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"Why are all the MMO's Dying?"

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  • RemyVorenderRemyVorender Member RarePosts: 4,005
    edited March 2016
    It has been foretold. 

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    MMOs are dying for me because I have 2 choices to advance and stay on par with peers
    • Pay more money beyond box price and subscription in scum bag cash shops
    • Spend unreasonable hours of endless repetitive grinding

    The days of accomplishing things in game and being rewarded for being good at the game are gone.

    When someone tells you to "get good" in 2016 they're actually saying "get more money you poor Trump 2016" or "get a doo doo bucket and more Monster Energy Drink you stupid adult".

    That's fine, but I personally feel like I'm growing out of it, and I won't speculate on the future of the genre and who plays it. It is what it is. I think Crowfall will be my last try.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    MMOs are dying for me because I have 2 choices to advance and stay on par with peers
    • Pay more money beyond box price and subscription in scum bag cash shops
    • Spend unreasonable hours of endless repetitive grinding

    The days of accomplishing things in game and being rewarded for being good at the game are gone.

    When someone tells you to "get good" in 2016 they're actually saying "get more money you poor Trump 2016" or "get a doo doo bucket and more Monster Energy Drink you stupid adult".

    That's fine, but I personally feel like I'm growing out of it, and I won't speculate on the future of the genre and who plays it. It is what it is. I think Crowfall will be my last try.

    Agree except I will spend my try on CU unchained
  • xpowderxxpowderx Member UncommonPosts: 2,078
    Well, I just resubbed for a month to DAOC.  I did not do it for the DAOC aspect.  Rather to hang with my EU friends and fight some.  Only mmo currently that is still fun for me.  Honestly mmos are just boring now.  Too time consuming for to little of a reward.

    When a moba or a a/rpg can fill the satisfaction need.  Then mmos are not necessary.  Especially when you can have fun with other games.

    The fun factor is most important.  MMO's in the current state are not just fun.  That is probably the biggest factor above all.  Why P99 is successful.  About the only mmo that brings the fear, excitement and fun. WOW up to burning Crusade was very fun.  Is it like that now?  Not even close.

    So, until a mmo developer brings back the fun factor without making a little fun for alot of grind.  Then mmo's will continue to slide.
  • eberus321eberus321 Member UncommonPosts: 4
    eberus321 said:

    P.S.
    To that ppl who said mmo turned into a daily grind or something, MMO of the old were way more grindy. You basically can't progress on such games if you play it casually. Well you can but don't hope you'll ever reach the cap level and have good gears with your playtime.
    Back in the day not many people really rushed to get there. That only started happening when games were designed with "everything starts at max level" type nonsense where you were expected to rush though the game expecting there to be something exciting to look at when you got there...and there never was. The journey was always the enjoyable part not the destination. 
    Hmm... considering lots of games still doesn't have lots of end game contents, I don't think that's true at all. Sure, older games were more focus on what you mean "journey was always enjoyable part not the destination" but you know, not all MMO games are like that and definitely not all good mmo focus on end game contents. And by that "expected to rush through the game expecting there to be something exciting to look when you got there", I think you're viewing the game in a competitive sense. If you're going to use the "journey" analogy then I'll use it too. I agree that journey is the more enjoyable part but how you go in a journey greatly changes the feeling you get at your destination. If you don't like such games, you can either try searching for other more relaxing games or playing such games in your own pace. Most games, as i see it, doesn't rush you. Sure they'll add new contents that may only be accessible to end game players but they're not really telling you to rush I think.
    Anyway, going back to the thread topic.
    flguy147 said:
    Many things i think has turned players away and different things for different players but i will name a few.  One may not bother one person but turn another person away but the accumulative impact of this has a massive effect.

    1.  F2P with cash shops, this is just horrible for me.  I want to acquire mounts, items playing the game not buying them.

    2.  Toxic communities/players, this personally has made me not want to group much anymore.  I havent even queued for a vet dungeon in ESO for this reason and this reason only.    Its sad cause i love grouping more than solo but dealing with toxic players is the worst experience i can have in a MMO so i avoid grouping now due to it.

