First I was WOHA!! Want to play this hard.. but then.. I stopped... Want to give it chance, but im old mmogamer, who spend most time on "today" mmos. And I'm a bit fear about mouse click gameplay instead wsda (only played after long time in albion online - need still practice) Also I love "empty" games, but for me this looks more empty then I think.. in videos I didn't see any world chat etc - love to speak in global chats ^^ Graphic for myself is beautiful... And combat looks for me a bit clunky... (damn you modern mmos)
First I was WOHA!! Want to play this hard.. but then.. I stopped... Want to give it chance, but im old mmogamer, who spend most time on "today" mmos. And I'm a bit fear about mouse click gameplay instead wsda (only played after long time in albion online - need still practice) Also I love "empty" games, but for me this looks more empty then I think.. in videos I didn't see any world chat etc - love to speak in global chats ^^ Graphic for myself is beautiful... And combat looks for me a bit clunky... (damn you modern mmos)
Hard to decide ... T__T
It doesn't compare too well with modern MMOs in terms of pace. It's much closer to the good old Baldur's Gate, except without the "pause" button. Well, it's based on Neverwinter Nights 2, after all.
Baldur's Gate Online is set many decades after the events of Baldur's Gate games... but here's the place where Sarevok through the poor guy from the roof. O.o
I'm just vouching this is a good version of the game. It is even a little difficult to start out too, which was a nice surprise. My only complaint (which I'm sure will be a huge positive for most people) is too many people interact with me. I like playing in an only world with other people, but by myself mostly. I want to clear a dungeon at my pace my way, which is a little ocd. Also, people in this server are very into roleplaying, and out of character communication is discouraged and there is no world chat other than for DM messages.
Another good server is trinity. A lot less RP focused and more crazy character building focused with leveling up to I think lvl 40 and lots of class and prc super item sets and just tons of stuff and content. Lots of DM events, etc.
Last week the Baldur's Gate server was full with 96/96 players. Yeah, there are some other nice servers too with different rules, features and settings.
The picture below shows the situation and player numbers on the most popular servers a week ago on January 21.
So the 96 players play with each other and you cannot solo much not that I am asking to solo but just wondering how this works.
It works just like any open world MMORPG. The world is really big. You can travel alone or meet someone, join up and travel together. You can join or leave a group whenever you want. When the server is filled up like that with 96 players, it means there are lone wolves, small groups, and possibly even one or two really big groups with up to 20-40 player characters scattered all over the game world. Big groups usually form when there are some dungeon masters lurking behind the scenes organising something.
For example, once there was a group of 15-20 player characters deep in the Underdark participating in some epic battle event, while 10-15 other players were on the surface in Baldur's Gate watching some bard performances in a theatre, while 40-60 other players were scattered alone or in small groups elsewhere throughout the world.
Sorry I edited that out felt it was phrased badly thank you for responding. Is it point click or wasd ?
You can move with the mouse or using WASD. When you select a target, you can use a key to "tab-target" or you can click with the mouse.
The game has a lot of nice old school features. Here are just a few out of hundreds of such features.
* Wizards and clerics have to memorise a certain number of spells per day and they have to rest when they run out of spells. In some dungeons you cannot rest, so sometimes you need to manage your spells carefully on your run into and out of a dungeon if you want to get out of there alive.
* Clerics must have same alignment as their deity or their spells will sizzle. For example, a cleric of Torm has to be lawful good or a cleric of Bane has to be lawful evil.
* Items can be dropped on the ground and picked up.
* Some items are cursed and will stick to your inventory if you wear them until you use a "Remove Curse" scroll, potion or spell.
* Damage and hit points have small numbers. For example, a long sword does 1d8 damage plus whatever other modifiers. Classes gain from 1d4 to 1d12 hit points per level.
* Characters can be multiclassed freely with up to four different main or prestige classes. For example, you can create a Fighter/Thief/Cleric/Wizard. There are probably a million or more different possible character builds because of this feature. However, some classes cannot be combined. For example, monk needs lawful alignment but druid and bard can have only neutral or chaotic alignment, so they cannot be combined. Maximum character level is 30.
