Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
I wonder what kind of content will be generated around a planet. Wandering monsters? Random ruins? Generated villages? random quests
This brings up a very good point; as cool as it is to land on planets, from a game design perspective there has to be a good reason to go there. Otherwise, it's traversing around a whole lot of nothing. I'm the type that would probably have a blast doing it anyway, but I wonder if there will be gameplay avenues such as building and defending factories, settlements, etc.
In E:D as I understand it there currently is no EVA: you are always in some form of vehicle whether spacecraft or rover. This may seem like splitting hairs, and yet there is something in my mammalian brain that wants to stand on a planetary body with two feet in a game. Planets(?) have no atmosphere? The "barnacles" just don't do it for me. It's a nice effort and yet... I can't help feeling that it could be so much more.
No Man's Sky looks... colorful. However, do you really think each of those quadrillion(!) planets is going to be truly unique? To quote Stephen Colbert, 'wouldn't it get old after the first trillion or so?'. I'm still not 'sold' on NMS; I just don't really understand the 'point' of the game. So, you go around and collect resources and name things, and there is combat versus NPCs, and you are trying to get to the general vicinity of the center of the galaxy. It sounds great on paper, but the 'exploring and collecting resources' part I am just not convinced will work well in a game world as expansive as NMS'. I'm totally being an 'armchair developer' here, and maybe it will rock. Who knows? It certainly seems as though it may be a 'killer app' for PSVR?
With Star Citizen, we're still in the realm of 'it could be anything' (maybe one of the CIG/RSI knights will come to my rescue here), which makes it easy to like.
However, as stated before, I am the type of gamer that could be happy just running around randomly generated terrain.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Come on, man. Look at that valley! Look at all the detail down there! Look at those clouds... look at that moon!
One thing I will give CR; I've always more or less agreed with his artistic sense. People rag on his filmography, but when the cards are down Lord of War, The Punisher, and The Jacket were all watchable flicks.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Come on, man. Look at that valley! Look at all the detail down there! Look at those clouds... look at that moon!
One thing I will give CR; I've always more or less agreed with his artistic sense. People rag on his filmography, but when the cards are down Lord of War, The Punisher, and The Jacket were all watchable flicks.
I enjoyed Lord of War. In fact, I'm pretty sure I watched it twice. I can separate one thing from another and enjoy them independently no matter the creator.
Also, I'm really not knocking the game, but comon, this is pretty elementary video game stuff here. Nothing to really get all hyped about. How about I get hyped when I'm told all the super awesome stuff I'm gonna be able to do on those planets?
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
Than you were expecting something like no mans sky
I enjoyed Lord of War. In fact, I'm pretty sure I watched it twice. I can separate one thing from another and enjoy them independently no matter the creator.
That was one of the coolest intros of a movie I have seen.
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
Than you were expecting something like no mans sky
I actually haven't been following no mans sky that closely so no I don't expect something like no mans sky since I don't really know what it's capable of.
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
I have to agree, there wasn't much to that video to be impressed by. Also not a big fan of the idea of procedurally generated planets, kinda hurts the feeling of persistence. Like No mans sky, I don't see the point in going to a planet making discoveries, yet when returning to said planet, it resets/reforms... Just seems like generic longevity to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
I have to agree, there wasn't much to that video to be impressed by. Also not a big fan of the idea of procedurally generated planets, kinda hurts the feeling of persistence. Like No mans sky, I don't see the point in going to a planet making discoveries, yet when returning to said planet, it resets/reforms... Just seems like generic longevity to me.
Procdudurally generated does not mean that everything is reset upon return.
It it is solved differently in Star Citizen where stays persistent.
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
I suspect Kefo expects vegetation and life forms like in No Man's Sky
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
No I don't expect anything like no mans sky and Elite:Dangerous but for me someone running around in a very small area of a desert just doesn't really impress me.
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
I have to agree, there wasn't much to that video to be impressed by. Also not a big fan of the idea of procedurally generated planets, kinda hurts the feeling of persistence. Like No mans sky, I don't see the point in going to a planet making discoveries, yet when returning to said planet, it resets/reforms... Just seems like generic longevity to me.
Procdudurally generated does not mean that everything is reset upon return.
It it is solved differently in Star Citizen where stays persistent.
NO textures, placeholder background and it lasted 20 seconds. I said it when it first got released this was their way to try and build hype again, unfortunately it gave the critics even more ammunition to work with.
Really? Landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere is something I've wanted to do since I've been playing games.
It would have been more impressive if they showed landing and running around on the surface of a procedural planet in a game with realistic scale and atmosphere.
As it were, it was less than half a minute of an avatar running around in a small circular area with some distant background that wasn't interacted with. We've seen procedural planets previously with basically one land type. Atmosphere has to be implied or imagined as well other than a haze around the planet. Didn't appear to be any change in the ship's handling or anything on the way in. And the only previous landing on a procedurally generated planet was done at an existing station. If landing on an unexplored, uncivilized planet is the same as landing at a station, that's pretty banal.
If anything, the part that would most interest me was completely omitted. The discovery of the planet and the transition from entering atmosphere to landing to disembarking for exploring, not just at another station.