    3.  I have been playing MMOs for about 10 years so i dont know what UO or DAOC was about, but to me i personally hate time sink things in order to progress.  That is one reason i loved AOC so much when i played it, i could log on and hop in a raid for a few nights a week with a chance to progress my character.  But now i feel like with all the dailies and crap, i feel like if i miss one day i fall behind in the game. 

    4.  Harder now to find good guilds, guilds i feel like are becoming more of people running around with a name on their head.

    5.  I feel like players use to help each other more, now players are just so concerned min/maxing that they wont take anytime too help other players as in to go do a dungeon, quest or something cause it doesnt 'benefit' their character.  

    6.  I use to be hardcore but now way more casual from a time perspective, i still enjoy extremely hard content but hate time sink content which i feel like games are moving towards.   Make very tough content that can be done only once a week for incredible gear which is kinda how raids are but some games are if you play 1000 hours a month you become the best with best gear instead of the players with the actual best skill. 

    These are just some of my thoughts, you may agree or completely disagree but thought i would put this out there.
    Yes, I agree with most of this things and I also agree that it had turned away lots of players but those players are, most likely, players from older generation like you and, I guess, me too. Because in our perspective, there is a change and that change isn't really likable in our opinion, that's why many players of the older generations feel that MMO is dying but I really don't think that's the case. Why? Because the new players, those who have just started in MMO genre, would find it normal and the fact that more and more games keep coming out means at least, the supply (lol) of new players is not going down or at the very least, by not much. Rather than saying MMO is dying, it's more like it's changing into an unfamiliar one. Something that seems to be different than what we used to call "MMO".
    Besides, the cash shop and the like, were probably introduced at first to help those casual players (who can't play games much because of work and etc.) to be able to match players who grind their way. Well, since there are no restrictions, ppl who sink a lot of times into games but has money to spend, can also use cash shops... I guess that's the reason why cash shops are badly received this days.
    Anyway, what I'm really saying here is, while it is the reason that why lots of ppl leave, it doesn't really mean that it's discouraging new players to get into the MMO genre and thus, I don't think the reason why MMO is dying, as others say.

    ...I'd like a game where I don't really need to spend much money too. I don't mind it being a lil' bit grindy. Older MMO were basically all about grinding anyway. Spend tens of hours killing the same monster over and over or like in runescape, mining the same ore over and over. Ah, those days.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    But... I'm not dead yet!


  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    The article cites losses in WoW and SWTOR.  Blizzard couldn't keep the crazy numbers up forever (and some might say they haven't tried too hard to) and SWTOR was always a bad game with an atrocious payment model, IMO.  Same thing with Wildstar.

    Everquest Next didn't get off the cutting room floor because of mismanagement, not because of the MMO Market.

    I think the market is as big as ever for MMOs.  Players have more choices now in online gaming, though, so we won't settle for bad ones like we might have in the past.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    When folks reference games from 199x - 200x keep in mind that's a WAY different time for a lot of folks. Like I said, I may be the one growing out of it, I had a lot more time back then and games that came out during this time were not infallible. The good memories came from other gameplay aspects. I don't recall people in general chat saying;

    "This game is so grindy and I love having to kill the same mobs 1 million times so  I can stop getting gear smacked"

    I recall people doing everything in their power to avoid the tedium of the task.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • gervaise1gervaise1 Member EpicPosts: 6,919
    WoW launched and it released a new major patch every 2 months for the first 2 years. Then it released BC. (Yes they made it at the same time amazing what they can do when they employ extra staff.)

    Now: WoW went 2 years from the last patch in MoP to releasing WoD; followed by 1 content patch in what looks like it will be about 2 years. 

    Sounds like a good reason why people might be laeving WoW.

    Does this mean mmos are dying though?