The Walking Dead Campaign (The Reaching Woods Campaign of 1351)
Found some footage made by a dungeon master, shows some of the dungeon master team's work on the server and how some of those huge campaigns are developed (in co-operation with the content team), how they play out and progress on the server.
There was an MMORPG in development (Revival) that was going to have something similar but unfortunately it was cancelled.
Sorry I edited that out felt it was phrased badly thank you for responding. Is it point click or wasd ?
You can move with the mouse or using WASD. When you select a target, you can use a key to "tab-target" or you can click with the mouse.
The game has a lot of nice old school features. Here are just a few out of hundreds of such features.
* Wizards and clerics have to memorise a certain number of spells per day and they have to rest when they run out of spells. In some dungeons you cannot rest, so sometimes you need to manage your spells carefully on your run into and out of a dungeon if you want to get out of there alive.
* Clerics must have same alignment as their deity or their spells will sizzle. For example, a cleric of Torm has to be lawful good or a cleric of Bane has to be lawful evil.
* Items can be dropped on the ground and picked up.
* Some items are cursed and will stick to your inventory if you wear them until you use a "Remove Curse" scroll, potion or spell.
* Damage and hit points have small numbers. For example, a long sword does 1d8 damage plus whatever other modifiers. Classes gain from 1d4 to 1d12 hit points per level.
* Characters can be multiclassed freely with up to four different main or prestige classes. For example, you can create a Fighter/Thief/Cleric/Wizard. There are probably a million or more different possible character builds because of this feature. However, some classes cannot be combined. For example, monk needs lawful alignment but druid and bard can have only neutral or chaotic alignment, so they cannot be combined. Maximum character level is 30.
Full PvP is enabled almost everywhere except for a few maps (maybe the map where you start the game is the only location where PvP is disabled).
PvP works like in most TV shows, films, books or drama plays. Before you can bump someone off, you have to hatch a plot. In Baldur's Gate Online every player is basically both a player and an actor when it comes to PvP. You need to create at least some context why your character is going to bump off the character of another player and make this antagonism between the characters known to the other player before any PvP can occur.
The context can be based on alignment (example: good vs evil), race (example: human vs drow), religion (example: follower of Selune vs follower of Shar), some comitted offense (necromancer summons an undead near a paladin or a rogue picks someone's pockets and steals gold or some item etc.), faction allegiances (example: a harper agent vs a Zhentarim ), more indepth role-playing reasons and so on.
There are some situations when PvP is allowed without any reason. For example, if you see a drow from the Underdark travelling on the surface and not covering his or her face with a hood, you can attack and kill them on sight, and they will even receive permadeath if they get killed like that on the surface three times in total during the drow character's life.
Nowadays there are also two choices when you PvP someone. You can just knock them out unconscious or you can deliver a lethal finishing blow.
Full PvP enabled eek I won't play then was looking at this until I read that answer.
There isn't actually much PvP in it or any PvP at all for players who are strongly inclined on PvE. PvP usually occurs when both players decide to play along at antagonising their characters with each other. It's not easy for a PvP player to antagonise a PvE player without some penalties from dungeon masters if PvE player decides not to play along or doesn't respond to provocations.
Btw, 97 users online there a moment ago on the forum and almost full server! :surprised:
Today I noticed that the community has grown even more. A new prestige class (Blade Singer) will be introduced to the game in one of the upcoming updates in March or April.
Speaking of classes, here is the complete list of all classes available in the game.
I keep meaning to check this out NW servers were some of the best online gaming I have ever enjoyed.
What's really cool and unique about it is that it plays like MMORPGs but it has managed to get amazingly close to the gaming experience in text-based MUDs and pen-and-paper RPGs.