They seem to work a lot based on implications and imaginations though. Then they can remold and fill in the blanks later with whatever the current reality is being what they meant all along.
I'm a skeptical believer. I want to believe this game will happen, but it has been Freelancer 2.0 almost to a T. Big and ambitious feature list with things never seen before. Years late and out of money, Freelancer was taken over with many of the features working only in a rudimentary state. Most of those were scaled back heavily or dropped completely. It was still a pretty good game with a good degree of polish on what did end up making it, but only a shell of what it was supposed to be. The years late part can, and has, been debated incessantly and either side can be/is right. Whatever. We're at the many features working only in a rudimentary state though. These features still need to be polished substantially and brought together. Or dropped. Or partially realized.
Nothing has really been groundbreaking yet. It's all been done before. The putting it all together and making it work is where the groundbreaking part comes in and we haven't seen that yet. Except implied, imagined, or inferred. I still want to believe, but I'm definitely skeptical. Freelancer was a good game. Freelancer wasn't what most people were expecting based on what they were hyped for though. Freelancer 2.0 would likely not do well now with there being more competition with the mini resurgence of the genre happening right now
Comments
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
or Elite: Dangerous
Personally i think this will be added soon in Star Citizen too.
Have fun
- Albert Einstein
In E:D as I understand it there currently is no EVA: you are always in some form of vehicle whether spacecraft or rover. This may seem like splitting hairs, and yet there is something in my mammalian brain that wants to stand on a planetary body with two feet in a game. Planets(?) have no atmosphere? The "barnacles" just don't do it for me. It's a nice effort and yet... I can't help feeling that it could be so much more.
No Man's Sky looks... colorful. However, do you really think each of those quadrillion(!) planets is going to be truly unique? To quote Stephen Colbert, 'wouldn't it get old after the first trillion or so?'. I'm still not 'sold' on NMS; I just don't really understand the 'point' of the game. So, you go around and collect resources and name things, and there is combat versus NPCs, and you are trying to get to the general vicinity of the center of the galaxy. It sounds great on paper, but the 'exploring and collecting resources' part I am just not convinced will work well in a game world as expansive as NMS'. I'm totally being an 'armchair developer' here, and maybe it will rock. Who knows? It certainly seems as though it may be a 'killer app' for PSVR?
With Star Citizen, we're still in the realm of 'it could be anything' (maybe one of the CIG/RSI knights will come to my rescue here), which makes it easy to like.
However, as stated before, I am the type of gamer that could be happy just running around randomly generated terrain.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
One thing I will give CR; I've always more or less agreed with his artistic sense. People rag on his filmography, but when the cards are down Lord of War, The Punisher, and The Jacket were all watchable flicks.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Also, I'm really not knocking the game, but comon, this is pretty elementary video game stuff here. Nothing to really get all hyped about. How about I get hyped when I'm told all the super awesome stuff I'm gonna be able to do on those planets?
The background looked nice I will give them that but if they really wanted to wow me then they should have ran over to the hills in the background. It looked like to me they had to stay confined to that small area otherwise they probably would have fallen through the floor into oblivion.
The fight scenes in The Punisher were excellent.
Life IS Feudal
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It it is solved differently in Star Citizen where stays persistent.
https://forums.robertsspaceindustries.com/discussion/306254/i-don-t-understand-procedural-planet-generation/p1
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
As it were, it was less than half a minute of an avatar running around in a small circular area with some distant background that wasn't interacted with. We've seen procedural planets previously with basically one land type. Atmosphere has to be implied or imagined as well other than a haze around the planet. Didn't appear to be any change in the ship's handling or anything on the way in. And the only previous landing on a procedurally generated planet was done at an existing station. If landing on an unexplored, uncivilized planet is the same as landing at a station, that's pretty banal.
If anything, the part that would most interest me was completely omitted. The discovery of the planet and the transition from entering atmosphere to landing to disembarking for exploring, not just at another station.
They seem to work a lot based on implications and imaginations though. Then they can remold and fill in the blanks later with whatever the current reality is being what they meant all along.
I'm a skeptical believer. I want to believe this game will happen, but it has been Freelancer 2.0 almost to a T. Big and ambitious feature list with things never seen before. Years late and out of money, Freelancer was taken over with many of the features working only in a rudimentary state. Most of those were scaled back heavily or dropped completely. It was still a pretty good game with a good degree of polish on what did end up making it, but only a shell of what it was supposed to be. The years late part can, and has, been debated incessantly and either side can be/is right. Whatever. We're at the many features working only in a rudimentary state though. These features still need to be polished substantially and brought together. Or dropped. Or partially realized.
Nothing has really been groundbreaking yet. It's all been done before. The putting it all together and making it work is where the groundbreaking part comes in and we haven't seen that yet. Except implied, imagined, or inferred. I still want to believe, but I'm definitely skeptical. Freelancer was a good game. Freelancer wasn't what most people were expecting based on what they were hyped for though. Freelancer 2.0 would likely not do well now with there being more competition with the mini resurgence of the genre happening right now