    WoW - showing sign maybe. In general though -no. Copmpared to the quote "golden age" unquote of UO, EQ1, AC, AO, DAoC there are more players and many more games. They are more varied though; and you or I may not like game X, Y or Z. Or even consider X, Y and Z "proper" mmos - the debate has been on-going since at least GW1 and even EQ:LDoN.
  • flguy147flguy147 Member UncommonPosts: 507
    MMOs are dying for me because I have 2 choices to advance and stay on par with peers
    • Pay more money beyond box price and subscription in scum bag cash shops
    • Spend unreasonable hours of endless repetitive grinding

    The days of accomplishing things in game and being rewarded for being good at the game are gone.

    When someone tells you to "get good" in 2016 they're actually saying "get more money you poor Trump 2016" or "get a doo doo bucket and more Monster Energy Drink you stupid adult".

    That's fine, but I personally feel like I'm growing out of it, and I won't speculate on the future of the genre and who plays it. It is what it is. I think Crowfall will be my last try.
    100% in agreement with you man.  I have a 1.5 year old daughter, building my career, workout 5 days a week and as much as i love MMOs, i cant sit there and play 40 hours a week in a video game.  I am hoping something like Conan Exiles will fit my playstyle more, even thought about playing Paragon but i have know clue what MOBAs are about or maybe something like For Honor coming out.  But MMOs are really insanely time consuming to be competitive in them.  I am hoping some fantasy type games that are multiplayer come out that are less time sink and allows you to progress through different ways then time.  
  • KopogeroKopogero Member UncommonPosts: 1,685
    MMO's are "dying" because after SWG, EVE and WOW no other MMO has come with a better quality...No other MMO has evolved, did as good job as these MMO's or even better. Saddest part is that these MMO's were released 12+ years ago, so that means they started developing almost 15 years ago, when the market was a fraction of what it is today...Best part of everything was their monetizing model, sub only without any cash shops and that helped them to extend their longevity (with exception of SWG that shot itself in the knee with the NGE)

    Back then there were parents who played, casuals and hardcore players alike. There was so much competition too like today, in fact better competition. When investors are willing to open their wallets to deliver a quality product that warrants spending $ then I'll open my wallet. Until then I'll be satisfied with my F2P's.

    5 years, 2 months 18 days and counting since the last time I spent $ on a new game...

    image

  • NildenNilden Member EpicPosts: 3,916
    Kopogero said:
    MMO's are "dying" because after SWG, EVE and WOW no other MMO has come with a better quality...No other MMO has evolved, did as good job as these MMO's or even better. Saddest part is that these MMO's were released 12+ years ago, so that means they started developing almost 15 years ago, when the market was a fraction of what it is today...Best part of everything was their monetizing model, sub only without any cash shops and that helped them to extend their longevity (with exception of SWG that shot itself in the HEAD with the NGE)

    Back then there were parents who played, casuals and hardcore players alike. There was so much competition too like today, in fact better competition. When investors are willing to open their wallets to deliver a quality product that warrants spending $ then I'll open my wallet. Until then I'll be satisfied with my F2P's.

    5 years, 2 months 18 days and counting since the last time I spent $ on a new game...

    Let me fix that for you because it was a BOOM HEADSHOT!
    (with exception of SWG that shot itself in the HEAD with the NGE)
    https://www.youtube.com/watch?v=olm7xC-gBMY

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  • MoiraeMoirae Member RarePosts: 3,318
    Honestly, nothing to do with saturation. MMO's are in trouble because the game companies refuse to listen to what we actually want. They saw wow's success and want to repeat it so nearly every game released in the last ten years copies it down to the smallest detail with different graphics and the occasional gimmick so they can say they are better. But not one of them does it any better than any of the old games. In fact, most of them do it worse. It's amazing how much the players are saying over and over again what they want but they cater to the worst segment of the gaming population. MMO's had great possibility when they were first invented. NOW the single player games are doing it better. MMO's are lazing themselves into oblivion. 

    I'd rather play EQ2 (I've barely quested in the last year at all, I spend most of my time decorating my many houses because I find it relaxing), and a version of SWG EMU. Because they are just better in almost every possible way. I spent some money to play SWG but played the new chapter in about three hours and dropped it again. 

