there are even some coop fps games that have more than that.
Actually it isn't the opposite, it is just another co op game. I know that 1 dev was calling it an MMO, but I've seen other devs calling it co op, or a mog. Their own site they don't even claim it is an MMO, but an open world shooter rpg.
Also, on the analogy of stadiums. I think when the capacity of a stadium is low, like only 5,000 instead of the 40k, 50k+, it is called an arena.
Actually in the NBA, they're called arenas and not stadiums, and those are around 20kish capacity.
The Division is kind of the opposite of how an MMO is set up.
In an MMO, you are able to be with or see vast amount of people. You don't always, but are able to. Whether it is siege warfare, or people loitering in a city. Then there are areas for single or small groups.
In The Division, the majority of the world is single or small group, where as only a small portion, 1 area, can sustain greater numbers.
It is the opposite.
I just looked it up to confirm the dark zone cap. It IS only 24 players. Most of the MMOs I've played I had guild meetings with more people than that lol. I think there are even some coop fps games that have more than that.
Actually it isn't the opposite, it is just another co op game. I know that 1 dev was calling it an MMO, but I've seen other devs calling it co op, or a mog. Their own site they don't even claim it is an MMO, but an open world shooter rpg.
Also, on the analogy of stadiums. I think when the capacity of a stadium is low, like only 5,000 instead of the 40k, 50k+, it is called an arena.
Actually in the NBA, they're called arenas and not stadiums, and those are around 20kish capacity.
and to be honest 7 days to die multiplayer is more like an MMO than The Division is which is really ironic.
Please do not respond to me, even if I ask you a question, its rhetorical.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Almost 16 years after launch and DAoC still sees 100vs100vs100 battles daily, because it's tri faction. So that's about 300 people in one area fighting with no problems, out of 1200 total players during peak hours, happens all the time.
Now as for what an MMO is or isn't, I think that's a personal preference based more so on what your first foray into MMO's was. For me it was EQ/DAoC, those are the examples that are ingrained into my perception of an MMO. Even as a supporter of Star Citizen, I'm inclined to say it won't feel like an MMO with only 50 person instances. Does that mean it's not an MMO? Well not necessarily, it just means it doesn't fit my perception of one. Many people would say perception is reality, I'd tend to agree with that.
For me The Division should be viewed more as an MMOFPS hybrid, it obviously has elements of a classic MMO with gear/item progression ect. There are factors though that make me sway away from the MMO label. For me I feel like games such as the Division, or Destiny, which are Console games first and PC games second can't really be taken seriously as an MMO. It's blatantly obvious neither of those games will last more than 5 years. One of the biggest reasons I don't take The Division seriously is the business model, I know damn well the game won't be getting new content years from now. To me that just means it's a console disk with DLC, same as Halo, or CoD, it just has a few more MMO elements than those.
Of course all this is all one guy's opinion, but I don't feel as if it's too far off base. Maybe it's dumb to make the distinction between a console game with DLC, and a real perpetual development PC title that will still be around 15 years from launch. I just refuse to waste time decking out a character that will be irrelevant in the not so distant future.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
nah ... the key is the the dev said so ... and few players actually care the number of players in the dark zone at one time.
I think a stadium doesn't become not a stadium because one night it doesnt have a game but instead has a convention of the MMORPG posters gathering.
I think what matters is how many CAN said system hold at one time. not does it at any random point in time
A stadium can hold 5000 or a stadium can hold 100,000+ people they are both called stadiums and they sure don't have a weird group of people crying one is a stadium and the other isn't.
But if can only hold 24 people, probably not called a stadium. Same thing with MMOs.
You really need better analogies.
You really need a better grasp at comprehending a point. It's not about the numbers it's when do you draw the line and who is in charge of deciding when to draw the line. It really wasn't that hard to understand but no worries I don't mind explaining it to people like you.
Narius gets great mileage out of provoking the MMORPG crowd.
Some might even describe it as trolling... but it's very carefully disguised as "discussion".
Trolling: Anything the MMORPG.com crowd disagrees with.
It it doesn't get any deeper than that. Thought processes around here are basically action-reaction. Protozoa have more complex neural patterns.
I see you are rather new here; take 5 minutes of your time to go through his post history. If it isn't crystal fucking clear in that amount of time you're on your own.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
Go take a screen shot of "most" of these games...Make sure you time stamp so we all see your picture is from today. 100 on the screen at one time...good luck buddy.
I recall sieging castles in Lineage 1/2, DAOC, Shadowbane and more recently ESO with well over 100 people in the area.
Just because most modern games can't do it just further reinforces the point they aren't MMOs.
Give up, you can't win this fight, logic and reason stand on my side.
[mod edit]
Actually, the definition of MMO is literally defined by the number of players it can potentially support.
"Potentially Support."