"BG:TSCC is currently made up of 54 staff members. This includes 10
developers and administrators, 23 Dungeon Masters, 5 forum moderators,
and 16 quality control testers. Each of these individuals works for
free, in their spare time, out of their love of Neverwinter Nights 2, BG:TSCC, and the Forgotten Realms. Together, with our hundreds of players, we are building a persistent world that spans the Sword Coast and beyond.
We
have approximately 350 exquisitely-detailed and expertly-built area
maps in game for you to explore, dozens of custom classes and feats,
scores of new spells -- and as we grow we continue to add new areas,
better monsters, unique features, quests and more."
I keep meaning to check this out NW servers were some of the best online gaming I have ever enjoyed.
What's really cool and unique about it is that it plays like MMORPGs but it has managed to get amazingly close to the gaming experience in text-based MUDs and pen-and-paper RPGs.
"BG:TSCC is currently made up of 54 staff members. This includes 10
developers and administrators, 23 Dungeon Masters, 5 forum moderators,
and 16 quality control testers. Each of these individuals works for
free, in their spare time, out of their love of Neverwinter Nights 2, BG:TSCC, and the Forgotten Realms. Together, with our hundreds of players, we are building a persistent world that spans the Sword Coast and beyond.
We
have approximately 350 exquisitely-detailed and expertly-built area
maps in game for you to explore, dozens of custom classes and feats,
scores of new spells -- and as we grow we continue to add new areas,
better monsters, unique features, quests and more."
Going to set it up tonight and check it out tomorrow likely.
Oh. . one of your screenshots on the first page is now a couch . . it is very nice looking but I think that is an error? Sorry. . I think it is a futon.
Comments
but then.. I stopped...
Want to give it chance, but im old mmogamer, who spend most time on "today" mmos. And I'm a bit fear about mouse click gameplay instead wsda (only played after long time in albion online - need still practice)
Also I love "empty" games, but for me this looks more empty then I think.. in videos I didn't see any world chat etc - love to speak in global chats ^^
Graphic for myself is beautiful...
And combat looks for me a bit clunky... (damn you modern mmos)
Hard to decide ... T__T
It doesn't compare too well with modern MMOs in terms of pace. It's much closer to the good old Baldur's Gate, except without the "pause" button. Well, it's based on Neverwinter Nights 2, after all.
Baldur's Gate Online is set many decades after the events of Baldur's Gate games... but here's the place where Sarevok through the poor guy from the roof. O.o
* more info, screenshots and videos here
Another good server is trinity. A lot less RP focused and more crazy character building focused with leveling up to I think lvl 40 and lots of class and prc super item sets and just tons of stuff and content. Lots of DM events, etc.
The picture below shows the situation and player numbers on the most popular servers a week ago on January 21.
* more info, screenshots and videos here
An ogre camp.
A dragon in the Underdark.
A demon portal in Dragon Spear Castle.
Forest edge
Doron Amar
The Temple of Doron Amar
A book in a crypt
Troll Claws
A shop
A Temple of Auril
* more info, screenshots and videos here
It works just like any open world MMORPG. The world is really big. You can travel alone or meet someone, join up and travel together. You can join or leave a group whenever you want. When the server is filled up like that with 96 players, it means there are lone wolves, small groups, and possibly even one or two really big groups with up to 20-40 player characters scattered all over the game world. Big groups usually form when there are some dungeon masters lurking behind the scenes organising something.
For example, once there was a group of 15-20 player characters deep in the Underdark participating in some epic battle event, while 10-15 other players were on the surface in Baldur's Gate watching some bard performances in a theatre, while 40-60 other players were scattered alone or in small groups elsewhere throughout the world.
* more info, screenshots and videos here
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You can move with the mouse or using WASD. When you select a target, you can use a key to "tab-target" or you can click with the mouse.
The game has a lot of nice old school features. Here are just a few out of hundreds of such features.
* Wizards and clerics have to memorise a certain number of spells per day and they have to rest when they run out of spells. In some dungeons you cannot rest, so sometimes you need to manage your spells carefully on your run into and out of a dungeon if you want to get out of there alive.
* Clerics must have same alignment as their deity or their spells will sizzle. For example, a cleric of Torm has to be lawful good or a cleric of Bane has to be lawful evil.
* Items can be dropped on the ground and picked up.
* Some items are cursed and will stick to your inventory if you wear them until you use a "Remove Curse" scroll, potion or spell.
* Damage and hit points have small numbers. For example, a long sword does 1d8 damage plus whatever other modifiers. Classes gain from 1d4 to 1d12 hit points per level.
* Characters can be multiclassed freely with up to four different main or prestige classes. For example, you can create a Fighter/Thief/Cleric/Wizard. There are probably a million or more different possible character builds because of this feature. However, some classes cannot be combined. For example, monk needs lawful alignment but druid and bard can have only neutral or chaotic alignment, so they cannot be combined. Maximum character level is 30.
* more info, screenshots and videos here
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Found some footage made by a dungeon master, shows some of the dungeon master team's work on the server and how some of those huge campaigns are developed (in co-operation with the content team), how they play out and progress on the server.
There was an MMORPG in development (Revival) that was going to have something similar but unfortunately it was cancelled.
* more info, screenshots and videos here
Full PvP is enabled almost everywhere except for a few maps (maybe the map where you start the game is the only location where PvP is disabled).
PvP works like in most TV shows, films, books or drama plays. Before you can bump someone off, you have to hatch a plot. In Baldur's Gate Online every player is basically both a player and an actor when it comes to PvP. You need to create at least some context why your character is going to bump off the character of another player and make this antagonism between the characters known to the other player before any PvP can occur.
The context can be based on alignment (example: good vs evil), race (example: human vs drow), religion (example: follower of Selune vs follower of Shar), some comitted offense (necromancer summons an undead near a paladin or a rogue picks someone's pockets and steals gold or some item etc.), faction allegiances (example: a harper agent vs a Zhentarim ), more indepth role-playing reasons and so on.
There are some situations when PvP is allowed without any reason. For example, if you see a drow from the Underdark travelling on the surface and not covering his or her face with a hood, you can attack and kill them on sight, and they will even receive permadeath if they get killed like that on the surface three times in total during the drow character's life.
Nowadays there are also two choices when you PvP someone. You can just knock them out unconscious or you can deliver a lethal finishing blow.
* more info, screenshots and videos here
... speaking of which...
As you can also see in the video in the logs, the game informs you when you are in a full PvP area (which is probably 90-99% of the game world).
* more info, screenshots and videos here
There isn't actually much PvP in it or any PvP at all for players who are strongly inclined on PvE. PvP usually occurs when both players decide to play along at antagonising their characters with each other. It's not easy for a PvP player to antagonise a PvE player without some penalties from dungeon masters if PvE player decides not to play along or doesn't respond to provocations.
Btw, 97 users online there a moment ago on the forum and almost full server! :surprised:
* more info, screenshots and videos here
Speaking of classes, here is the complete list of all classes available in the game.
* more info, screenshots and videos here
Wa min God! Se æx on min heafod is!
What's really cool and unique about it is that it plays like MMORPGs but it has managed to get amazingly close to the gaming experience in text-based MUDs and pen-and-paper RPGs.
https://bgtscc.net/viewtopic.php?f=4&t=52574
"BG:TSCC is currently made up of 54 staff members. This includes 10 developers and administrators, 23 Dungeon Masters, 5 forum moderators, and 16 quality control testers. Each of these individuals works for free, in their spare time, out of their love of Neverwinter Nights 2, BG:TSCC, and the Forgotten Realms. Together, with our hundreds of players, we are building a persistent world that spans the Sword Coast and beyond.
We have approximately 350 exquisitely-detailed and expertly-built area maps in game for you to explore, dozens of custom classes and feats, scores of new spells -- and as we grow we continue to add new areas, better monsters, unique features, quests and more."
* more info, screenshots and videos here
Oh. . one of your screenshots on the first page is now a couch . . it is very nice looking but I think that is an error? Sorry. . I think it is a futon.
Wa min God! Se æx on min heafod is!