    And I think I'm not alone. 
  • JakdstripperJakdstripper Member RarePosts: 2,410
    because, like anything in this world, once money becomes the focus the magic disappears. there are simply no two ways about it.
    inspired genius creates magic. magic attracts people, and therefore money.  money kills inspiration, and magic dies. genius leaves in search of new inspiration.

    too many suits in the business only wanting the next big cash cow. not enough dreamers trying to create their perfect world.
  • ThorkuneThorkune Member UncommonPosts: 1,969
    They are dying because the developers crank out the same old junk with only cash shop revenue in mind.
  • pantaropantaro Member RarePosts: 515
    edited March 2016
    DMKano said:
    On the whole online gaming is gaining more players - not dying. Now a single segment of online gaming like MMORPGs might be declining but MOBAs and survival games are gaining players.

    Bottom line online gaming isn't going anywhere - it's only going to get bigger and better - until we're all living in a VR matrix like game where we're all plugged in 24/7 and RL becomes completely irrelevant ;)
    So that's @DMKano master plan to take over the world he's gonna wait til were all stuck in VR lol
  • eberus321eberus321 Member UncommonPosts: 4
    edited March 2016
    Why developers re-use existing systems? Because of the cost of course. I can mention a bunch of stuff why a lot of developers are not willing to do this "innovative and new" something the players want but it's usually comes down to cost and risk.
    New things usually are unstable, untested and unexplored and basically, unknown. Thinking of new idea takes time, working on that idea takes time, perfecting that idea takes time and time, roughly translates to cost or money. Because, time is gold. Ahem*
    Anyway, there's nothing wrong with companies trying to make money. Or rather, it would be wrong if they don't try to make money because they'll go bankrupt and we know that, bankrupt is bad.
    To make a new game you need money and money ain't gonna appear out of nowhere when they want to start developing something. So really, I don't see any problem with them trying to earn money.
    And about those rip-off games that basically just want your money. Solution is simple, don't pay for it and better, don't play it. They'll go bankrupt and there, your dark wish would be granted. No money for them.
    There's a saying "a few rotten apples spoils the bunch". Just because there are bad mmo here and there doesn't mean it's dying for god's sake. It's kicking alive and well.



    P.S.
    Well, maybe those rip-off companies won't go bankrupt but you get what i mean.
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413
    I think the integrated MMORPG was a form of computer entertainment that was unique, where you could do anything you wanted to do (build, create interesting characters, build your own lore, fight, assassinate, ride horses and vehicles, etc.).  This is what made people abandon their Final Fantasy, Dino Crisis, Metroid, Legacy of Kain, and so on.

    But the developers started to change.  We got a kind of crowd in there who took their cues from FPS games like Unreal Tournament and Quake.  And the publishers themselves wanted this demographic of Counterstrikers, so they took out a lot of the nuance and pushed powergaming design.

    Eventually, the only way to remove more nuance was to remove the remaining RPG elements, like chatboxes, avatar customization, guilds, crafting and so on.  At that point it was no longer an MMORPG.  It was an expanded action/adventure (Arkham, GTA) or an expanded shooter (Destiny, Division), or an expanded builder (Minecraft), or an expanded explorer/flight sim (Elite: Dangerous, No Man's Sky).

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  • DahkohtDahkoht Member UncommonPosts: 479
    They aren't dying for me.  the opposite.

    Just as games like Pillars of Eternity and Divinity Original Sin have brought back actual in depth RPG's for me , games like Camelot Unchained , Project Gorgon  (and possibly Pantheon and Elryia) are bringing back my kind of mmorpg's for me to play.

    It's actually looking better for me and my type of games in the next year or two than it has for a long time.

    And I'm mid 40's wife and kids and career , and I want those style of games with meaningful travel , long leveling curve , death penalties and so on.

    Because I want a virtual world and I'm not in a race to keep up with anyone etc. Hoping it takes a long time actually to reach max level in any of them.



  • dekkion1dekkion1 Member UncommonPosts: 152
    MMOs are dying for me because I have 2 choices to advance and stay on par with peers
    • Pay more money beyond box price and subscription in scum bag cash shops
    • Spend unreasonable hours of endless repetitive grinding

    The days of accomplishing things in game and being rewarded for being good at the game are gone.