Even if a game dropped to only two players, what defines an MMO is whether or not it has the capability to support a large amount of players. Where, if one person says to meet at ________, the other person wouldn't have to worry about getting in the same instance: they could simply walk to the location, and they would see each other (and maybe more people). This, of course, so long as they are in the same server shard. Games that cannot support this literally are not MMOs. While they could have MMO mechanics (such as Destiny raids, persistent chat rooms in games, or "randomly" running into other players), they are not MMOs.
I don't understand why this even is an argument, it's really simple. For instance, MOBAs are not MMOs at all. There are some games where the line is blurred (and with those games, I usually let it slide/don't jump down people's throats about), but I have absolutely no clue why some can even think those MOBAs should be classified as such. Don't get me wrong, I'm not saying they aren't fun or anything. But, they aren't MMOs at all.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
Go take a screen shot of "most" of these games...Make sure you time stamp so we all see your picture is from today. 100 on the screen at one time...good luck buddy.
I recall sieging castles in Lineage 1/2, DAOC, Shadowbane and more recently ESO with well over 100 people in the area.
Just because most modern games can't do it just further reinforces the point they aren't MMOs.
Give up, you can't win this fight, logic and reason stand on my side.
Haha logic? You are trying to make up a definition for a genre you have no business or reason to try and make up the definition For. Big deal you think you are a special snowflake that gets to make up definitions sorry nobody cares about your definition. . Sorry you and the rest lost this make believe fight you are waging because nobody else is fighting it besides a few bitter old school cry babies like yourself
Actually, the definition of MMO is literally defined by the number of players it can potentially support.
"Potentially Support."
Even if a game dropped to only two players, what defines an MMO is whether or not it has the capability to support a large amount of players. Where, if one person says to meet at ________, the other person wouldn't have to worry about getting in the same instance: they could simply walk to the location, and they would see each other (and maybe more people). This, of course, so long as they are in the same server shard. Games that cannot support this literally are not MMOs. While they could have MMO mechanics (such as Destiny raids, persistent chat rooms in games, or "randomly" running into other players), they are not MMOs.
I don't understand why this even is an argument, it's really simple. For instance, MOBAs are not MMOs at all. There are some games where the line is blurred (and with those games, I usually let it slide/don't jump down people's throats about), but I have absolutely no clue why some can even think those MOBAs should be classified as such. Don't get me wrong, I'm not saying they aren't fun or anything. But, they aren't MMOs at all.
I'm not saying Mobas or games like destiny or division are mmos. Most the time the developers aren't calling them mmos either. My point here is some random poster on some random site doesn't get to decide what an mmo or how many people are required to be called an mmo.
Also it doesn't matter if "you let it slide or not" you are just a random poster on a random site. There is no magic number there are a lot of things that make an mmo an mmo and what a bunch of random people say on here has zero impact.
what I am perplexed about is if the term MMO is a dying one then why are gaming like The Division and Destiny wanting to be classified as one?
The Division calls itself an online RPG not an MMO and Destiny calls itself a persistant online first person action game. Nowhere did either publisher claim that either game is an MMO. If you go to the official sites nowhere will you see the word MMO.
hmm .. have read this? And i quote:
However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present. This isn’t always the case. “There are areas in the game, like dark zones, which are public spaces.” In these public hubs “you’ll see players of different levels.”
The key is how many players will you see in the Dark zones. If it's several hundred, you might just have an MMO on your hands. If it's 24, not so much.
What mmo today do you ever see 100 people at one time in? Heck how about 50 people?
Most of them tbh, at least if its really an MMO, after all, 100 isnt really all that many players, although i guess it might seem a lot if your only used to having maybe a dozen players in your game.
Go take a screen shot of "most" of these games...Make sure you time stamp so we all see your picture is from today. 100 on the screen at one time...good luck buddy.
I recall sieging castles in Lineage 1/2, DAOC, Shadowbane and more recently ESO with well over 100 people in the area.
Just because most modern games can't do it just further reinforces the point they aren't MMOs.
Give up, you can't win this fight, logic and reason stand on my side.
Here let me KYLERAN PROOF THIS. We don't want to offend anyone here
Haha logic? You are trying to make up a definition for a genre you have no business or reason to try and make up the definition For. Big deal you think having 21000 post let's you tmake up definitions sorry nobody cares about your definition. . Sorry you and the rest lost this make believe fight you are waging because nobody else is fighting it besides a few bitter old school vets like yourself
This is the future of MMO's. Just imagine these being networked with other players. You're actually in the MMO now.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Comments
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A statidum is defined as a place for outdoor sports...welll...does that mean on days its being used for somethign else that its no longer a statium? of course not which is why I dont think an MMO becomes NOT an MMO because its player count drops.
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point being an MMO does not suddenly not become and MMO if player count drops and then becomes an MMO later when player count is high
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Every single game Blizzard makes is the ANTI MMO,they wouldn't know how to implement the MMO aspect into their game if they had another 50 years.
