Set
Bonus (4): Shooter (Talent): Every consecutive hit deals 1% more
damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is
reduced by 1% every second.
Path of the Nomad:
Set Bonus (2): +50% Scavenging
Set Bonus (3): +20% Health on Kill
Set
Bonus (4): Nomad (Talent) -- When receiving fatal damage, you are
instead healed up to full health. Can occur once every 10 minutes.
Tactician's Authority:
Set Bonus (2): +4,000 Skill Power
Set Bonus (3): +20% Skill Haste
Set
Bonus (4): Tactician's Authority (Talent) -- Every 60k damage your
group deals adds 1% skill power to you for a max of 100% bonus. Bonus is
reduced by 1% every second the group isn't dealing damage.
Sentry's Call:
Set Bonus (2): +30% Headshot Damage
Set Bonus (3): +20% Damage to Elites
Set
Bonus (4): Striker (Talent) -- Headshots mark the enemy, increasing the
damage inflicted on the target by 15% for a duration of 10 seconds
each. A Target can receive up to three marks.
Yeah, anyone checking out the new incursion prior to its launch knew they were planning on doing set bonused gear. I don't really care either way about it.. I'm just unhappy they added a gear score.
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