    When someone tells you to "get good" in 2016 they're actually saying "get more money you poor Trump 2016" or "get a doo doo bucket and more Monster Energy Drink you stupid adult".

    That's fine, but I personally feel like I'm growing out of it, and I won't speculate on the future of the genre and who plays it. It is what it is. I think Crowfall will be my last try.
    well at some point u must do 2 things..grow up and get a job..comming from a guy who once played gears of war for 72 hrs strait ha ya cant do that any more.
    gammer 4 life
  • bruevitzbruevitz Member UncommonPosts: 57
    Its dying because at the end of the day, thebottomline is milking money of the players. It matters little what the business model is, p2p or f2p. Subscriptors wants contents which makes them invested in the game. If the same thing is rehashed over and over again, the value gradually drop over time (which was the article points out 10 mils WOW subs 2010, to 5.5 mils).

    It shows that the current MMO trend lacks inventions and innovations.

    If you can get people engaged and ultimately entertained by the content they will be willing to pay more (at least be invested in time to actually play the game/go through the content).
  • eberus321eberus321 Member UncommonPosts: 4
    bruevitz said:
    Its dying because at the end of the day, thebottomline is milking money of the players. It matters little what the business model is, p2p or f2p. Subscriptors wants contents which makes them invested in the game. If the same thing is rehashed over and over again, the value gradually drop over time (which was the article points out 10 mils WOW subs 2010, to 5.5 mils).

    It shows that the current MMO trend lacks inventions and innovations.

    If you can get people engaged and ultimately entertained by the content they will be willing to pay more (at least be invested in time to actually play the game/go through the content).
    If it's dying because as you say it, it's simply milking money, then doesn't that mean that not only the mmo genre but our whole society is dying too?=_=
    Seriously, don't make the rotten apples become the flag bearer and symbol of the MMO genre then say the genre is dying.
  • DistopiaDistopia Member EpicPosts: 21,183
    Blah..blah..blah... money-grab..milking..blah... That's really all I got from this thread. Did anyone even consider 5-10 years is a long time for a game to be in operation? Very few as I read the replies..

    OF course some of these games are milking it, and making last ditch efforts to secure some funds from them, they're on their way out. While they may not die off completely and will live on with minimal communities. 5+ years is a good life span for one game. It's inevitable, they all lose relevance year by year. At some point people simply want something new to play. Who'da thunk it...

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  • scorpex-xscorpex-x Member RarePosts: 1,030
    edited March 2016
    This is an article I read this morning 

    http://www.cheatsheet.com/entertainment/why-are-all-the-mmos-dying.html/

    I think there are some interesting points, and even a nod to current statistics about SWTOR and Destiny.  Perhaps a large part of traditional MMO decline is the saturation of the genre.  Not to mention how many similarities there are between games these days.  

    What do you think?
    That article is pretty stupid, if you have more mmo games on the market you spread the players out.

    There arent' less mmo gamers, they are just spread out more.  There are huge numbers of mmorpg titles now, more than every before.  When WoW had 12 million subscribers there were a handful of mmo titles, now there are over 50. They are also all still running and being updated just fine.
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited March 2016
    scorpex-x said:
    This is an article I read this morning 

    http://www.cheatsheet.com/entertainment/why-are-all-the-mmos-dying.html/

    I think there are some interesting points, and even a nod to current statistics about SWTOR and Destiny.  Perhaps a large part of traditional MMO decline is the saturation of the genre.  Not to mention how many similarities there are between games these days.  

    What do you think?
    That article is pretty stupid, if you have more mmo games on the market you spread the players out.

    There arent' less mmo gamers, they are just spread out more.  There are huge numbers of mmorpg titles now, more than every before.  When WoW had 12 million subscribers there were a handful of mmo titles, now there are over 50. They are also all still running and being updated just fine.
    So many games, so few actually worth playing, no more than a handful really.

    Evidence..how few people are actually willing to pay for them.

    Its telling when most titles can only draw an audience if given away for free.

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