It is funny yet sad,all their games with login screens and yet 99.9% of the time it is soloing like a single player game and last i checked we don't login to single player games.These devs should not be allowed to call their games MMO's,a login screen is not enough to justify the title,you have to actually build in the mmo idea into your game.
The intelligence needed to design a modern mmorpg is laughable,grade 5 education at best,dot some yellow markers,create some instances,call it a MMORPG.Every single one of these games don't even need a npc,all they need is that yellow marker over their head.
Living world??? Where?All i see is static or revolving doors,the effort going into mmorpg's is pathetic,they are selling us third rate gaming,not good enough to be second rate.
At this point in time we are better off just buying single player games,we get a better game,no login screen no added cash shops or sub fees.
Never forget 3 mile Island and never trust a government official or company spokesman.
A stadium is a stadium with 5000 seats or 100,000 seats but to you guys an mmo is only an mmo if it has this random number you pulled out of your asses lol
You really need better analogies.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
True, but if it can't potentially hold more than 100 players in the same place and time, it's not a MMO no matter who or how many people try to redefine the term massively multiplayer.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I recall sieging castles in Lineage 1/2, DAOC, Shadowbane and more recently ESO with well over 100 people in the area.
Just because most modern games can't do it just further reinforces the point they aren't MMOs.
Give up, you can't win this fight, logic and reason stand on my side.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
example 1: can hold 1000 players != MMO
example 2: doesnt actively have 100 players online ever at one time even though it can. but because its an unpopular game and never actually has that number then = not an MMO?
basically I am suggesting a house is a house regardless of how many people are actually in the house at any given time
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In an MMO, you are able to be with or see vast amount of people. You don't always, but are able to. Whether it is siege warfare, or people loitering in a city. Then there are areas for single or small groups.
In The Division, the majority of the world is single or small group, where as only a small portion, 1 area, can sustain greater numbers.
It is the opposite.
I just looked it up to confirm the dark zone cap. It IS only 24 players. Most of the MMOs I've played I had guild meetings with more people than that lol. I think there are even some coop fps games that have more than that.
Actually it isn't the opposite, it is just another co op game. I know that 1 dev was calling it an MMO, but I've seen other devs calling it co op, or a mog. Their own site they don't even claim it is an MMO, but an open world shooter rpg.
Also, on the analogy of stadiums. I think when the capacity of a stadium is low, like only 5,000 instead of the 40k, 50k+, it is called an arena.
Actually in the NBA, they're called arenas and not stadiums, and those are around 20kish capacity.
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Now as for what an MMO is or isn't, I think that's a personal preference based more so on what your first foray into MMO's was. For me it was EQ/DAoC, those are the examples that are ingrained into my perception of an MMO. Even as a supporter of Star Citizen, I'm inclined to say it won't feel like an MMO with only 50 person instances. Does that mean it's not an MMO? Well not necessarily, it just means it doesn't fit my perception of one. Many people would say perception is reality, I'd tend to agree with that.
For me The Division should be viewed more as an MMOFPS hybrid, it obviously has elements of a classic MMO with gear/item progression ect. There are factors though that make me sway away from the MMO label. For me I feel like games such as the Division, or Destiny, which are Console games first and PC games second can't really be taken seriously as an MMO. It's blatantly obvious neither of those games will last more than 5 years. One of the biggest reasons I don't take The Division seriously is the business model, I know damn well the game won't be getting new content years from now. To me that just means it's a console disk with DLC, same as Halo, or CoD, it just has a few more MMO elements than those.
Of course all this is all one guy's opinion, but I don't feel as if it's too far off base. Maybe it's dumb to make the distinction between a console game with DLC, and a real perpetual development PC title that will still be around 15 years from launch. I just refuse to waste time decking out a character that will be irrelevant in the not so distant future.
It it doesn't get any deeper than that. Thought processes around here are basically action-reaction. Protozoa have more complex neural patterns.
~~ postlarval ~~
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
"Potentially Support."
Even if a game dropped to only two players, what defines an MMO is whether or not it has the capability to support a large amount of players. Where, if one person says to meet at ________, the other person wouldn't have to worry about getting in the same instance: they could simply walk to the location, and they would see each other (and maybe more people). This, of course, so long as they are in the same server shard. Games that cannot support this literally are not MMOs. While they could have MMO mechanics (such as Destiny raids, persistent chat rooms in games, or "randomly" running into other players), they are not MMOs.
I don't understand why this even is an argument, it's really simple. For instance, MOBAs are not MMOs at all. There are some games where the line is blurred (and with those games, I usually let it slide/don't jump down people's throats about), but I have absolutely no clue why some can even think those MOBAs should be classified as such. Don't get me wrong, I'm not saying they aren't fun or anything. But, they aren't MMOs at all.
Also it doesn't matter if "you let it slide or not" you are just a random poster on a random site. There is no magic number there are a lot of things that make an mmo an mmo and what a bunch of random people say on here has zero impact.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey